Does he still use combat drugs?
It'd probably fit his general outlook - he cybered up to get every available edge against a foe that is faster, stronger, Awakened, regenerates, and, as you get to older ones, craftier and better funded. As rnb mentioned, I haven't gotten to NQs yet (or most qualities, really). I've nailed down Priorities, Attributes, Skills, Cyber, and most gear. Next is Knowledge Skills and Contacts, then I'll get to qualities to round him out at the end while I'm fine tuning karma spend. I hope to have the time tomorrow to finish that up, and if you don't mind me jumping in without a fleshed out backstory, I can likely start by late tomorrow.
I'm doing the design in Chummer, but I'm updating this
Docs Sheet as I go if you want to see where I'm at. The name is a placeholder as I was going down that path (plain talking but charming leader), but I'm actually leaning toward an older, more troubled character - throwing in a bit of Longmire, especially as he'll be from the PCC or a neighboring community - a white man living in a red man's world. So he'll be anglo, but have a lot of Native American sensibilities. He likes to believe he's not superstitious, but he's seen enough that he'll err on the side of caution. He's also a bit of a stubborn old coot.
As far as filling Stake's role, he'll have extensive knowledge of the Infected as he's been in the game a while (a la Stake), he's good at
Intimidation, he's good at negotiation, and he's picked up some Con. Dice pools are higher on Knowledge and lower in Intimidation and Negotiation (14 vs 20!), but still good.