Shadowrun

Catalyst Game Labs => Catalyst's Shadowrun Products => Topic started by: AJCarrington on <08-14-15/1509:13>

Title: [SR5] Hard Targets
Post by: AJCarrington on <08-14-15/1509:13>
Art preview from the Tumblr (http://catalystgamelabs.tumblr.com/post/126628460581/shadowrun-hard-targets-art):

(http://40.media.tumblr.com/326edde074a14742967a73f59e0df9fa/tumblr_inline_nt1qzbPzq01s9c9hj_500.jpg)
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <08-14-15/1622:21>
Cuttey the Long Lost 8th Dwarf with a whole different kind of Sleeping Beauty?
Title: Re: [SR5] Hard Targets
Post by: Snake Eyes on <08-14-15/2201:52>
 :o The thing attacking him looks like a goblin, or a lizard-rat
Title: Re: [SR5] Hard Targets
Post by: Jayde Moon on <08-15-15/0234:15>
Goblizard-rat
Title: Re: [SR5] Hard Targets
Post by: MijRai on <08-15-15/1133:21>
Chupacabra?
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <08-15-15/1639:08>
Chupacabra?

That's what I was thinking... ???
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <08-26-15/0801:09>
New art from Tumblr (http://catalystgamelabs.tumblr.com/post/127611618861/shadowrun-hard-targets-art):

Quote
And time for some more art for the coming Hard Targets sourcebook, from Kenneth Fairclough.

Here’s the original art notes:

“Guachinango Barrens” - A muddy, polluted river flows slowly through clusters of huts built amid palm trees. While the general atmosphere is squalid, there is a hut with an open door, and inside people can be seen; they are dressed like the SanteriaShamans[web] reference, and they are calling forth magic power so that there is a blue glow in the middle of their ritual circle. A tough-looking ork in green fatigues is standing near the door, arms folded, ready to challenge anyone who might become overly curious about the ritual.

And here’s Kenneth’s great interpretation!

(http://40.media.tumblr.com/3a5226212d7a0b415f521b1c627d5a0b/tumblr_inline_nto8w2ubWW1s9c9hj_500.jpg)

Looking great! ;D
Title: Re: [SR5] Hard Targets
Post by: PiXeL01 on <08-27-15/1917:33>
What will this book be about again?
Title: Re: [SR5] Hard Targets
Post by: Patrick Goodman on <08-27-15/2021:40>
Wetwork, if memory serves (no guarantee there; this week has sucked, and particularly rough on my rememberer).
Title: Re: [SR5] Hard Targets
Post by: Kincaid on <08-27-15/2028:10>
Wetwork (from a team perspective, assassin's primer was more for lone wolves) and Havana, Cuba.
Title: Re: [SR5] Hard Targets
Post by: PiXeL01 on <08-28-15/0533:25>
Excellent! Getting information about new areas is always great
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <08-29-15/0302:24>
Wetwork (from a team perspective, assassin's primer was more for lone wolves) and Havana, Cuba.

So hopefully a bit more crunchy than AP?
Title: Re: [SR5] Hard Targets
Post by: adzling on <08-31-15/1045:24>
hahaha more crunchy?
This line editor is insanely addicted to fluff for fluff's sake.  --  No issues with opinions, but let's leave out the attacks. MOD
Expect 100 pages of fluff and 10 pages of crunch.
Title: Re: [SR5] Hard Targets
Post by: Crimsondude on <08-31-15/1102:50>
10 pages sounds about right since that's how all the Deep Shadows have been. Most every sourcebook ever published has rule, but they're not the focus because that's the way virtually every Shadowrun sourcebook is written. Even the rulebooks have always had tons of fluff.


Oh, I'm sorry. Were you trying to half-ass stupid criticism?
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <08-31-15/1958:02>
And hey, 10 pages would be more crunchy than AP which only had a shoddy sniper and Code of Honor variants.
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <09-03-15/1802:35>
More art up on preview (http://catalystgamelabs.tumblr.com/post/128190281376/more-shadowrun-hard-targets-art):

(http://40.media.tumblr.com/1bcf06aff856823f407cfa95659d32e0/tumblr_inline_nu22qbGlTK1s9c9hj_500.jpg)

Quote
That time for more art for the coming Hard Targets sourcebook, from Kenneth Fairclough.

Here’s the original art notes:

“Loose Ends”  - This is a 6th World execution scene, with a MegaCorp city in the far background and an execution in the middle ground silhouetted against the distant city scene.  We want an image very similar to the attached “LooseEndsReference”, but with a city more in line with the attached SR5 city scenes.  The image from your portfolio called “apoc-down-8” is a great example of exactly the type of scene we are going for.

I quite like it, though the weapon being pointed seems MASSIVE ;)
Title: Re: [SR5] Hard Targets
Post by: Dinendae on <09-04-15/1046:47>

I quite like it, though the weapon being pointed seems MASSIVE ;)

That's why you never ask your troll henchman for his gun, trying to be dramatic for the execution; either bring and elf or human and use their gun, or bring your own. On the plus side, once he fires that troll-sized pistol, I'm sure he'll enjoy his new cyberarm!  ;D
Title: Re: [SR5] Hard Targets
Post by: Kincaid on <09-04-15/1154:30>
Maybe it's an example of the sensor housing table in action?
Title: Re: [SR5] Hard Targets
Post by: PiXeL01 on <09-04-15/1959:59>
Maybe it's a joke within the team, a test to see how long the face can keep it out in a straight arm before tiring?
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <09-05-15/1938:08>
Or it's just an oversized hand cannon that will snap the guy's wrist when he pulls the trigger... ::)
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <09-05-15/1947:03>
Or it's just an oversized hand cannon that will snap the guy's wrist when he pulls the trigger... ::)

That or the guy has a high-strength cyberarm that can't be seen in silhouette.
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <09-05-15/2037:10>
Fair point...but can you imagine lugging that beast around in a holster... ;D
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <09-05-15/2254:24>
Or it's just an oversized hand cannon that will snap the guy's wrist when he pulls the trigger... ::)
That was how my decker got his first cyberarm back in the CP2020 days. :D
Title: Re: [SR5] Hard Targets
Post by: Csjarrat on <09-07-15/0819:04>
Any deets on what is in this book? Ie new drones or anything?
Title: Re: [SR5] Hard Targets
Post by: Wakshaani on <09-07-15/0932:53>
Any deets on what is in this book? Ie new drones or anything?

Rigger 5 for most of that, I'd think. Mmm, RIggers...
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <09-07-15/1133:13>
Shouldn't it be called Trigger 5, since rigger books almost always trigger the next edition? :P
Title: Re: [SR5] Hard Targets
Post by: Crimsondude on <09-07-15/1658:51>
That's just because the rigger book tends to be the last core expansion, and in Rigger 3's place it was released twice—original version and Revised.

