@CT: Please could everyone make a ‘rolls’ post with at least 5 rolls of each of initiative, typical attack, ranged defence, melee defence, perception and surprise. Plus any others you think might be really useful to have done ahead of time! Please note the assumptions in calculating dice totals eg:
Initiative: Rea(9) + Int(4) + 2d6
13+2d6 → [13,1,5] = (19)
Surprise: Rea(9) + Int(4) [threshold 3]
13d6.hits(5) → [3,5,1,5,3,2,2,6,2,4,6,4,1] = (4)
Please list them in this format too if using Invisible Castle, that way I can add / take away D by wrapping the rolls around...
Can you then link the ‘rolls’ post with your character sheet for future reference so we don’t have to hunt for them again?
Thanks!
Is this just for quick reference of rolls? If so, no problem. Although, I have to say that I use orokos.com for rolls, and Invisible Castle is currently not sending me an email for registration. Not sure what you mean by "linking" the rolls post with the character sheet post, unless you mean just posting my character sheet (again...).
https://docs.google.com/spreadsheets/d/1CLcVuw6LXk-UvCL7NZfvaGOdUsO1wQYv-KHsvAM-kKk/edit#gid=0I'll put up Initiative, attacks with all my guns (might not use all of them, but still good to have), ranged defense, melee defense, perception, surprise, and sneaking. This is going to be a long post, especially since I don't think spoilers work. If this is not what you wanted, I'll edit/delete this post.
Initiative: Reaction (10) + Intuition (5) + 3d6
Initiative (1):
15+3d6 25 [4, 3, 3] <-- Dice rolls
Initiative 2: Reaction (10) + Intuition (5) + 3d6
Initiative (2):
15+3d6 27 [6, 2, 4] <-- Dice rolls
Initiative 3: Reaction (10) + Intuition (5) + 3d6
Initiative (3):
15+3d6 21 [1, 4, 1] <-- Dice rolls
Initiative 4: Reaction (10) + Intuition (5) + 3d6
Initiative (4):
15+3d6 22 [1, 5, 1] <-- Dice rolls
Initiative 5: Reaction (10) + Intuition (5) + 3d6
Initiative (5):
15+3d6 24 [5, 3, 1] <-- Dice rolls
Interesting that I seem to hover around the low 20s.
Ranged Defense 1: Reaction (10) + Intuition (5)
Ranged Defense (1):
15d6t5 5 [1, 6, 3, 6, 1, 4, 3, 2, 1, 3, 5, 3, 4, 5, 5] <-- Dice rolls
Ranged Defense 2: Reaction (10) + Intuition (5)
Ranged Defense (2):
15d6t5 4 [4, 4, 5, 2, 5, 4, 5, 4, 3, 4, 2, 1, 2, 3, 6] <-- Dice rolls
Ranged Defense 3: Reaction (10) + Intuition (5)
Ranged Defense (3):
15d6t5 5 [3, 3, 2, 6, 2, 5, 2, 2, 4, 4, 2, 5, 4, 5, 5] <-- Dice rolls
Ranged Defense 4: Reaction (10) + Intuition (5)
Ranged Defense (4):
15d6t5 5 [1, 1, 4, 1, 5, 1, 5, 1, 6, 2, 5, 5, 3, 2, 1] <-- Dice rolls
Ranged Defense 5: Reaction (10) + Intuition (5)
Ranged Defense (5):
15d6t5 9 [6, 4, 5, 1, 6, 5, 6, 3, 6, 5, 4, 6, 5, 1, 4] <-- Dice rolls (and damn that is a lot of hits)
None of them glitched, although I'm not sure what the penalty for glitching would be.
Melee Defense 1: Reaction (10) + Intuition (5)
Melee Defense (1):
15d6t5 5 [5, 2, 1, 1, 3, 5, 6, 4, 4, 2, 1, 6, 5, 2, 2] <-- Dice rolls
Melee Defense 2: Reaction (10) + Intuition (5)
Melee Defense (2):
15d6t5 7 [4, 6, 2, 1, 6, 5, 2, 6, 1, 3, 2, 6, 5, 3, 5] <-- Dice rolls
Melee Defense 3: Reaction (10) + Intuition (5)
Melee Defense (3):
15d6t5 4 [2, 3, 1, 5, 6, 4, 3, 1, 3, 1, 3, 3, 6, 1, 6] <-- Dice rolls
Melee Defense 4: Reaction (10) + Intuition (5)
Melee Defense (4):
15d6t5 6 [5, 6, 1, 3, 6, 6, 3, 4, 2, 6, 6, 3, 4, 2, 2] <-- Dice rolls
Melee Defense 5: Reaction (10) + Intuition (5)
Melee Defense (5):
15d6t5 5 [5, 4, 4, 6, 3, 6, 4, 4, 3, 3, 6, 5, 2, 4, 3] <-- Dice rolls
Rolling in the expected average ranges.
