Personally I find it interesting that roughly 70% of the responses that don't like 6E don't have the book. So how can they be giving it a fair assessment when they are obviously only able to judge on what others say rather than direct personal experience.
That's one possibility. Another is that they played with the quickstart rules, didn't like them, so they didn't get the book. Or that their GM bought the book, they didn't enjoy playing it when they tested it out, so the players didn't buy a copy. We have no evidence to say one way or another. This might be a good follow-up question for a future survey- "Why didn't you buy the book?" or "Have you played 6e?"
I did post up above the result of the COUNTIFS if you only look at who buys the book- 42% of people who purchased the book disliked it, and another 39% have "complicated" feelings about it.
You are welcome to look at the
raw data to see the stats for yourself, and filter away based on responses to questions.
Of the 36 people who said they purchased, 34 answered the "what do you dislike" question. I've bolded the ones where it differs from all respondents by more than 5%.
27 disliked Editing Quality. (75.0% of purchasers, vs 73.4% of all respondents)
23 disliked that the rules were not clear. (63.9% of purchasers, vs 57% of all respondents)21 dislike edge. (58.3% of purchasers, vs 60.8% of all respondents)
14 dislike CGL. (38.9% of purchasers, vs 50.6% of all respondents)14 dislike Style/Syntax. (38.9% of purchasers, vs 39.2% of all respondents)
14 dislike combat mechanics. (38.9% of purchasers, vs 43% of all respondents)
14 dislike mechanics in general. (38.9% of purchasers, vs 58.2% of all respondents)12 dislike character creation. (33.3% of purchasers, vs 44.3% of all respondents)11 dislike magic. (30.6% of purchasers, vs 36.7% of all respondents)11 state that their group plays a different edition. (30.6% of purchasers, vs 39.2% of all respondents)9 dislike that it wasn't easy to learn. (25.0% of purchasers, vs 21.5% of all respondents)
9 dislike the Matrix. (25.0% of purchasers, vs 36.7% of all respondents)8 dislike the CRB fiction. (22.2% of purchasers, vs 20.3% of all respondents)
6 dislike skills. (16.7% of purchasers, vs 24.1% of all respondents)6 selected "word-of-mouth" under this question (16.7% of purchasers, vs 19% of all respondents)
5 dislike the core dice pool mechanics. (13.9% of purchasers, vs 20.3% of all respondents)4 dislike the setting. (11.1% of purchasers, vs 11.4% of all respondents)
4 dislike the price. (11.1% of purchasers, vs 13.9% of all respondents)
3 dislike the theme/genre. (8.3% of purchasers, vs 3.8% of all respondents)
1 didn't want to learn a new edition. (2.8% of purchasers, vs 7.6% of all respondents)
1 said Other: The mechanics make no sense, they do not reflect real world gun fights nor combat in any form. They are useless at everything they try do combat-wise.
1 said Other: Turning Seattle into Hong Kong because the HK people left is weaksauce. The whole Fiat-EMP plot is horrible and the missing SuperSoldiers from Hell are not better either. It's peak MagicRun.
1 said Other: Doubling Down on shit nobody liked in the previous Editions.
Respondents who purchased the book are slightly
more likely to dislike the lack of rules clarity.
They feel about the same on editing quality, edge, style/syntax, combat mechanics, learning difficulty, CRB fiction, "word-of-mouth", setting, price, theme/genre, and desire to learn a new edition.
They are slightly
less likely to dislike magic, dislike skills, say that their group plays a different edition, or dislike core dice pool mechanics.
They are moderately
less likely to dislike CGL, dislike mechanics in general, dislike character creation, or dislike the matrix.
Personally I find it interesting that roughly 70% of the responses that don't like 6E don't have the book. So how can they be giving it a fair assessment when they are obviously only able to judge on what others say rather than direct personal experience.
And then there's the list of people who pirated the book and dislike it, and likely only pirated it because they already decided they hated it BEFORE it came out, pirated it the second it came out electronically (thanks to you-know-who), and we don't know how much of it they decided to actually read or give a fair shot.
You have nothing to go off of to say this is true of any portion of the population.
In both cases... why would someone buy a book if they didn't think they would like it? IE, they read a bad review, played a game of it and didn't like it, etc.