Anyway, there are 5E books on the docket until the end of 2017/early 2018 already. Books on the current to-do list won't even be written by the time Jason is planning Shadowrun's 2020 releases. So can we please dispense with the jokes already? It's not funny anymore.
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <09-19-15/1225:08>
Cover art (http://catalystgamelabs.tumblr.com/post/129423131946/shadowrun-hard-targets-art)!!! ;D

Cover illustration just came in for Shadowrun: Hard Targets. Here’s the back cover description of the book:

It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn’t eat them alive.

Hard Targets is a shadow runner’s guide to bringing death, with information on getting into wetwork, tactics for doing the job, and critical gear. It also contains plot details and adventure hooks, including an in-depth look at the city of Havana in the Caribbean League, a political and criminal hotspot that lends itself to all sorts of wetwork jobs. The work is there—if you can deaden your soul enough to take it.

Hard Targets is a Deep Shadows book for use with Shadowrun, Fifth Edition.


And the cover illustration!

(http://40.media.tumblr.com/12f12cd1485f98d076cb6e96a1def651/tumblr_inline_nuvr3fwDrR1s9c9hj_500.jpg)
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <09-19-15/1236:07>
Yes, please  ;D

P.S. What's a conscience? 8)
Title: Re: [SR5] Hard Targets
Post by: DeathStrobe on <09-19-15/1245:54>
That is one damn good looking cover. Up there with the cover of Run Faster as my favorite covers so far for SR5.
Title: Re: [SR5] Hard Targets
Post by: Snake Eyes on <09-19-15/1510:35>
Very cool cover art ;D
Title: Re: [SR5] Hard Targets
Post by: Kincaid on <09-19-15/1544:54>
Wow--that's impressive!
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <09-19-15/1840:02>
Nice to see even on a Deep Shadows book a troll in fragging full body armor and firing a hand-cannon revolver.

I'm getting it!  ;D
Title: Re: [SR5] Hard Targets
Post by: tytalan on <09-19-15/2305:30>
Anyone know what the next Deep Shadow Book after Hard Targets?
Title: Re: [SR5] Hard Targets
Post by: Crimsondude on <09-19-15/2357:22>
Anyone know what the next Deep Shadow Book after Hard Targets?

Yes
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <09-20-15/0047:24>
That is one damn good looking cover. Up there with the cover of Run Faster as my favorite covers so far for SR5.

Agreed...now to figure out who the artist is... ;)

Edit - Artist is Gordon Bennetto  ;)
Title: Re: [SR5] Hard Targets
Post by: Snake Eyes on <09-20-15/0101:38>
That is one damn good looking cover. Up there with the cover of Run Faster as my favorite covers so far for SR5.

Agreed...now to figure out who the artist is... ;)
Is that Echo's work
Title: Re: [SR5] Hard Targets
Post by: The Tekwych on <09-20-15/0120:58>
Is that Echo's work
It could be but I don't think so. Not her style of Troll.
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <09-20-15/0908:07>
Agree with Tekwych...don't think this is Echo. It reminds me a lot of the artwork used for Infinity...some strong anime influences.
Title: Re: [SR5] Hard Targets
Post by: tytalan on <09-20-15/1017:32>
That is one damn good looking cover. Up there with the cover of Run Faster as my favorite covers so far for SR5.

Agreed...now to figure out who the artist is... ;)
Yes is not an answer a Title and maybe what it is covering that would be an answer.   
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <09-20-15/1235:21>
Yes is not an answer a Title and maybe what it is covering that would be an answer.
Sorry...but I have NO idea what you're trying to say here...???
Title: Re: [SR5] Hard Targets
Post by: tytalan on <09-20-15/1254:58>
Sorry AJ I was trying to quote Crimsondude who responded to my question above with a "Yes" I am assuming he was trying to funny.  I asked if anyone knew what the next Deep Shadow after Hard Targets was and what it is covering.  While Crimsondude answer of yes might right it is not a true answer to my question.
Title: Re: [SR5] Hard Targets
Post by: Snake Eyes on <09-20-15/1442:34>
Agree with Tekwych...don't think this is Echo. It reminds me a lot of the artwork used for Infinity...some strong anime influences.
Ah, ok  :)
Title: Re: [SR5] Hard Targets
Post by: Patrick Goodman on <09-20-15/1549:37>
Sorry AJ I was trying to quote Crimsondude who responded to my question above with a "Yes" I am assuming he was trying to funny.  I asked if anyone knew what the next Deep Shadow after Hard Targets was and what it is covering.  While Crimsondude answer of yes might right it is not a true answer to my question.
On the contrary. "Yes" is a perfectly valid answer. It's jyst not the one you want.

It is,  howevr, the only one you're likely to get for a while due to NDA restrictions.
Title: Re: [SR5] Hard Targets
Post by: tytalan on <09-20-15/1606:19>
Sorry AJ I was trying to quote Crimsondude who responded to my question above with a "Yes" I am assuming he was trying to funny.  I asked if anyone knew what the next Deep Shadow after Hard Targets was and what it is covering.  While Crimsondude answer of yes might right it is not a true answer to my question.
On the contrary. "Yes" is a perfectly valid answer. It's jyst not the one you want.

It is,  howevr, the only one you're likely to get for a while due to NDA restrictions.
NO it is a baiting and sarcastic answer and we have enough verbal fights on the forums as it is with out people encouraging more with your type of answer.  If you can not give a none sarcastic answer please give no answer.
Title: Re: [SR5] Hard Targets
Post by: Kirito99 on <09-20-15/1631:19>
Apart from verbal quarrels, since it's near end of September, when we should expect this book ?
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <09-20-15/1924:26>
Sorry AJ I was trying to quote Crimsondude who responded to my question above with a "Yes" I am assuming he was trying to funny.  I asked if anyone knew what the next Deep Shadow after Hard Targets was and what it is covering.  While Crimsondude answer of yes might right it is not a true answer to my question.
On the contrary. "Yes" is a perfectly valid answer. It's jyst not the one you want.

It is,  howevr, the only one you're likely to get for a while due to NDA restrictions.
NO it is a baiting and sarcastic answer and we have enough verbal fights on the forums as it is with out people encouraging more with your type of answer.  If you can not give a none sarcastic answer please give no answer.

Or it's just a tongue in cheek response that also lets us know that yes, there is at least one more Deep Shadows book in the works.
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <09-20-15/1956:59>
Sorry AJ I was trying to quote Crimsondude who responded to my question above with a "Yes" I am assuming he was trying to funny.  I asked if anyone knew what the next Deep Shadow after Hard Targets was and what it is covering.  While Crimsondude answer of yes might right it is not a true answer to my question.
On the contrary. "Yes" is a perfectly valid answer. It's jyst not the one you want.

