I'm working on some pregens for Missions in Neo-Tokyo, and thought I'd explore the optimization potential to see what is the upper limit of what a starting character could bring to the table. Anything I post in this thread isn't my first choice of what I would bring. However, I admit being a "pro from Dover" is tempting, and I think I could roleplay anything I post here. Feel free to add your own.
First up, Zephyr, and his golden cyberlimbs...
ZephyrMETATYPE: HUMANB
5, A
4/6, R
6/9, S
2/4, W
5, L
2, I
5, C
2, ESS
0.85, EDG
5Condition Monitor (P/S): 9 / 11
Armor: 26
Limits: Physical 8, Mental 5, Social 6
Physical Initiative: 11/14+2D6
Active Skills: Con (Fast Talking +2)
6, Influence Group
1, Perception (Visual +2)
6, Pistols (Semi-Automatics +2)
6 (7), Stealth Group
1, Unarmed Combat (Cyber-Implants +2)
6Knowledge Skills: Criminal Groups (Yakuza +2)
2, Police Protocols (NTMP +2)
5Languages: English
N, Japanese
5Qualities: Ambidexterous, Biocompatibility (Cyberware), Creature of Comfort (Middle Lifestyle), Distinctive Style: Golden Cyberlimbs, Impassive, Prejudiced (Specific) (Biased): Technomancers, Redliner
Augmentations:. .
Cyber Arm (Obvious) (Alphaware) (Main Hand) w/ Cybergun Modification, Light Pistol, Cyberlimb Agility (10), Cyberlimb Optimization, Munden QuickDraw, Cyberlimb Strength (9), Enhanced Agility (2), Enhanced Armor +2 (2), Enhanced Strength (3)
. .
Cyber Arm (Obvious) (Alphaware) (Off Hand) w/ Cyberlimb Agility (10), Cyberlimb Optimization, Munden QuickDraw, Cyberlimb Strength (9), Enhanced Agility (2), Enhanced Armor +2 (2), Enhanced Strength (3)
. . . .
Spurs. .
Cyber Leg (Obvious) (Alphaware) w/ Cyber Holster, Cyberlimb Agility (6), Cyberlimb Strength (5), Enhanced Armor +2 (2), Hydraulic Jacks (5)
. . . .
Skimmers. .
Cyber Leg (Obvious) (Alphaware) w/ Cyberlimb Agility (6), Cyberlimb Strength (5), Enhanced Armor +2 (2), Hydraulic Jacks (5), Large Smuggling Compartment
. . . .
Skimmers. .
Cybereyes (Alphaware) (3) w/ Flare Compensation, Image Link, Smartlink, Targeting Laser (infrared), Thermographic Vision, Vision Enhancement (1)
. .
Datajack (Alphaware). .
Reaction Enhancers (Alphaware) (2). .
Reflex Recorder (Alphaware): Pistols. .
Wired Reflexes (Alphaware) (1)Gear:. .
AR Gloves. .
Biomonitor. .
Bob w/ Fake License: Bodyware (3), Fake License: Cyberlimb Enhancements (3), Fake License: Cyberware Accessories (3), Fake License: Eyeware (3), Fake License: Implant Weapons (3), Fake SIN (3), (4 months) Middle Lifestyle
. .
Fashion Respirator (6). .
Sleeping Tiger w/ Chemical Protection (2), Custom Fit, Electrochromic Modification, Gel Packs, Holster, Newest Model, Nonconductivity (5), Ruthenium Polymer Coating (3), Synergist Business Line Longcoat, Thermal Dampening (3)
. .
Spare Clips x4
. .
Transys Avalon w/ Diagnostics, Mapsoft: Neo-Tokyo, Modify the Firewall Attribute: Data Processing, Theme Music
Weapons:. .
Colt America L36 cybergun [Light Pistol, Acc 11, DV 7P, AP -4, SA, 11 (c)] w/ (55x) APDS, External Clip Port [22 dice]
. .
Savalette Guardian [Heavy Pistol, Acc 10, DV 8P, AP -5, SA/BF, RC 2, 12 (c)] w/ (36x) APDS, Custom Look, Electronic Firing, Extreme Environment Modification (1), (24x) Gel Rounds, Improved Range Finder, Smartgun System, Internal, (4x) Spare Clips, Trigger Removal [22 dice]
. .
Spurs [Unarmed, Acc 8, DV 12P, AP -2] [18 dice]
Contacts:Fixer (Connection 6, Loyalty 1)
Starting ¥: 1,880 + (4D6 × 100)¥
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[Revised 9/11/18]