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Need Help Figuring Out Mages ("Pyromancer")

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Inconnu

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  • Omae
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« Reply #15 on: <03-13-13/1914:50> »
How about getting an Increased Cylinder on dat dere Warhawk? Think it boosted it to 8 shots per cylinder.

Bewilderbeast

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« Reply #16 on: <03-13-13/1925:02> »
I have only recently discovered the wonders of Arsenal. Gear isn't finalized, still have 6k or so left.

Might take another pass at this character later tonight or tomorrow. Going to try and squeeze in the standard Power Focus 4, maybe reconsider Cerebral Boosters one more time, but I'm happy with him being ware-free and he frankly already feels stretched thin.
"Dialogue"
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"Astral"
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Bewilderbeast

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« Reply #17 on: <03-15-13/1544:49> »
Here is an updated Willy Pete, with 4 Power Focus and a delightful grab-bag of explosive goodies.
[spoiler]== Info ==
Street Name: Willy Pete
Name: Harold Williams
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 5
Lift/Carry: 5 (30 kg/20 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 4
REA: 4
STR: 2
CHA: 3
INT: 2
LOG: 5
WIL: 5
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                6
IP:                        1
Astral Initiative:         4
Astral IP:                 3
Matrix Initiative:         4
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Animal Training            : 0                      Pool: 1
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 1
Assensing                  : 1                      Pool: 3
Automatics                 : 0                      Pool: 3
Binding                    : 4                      Pool: 13
Blades                     : 0                      Pool: 3
Climbing                   : 0                      Pool: 1
Clubs                      : 0                      Pool: 3
Computer                   : 0                      Pool: 4
Con                        : 0                      Pool: 2
Counterspelling            : 1                      Pool: 6
Cybercombat                : 0                      Pool: 4
Data Search                : 0                      Pool: 4
Demolitions                : 6                      Pool: 11
Disguise                   : 0                      Pool: 1
Diving                     : 0                      Pool: 2
Dodge                      : 4                      Pool: 8
Escape Artist              : 0                      Pool: 3
Etiquette                  : 1                      Pool: 4
First Aid                  : 0                      Pool: 4
Flight                     : 0                      Pool: 1
Forgery                    : 0                      Pool: 3
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 0                      Pool: 3
Hacking                    : 0                      Pool: 4
Heavy Weapons              : 0                      Pool: 3
Infiltration               : 0                      Pool: 3
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 0                      Pool: 3
Longarms                   : 0                      Pool: 3
Navigation                 : 0                      Pool: 1
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 2
Perception                 : 1                      Pool: 3
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 4                      Pool: 8
Riding                     : 0                      Pool: 3
Running                    : 1                      Pool: 3
Shadowing                  : 0                      Pool: 1
Spellcasting               : 4                      Pool: 13
Summoning                  : 1                      Pool: 10
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 1
Unarmed Combat             : 0                      Pool: 3

== Knowledge Skills ==
Demolition Techniques      : 6                      Pool: 11
English                    : N                      Pool: 0
Japanese                   : 2                      Pool: 4
Security Design            : 4 [Corporate]          Pool: 6 (8)
Security Tactics           : 2 [Bomb Squads]        Pool: 7 (9)
Spirits                    : 4 [Fire]               Pool: 9 (11)

== Qualities ==
Day Job (20 hrs/week)
Magician
Mentor Spirit (Fire-Bringer)
Records on File (Ares Macrotechnology)
Restricted Gear (Rating 1)
SINner (Standard) (Harold Williams)
Spirit Bane (Water)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (10))
[Elemental] Wall (Metal)   DV: (F÷2)+5
Animate                    DV: (F÷2)
Flamethrower               DV: (F÷2)+3
Heal                       DV: (Damage Value)-2
Increase Reflexes          DV: (F÷2)+2
Magic Fingers              DV: (F÷2)+1
Stunball                   DV: (F÷2)+1

