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51
General Discussion / Re: What about the area between Sprawls?
« Last post by DeathStrobe on <06-12-22/2153:05> »
I recall there being Lonestar Highwaymen that keep the law in a brutal cowboy fashion. They're actually usually unhinged and more brutal than city cops. I recall them having a small write up in the Lone Star sourcebook. They sounded really cool and real messed up.
52
Catalyst's Shadowrun Products / Re: 6E Sticker Shock!
« Last post by CaptainTrips on <06-12-22/1348:19> »
Another thing to keep in mind is that core rule books typically have larger print runs because core rule books sell better than supplements.  Not just Catalyst, pretty much the same with other publishers as well.
53
General Discussion / Re: Im really struggling as a newb with SR6
« Last post by Typhus on <06-12-22/1243:31> »
I agree that 6E didn't go simple enough.  Mechanically, I want something that's less complex than 6E but more robust than Anarchy as my ideal.  I've reached the point of feeling like this is a game that needs a full reboot in some way.  A back-to-basics version that can hone its focus on the core aspects of shadowrunning and leave the fringe and bloat for sourcebooks and expansions.  Something that can draw in new players as it's primary objective, using a simple but expandable system (no gimmicks like Limits, Edge points, Amps, etc.) and a format that really sets up the GM to create solid basic missions.  Then reintroduce all the other historical stuff and advanced rules options in manageable chunks that focus on how to immerse the players to the content.  Like include a mission or six in each supplement so the GM has a way to introduce the players with the content, rather than just lore dumps and/or gear stats.  Don't just leave it to the GM to figure out.

I just feel that something to reinvent or readdress this game/setting is needed.  While old school players may be able to keep up with the 6 editions of lore, it's all just too much to expect someone walking in new to grab ahold of, either as a GM or player.  Especially these days.  While some can, it limits your audience to those who can. 

SR6 does really feel like it was made for people who already knew the game and the world, so explanations could be handwaved, and cramming complex ideas like Enchanting, Alchemy, Initiation, and Technomancers into the same 300 page count as everything else seemed fine because we all knew what it meant anyway.  It was more of a rules conversion book than a welcome to Shadowrun book in how it turned out. 

And yes, of course 2050 conversion content does exist, but that's also a band-aid answer.  If that was going to solve something, it would have already.  The core problem remains, and it's driving people to other systems to meet the interest.  Something that actively helps people find that love for the first time would be great to see.  The game deserves it. 
54
Direct link: https://www.facebook.com/groups/Shadowrun6thEdition/posts/3025707374308717/

(You might need to be a member of the group for it to work.)

Wait, are you saying we need a Mark on that Host in order to get in?  ;D
55
Previous Editions / Re: SR5 Host's standing offer
« Last post by Stainless Steel Devil Rat on <06-11-22/1852:12> »
Exactly.


In addition, it's not explicitly said but I see no reason the owner can't set up a reciprocal mark exchange with legit customers.  "Want in to my host?  It'll give you a mark so you can enter, but ony if you give the host a mark too, so we can keep an eye on you."  Some SR5 SRM scenarios have hosts that work that way, even.
56
Catalyst's Shadowrun Products / Re: 6E Sticker Shock!
« Last post by DeathStrobe on <06-11-22/1103:16> »
I feel like the price is pretty standard.

Take for example Monte Cook's Numenera 2, which (relatively speaking) just came out too. The core rules are actually in 2 books, both $60. And most supplements are $40.

Eclipse Phase is another $60 core book, but supplements are much smaller and cheaper at about $20 a pop.

Vampire the Masquerade 5e is $55. Supplements are between $45 and $50.

I too would like to pay less (which is why I only buy pdfs), but it does appear to be competitively priced with other RPGs on the market.
57
Catalyst's Shadowrun Products / Re: 6E Sticker Shock!
« Last post by Reaver on <06-10-22/1931:58> »
I just returned from my local game store, and I picked up the 6E core rule book, Seattle Edition.  I was glad to see they had three available.  It cost $49.99, which is fair for a hardcover rule book.

Then, I picked up the Seattle resource book, and thought I might pick it up, too.  I flipped it over to see the price....  $49.99!!!  HOLY COW!!  This thin resource book costs the same as the core rule book?!  So, I picked up the other books they had, and all were $45 or $50 USD!!

