There hasn't been any errata published for Street Wyrd (or any book other than the CRB as far as I know) so there are no weaknesses published for Plant, Guardian, Guidance, or Task spirits, and I don't think there have been any comprehensive suggestions made for them yet. But I believe the intent is that all "basic" spirits - that is, all spirits that players can summon - have a weakness. So, you should make some up for your home game.
Plant spirits - I think it's obvious - should have a weakness to fire. And herbicides.
Guardian, Guidance, and Task spirits I think are all based on a bigger Spirits of Man umbrella, so you could have them share the same weakness as the Spirits of Kin, which are also based on Spirits of Man.
Guardian, Guidance, Task - weakness to iron.
But maybe you can think of something more appropriate for those.