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[Resource][Weapons][5th Edition]Updated weapons
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[Resource][Weapons][5th Edition]Updated weapons
17 Replies
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Lucean
Ace Runner
Posts: 1159
Re: [Resource][Weapons][5th Edition]Updated weapons
«
Reply #15 on:
<07-21-14/0335:39> »
What are your stats for High-Power Chambering?
I didn't see any explicit drawback listed and the accuracy of the weapons is not lower than those of other weapons. Would you go with the -2 dicepool penalty from SR4?
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Mirikon
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Posts: 8986
"Everybody lies." --House
Re: [Resource][Weapons][5th Edition]Updated weapons
«
Reply #16 on:
<08-11-14/0142:42> »
Yes, I would go with the -2 dicepool penalty, unaffected by RC.
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Greataxe - Apply directly to source of problem, repeat as needed.
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Rift_0f_Bladz
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Posts: 1045
Go big or DIE
Re: [Resource][Weapons][5th Edition]Updated weapons
«
Reply #17 on:
<11-19-14/1156:02> »
Sorry for the super necro, but I noticed several typos, especially how one weapon (HK Urban Fighter) has a dv way too high (87p) or maybe not, lol! Also, the weapons have
in their ACC codes (assumed you meant 8 ). Again, sorry for being a shedim.
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Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.
Turned in Toxshaman for ¥1 million/4 once.
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