It is,  howevr, the only one you're likely to get for a while due to NDA restrictions.
NO it is a baiting and sarcastic answer and we have enough verbal fights on the forums as it is with out people encouraging more with your type of answer.  If you can not give a none sarcastic answer please give no answer.

Think I have to side with Patrick on this one.  If you look at the original question and response we see the following:

Anyone know what the next Deep Shadow Book after Hard Targets?

Yes
Now if you have ever worked with genies or demons, you have to understand wording is essential. 
Now I am not implying CD is either one (though rumours of pics of CD wearing a Barbara Eden 'I Dream of Jeanie' Costume at a previous GenCon is just too disturbing to consider), but the initial question was answered, granted in the most minimal way possible, but answered nonetheless.

Your reply to the response was initially understandable as you were hoping for some tidbits or teasers, however as Patrick mentioned NDAs are a thing and CD probably can not elaborate even if they desired to.

Your comment to Patrick following it however was a bit over the top as CD's response did not come across as baiting and sarcastic, but rather just poking fun at a question.
You will find many gamers have a bit of a warped sense of humor along with a bit of rules lawyering in all of us which can be a bit odd, especially on a forum where nuances may not carry across easily, but you come to take it in stride.

Now if you had worded the question to be 'Can anyone tell us what the next Deep Shadows book will be', then there may well have been a different answer, ranging from a No from CD if they could not disclose that information or maybe a bit of a teaser if they were allowed to.
Title: Re: [SR5] Hard Targets
Post by: Critias on <09-20-15/2032:05>
Sorry AJ I was trying to quote Crimsondude who responded to my question above with a "Yes" I am assuming he was trying to funny.  I asked if anyone knew what the next Deep Shadow after Hard Targets was and what it is covering.  While Crimsondude answer of yes might right it is not a true answer to my question.
On the contrary. "Yes" is a perfectly valid answer. It's jyst not the one you want.

It is,  howevr, the only one you're likely to get for a while due to NDA restrictions.
NO it is a baiting and sarcastic answer and we have enough verbal fights on the forums as it is with out people encouraging more with your type of answer.  If you can not give a none sarcastic answer please give no answer.
You, uh, you know it wasn't Patrick that gave that answer, right?
Title: Re: [SR5] Hard Targets
Post by: Crimsondude on <09-20-15/2033:50>
Think I have to side with Patrick on this one.  If you look at the original question and response we see the following:

Anyone know what the next Deep Shadow Book after Hard Targets?

Yes
Now if you have ever worked with genies or demons, you have to understand wording is essential.
I'm worse than either a demon or a djinn. I'm a lawyer.


That said, there is no publicly-available information on upcoming Deep Shadows books. If there was, I wouldn't have just given a smartass answer.
Title: Re: [SR5] Hard Targets
Post by: Lucean on <09-21-15/0524:42>
Quote
I'm worse than either a demon or a djinn. I'm a lawyer.
Would Exorcism work in that case?

Interesting that there is so much interest in a book dedicated to wetwork. I always thought shadowrunner's are the good guys  :o :-[  ;)
Title: Re: [SR5] Hard Targets
Post by: firebug on <09-21-15/0558:32>
A large percentage of characters I've encountered won't do wetwork, but the assassin concept is cool (see the fact that Assassin's Primer was released) and it also says it includes new gear and info on a new area in Shadowrun (by some definitions of new) so it's got more than just wetwork runs in it.

But hey, I'd make a character who was willing to do wetwork if the stuff in the book seems like it'd make for fun games.  I'm sure others feel the same way.
Title: Re: [SR5] Hard Targets
Post by: The Masked Ferret on <09-21-15/0620:16>
Just because all Shadowrunners have a heart of gold doesn't mean that they aren't looking to finish the jobs as quickly and safely.as possible. And violence is often the "best" answer. (and with missions, often the only answer)
Title: Re: [SR5] Hard Targets
Post by: firebug on <09-21-15/0623:24>
Just because all Shadowrunners have a heart of gold doesn't mean that they aren't looking to finish the jobs as quickly and safely.as possible. And violence is often the "best" answer. (and with missions, often the only answer)

The Sixth World is a violent place, omae.  That's a good way to put it though.  Assassination/wetwork techniques are useful for any runner, even if it's just to be able to defend yourself against them.
Title: Re: [SR5] Hard Targets
Post by: tytalan on <09-21-15/0633:37>
I have to disagree with you Sendaz.  If we were computers I would say yes his answer was acceptable but we are not and Lawyers would answer in twisted legalese that would tell us up was down and there is no spoon.  Yes Gamers have mess up senses of humor and yes young gamers have a tendency to be rules lawyers,  After 39 years of gaming and more than a few Gen Con’s under my belt I know this well.  The fact of the mater he could have been both without being sarcastic, a one word answer like “ YES “ is at the least demeaning and at best condescending.   Neither his response nor yours were witty they are just bothersome. 
As for Lawyers no you cannot exorcise them you must put them in a barrel full of holy water than lunch them into the Sun than you might have gotten rid of them maybe.             
Title: Re: [SR5] Hard Targets
Post by: Darzil on <09-21-15/0748:27>
Welcome to the internet where tone is nearly impossible to convey.
Title: Re: [SR5] Hard Targets
Post by: tytalan on <09-21-15/0830:51>
Welcome to the internet where tone is nearly impossible to convey.
Which is why people need to put more effort in expressing their thoughts.
Title: Re: [SR5] Hard Targets
Post by: Darzil on <09-21-15/0957:40>
And more leeway in interpreting them.
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <09-21-15/1224:29>
Maybe also to practice what they preach...
Your welcome to your thoughts but if you dismiss my thoughts than I'm going to rebuttal yours. That's how it works.  Sorry if you find this process not to your liking.   

Cuts both ways, neh?

Anyway, back on topic. 

So with all the talk of wetwork in the teaser, it's interesting that the cover art focuses on the Troll and team that look to be transporting someone and have just gotten hit rather than the attackers themselves. 

Hopefully we get some material for both sides of the coin for both offense and defense. Maybe some new tips/gear/abilities for the bodyguard/bullet shield role.
Title: Re: [SR5] Hard Targets
Post by: Rift_0f_Bladz on <09-21-15/1237:33>
I am hoping for gear/tactics that can be used by most characters as well, not just assassin style runners.
Title: Re: [SR5] Hard Targets
Post by: tytalan on <09-21-15/1621:48>
Sendaz I agree with you hopping they have both offense and defense as for the quote a quote taken out of contacts means nothing.
Title: Re: [SR5] Hard Targets
Post by: PeterSmith on <09-22-15/1714:19>
Which is why people need to put more effort in expressing their thoughts.