Perception 1: Perception (6) + Intuition (5)
Perception (1):
11d6t5 1 [4, 3, 1, 3, 3, 4, 6, 4, 1, 1, 1] <-- Dice rolls (No glitch thankfully)
Perception 2: Perception (6) + Intuition (5)
Perception (2):
11d6t5 2 [5, 5, 4, 3, 4, 3, 1, 4, 3, 4, 1] <-- Dice rolls
Perception 3: Perception (6) + Intuition (5)
Perception (3):
11d6t5 5 [2, 5, 5, 3, 4, 6, 4, 6, 6, 4, 4] <-- Dice rolls (Gotta love those hits)
Perception 4: Perception (6) + Intuition (5)
Perception (4):
11d6t5 2 [4, 5, 4, 2, 3, 4, 1, 3, 2, 6, 1] <-- Dice rolls
Perception 5: Perception (6) + Intuition (5)
Perception (5):
11d6t5 5 [6, 2, 6, 3, 5, 1, 3, 6, 3, 4, 6] <-- Dice rolls (Damn, these perception rolls are on fire.)
If I'm perceiving visually, add 5 dice (2 from specialization, 3 from cybereyes). If I'm perceiving audibly, add 3 dice (3 from cyberears).
Surprise 1: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (1):
15d6t5 4 [3, 5, 5, 4, 1, 2, 3, 1, 4, 4, 6, 1, 4, 3, 5] <-- Dice rolls (Threshold met)
Surprise 2: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (2):
15d6t5 4 [2, 6, 6, 1, 3, 3, 3, 5, 4, 3, 6, 1, 1, 1, 3] <-- Dice rolls (Threshold met, no glitch)
Surprise 3: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (3):
15d6t5 5 [6, 4, 3, 6, 3, 4, 4, 3, 4, 5, 1, 3, 5, 6, 1] <-- Dice rolls (Threshold met)
Surprise 4: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (4):
15d6t5 10 [6, 5, 6, 6, 3, 5, 1, 6, 5, 2, 2, 6, 5, 2, 5] <-- Dice rolls (Threshold met, can I get even more initiative? Because damn, that is a lot of hits.)
Surprise 5: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (5):
15d6t5 6 [4, 5, 4, 5, 6, 3, 2, 5, 3, 6, 5, 1, 2, 2, 3] <-- Dice rolls (Threshold met)
Add 3 dice if alerted in some way, such as a secret perception test.
Sneaking 1: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (1):
19d6t5 5 [3, 6, 4, 3, 2, 2, 2, 5, 3, 1, 6, 2, 3, 1, 4, 5, 5, 2, 2] <-- Dice rolls
Sneaking 2: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (2):
19d6t5 4 [5, 5, 1, 1, 2, 3, 6, 2, 2, 3, 3, 4, 6, 3, 4, 2, 2, 4, 4] <-- Dice rolls
Sneaking 3: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (3):
19d6t5 7 [1, 6, 3, 6, 4, 3, 3, 4, 5, 3, 6, 3, 3, 6, 3, 6, 5, 4, 4] <-- Dice rolls
Sneaking 4: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (4):
19d6t5 11 [6, 4, 3, 5, 4, 6, 1, 5, 2, 6, 6, 5, 2, 5, 4, 6, 1, 6, 6] <-- Dice rolls (That's more like it)
Sneaking 5: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (5):
19d6t5 4 [6, 3, 3, 3, 4, 4, 4, 1, 4, 4, 3, 2, 4, 5, 3, 6, 5, 4, 4] <-- Dice rolls (And back to low rolls)
Add 2 dice if in a Jungle setting. It's probably not the best specialization, but it made sense character concept-wise. Edit: Cannot find if it uses the physical limit, can someone confirm? If so, these are limited to 6 hits.
Ares Desert Strike 1: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (1):
19d6t5 10 [2, 1, 5, 6, 6, 3, 5, 2, 4, 2, 5, 6, 6, 3, 5, 4, 6, 3, 5] <-- Dice rolls (Limited to 7 (9) hits due to Accuracy)
Ares Desert Strike 2: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (2):
19d6t5 6 [1, 3, 2, 2, 4, 6, 5, 2, 4, 4, 5, 6, 2, 6, 4, 1, 2, 1, 6] <-- Dice rolls
Ares Desert Strike 3: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (3):
19d6t5 7 [3, 3, 3, 1, 5, 4, 2, 5, 5, 6, 1, 4, 1, 6, 4, 6, 4, 5, 2] <-- Dice rolls
Ares Desert Strike 4: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (4):
19d6t5 4 [1, 3, 6, 2, 2, 6, 1, 4, 3, 4, 2, 1, 6, 3, 2, 5, 3, 3, 4] <-- Dice rolls
Ares Desert Strike 5: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (5):
19d6t5 8 [1, 3, 6, 4, 5, 2, 3, 1, 6, 5, 6, 2, 5, 1, 4, 2, 6, 1, 5] <-- Dice rolls (Limited to 7 (9) hits due to Accuracy)
Use accuracy 9 and add 2 dice to pool when using External Smartgun System.
