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81
Errata / Re: [SR6] Hack & Slash
« Last post by KarmaInferno on <01-30-23/0037:09> »
p139 - The hacking program Hitchhiker is mentioned multiple times in the Foundation chapter, and even has a rules stat block, but is completely missing in the Software chapter and has no Availability, Legality, or Cost.


-k
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I'm a bit rusty on this but both barriers should stop dual natured creatures on the physical plane. A ghoul can't separate or deactivate their astral and physical forms, so neither plane will halt their progress.

Most other scenarios pretty clearly show the differences between the two.

Things with no astral signature but a physical presence will pass through astral barriers but treat physical barriers as barriers. An astral barrier will not stop a grenade, or instance. An astral barrier will not stop a street Sam from walking up to you with a katana.

Magical things with limited physical presence should be able to go through a physical barrier (if you can see. I don't remember how opaque they are). Mana bolt or stun bolt should be able to pass through, while indirect spells splash on their surface. A manifested spirit can be stopped with a physical barrier, but they can manifest themselves on either side (if they have a couple rounds) by going into the astral to bypass it.

All spells exist in the astral, so an astral barrier should block all magic across it. Even spells on the physical plane exist on the astral plane. This means that an astral barrier across a corporate entrance is going to attempt to dispel or deactivate sustained spells as well.

As I said. I'm rusty and never really specialized in magic, but there are plenty of differences between the two. Hopefully a Hermetic will show up who actually studies the stuff instead of playing by feel and memory.
83
Rules and such / Re: [6E] Noticing Hostile Matrix Activity in a PAN
« Last post by cuidaBeja on <01-27-23/1801:49> »
It may be every round, but you're not running nope! On something stronger than a commlink, so the consequences for them noticing your activity is extremely limited.
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Yes I just want to second that idea, most of the locations mentioned in 30 nights exist in Toronto today.  I assume all the setting development being done this edition starts with present day maps, even down to names of establishments.  We threw out the 30 nights map a few sessions in once we discovered this.
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Thank you very much
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Rules and such / [SR6] Astral Mana Barriers and Dual-Natured Things
« Last post by Robert on <01-26-23/0504:11> »
According table on CRB page 162, the spell "mana barrier" either creates a mana barrier on the physical plane or on the astral plane.
  • Can the mage choose the plane the barrier should be at time of casting? OR
  • Is the barrier created on the plane the mage is when casting, meaning only a pysical mage could cast a physical mana barrier and only an astral projecting mage could cast an astral mana barrier.
  • Is the barrier created on the plane the mage is when casting, meaning only a pysical mage could cast a physical mana barrier and an astral projecting mage and a physical mage with astral perception could cast an astral mana barrier, due to the physical mage with astral perception beeing dual-natured.

CRB page 161
"Mana barriers on the physical plane ... act as solid  barriers  to  spells,  manifesting  entities,  dual-natured  entities,  spirits,  and  active  foci."
and
"Mana barriers on the astral plane ... stop astral movement..."

  • Does a mana barrier on the astral plane stop dual-natured things (manifesting entities, dual-natured entities, active foci)?
  • If yes, what is the difference between a mana barrier on physical or astral plane, as both basically stop the same things? I assume an astral mana barrier will definitively stop spirits, so the only unclear item is whether an astral mana barrier would stop spells cast on the physical plane.
  • If no, how can I rationalize that there is an astral mana barrier and it does not stop the astral from of e.g. a dual-natured shape shifter, but it does stop e.g. the dual-natured shape of a materialized spirit? Would we need to identify a "home plane" for each entity (e.g. shape shifter home plane is physical thus not affected by astal mana barrier, spirit home plane is astral thus affected by astral mana barrier)?
87

Any ways, long story short, any advice on maps for Toronto, as I've not been there.

Simplest option is Google Map as it mainly focus on Toronto itself and not the GTA.

So I'd look from Hurontario St on the "left" the follow the 407 to the Top (to add the Chinatwon in Vaughan/Markham), go down the 404 the continue right on the 401 until you reach the junction to Highway 2A. Then follow the lake for the bottom

Most action takes place in the core (between the 427, 401 and Don Valley Parkway) though. But with these 2 frame  you should have access to all that is needed.
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I'm an experienced GM and I have experienced gamers, however none of us have ever played much Shadowrun (2 of my players played a couple sessions back in the early 90s...).  I really like the sci-fi type games (I've run both Star Finder and Cyberpunk Red recently).  I was thinking about running a highly modded version of 30 nights (I like the whole black out concept) but in the PDF I got of the book, I didn't get a map.  Apparently it wasn't part of the humble bundle I got when I was exploring whether I'd want to run the game.  I've been slowly buying books, but trying to get core books before I get adventures as I feel they'd be more over all use.

Any ways, long story short, any advice on maps for Toronto, as I've not been there.
89
Edge Zone / Guard ability
« Last post by Bishophawk on <01-24-23/2310:55> »
So I was reading the rule book, and had a question about the ability  gaurd, in what situation would you use it, since you can assign damage to your runners how you want to.  Sorry guess I say this post is for Edge Zone.
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Errata / Re: [SR6] Hack & Slash
« Last post by Smogg on <01-24-23/1647:54> »
1) There are no rules for Convergence for AIs running on a device.
2) It is unclear what the "extra protection from damage" from running on a device is? (Is it implied that the AI gets to use the device condition monitor as an extra layer?)
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