I find that starting with a good question is a great way to get a conversation started. Unfortunately...
Title: Re: [SR5] Hard Targets
Post by: tytalan on <09-22-15/1819:57>
All I wanted to know is if they had already released the title and the subject of the next deep shadow book.  This should have been an easy answer since most gaming companies tend to have either a release schedule often a year in advance.  What did I get Rubbish.  If you do not know you do not answer that the polite thing to do.       
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <09-22-15/1828:49>
All I wanted to know is if they had already released the title and the subject of the next deep shadow book.  This should have been an easy answer since most gaming companies tend to have either a release schedule often a year in advance.  What did I get Rubbish.  If you do not know you do not answer that the polite thing to do.       

*sighs*

You really are making this more complicated and insulting than it has to be. The post is question basically read as "Yes, I know what the next Deep Shadows book is. No, I'm not allowed to tell you yet."
Title: Re: [SR5] Hard Targets
Post by: Angelone on <09-23-15/0423:58>
All I wanted to know is if they had already released the title and the subject of the next deep shadow book.  This should have been an easy answer since most gaming companies tend to have either a release schedule often a year in advance.  What did I get Rubbish.  If you do not know you do not answer that the polite thing to do.       

A NDA is a NON-disclosure agreement, that means while they know they can't talk about it. Also your original question was a yes/no question, you worded it poorly if you wanted more information. If you would have asked something like "What is the next deep shadows book?" or something along those lines you would still not gotten an answer besides "We can't talk about it." because they are under an NDA.

Back on topic- Wow, loving this art.
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <09-23-15/0658:24>
Let's move the conversation back to Hard Targets.

Thanks, Shadowrun Mod
Title: Re: [SR5] Hard Targets
Post by: Kirito99 on <09-23-15/0705:47>
so AJ , wehn we should expect release this splatbook ? I asked once few days ago but mu question drowned in this quarrel.
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <09-23-15/0721:46>
Sorry, no official dates yet. However, given that we're seeing more and more art being shown...typically that's a build up to the release announcement.
Title: Re: [SR5] Hard Targets
Post by: tytalan on <09-23-15/1622:49>
Angelone I know what a NDA is we deal whit those all the time in finance and no one said anything about NDA's until later.  ScytheKnight if you had said that there would have been no issue.

AJ on topic can you tell us if the book will have any information on target defense and can you give us a peek or two?  Also I know it is often assumed that when you say Gear it often means both equipment, magic, and cyberwear is that the case here or are we just getting equipment?  Also any vehicle Mods or will those have to wait for Rigger's 5.  I can think of a couple of Vehicle Mods that would be mostly used by protection details which would be the main opposition of wetwork. 
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <09-23-15/1704:18>
AJ on topic can you tell us if the book will have any information on target defense and can you give us a peek or two?  Also I know it is often assumed that when you say Gear it often means both equipment, magic, and cyberwear is that the case here or are we just getting equipment?  Also any vehicle Mods or will those have to wait for Rigger's 5.  I can think of a couple of Vehicle Mods that would be mostly used by protection details which would be the main opposition of wetwork.

I don't have any info on those kids of details...happy to ask, but don't generally see that much prior to release. Regarding "Gear", I would be shocked if it didn't include a full range from cyber to arcane to mundane.
Title: Re: [SR5] Hard Targets
Post by: tytalan on <09-23-15/1843:45>
Thank you AJ and if you can get us any spoilers to wet our appetite it would be great really with out any we can no more guess and that just spinning our wheels.   
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <10-01-15/1932:24>
Some updated art from Tumblr (http://catalystgamelabs.tumblr.com/post/130289751451/more-shadowrun-hard-targets-art):

(http://41.media.tumblr.com/e511d4b03ab2c774397b202c21b99c43/tumblr_inline_nvk6vkkrfe1s9c9hj_500.jpg)

(http://41.media.tumblr.com/f20a44419b91a259fb18342283581a32/tumblr_inline_nvk6yzBPgQ1s9c9hj_500.jpg)

(http://41.media.tumblr.com/dcde4c88b87f484bf4c2487bcf6232ad/tumblr_inline_nvk6zoRpSz1s9c9hj_1280.jpg)

And from the commentary, looks like it will be off to print soon. ;D
Title: Re: [SR5] Hard Targets
Post by: Snake Eyes on <10-01-15/2356:30>
 ;D Cool
Title: Re: [SR5] Hard Targets
Post by: Dinendae on <10-02-15/0037:36>
I like that Ork picture; it's nice to see some of the artists moving away from the freakishly ugly Orks and Trolls.
Title: Re: [SR5] Hard Targets
Post by: The Tekwych on <10-02-15/0048:48>
I like that Ork picture; it's nice to see some of the artists moving away from the freakishly ugly Orks and Trolls.

I have always enjoyed Jeff's work. He was, I believe, a big part of what drew me into Earthdawn as well as SR.
Title: Re: [SR5] Hard Targets
Post by: Bull on <10-02-15/0141:05>
Pretty sure Jeff's pic there (which is gorgeous, and I love seeing more of his stuff) is an elf, not an ork.  No tusks.
Title: Re: [SR5] Hard Targets
Post by: Crimsondude on <10-02-15/0152:12>
Definitely one of his elves. It's the straw-like hair.
Title: Re: [SR5] Hard Targets
Post by: Dinendae on <10-02-15/1055:23>
Hmm, from the fingers and slightly down-turned ears, I thought it was an Ork that had the tusks reduced/removed. Still, there's been several art pieces lately that have Trolls and Orks that look better (especially the Trolls).
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <10-02-15/1119:48>
I admit I first thought it was an orc as well due to the face structure and hands, despite the lack of tusks as the two lip piercings do make a good replacement.

Second glance does make one realize it is probably suppose to be an elf, but one can be forgiven for mistaking the two.

Or perhaps Ork with Elf Poser Quality? :P
Title: Re: [SR5] Hard Targets
Post by: Marzhin on <10-02-15/1657:03>
It's always great to see new art from one of the "classic" artists from the FASA era :) Back then, I have to admit I was not a big fan of Jeff Laubenstein's Shadowrun art, although I loved his work on Earthdawn. But I must say this Elf looks very good ^^
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <10-03-15/0936:52>
Agree with Marzhin. While I always appreciated Jeff's style, it was never one I was particularly fond of...too "cartoony". However, his style seems to have "evolved" somewhat...liking it a lot more these days, and that elf is really nice, IMHO.
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <10-08-15/1533:37>
And it's live!!!

