I read all that, hence my reference to page 170. Maybe my non-native English skills made that unclear (thank you for rating those, btw).
Several items and powers in various rule books refer to that page for elemental damage. But it doesn’t give me any damage, only an effect. If all those items and powers are only meant to have the effect described, then it would be nice if that was clarified.
Does shock frills and shock weave only give the -1 dice pool and -5 initiative effect, not the taser dmg?
Again, what is the “normal damage” of acid?
What is the damage of a cold attack? (And what is the threshold for the “simple armor roll” to see if armor breaks?)
Does a flame thrower only do 3P dmg and only do so if the target catches fire? Is a flame thrower damage the same as the elemental attack version of fire damage?
I don’t see any of that explained anywhere.
So to answer your question, you explained all the things I’m already aware of =)
Ok, this is definitely a language thing...
the elemental damage is just a DESCRIPTOR for damage that is not "Kinetic".... So basically... not a punch, kick, explosion, gun shot, Missile... or baiscally any usual firearm or method of attack.... And that most of these will be magical... (and thus a spell, and thus its the power of the spell...)
ON THE FEW EXCEPTIONS, we would refer back tot he item in question.
CRB page 438 has the write up shock frills.
Shock frills: These strips of “fur” are electrically
charged when activated, standing on end and inflicting
Electricity damage to anyone that touches you. Use Unarmed
Combat to attack with the frills. The frills hold 10
charges; when attached to a power point, they recharge
one charge per 10 seconds.
Wireless: The shock frills can be activated or deactivated
as a Free Action. They can also recharge by induction,
recharging one charge per hour
So, the damage for shock frills is determined by unarmed combat (see page 184+ for melee combat) With damage code of STR(s).
The attack electrical so we also look at page 170....
Electricity Damage
.......
An Electricity attack that does damage can stun and
incapacitate the target as well, though if there is no
damage, there is no secondary effect at all.
Secondary effects for characters injured by Electricity
damage include a –1 dice pool penalty on all actions
and Defense Tests, but not Damage Resistance Tests,
for 1 Combat Turn and an immediate Initiative Score reduction
of 5. The dice pool penalty and Initiative Score
......
SO.... The damage of shock frills is determined by an unarmed combat attack, with a base damage of STR(s).....<modified by melee combat result.>
IF all damage is resisted, or the unarmed combat attack fails.. full stop.
IF a single point of damage is done... apply the effects of electrical attacks IN ADDITION to the damage...
Thus the defender would suffer:
<damage done of the correct type>
-1 DP to all actions and defense test
-5 to iniativte
Other effects as listed on page 170-171
I don't which book Shock weave is from so I can't read it to break it down the same way, but I am sure you get the idea....
if we look at a weapons.. take a look at shock gloves. page 423 CRB:
Shock gloves: ACC: Physical REACH:— DAMAGE: 8S(e) AP:–5 AVAIL: 6R PRICE: 550¥
Shock Gloves: These electrically insulated gloves
have a wire mesh that discharges electric current with
a punch or a simple touch. The gloves deal electricity
damage (p. 170) and are good for ten charges before
they need to be plugged in and recharged (at a rate of
one charge per ten seconds). Attacks with shock gloves
use the Unarmed Combat skill.
Wireless: The shock gloves recharge by induction, regaining
one charge per full hour of wireless-enabled time.
Notice the damage code. It is fixed. Thus this is a melee weapon not affected by strength (Sorry Troll Fans!).
The Damage of Shock gloves is 8s <plus melee combat results>.
IF a single point of damage is done.. then the additional secondary effects kick in....
-1 DP to all actions and defense test
-5 to iniativte
Other effects as listed on page 170-171
I don't know of anything off hand that does acid damage other then spells. And spells should be obvious what the power of the attack is... If you point to a book and item, I will help you read it and what you should be looking at.. but in the mean time, lets look at Run and Gun. Page 49-50.. the Shiawase Blazer!!!
This spicy stick of doom spits FIRE!!!
ACC: 6 DV: 10P AP -6 MODE: SA/BF/FA RC: - AMMO 4(c) AVAIL 16f COST 2200
<Read up on it for all the spicy, melty goodness of this fear stick!>
SO, we know the damage is 10, and its physical...
Resolve combat normally... And refer to "burning, melty, spicy goodness" on page 170 of the CRB. (AKA Fire)
Fire Damage
Fire damage is Physical.
It can also make things catch
fire.
To determine if something catches fire, roll Armor
Value + Fire Resistance – Fire AP (see Fire Armor Piercing
Ratings table, below). The threshold on this test is
the net hits rolled on the fire-based attack.
If the item succeeds, it is not on fire (for now). Armor accessories
are excluded from the test but the gamemaster may require
them to make their own test.
When something catches fire, the fire has an initial
Damage Value of 3. This damage is caused at the end of
each Combat Turn, and the DV increases by 1 at the start
of each subsequent Combat Turn until the item is completely
destroyed or the fire is put out. You can fight the
fire a number of ways (water, smothering, etc.), making
an Agility + Intuition Test and reducing the fire’s DV by
1 for each hit. Remember, as long as the fire is burning
it can ignite any nearby flammables, including furniture,
vehicles, foliage, and elves.
SOOOO.... MR. Elf gets to resisted a 10P+ attack, then check to see if his ears are on fire... If they are.. he has to resist an extra 3DV... which increases as his ears continue to burn..... Or he can stop shooting at me and try to put it out.... (To which you just squirt him again.. and continue the marshmellow roast..)
Oh, and the building is probably burning.. (environmental modifiers?!?! other hazards!??!)
****
Getting to see what is going on?
Edit:
Spelling.. it goes down when the bottle count goes up... I wonder why??!