Ares Light Fire 75 1: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (1):
19d6t5 4 [1, 4, 1, 6, 1, 2, 2, 6, 1, 2, 4, 1, 1, 3, 3, 5, 6, 3, 3] <-- Dice rolls (No glitch)
Ares Light Fire 75 2: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (2):
19d6t5 6 [3, 1, 6, 6, 5, 2, 3, 2, 2, 3, 5, 3, 4, 2, 5, 3, 6, 4, 2] <-- Dice rolls
Ares Light Fire 75 3: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (3):
19d6t5 5 [5, 6, 1, 2, 6, 5, 1, 4, 2, 2, 4, 1, 1, 6, 3, 3, 4, 1, 2] <-- Dice rolls
Ares Light Fire 75 4: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (4):
19d6t5 9 [5, 2, 6, 6, 2, 6, 4, 1, 4, 6, 5, 6, 6, 5, 2, 4, 4, 1, 2] <-- Dice rolls (Limited to 6 (8) hits due to Accuracy)
Ares Light Fire 75 5: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (5):
19d6t5 9 [5, 2, 3, 5, 6, 1, 5, 1, 2, 3, 1, 5, 1, 5, 6, 6, 2, 5, 3] <-- Dice rolls (Limited to 6 (8) hits due to Accuracy)
Use Accuracy 8 and add 2 dice to the pool when using Internal Smartgun System.
Ares Predator V 1: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (1):
19d6t5 5 [5, 3, 5, 5, 1, 1, 1, 2, 3, 1, 6, 1, 4, 2, 2, 4, 5, 2, 1] <-- Dice rolls (No glitch)
Ares Predator V 2: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (2):
19d6t5 4 [3, 4, 3, 2, 6, 5, 3, 3, 6, 1, 4, 3, 4, 3, 5, 4, 1, 2, 2] <-- Dice rolls
Ares Predator V 3: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (3):
19d6t5 6 [2, 1, 4, 4, 4, 5, 2, 2, 4, 2, 5, 1, 6, 1, 1, 3, 6, 6, 6] <-- Dice rolls (Limited to 5 (7) hits due to Accuracy)
Ares Predator V 4: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (4):
19d6t5 5 [1, 6, 5, 1, 4, 2, 3, 2, 4, 2, 3, 1, 4, 5, 3, 3, 6, 1, 5] <-- Dice rolls
Ares Predator V 5: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (5):
19d6t5 10 [5, 5, 2, 6, 6, 5, 4, 1, 6, 2, 4, 5, 3, 4, 6, 3, 3, 6, 5] <-- Dice rolls (Limited to 5 (7) hits due to Accuracy)
Use Accuracy 7 and add 2 dice to the pool when using Internal Smartgun System.
Enfield AS-7 1: Longarms (6) + Agility (11)
Enfield AS-7 (1):
17d6t5 5 [2, 3, 4, 2, 4, 2, 5, 4, 6, 5, 5, 2, 6, 2, 3, 3, 2] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)
Enfield AS-7 2: Longarms (6) + Agility (11)
Enfield AS-7 (2):
17d6t5 5 [1, 4, 1, 3, 2, 2, 3, 2, 1, 5, 2, 5, 6, 5, 4, 5, 1] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy) [No glitch]
Enfield AS-7 3: Longarms (6) + Agility (11)
Enfield AS-7 (3):
17d6t5 8 [6, 3, 2, 6, 4, 1, 2, 6, 6, 1, 6, 1, 6, 3, 6, 1, 5] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)
Enfield AS-7 4: Longarms (6) + Agility (11)
Enfield AS-7 (4):
17d6t5 4 [4, 1, 4, 6, 3, 1, 6, 1, 6, 1, 5, 2, 1, 4, 4, 2, 2] <-- Dice rolls (No glitch)
Enfield AS-7 5: Longarms (6) + Agility (11)
Enfield AS-7 (5):
17d6t5 9 [1, 1, 5, 1, 4, 5, 6, 3, 4, 6, 6, 1, 5, 5, 4, 5, 5] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)
Use Accuracy 6 and add 2 dice to the pool when using External Smartgun System.
Underbarrel Ares Antioch-2 1: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (1):
10d6t5 6 [6, 3, 3, 6, 5, 6, 3, 5, 4, 6] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)
Underbarrel Ares Antioch-2 2: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (2):
10d6t5 3 [1, 2, 2, 4, 6, 2, 3, 6, 4, 5] <-- Dice rolls
Underbarrel Ares Antioch-2 3: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (3):
10d6t5 1 [1, 1, 3, 3, 4, 2, 4, 4, 5, 2] <-- Dice rolls
Underbarrel Ares Antioch-2 4: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (4):
10d6t5 2 [1, 3, 5, 4, 2, 1, 1, 5, 2, 4] <-- Dice rolls
Underbarrel Ares Antioch-2 5: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (5):
10d6t5 5 [3, 3, 5, 5, 6, 4, 6, 1, 6, 3] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)
Use Accuracy 6 and add 2 dice to the pool when using Internal Smartgun System.
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Damn that was a lot of dice rolling. I hope that's what you wanted. I will note that I like rolling my dice when I go to make a test, rather than using pre-rolled results. It's up to you as the GM, I can deal with it either way.