Shadowrun: Hard Targets (Deep Shadows Sourcebook) (http://www.drivethrurpg.com/product/160111/Shadowrun-Hard-Targets-Deep-Shadows-Sourcebook?src=slider_view) DTRPG

Shadowrun: Hard Targets (Deep Shadows Sourcebook) (http://www.battlecorps.com/catalog/advanced_search_result.php?keywords=hard+targets&x=0&y=0) BattleShop (includes pre-orders and bundles)
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <10-08-15/1658:13>
First glance it is looking mighty sharp, pun intended. :P

Functional and linked Table of Contents.... check.. off to a good start.

Life Modules along with a new archetype for the fledgling death machine .. check

New Qualities, Magical Traditions, mentor spirits (see ya later alligator), adept powers and spells ( of the latter two stand out-  one to extend potency on an alchemical item and the other basically makes your own lightsaber on the fly, you have to provide your own sound effects though.)
Speaking of Alchemy, it is worth a look as they do have some intriguing ideas concerning enchanting projectiles, although sadly there is no rules crunch to define some of the comments made, so expect there to be some bickering over fine points. *sigh*

New weapon and armor mods for that killer appearance. 
Two words: Overclocked Taser.   
yessssssss....... so what if it might short out through the user occasionally? ;)
The tingling means it's working.
A few variant ammo loads and a couple of drones.

Liking the Cuba section

The number Seven is how many new poisons there are to ruin someone's day. Lucky for you, not so much for the guy on the receiving end....

I admit when I saw the CFD related section at the front I was not sure of it, but it actually is pretty good reading as is the update on corps and killers alike further into the book.






 
Title: Re: [SR5] Hard Targets
Post by: Csjarrat on <10-08-15/1724:45>
Lot more in it than I thought!! Drones are always good, what we got this time?
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <10-08-15/1741:32>
Sort of a mixed bag, 

Two caddy drones- one carries extra ammo clips/drums/etc, the other can actually reload your weapons so you can fast swap weapons.

One assassin drone.  Don't be fooled by how it looks, this baby can slip out of the shadows and gut a chummer before he knows it is even there.

And a trainer drone to help keep your own edge sharp since beating up your own decker for practice doesn't really leave you breaking a sweat and just pisses off the decker.
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <10-08-15/1810:02>
Nice to see there's a lot of detailed crunch in this... it's the reason I never really bothered with Stolen Souls since even though there's lot of stuff to buy, from what I hear there's not really any rules for any of it.
Title: Re: [SR5] Hard Targets
Post by: adzling on <10-08-15/1955:02>
Nice work Catalyst.
On my first quick skim I'm going to give this supplement a thumbs up, pending final review.

The crunch is glorious, the fluff seems reduced, the TOC is useable and the editing seems to improved.

Be still my beating heart, has Catalyst finally gotten it's act together?
Title: Re: [SR5] Hard Targets
Post by: PiXeL01 on <10-08-15/2144:11>
Love the book so far, especially because the Manhunter is back!

Two questions  though:
The spell Spellblades (p. 192) states that Physical blades are like power bolts and are resisted by armor, yet the Power Bolt spell is not resisted by armor, just pure body. Mistake?
If armor can be used them what is the AP of the spell?


Elemental Focus (p. 191) grants you extra dice for specific spells but the notation about drain is really vague. Is drain increased or not?
Title: Re: [SR5] Hard Targets
Post by: deville on <10-09-15/0104:24>
So, I've been reading Hard Targets, enjoying it a lot so far and I get to page 56, reading one of the listings for someone looking for protection and one line in particular where he says what he doesn't want made me laugh out loud. He doesn't want "some local burned out P.I. who has just enough mojo left in him to call himself a mage." I'm guessing Jimmy Kincaid didn't impress this guy very much . . .
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <10-09-15/0458:02>
So I skipped through to all the new goodies and holy SHIT this book is a gold mine.

Can definitely say 'm looking forward to THIS hitting Missions legal down the road.

Also, REALLY nice to finally get rules on Melee Hardening and Electronic Firing.
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <10-09-15/0552:09>
Love the book so far, especially because the Manhunter is back!

Two questions  though:
The spell Spellblades (p. 192) states that Physical blades are like power bolts and are resisted by armor, yet the Power Bolt spell is not resisted by armor, just pure body. Mistake?
If armor can be used them what is the AP of the spell?

I suspect someone doing the writing needs to brush up on the spell descriptions, but the intent seemed to be they wanted a Physical Indirect effect since they specifically go on about it being blockable by armor, so this is a good one for the errata list.

  As such I suspect they will list AP as equal to Force when the errata for this comes out.

And Mungo strongly approves of the Melee Hardening as he is tired of his pretty pewpews breaking all the time when he hits people with them.

I keep telling him it's okay to actually shoot people with them now and again but he keeps forgetting to load them. ::)
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <10-09-15/0713:24>
Well, this is now sitting at No 1 on the DTRPG Hottest Titles list (went Copper overnight)...very nice to see. Looking forward to the reviews (good or bad)...hint hint ;)
Title: Re: [SR5] Hard Targets
Post by: Dinendae on <10-09-15/0841:26>
I have read up to page 59 so far, and WOW! I'm definitely liking it so far!
Title: Re: [SR5] Hard Targets
Post by: Rift_0f_Bladz on <10-09-15/1001:49>
Well, that answers that, guess I am picking up Hard Targets.  ;DD
Thing is I am nearly broke. :'(  But, hearing that the gear section actually has rules is making me super excited along with everything else, such as PQ/NQs, spells and adept powers!
Title: Re: [SR5] Hard Targets
Post by: Shamie on <10-09-15/1516:14>
I just got the book and.....oh my god!? Is that a table of content?.....IT IS!.......oh god, its been so long......so much time waiting  :'(......its beautiful *wipes a single tear from his eyes*
Title: Re: [SR5] Hard Targets
Post by: Rift_0f_Bladz on <10-09-15/1548:23>
Well done book. Question, also about spellblade, what does the spellcasting skill have to do with the spell and if it is sustained then the user must have either a PQ or a foci if he wants to keep it up during combat, correct?
Title: Re: [SR5] Hard Targets
Post by: Shamie on <10-09-15/1821:05>
So reading the book more.

Practice, practice, practice from page 191 doesn't almost invalidate the Aptitude quality from the core? I could have read it wrong but from what i understand it does the same with a small limitation (no available for unarmed, melee or shooting skills) for 12 karma less.
Title: Re: [SR5] Hard Targets
Post by: TonyK on <10-09-15/1826:35>
And, the TOC headings act as links to the corresponding page of the PDF.  Huzzah!