== Lifestyles ==
Low  2 months

== Armor ==
Lined Coat                6/4
   +Fire Resistance 6

== Weapons ==
Defiance EX Shocker
   +Concealable Holster
   Pool: 8   DV: 8S(e)   AP: -half   RC: 0
Grenade: High Explosive
   Pool: 3   DV: 10P (-2/m)   AP: -2   RC: 0
Ruger Super Warhawk
   +Concealable Holster
   +Smartgun System, Internal
   +Speed Loader
   +Speed Loader
   +Increased Cylinder
   +Personalized Grip
   Pool: 10   DV: 6P   AP: -2   RC: 1
Unarmed Attack
   Pool: 3   DV: 1S   AP: -   RC: 0

== Commlink ==
Renraku Sensei (2, 2, 2, 4)
   +Renraku Ichi
   +Subvocal Microphone
   +Sim Module (Cold)

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x20
Ammo: Regular Ammo (Heavy Pistols) x20
Ammo: Taser Dart (Tasers) x10
Ammonium Nitrate Rating 2 x10
Anti-Removal Device Rating 6 x2
Detonating Cord Rating 8 x10
Detonator Cap x5
Earbuds Rating 1
   +Audio Enhancement Rating 3
Endoscope Rating 1
Fake SIN (Harold Williams) Rating 4
   +Fake License (Weapons) Rating 4
   +Fake License (Concealed Carry) Rating 4
   +Fake License (Magic) Rating 4
Foam Explosive Rating 6 x2
Glasses Rating 3
   +Smartlink
   +Vision Enhancement Rating 3
   +Image Link
Grenade: High Explosive x8
Power Focus (Bonded Foci) Rating 4
Pull Detonator x3
Shockwave Detonator Rating 6 x5
Sustaining Focus (Health) (Bonded Foci) Rating 3
Tool Kit (Demolitions)[/spoiler]
I cracked open the Advanced Demolitions rules in Arsenal. When I read this:
Quote
Modern plastic explosives are very stable and very unlikely
to go off accidentally—they are safe to handle under almost all
circumstances. To make an explosive charge actually blow up will
require either a detonator, or another explosion nearby. Simply
setting fi re to a block of C12 or dropping it to the ground is not
enough to blow it up, regardless of what the trideo shows. Many
older kinds of explosive, however, like gunpowder or the infamous
nitroglycerine, can be set off by fire or rough handling.
I got super-sadface for a moment, but I think this still works. Current plan is to use older style explosives next to modern explosives with shockwave detonators to set up sympathetic explosions. I'm aware that demolitions in general is not something that will come up on every run, but should be very, very fun when it does.
Only big concerns at this point is that he has only 1 point in Summoning, giving him a rather slim 10 dice pool for that. This will be mitigated somewhat by the +4 to Fire Spirits I plan on getting him post chargen, but still Force 5 Fire Spirits might be a risky propsoition. I'd like to clear up some BPs for extra ranks in Summoning, if at all possible.
Also considering dropping the Warhawk and Pistols skill in favor of some type of automatic, based on the advice in RHat's Combat Mage thread. Thoughts?
He could also really use a vehicle to use as a mobile bomb factory, but I'm comfortable with that being a post chargen pickup.
« Last Edit: <03-15-13/1551:45> by Bewilderbeast »
"Dialogue"
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"Astral"
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Mithlas

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« Reply #18 on: <03-15-13/1921:58> »
Quote
Modern plastic explosives are very stable and very unlikely to go off accidentally—they are safe to handle under almost all circumstances. Simply setting fire to a block of C12 or dropping it to the ground is not enough to blow it up, regardless of what the trideo shows. Many older kinds of explosive, however, like gunpowder or the infamous nitroglycerine, can be set off by fire or rough handling
I got super-sadface for a moment, but I think this still works.
Mythbusters did this. You can light C4, you can stomp on it, but do not do both.

Current plan is to use older style explosives next to modern explosives with shockwave detonators to set up sympathetic explosions.
Other explosions do the job fine, so stable standard explosives with a remote or timed detonator should do the trick fine, and won't be as liable to blast when you don't want them to.

He could also really use a vehicle to use as a mobile bomb factory, but I'm comfortable with that being a post chargen pickup.
You may not have a fully fledged mobile bomb factory, but it will probably be more convenient for you to have the chassis, and maybe even a Demolitions/chemistry shop in it. Really not much different to get it post-chargen, but it's easier when you're not rolling Negotiation to try to haggle prices, silence, and cooperation.