Let me real quick make an elf sammy that murders with tracer ammo.
30 - elf
200 - atrib
[bod 4 agl 7(11) rea 5 (9) str 2
cha 3 int 4 log 2 wil 4]
30 - edge 4
30 - Pos qualities
[Ambidextrous(5) Hawkeye(5) Genetic Heritage{Genetic Optimization - Agility}(10) Restricted Gear{R4 muscle toner}(5) Restricted Gear{Move-by-Wires II}(5)]
-35 - Neg qualities
[Combat monster(-10) Enemy I(-5) Hung out to Dry (-10) Signature (-10)
96 - Active skills
[Stealth group 3 Electronics group 1 Automatics (MPs) 6 Dodge (ranged) 4(6) Etiquette 1 Perception 1 Unarmed combat 1]
0 - Knowledge skills 18 free
0 - Contacts gone
49 - 245,000¥ in Gear
Including - AugMods
85,000¥ (+RG1) for MBW 2 (provides +4 reaction +2 IP and +2 to dodge skill - acts as R4 skillwires)
42,600¥ for two obvious forearm cyberlimbs containing (used) R4 Radar, R2 nanohive and Cyberarm gyros
32,000¥ (+RG2) for R4 Muscle Toner (+4 Agl)
0¥ (Genetic heri) for Genetic Optimization (Agility)
24,000¥ (after GH discount) for Reakt (Provides +2 reaction for dodging)
9,000¥ R3 Attention Coprocessor (Provides +3 on Perception checks)
15,000¥ for Neocoritcal Neural Amplifier Nanites (+3 to Logic-linked tests outside of combat)
15,000¥ for Limbic Neural Amplifier Nanites (+3 to Intuition-linked tests outside of combat)
- Guns
5,120¥ for 2x Ceska Black scorpion with FA mod, extended (44 rnd) clip, personalized grip, laser sight, barrel-mounted GV3, Internal Sound Suppressor and single-point carry sling. (RC for each MP = 7(8} or 4(5) silenced)
7,220¥ for 2x FN Praetor E with HV mod, Internal Sound Suppressor, Shock pad, top-mounted laser sight, barrel-mounted GV3 and single-point carry sling. (RC for each SMG = 9 or 6 silenced)
~50,000¥ left over for commlink, ride, chameleon suit, lifestyle and possibly skillsofts (demo, first aid, etc.).
Total = 200+96+49+30+30+30-35= 400BP
Alright, now let's see what this amazing akimbo bastard can do with tracer rounds.
Young Charger is tooling through an MCT zero-zone, looking to get rough. With his Radar cyberware, he spots some guards about to turn a corner up ahead. Spinning up his arm-gyros and bracing the folded-out stocks of his Two Ceskas he's ready for a little ambush. He rolls 9 rea + 4 int + 6 = 19d6 on the surprise test, easily catching the two guards (8d6) flat-footed.
He fires one narrow full-auto burst at each guard using Ex-ex and tracer ammo. Agl 11 + skill 6. DP =17/2 = 9 dice for one gun and 8 for the other. Adding on modifiers, we have +2 for spec, and, because they are more than 5 meters away, he receives +3 from the tracers as well. However because he is firing two weapons at once he doesn't receive the +1 laser sight bonus. Finally, 8RC per weapon means a -1 penalty there. Final DP = 13 and 12. He gets 4 hits on each roll. Neither guard gets to dodge. Both guards have to soak 4DV+ 1ammo +5 hits +9autofire = 19P at -1AP. Both die instantly. Now that some biomonitors are flashing red, the whole building goes on full lockdown. And that's when the fun starts.
Releasing the Ceskas to hang at his side, Charger shoulders the two Praetors,also loaded with Ex-ex and tracers, prepared for what's coming down each hallway. From the south comes another two guards, first responders, and from the north a Steel lynx and 3rd guard.
Easily beating all of them on initiative, Charger fires with his left gun at the Lynx and north guard using an HV long burst divided into two narrow short bursts. DP = agl 11 + 6 skill + 2 tracers +1 laser sight =20 dice (9RC = no recoil) vs. the Lynx and 21 -2 adtnl target = 18 dice vs the guard. 7 hits vs the lynx's 1 = 5Dv +1 ammo +6 hits +2 autofire = 14P -1AP, which is enough to beat even a Lynx's maximum 12 hardened armor. Soaking 4DV with hits, the drone takes 10DV, and is scrapped.
The guard, more concerned with personal safety than the drone goes on full defense, scoring 2 hits to Charger's 6. Attempting to soak the resulting 12P -1AP damage leaves him in overflow with massive internal bleeding. Turning his head to the right, Charger uses his second simple action to fire another HV long burst using his right gun at the two southern guards. The respective -4 and -6 penalties for engaging multiple targets in a pass make little difference. The final two guards are knocked down and bleeding to death. Satisfied at the ruckus, Charger removes the gas vents from the front of his Praetors so that he can engage their silencers. Now, creeping around with 14 stealth dice, onlookers receiving a -4 penalty from his blur suit, he pings his radar and proceeds to seek and destroy.
Give a dude like this a team and a TacNet, and we're talking real trouble.
Too bad he killed everyone before anyone could shoot at him so I could show off the Rea 9 +6 skill +2 Spec +2 reakt = 19 dodge dice he gets on a full dodge, but that has nothing to do with Tracers, so...