I just got the book and.....oh my god!? Is that a table of content?.....IT IS!.......oh god, its been so long......so much time waiting  :'(......its beautiful *wipes a single tear from his eyes*
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <10-09-15/1916:53>
So have questions on a couple of things.

Reloading Slide: How many clips does it hold? The Reloading Rail specifically mentions it holds 4 clips, but the Reloading Slide doesn't mention any clip capacity.

Expanded Bows - Traditional: Does overdrawing require the fired arrow to be of a higher rating? if so it makes it useless on Rating 10 bows as there's no rating 11 arrows.

Master Archer: Does the -2 Movement Penalty reduction count towards firing from a moving vehicle as well as running?
Title: Re: [SR5] Hard Targets
Post by: ProfGast on <10-10-15/0506:41>
Only been skimming the book's crunch section but I already caught a couple minor table errors and the like.  Just for example, the bio/cyberware section not only lacks common formatting between each table (Some have a header and then component names, others just a header), the "Biospike" entry has its components listed as "Bone Spurs."

Then Hand Load manufactured armor is listed in the body of the work to be normal ammunition cost +10% while the table lists it as +25%

Other than little nitpicks like that, I do like the additional list of modifications and gear.  Haven't finished reading all the sections but it seems like a very solid supplement.
Title: Re: [SR5] Hard Targets
Post by: PiXeL01 on <10-15-15/2321:04>
Hard Target brings in a "new" type of spirit with the loa and then divides the aspects of them into two subclasses; Rada and Petro. Sadly the book does not include an explanation about what this means other than which tradition can summon what.
Is there a difference between the two? If yes, then what is it?
What is the difference between Ogoun summoned as Rada and then summoned as Petro?
Title: Re: [SR5] Hard Targets
Post by: Giabralter on <10-16-15/0009:37>
Hard Target brings in a "new" type of spirit with the loa and then divides the aspects of them into two subclasses; Rada and Petro. Sadly the book does not include an explanation about what this means other than which tradition can summon what.
Is there a difference between the two? If yes, then what is it?
What is the difference between Ogoun summoned as Rada and then summoned as Petro?


HT p.126
"One thing to clarify: There are technically no “good” and “evil” loa; it’s more “cool-tempered” and “hot-tempered.”

Rada is the "cool tempered" while Petro is the "hot tempered"

but as Darwin says
"Fundamentally I agree with you. But there are those like Krabinay who perform virtually no useful services for metahumanity"

The Rada side of Ogoun is the defender who will fight for his people. Petro side is that of the killer.
The Rada side of Shango is fighting out of love. Petro is fighting out of rage.
The Rada side of Erzulie is the eternal innocent in love and romance, while the Petro side is that of Jealousy and seduction.

The difference is what personality will you bring with the loa. The Rada, or the Petro.

Santeria character can summon Legba into themselves and play either the benevolent leader or the Doomsayer, though they ideally would choose the benevolent leader as that most matches the saint aspect.
Title: Re: [SR5] Hard Targets
Post by: Mr. Grey on <10-16-15/0219:47>
Finally had a chance to give it a good read over.

Intro story: An interesting piece. It drives home the point of how people justify themselves when the kill.

CFD section: Pretty good read. It leaves enough trails and mystery, especially given the benefactor who wrote this. The other ones such as Ares and OM was a good read as well. I think the AZT section was the weakest more because it is just preparing for something later than anything else. Shedim, the little 8 and the nexus were great and I look forward to seeing how things develop. The other sections in this part were well written. What is interesting is how our source may no longer be with us and a lot of golden information lost.

In the Crosshairs was interesting. It gave a few good ideas for fleshing things out.

Havana was a pretty good read. I like the adding of different contacts and people that can be used.  The addition of voodoo Loa was a nice addition that I really appreciated.

Becoming Death was rather entertaining. Watching the way some of the posters interacted around this (maybe now netcat can join Slamm0! in the nightmares department?) was a nice bonus. The additional rules and gear were really nice.

Overall a very solid book.
Title: Re: [SR5] Hard Targets
Post by: AJCarrington on <10-19-15/1703:53>
Some art/pages from Tumblr (http://catalystgamelabs.tumblr.com/post/131368298941/shadowrun-shadowrun-shadowrun):

(http://41.media.tumblr.com/24f9302ab33ce4e7d3b92d3a0b9ec5a2/tumblr_inline_nwdrbwUpdm1s9c9hj_500.jpg)
Title: Re: [SR5] Hard Targets
Post by: ProfGast on <10-20-15/0341:07>
For the interest of those of us who like the Shadowtalk and are interested in going down nostalgia row, the Havana chapter features entries by some older mainstays such as Pyramid Watcher and the Chromed Accountant.  I haven't followed every book that's come out recently so I can't say if this is their first reappearance or not but there you have it.
Title: Re: [SR5] Hard Targets
Post by: Crimsondude on <10-20-15/0523:42>
He popped up briefly to explain the IRS in Conspiracy Theories, but this is his first actual shadowtalk since System Failure (or Shadows of Asia if you're measuring by IRL release dates).
Title: Re: [SR5] Hard Targets
Post by: Dinendae on <10-20-15/1003:11>
I'm very curious about the direction their taking /Dev/grrl.
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <10-20-15/1038:28>
I'm very curious about the direction their taking /Dev/grrl.
Orange eyes= Hestaby or another player in the field?
Title: Re: [SR5] Hard Targets
Post by: ProfGast on <10-20-15/1051:36>
Orange eyes= Hestaby or another player in the field?
Hestaby was my first thought too, but Sukuyan Vampires are orange-eyed.
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <10-20-15/1145:18>
Orange eyes= Hestaby or another player in the field?
Hestaby was my first thought too, but Sukuyan Vampires are orange-eyed.
I thought about those too, but was hoping for the dragon. :P

With luck our Lady of the tangerine gaze is allied with Unca K and she is just looking out for her associate to ensure the completion of the job.

If not, well Red can go over the buzzards and the bats with her then. ;)
Title: Re: [SR5] Hard Targets
Post by: firebug on <10-20-15/1818:39>
If not, well Red can go over the buzzards and the bats with her then. ;)

They do flirt in the "Into The Night" section of Run Faster...
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <10-20-15/1847:46>
If not, well Red can go over the buzzards and the bats with her then. ;)

They do flirt in the "Into The Night" section of Run Faster...
And Kane mentioned at the time how cheap wood pulp bullets were.

Have no problem seeing him sitting on the porch in the rocking chair if the lad were to turn up a calling. ;)
Title: Re: [SR5] Hard Targets
Post by: Dinendae on <10-20-15/2244:30>
Hestaby was my first thought too, but Sukuyan Vampires are orange-eyed.

Those vampires were what I was thinking, but Hestaby would be very interesting as well!

