Astral space is
never going to be even - but from a GM's perspective, almost everywhere
not toxic (I'm looking at you, Glow City) is going to even out to a general zero. You
can walk a mile and have them change several - even many - times; background count can bump up from powerful magic, extreme violence, very powerful emotion, etc. etc. However, it really should only change as often as the GM finds it interesting/necessary - maybe just to the side of where the 'runners are investigating is a cult's 'holy site', and so the Count is up by a point or two; the players don't need to know this, but the GM does. Or the scene they're
going to investigate is up by a point, because of the horrific murder that happened there, and that the PCs are going to stumble into the crime scene of.
Essentially, use the Laws of Storytelling; make the 'count vary, because it always will. Only in specific areas (ley nexi, concentration camps, places of long-term worship) is it going to go up and
stay up for a long enough period of time for you to have to indicate it in permanent marker on your map. Otherwise ... just use dry erase.
