Ran my first game of Shadowrun this last Sunday, and boy oh boy, was it a mess. I ran Food Fight 5.0 (with some added flavor) for a three person party that consisted of a Street Samurai, a Decker, and a Shaman. I thought things were going fairly smoothly at first. I was rolling with the punches as they took me off script, and I had them making a few tests here and there, but when the inevitable gunfight broke out between the team and the Fratellis, things slowed down to a crawl. I kept hearing mixed things about how long combat was supposed to take, but I assumed it would've gone a little faster than this. First off, I'll be the first to admit, my note taking could've been a little better. I wasn't doing a very good job of keeping initiative straight and it wasn't until we were a couple of combat turns in that we realized that you needed to include Body in your damage soak rolls. To add to the problem of my poor preparation, I also had the added burden of a party of players who didn't really know what they could do at any given moment. I had custom made cheat sheets for each member for the general actions they could do, but it wasn't enough. I was constantly doing my best to answer questions to a game I've only just started learning while trying to keep things interesting for those without immediate questions.
I'm going to try and get my act together a little more and give it another shot soon (hopefully) this weekend, but I've still got a lot of work to do.
If anyone here has any organizational pro-tips for a fledgling GM I'd love to hear them.