Catalyst, THE PRICE IS TOO DANG HIGH!!! 

This is prohibitive for new users, especially since you've specifically held out on some core rules for publishing in the supplements (addiction rules, I'm looking at you).  I would have rather paid an extra $10 for the CRB if it included these "to be continued" rules.  Not sure if it's worth an extra $50 just to get the rigger or Magic book.

Please, please bring down the price!  This game cannot survive at this price, especially with the issues in this edition.

 - Chris

P.S. Before anyone suggests I buy the electronic copy, I did so in the recent Bundle of Holding offer, and I'm glad I did, as my desire for paper is unsustainable at CGL prices.


You issue with pricing may not be with Catalyst, but just a sign of the times.
Check when they were printed (as in the year, should be on the first page next to edition).
If the book was printed post 2020, then yea.... welcome to Covid inflation!
When you shut down everything from the loggers that cut down the trees, to the truckers that haul the wood, the pulp mills that turn wood to paper, the mines for the ink, the refineries that turn raw materials TO ink.... all the way down to the guy putting the book on the shelf, well prices go up!.

Oh, and $50 for a book isn't that bad, depending on where you are. The 5e core book cost me $80 when i picked it up in 2015(?).... because, Canada.
58
Catalyst's Shadowrun Products / 6E Sticker Shock!
« Last post by Greysword on <06-10-22/1837:05> »
I just returned from my local game store, and I picked up the 6E core rule book, Seattle Edition.  I was glad to see they had three available.  It cost $49.99, which is fair for a hardcover rule book.

Then, I picked up the Seattle resource book, and thought I might pick it up, too.  I flipped it over to see the price....  $49.99!!!  HOLY COW!!  This thin resource book costs the same as the core rule book?!  So, I picked up the other books they had, and all were $45 or $50 USD!!

Catalyst, THE PRICE IS TOO DANG HIGH!!! 

This is prohibitive for new users, especially since you've specifically held out on some core rules for publishing in the supplements (addiction rules, I'm looking at you).  I would have rather paid an extra $10 for the CRB if it included these "to be continued" rules.  Not sure if it's worth an extra $50 just to get the rigger or Magic book.

Please, please bring down the price!  This game cannot survive at this price, especially with the issues in this edition.

 - Chris

P.S. Before anyone suggests I buy the electronic copy, I did so in the recent Bundle of Holding offer, and I'm glad I did, as my desire for paper is unsustainable at CGL prices.
59
General Discussion / Re: Im really struggling as a newb with SR6
« Last post by sirjolt on <06-10-22/1356:19> »
2E was the first edition I owned but didn't get to play until late 3E.  4E was my big initial foray into the game.  I enjoyed it, but thought it was a touch fiddly.  There seemed to be far too many modifiers to keep track of.  5E i really disliked.  To me, it added complexity for little to no benefit.  I also didn't like the way it felt like 'Magicrun' instead of 'Shadowrun'.  Conceptually, I liked the ideas for SR6.  Edge felt more meaningful, the bloated lists of skills and modifiers were gone, etc.  The problem is that the language is not very tight...at all.  I had to read many sections multiple times and ask questions on forums, Discord, Facebook groups, etc before I could parse what they were trying to say.  Simplifying a game doesn't help much if nobody can understand what you're saying.  Once I did get to the point where I understood what was going on, I've found SR6 to go quicker and smoother than any previous edition.
60
Previous Editions / Re: SR5 Host's standing offer
« Last post by Hanzo on <06-10-22/0238:20> »
Do you mean that the owner can set a host into such a mode (I mean to issue marks upon a request) ? Because the Invite Mark Matrix Says that only the owner can offer such things.

Quote
INVITE MARK
(SIMPLE ACTION)
Marks Required: Owner
Test: none (Data Processing action)
If youíre the owner of a device, file, persona, host, or
IC program, you can offer other icons the opportunity
to put a mark on your device, file, etc.
When you make
the offer, you choose the number of marks allowed, their
duration, and how long the offer stands. The invitee can
then mark your icon with a Free Action. You may revoke
your offer at any time before the mark is placed, but
once another icon has a mark, you need to either use
the Erase Mark action or reboot your device to remove it
before the duration you chose expires.
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