Title: Re: [SR5] Hard Targets
Post by: Dinendae on <10-20-15/2246:16>
If not, well Red can go over the buzzards and the bats with her then. ;)

They do flirt in the "Into The Night" section of Run Faster...
And Kane mentioned at the time how cheap wood pulp bullets were.

Have no problem seeing him sitting on the porch in the rocking chair if the lad were to turn up a calling. ;)

In Hard Targets, from the comments they were making, I get the distinct impression they're seeing each other. If so, I think that's awesome!  ;D
Title: Re: [SR5] Hard Targets
Post by: Mr. Grey on <10-20-15/2338:36>
Hetsby showing up again would be great. Can't keep a dragon down. ;D
Title: Re: [SR5] Hard Targets
Post by: Herr Brackhaus on <10-28-15/0951:34>
Wait, when the heck did Samantha Villiers get geeked!?
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <10-28-15/1023:01>
Riser Reborn mentions it in passing on pg 15 in Hard Targets while he is discuss Miles Lanier.
Imagine if it is covered anywhere it probably happened in either in Bloody Business (http://www.drivethrurpg.com/product/149043/Shadowrun-Bloody-Business) or Lockdown (http://www.drivethrurpg.com/product/149042/Shadowrun-Lockdown), though have not gotten either yet to verify as I am a bit behind on the shopping.
Title: Re: [SR5] Hard Targets
Post by: Dinendae on <10-28-15/1040:25>
Riser Reborn mentions it in passing on pg 15 in Hard Targets while he is discuss Miles Lanier.
Imagine if it is covered anywhere it probably happened in either in Bloody Business (http://www.drivethrurpg.com/product/149043/Shadowrun-Bloody-Business) or Lockdown (http://www.drivethrurpg.com/product/149042/Shadowrun-Lockdown), though have not gotten either yet to verify as I am a bit behind on the shopping.

The sense I got was that it, along with the others taken out, happened between those books and Hard Targets.
Title: Re: [SR5] Hard Targets
Post by: Crimsondude on <10-28-15/1155:30>
Hard Targets is the first reference.

It's also not necessarily true that she was killed, just that she died. Consider the source: Balladeer is an assassin. When you're a hammer, everything is nails.
Title: Re: [SR5] Hard Targets
Post by: Sendaz on <10-28-15/1302:46>
Hard Targets is the first reference.
Pity, that would have been an interesting bit of added fallout at the end of a mission run, like at the end of 'Sacrifical Limb' adventure pg 42, where Samantha and Nadja are meeting and scheming in a virtual Candy Shoppe.

Quote
It's also not necessarily true that she was killed, just that she died. Consider the source: Balladeer is an assassin. When you're a hammer, everything is nails.
That is true, but given her position, any death will just raise questionsedit: a wave of speculations even if it were from natural causes.
And that is the Shadowtalk we know and love. :)
Title: Re: [SR5] Hard Targets
Post by: freddieflatline on <10-29-15/1120:16>
Orange eyes= Hestaby or another player in the field?
Hestaby was my first thought too, but Sukuyan Vampires are orange-eyed.
I thought about those too, but was hoping for the dragon. :P

With luck our Lady of the tangerine gaze is allied with Unca K and she is just looking out for her associate to ensure the completion of the job.

If not, well Red can go over the buzzards and the bats with her then. ;)

I do not know.  This maybe a setup for Kane to get someone close enough to kill the old brigand.  There is at least one Cuban Vamp that is associated with the pirates who run out of the island. Then there is the fact that they talk about Renfield and the Orange eyes.  I think that dev/grrl is in a lot of trouble.
Title: Re: [SR5] Hard Targets
Post by: thePrimarch on <10-30-15/1107:18>
I posted a review on DriveThruRPG yesterday.

Not gonna lie, this book really made me itch for a vehicle mod system. I can't wait to mount HMGs loaded with DU ammo and set with underbarrel lasers onto a fully kitted-out Ares Roadmaster. I've got a Desert Wars campaign I've been planning for ages that really could use this -- and can make great use out of the mods this book provided.

Also, the C2 stats were a well-needed addition, I've got to say. Nice to see that C2 grenades are a possibility again.

I do not know.  This maybe a setup for Kane to get someone close enough to kill the old brigand.  There is at least one Cuban Vamp that is associated with the pirates who run out of the island. Then there is the fact that they talk about Renfield and the Orange eyes.  I think that /dev/grrl is in a lot of trouble.

Honestly, it's probably a setup for dev/grrl to kill Kane. Its a good setup: there's tragedy involved, a reason for Jackpointers to stop trusting dev/grrl, an interesting plot twist, and we've already got at least one Cuban who wants Kane dead (Gingersnap) who might have started this plot in the first place. Throw in a possibility for /dev/grrl to get turned into a vampire -- or for Red to have to rescue her from said vampire(s) -- and you've got a pretty interesting potential story arc.

As such, it should instead be a plot by vampires to force Kane to help them steal the Gingerbread Man's lost horde of ancient Orichalcum coins, so that /dev/grrl and Gingersnap are forced to team up to rescue Kane and steal the Orichalcum back.
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <12-23-15/0147:43>
Am I blind and have missed it... or has there simply not been a Street Date announced for this yet?

I have players chomping at the bit to get their hands on gear from this...
Title: Re: [SR5] Hard Targets
Post by: Crimsondude on <12-23-15/0253:43>
Am I blind and have missed it... or has there simply not been a Street Date announced for this yet?

I have players chomping at the bit to get their hands on gear from this...

No street date yet.
Title: Re: [SR5] Hard Targets
Post by: cbsmith on <01-03-16/2059:27>
So reading the book more.

Practice, practice, practice from page 191 doesn't almost invalidate the Aptitude quality from the core? I could have read it wrong but from what i understand it does the same with a small limitation (no available for unarmed, melee or shooting skills) for 12 karma less.

You know, I read it that way for a brief moment, but "Practice, Practice, Practice" increases the *limit* on a skill by 1, *and* it only applies to non-combat skills.
Title: Re: [SR5] Hard Targets
Post by: cbsmith on <01-03-16/2249:58>
Well done book. Question, also about spellblade, what does the spellcasting skill have to do with the spell and if it is sustained then the user must have either a PQ or a foci if he wants to keep it up during combat, correct?

Spellblade is totally confusing me. Despite the long description it is missing a lot of points of clarification. Obvious questions come to mind:

Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <01-04-16/1714:35>
Is there any news on a Street Date?
Title: Re: [SR5] Hard Targets
Post by: freddieflatline on <03-18-16/1020:53>
Is there any news on a Street Date?

