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Previous Editions / Bow Damage Value
« Last post by cartejos on <07-30-22/1841:03> »
Looking at bows, the damage seems weird.

The table lists the DV as Rating+2

But in the text it says your damage is the lowest of your Strength, the Bow Rating, and the Arrow Rating.

Text trumps table, but is there something I'm missing or is my damage with the bow limited to Str/Arrow Rating, rather than Rating+2 presented in the table
Character creation and critique / Re: Newbie question... 'buying' spells
« Last post by Beta on <07-30-22/1554:06> »
Also note that you get some spells from your priority selection* (i.e. if you put magic at priority 'A', you get ten spells (or rituals or preparations)).  If you want more spells than what comes from the priority table, then it is 5 karma for each additional spell/ritual/preparation).

*assuming that you are using the default character creation method in the core rule book, or else the optional 'sum-to-10' creation method in Run Faster.
Gear / Re: 6E: Is a cyberjack almost manadtory for every runner?
« Last post by Xenon on <07-30-22/1026:36> »
Yes, cyberdeck + commlink seem to be a budget alternative.

But most Deckers will probably still go for a cyberdeck + cyberjack. Both because this provide better matrix attributes, but, perhaps more importantly, also because it give you additional initative dice and minor actions while in VR.

(Cyberprograms are typically running on the cyberdeck itself)
Gear / Re: 6E: Is a cyberjack almost manadtory for every runner?
« Last post by Dreamwalker on <07-30-22/0529:13> »
Sixth edition matrix rules allow you to rotate (non-zero) matrix attributes through your persona. When you want to emphasize matrix defense, you can swap data processing and firewall on a Transys Avalon commlink to make the firewall almost competitive to a rating 1 cyberjack. At substantial cost savings: lower price and zero essence loss. Commlinks also support matrix programs (which cyberjacks per-se do not). You can use that to bump data processing back up after swapping attributes and to increase your matrix defense rating (via toolbox and armor).

Slaving gear to a tech specialists PAN is the preferred way to go. Still, tuning commlink resilience may provide a somewhat decent second line of matrix defense at low cost.
Spells don't have levels. Either you know them, or you don't. Later when you cast one of the spells you know you choose the force you want to cast it at, but that is something else.
Official Announcements / Re: Shadowrun at Gen Con 2022
« Last post by FastJack on <07-29-22/1847:43> »
No official word on the shirt, but I'm willing to bet it won't be until after GenCon.
Official Announcements / Re: Shadowrun at Gen Con 2022
« Last post by Hobbes on <07-29-22/1758:24> »

Any guess as to when / if the Shadowrun T-shirt will hit the online store?  I could use a new one for GMing at the local cons. 

While I like the thirtieth anniversary shirt, unless someone is in on the joke it's not the best for the general gaming public sometimes.   

  I have recently started to build a 5e character which is a Druid.   During character generation I found a listing that says..
"Spells 5 Karma per spell       Maximum number of spells/rituals/preparations known at Character Creation equals Magic Rating x 2"  See Pg 98; 5th ed. Core Rule book.

  Am I correct in my understanding that this means, 5 Karma per Level per Spell?

   As it stands now, my character would get 3-level 1 spells.  Hardly a street spell-slinger.   Maybe I am wrong.

  Can somebody help??

Official Announcements / Shadowrun at Gen Con 2022
« Last post by FastJack on <07-29-22/1609:07> »
Shadowrun at Gen Con 2022


Find an avalanche of new products at our booth, 1611!


Hack & Slack: Core Matrix Book
Shadow Cast: Character Resource
18-Month Calendar
Art Portfolio
New T-shirt



Always wanted to meet one of the authors that bring Shadowrun to life? We’ve scheduled several sessions where you can come ask questions, shake hands, and grab a signature!


11:00 am-12:00 pm Authors: Michael Stackpole, Randall Bills, Michael Ciaravella, Philip Lee, Bryan Young‍


11:00 am-12:00 pm Authors: Michael Stackpole, Jennifer Brozek, Michael Ciaravella, Philip Lee, Jason Schmetzer, Bryan Young‍


Our art directors, Brent and Ian are available at the booth during the following times to review art portfolios: 

2:00 p.m. to 3:00 p.m. Thursday
11:00 p.m. to noon & 2:00 p.m. to 3:00 p.m. Friday/Saturday
11:00 to noon Sunday


We have slots for game design review on Friday and Saturday afternoons, roughly from 1:30 pm to 4:00 p.m.Talk with Randall or Bryn to make an appointment for one of the available slots.


If you’ve not seen them before, you’ll be able to check out our Shadowrun Dice Roller app, as well as our BattleTech Tactical Companion app, which just received an update including numerous quality-of-use upgrades along with all record sheets from Wave One of the Clan Invasion Kickstarter.


Booth 1611 has several large display cases featuring all the new items available at the show. Additionally, you’ll find an exclusive preview of upcoming products such as the Leviathans: The Great War Starter Box and miniatures from its coming Kickstarter, Shadowrun: Edgezone (the return of the original Shadowrun Trading Card Game), and dozens of sample miniatures from the coming BattleTech Mercenaries Kickstarter!


Camo Spec Online have crafted an amazing BattleTech diorama, the Battle of Sudeten from the Tamar Rising ilClan era sourcebook, featuring ’Mechs, vehicles and infantry!

Additionally, Scrap Metal Minis has built a dramatic Leviathans diorama, as the French and Germans clash over the Rhine river,  splitting occupied Switzerland.


BattleTech: Alpha Strike and Leviathans will demo in the booth.


We’re teaming up with Lynnvader Studios and their Six Sides of Gaming for some streaming action at Gen Con.

You can watch Randall Bills, Managing Developer, and Bryn Bills, Leviathans Line Developer, playing BattleTech from 7:00 pm to 9:30 pm on Thursday, August 4.
They’ll switch to Leviathans from 3:00 pm to 4:00 pm on Friday, August 4.
Then they’ll return for BattleTech: Alpha Strike from 11:00 am to 1:30 pm on Saturday, August 5.
Finally, Jason Hardy, the Shadowrun Line Developer, will participate in Shadowrun: Takedown from 3 pm to 6 pm on Saturday, August 5.
All livestreaming can be found here.


Despite all the new products found the exhibit hall, Gen Con is all about gaming. And our Catalyst Demo Team has literally thousands of hours worth of games ready to carry you into the shadows and onto alien worlds.

All your BattleTech action can be found in Hall B of the Gaming Hall. This includes our premier event Masters & Minions, as well as our new tournament format, Drafted for War, which is a blind-draw draft Alpha Strike Tournament.

While the dark corners of your Shadowrun experience are found in ICC 122-123. Including our new premier Shadowrun event, Legends of Shadows
General Discussion / Re: 6E: Runner Team Whereabouts
« Last post by Xenon on <07-29-22/0341:17> »
Great!  So now that everyone is in the building, what does the party do with the Decker and Rigger's lifeless bodies (and astrally projected mages)?
What lifeless bodies though...?

Decker make a direct connection to the maglock to create a line of sight directly to its device icon that was hiding inside the host which enable him to spoof a command to it without having access to the network and without first entering the host itself. Once the door is open the entire team moves on, as a team.

Shotgun-wielding rigger is walking together with the team while issuing instructions via augmented reality to the on-board auto pilots of his drones to cover their exit, to provide long range air support and to scout ahead.

The magician walking in the back of the team, providing boosted pre-emptive counterspelling defense to the entire team.

Virtual Reality and Astral Projection is more important if you are remote and still want to participate at the same location. Augmented Reality and Astral Perception works great if your physical body is already there.
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