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With the optional rules in 6WC, I would also suggest that the Armor spell would work to improve any armor-as-damage-mitigation rules you might be using, since it's specifically working like armor.  Whereas Combat Sense would be affecting the Reaction side of the DR calculation, and thus would *not* affect the armor. 
General Discussion / Sixth World Companion
« Last post by Shadowhack on <05-17-22/1206:40> »
So it has been a while since I posted here because I had kind of given up on 6e due to all the bad reviews and the fact that I moved on to other systems. I am encouraged to see that many of the issues that were brought up as being flaws with Shadowrun have been addressed quite directly in the rules chapter of this book.

Curious about folks opinions, does this book fix the game in your view and will this be an about face for Catalyst? I mean have they re-committed to creating 'better' product for this property that we all love?
Rules and such / Re: FAQ Page
« Last post by MercilessMing on <05-17-22/1125:32> »
Yeah I'll concur it was very helpful.  I've been playing for 2 something years, active in the community, still learned a couple things.

yeah, the effect of shifting physical damage to stun is in effect pointless on entities that have a single, combined condition monitor.  However it's certainly a big deal to PCs, and "named" NPCs that use separate CMs.

When it comes to vehicles, don't forget they ignore stun damage that is equal to or lower than their body (and is not electrical elemental damage).  When only 1 or 2 boxes is being transmogrified into stun damage, that stun damage will in most cases be ignored.
The difference in drain between combat sense and armor is due to the type. Mana spells have less drain than physical spells.  Yes, the mana spell has the expanded effect, but in the grand scheme of things bonuses on a surprise test aren't hugely valuable because being surprised in 6e isn't that big a deal.

You are right, however, about vehicle armor.  And that's why it already has been errata'd! Vehicle armor gives hardened armor now.
Combat Sense
Touch M S 3
...added to the subjectís Defense Rating and dice pool for Surprise tests (see p. 108) as long as the spell is sustained.

Touch P S 4
...add net hits to the targetís Defense Rating.

Vehicle Armor
Touch P S 6
...increase the vehicleís effective Armor by 1 per net hit.

Comparing Combat Sense and Armor, there is no point to take the later.
Comparing Armor and Vehicle Armor, there isn't anything to stop me from just using Armor on vehicle or drone, so what's the point of Vehicle Armor?

The spells needs some erratas.
Character creation and critique / Re: [6E] Excel Character Generator
« Last post by Aria on <05-17-22/0240:41> »
Iíve added point buy, just trying to get the general qualities in too and then I will re-issue, extra metavarients etc will follow later
Aria, any plans to add point buy / Companion source material?
Rules and such / Re: FAQ Page
« Last post by Stainless Steel Devil Rat on <05-16-22/2337:25> »
Thanks for sharing the word!

Both the FAQ and 6WC were in the works for quite some time.  It's gratifying to see them both finally go into the wild!  I do hope it helps people enjoy 6e even more... and in some cases give it a 2nd chance!
Previous Editions / Re: SR5 Host's standing offer
« Last post by Stainless Steel Devil Rat on <05-16-22/2323:34> »
Check out page 220, SR5 and the description of how the Seattle Public Library works with issuing marks to anyone who asks for one.  Hosts that are open to the public offer marks so people don't have to hack their way in. Of course Ares' secret research laboratory won't be doing this.
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