It is out chummer.
Title: Re: [SR5] Hard Targets
Post by: Darzil on <03-26-16/0636:29>
Sorry if I've missed something, but trying to understand the point of Focused Archery.

As your damage equals the lowest of your strength, your Bow's rating and the arrow's rating, being able to fire a bow above your own strength is fairly niche, as the damage is not increased, and the downside of this power is therefore pretty rough.

The only uses I'm seeing so far are :

Using a bow, say three ratings higher than your strength, using Strength Attribute Boost (in a game where House Rules allow it to affect more than dice pools), and always being able to use the bow regardless of your number of hits.
Using someone else's bow.
Getting a small increase in range.

The downside makes it look like it should have just increased your effective strength for purposes of archery instead.
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <03-26-16/1834:26>
Sorry if I've missed something, but trying to understand the point of Focused Archery.

As your damage equals the lowest of your strength, your Bow's rating and the arrow's rating, being able to fire a bow above your own strength is fairly niche, as the damage is not increased, and the downside of this power is therefore pretty rough.

The only uses I'm seeing so far are :

Using a bow, say three ratings higher than your strength, using Strength Attribute Boost (in a game where House Rules allow it to affect more than dice pools), and always being able to use the bow regardless of your number of hits.
Using someone else's bow.
Getting a small increase in range.

The downside makes it look like it should have just increased your effective strength for purposes of archery instead.

Not to mention taking damage if you use it more than once per combat round when any archer worth their salt is going to have at least 2-3 initiative passes.

This one goes into the "What the hell where they thinking?" basket alongside the Data Trails Echo that boosts Encryption/Decryption, a 4th Edition mechanic!
Title: Re: [SR5] Hard Targets
Post by: Darzil on <03-26-16/1946:53>
That was indeed the downside I referred to.
Title: Re: [SR5] Hard Targets
Post by: jim1701 on <03-28-16/1359:26>
Hard Targets also has Dynamic Tension Bow on pg 179 that allows you to change the rating from 1 to 10 with a simple action (wireless bonus makes it a free action.)  There is also no rule that says your arrows can't be of a greater rating than what your current rating is so you could just go with all rating 10 arrows if you wanted to.  Alternatively you can use the Quickdraw Quiver on pg 186 to allow you to draw the desired specific arrow you need for a given shot. 

You can start combat with the bow dialed up to 10 (or whatever your max would be with the power) fire your shot then dial it down to your normal rating with a free action and proceed on firing normal arrows to the end of the turn. 
Title: Re: [SR5] Hard Targets
Post by: Mirikon on <03-28-16/1458:46>
Yeah, I think of it like using Power Attack in D&D. Don't use it all the time, but when you need a heavy hit, you got one ready.
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <03-28-16/1913:06>
It's still a bit of an odd power, and poorly written to mesh with how bows are supposed to work in the first place.
Title: Re: [SR5] Hard Targets
Post by: Darzil on <03-29-16/0439:31>
Yeah, I think of it like using Power Attack in D&D. Don't use it all the time, but when you need a heavy hit, you got one ready.
Well, a long range hit, anyway, as the DV is the lowest of strength, bow rating and arrow rating, and the power doesn't change your strength.
Title: Re: [SR5] Hard Targets
Post by: jim1701 on <03-29-16/1029:05>
Yeah, I think of it like using Power Attack in D&D. Don't use it all the time, but when you need a heavy hit, you got one ready.
Well, a long range hit, anyway, as the DV is the lowest of strength, bow rating and arrow rating, and the power doesn't change your strength.

Well, interpreted that way this power is pretty useless since using a higher rating bow wouldn't make any difference whatsoever.  I think it makes a lot more sense to interpret the power to mean that when it says it increases the adept's strength for the purpose of determining the max rating bow they can fire without penalty that also applies to determining range and damage.
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <03-29-16/1819:44>
Yeah, I think of it like using Power Attack in D&D. Don't use it all the time, but when you need a heavy hit, you got one ready.
Well, a long range hit, anyway, as the DV is the lowest of strength, bow rating and arrow rating, and the power doesn't change your strength.

Well, interpreted that way this power is pretty useless since using a higher rating bow wouldn't make any difference whatsoever.  I think it makes a lot more sense to interpret the power to mean that when it says it increases the adept's strength for the purpose of determining the max rating bow they can fire without penalty that also applies to determining range and damage.

Except that isn't the way it's written, in fact it EXPLICITLY states that it is solely to be able to draw and fire the bow.

This thing sits right alongside Mathemagic (Data Trails P57-58) as "Content written by people who didn't understand base mechanics of what they're trying to expand."
Title: Re: [SR5] Hard Targets
Post by: jim1701 on <03-29-16/1922:12>
Yeah, I think of it like using Power Attack in D&D. Don't use it all the time, but when you need a heavy hit, you got one ready.
Well, a long range hit, anyway, as the DV is the lowest of strength, bow rating and arrow rating, and the power doesn't change your strength.

Well, interpreted that way this power is pretty useless since using a higher rating bow wouldn't make any difference whatsoever.  I think it makes a lot more sense to interpret the power to mean that when it says it increases the adept's strength for the purpose of determining the max rating bow they can fire without penalty that also applies to determining range and damage.

Except that isn't the way it's written, in fact it EXPLICITLY states that it is solely to be able to draw and fire the bow.

This thing sits right alongside Mathemagic (Data Trails P57-58) as "Content written by people who didn't understand base mechanics of what they're trying to expand."

I understand that but you're choices are a)put a big red X through the power because it does absolutely nothing or b)apply some common sense to interpret the power to work as it should work.

Personally I'm going with option B but YMMV.
Title: Re: [SR5] Hard Targets
Post by: ScytheKnight on <03-29-16/2014:09>
Yeah, I think of it like using Power Attack in D&D. Don't use it all the time, but when you need a heavy hit, you got one ready.
Well, a long range hit, anyway, as the DV is the lowest of strength, bow rating and arrow rating, and the power doesn't change your strength.

Well, interpreted that way this power is pretty useless since using a higher rating bow wouldn't make any difference whatsoever.  I think it makes a lot more sense to interpret the power to mean that when it says it increases the adept's strength for the purpose of determining the max rating bow they can fire without penalty that also applies to determining range and damage.

Except that isn't the way it's written, in fact it EXPLICITLY states that it is solely to be able to draw and fire the bow.

This thing sits right alongside Mathemagic (Data Trails P57-58) as "Content written by people who didn't understand base mechanics of what they're trying to expand."

I understand that but you're choices are a)put a big red X through the power because it does absolutely nothing or b)apply some common sense to interpret the power to work as it should work.

Personally I'm going with option B but YMMV.

I get what you're saying... the isue is it really shouldn't have happened to begin with, ESPECIALLY with Mathemagic.