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Leprechauns -- Are they Spirits of Man, or are they a Metatype?

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EltonJ

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« on: <05-18-22/1519:03> »
One of my players got to play a leprechaun.  We were discussing rules for them (or rather his character) after play last night. He tried to put a Shadowrun twist on the legend -- which he did brilliantly.  So we are trying them out next month. But how would you rule leprechauns?

Spirit or Metatype?

Reaver

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« Reply #1 on: <05-18-22/1531:56> »
Technically,

They are "Fey"  Which basically means they are spirits. Kind of. Sorta. Not really, but close enough.


Running wild (4e) page 177 has this write up:

Quote
Leprechaun
Leprechauns are faeries that manifest as small humanoids
that can be easily mistaken for dwarves. While folk tales depict
them in green clothing with a green hat and guarding faerie
treasures (pots of gold), only the essence of the stories are true.
Leprechauns are the faerie equivalent of business executives
who become completely absorbed in accumulating riches (not
necessarily in the classic sense of gold or money). While many
leprechauns are craftsmen, some runners may encounter them as
Mr. Johnsons (working on behalf of the fey) using Realistic Form
and Aura Masking to hide their true nature.
B A R S C I L W EDG ESS M Init IP
F+1 F F+2 F2 F F F F F F F (Fx2)+2 2
Astral Initiative/IP: F x 2, 3
Movement: 10/25
Skills: Artisan, Assensing, Astral Combat, Con, Dodge,
Negotiation, Perception, Unarmed Combat
Powers: Accident, Astral Form, Aura Masking, Banishing
Resistance, Fey Glamour, Materialization, Realistic Form,
Sapience, Vanishing, Wealth

Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.