Ok, first of all she’s not really a changeling…don’t get me wrong, I like the way the SR5 rules are written but for the ‘gentle touch’ change I don’t want to leave any important part of my character gen to the whim of the dice. So, can’t afford a 30 point
quality on top of 30 karma for points of adept powers, so I’ve taken Metahuman traits as a quality which isn’t strictly RAW but I can’t see it causing a major unbalance.
I do need to work on spicing up my adepts a tad, they are all sort of falling into the same category of powers etc, any advice on shaking them up would be appreciated! I know that’s difficult when certain powers/spells etc are
better than others. Maybe my next adept won’t have improved reflexes and combat sense…? Then again…
So, here’s the text version of Switch:
Profile Name: Alana Waters
Alias: Switch
Character Sketch:
<<here>> Priorities Race: D [Human]
Attributes: B
Magic / Resonance: A
Skills: C
Resources: E
Attributes Body: 3 ( 3 )
Agility: 6 ( 6 )
Reaction: 3 ( 6 )
Strength: 2 ( 2 )
Willpower: 5 ( 5 )
Logic: 2 ( 2 )
Intuition: 4 ( 4 )
Charisma: 3 ( 3 )
Edge: 5
Magic/Resonance: 6 ( 6 )
Essence: 6 ( 6 )
Initiative: 7 ( 10 )
Initiative D: 1D6 ( 4D6 )
Physical Limit: 6
Mental Limit: 5
Social Limit: 6
Phys CM: 9.5
Stun CM: 10.5
Positive Qualities / Racial Bonuses Metahuman Traits 2
Mentor Spirit [Wise Warrior] 5
Negative Qualities / Racial Penalties Distinctive Style [Changeling] 5
National SIN [UK/UCAS] 5
Day Job [Bodyguard 10hrs/wk] 5
Consumate Professional 3
Incompetant [Summoning] 5
Skill Groups Influence 2
Skills
Agility Based Gymnastics 6 ( 12 )
Palming 3 ( 9 )
Sneaking 6 ( 12 )
Unarmed Combat 4 [Savate] ( 10 )
Reaction Based Pilot Ground Craft 1 [Wheeled] ( 7 )
Charisma Based Etiquette 2 ( 5 )
Leadership 2 ( 5 ) +2D Mentor
Negotiation 2 ( 5 )
Intuition Based
Perception 5 ( 9 )
Magic Based Counterspelling 5 ( 11 )
Spellcasting 5 [Manipulation] ( 11 )
Knowledge / Language Skills Language: English N ( N )
Language: Or Zet 4 ( 8 )
London Shadows 4 ( 8 )
Seattle Shadows 4 ( 8 )
Adept Powers Heightened Concentration 0.5
Improved Reflexes [3] 3.5
Motion Sense 0.5
Combat Sense [2] 1
Improved Potential [Physical] 0.5
Spells Magic Fingers
Deflection
Levitate
Fling
Poltergeist
Control Actions
Heal
Increase Agility
Increase Will
1 more spell…
Gear Spell Sustaining Focus [2, Manipulation, bound]
10x Throwing Spikes [A[Physical], (STR+1)P, -1AP]
Gothique SynthLeather Suit [A9] w. Thermal Damping [4], Shockfrills
Glasses [4] w. Imagelink, Flare Comp, Vision Enhancement [2]
Micro Transceiver & Subvocal Mic, Respirator [4], Lowlight Flashlight, Metalink Disposable Commlink, Fake SIN [1] +Fake Licence [1], Local Area Mapsoft, Bug Scanner [6], Tag Eraser, 10x Plastic Restraints, 2x Stim Patch [4], Trauma Patch
Lifestyle Low
Contacts 9 pts to spend
Karma Spent +ve Qualities 7
-ve Qualities -23
Attributes 0
Skills 0
Magic 0
Mysad Powers 30
Foci Binding 4
Resources 7
Contacts 0
Total 25