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31
Rules and such / Point Buy and Adepts clarification needed
« Last post by MercilessMing on <05-18-22/1014:59> »
Early on in 6e, Adepts started with a number of power points equal to the Magic they got from the Magic column, similar to magicians and spells.  This put them in an awkward place unlike previous editions, where they could raise their Magic to 6 but only start with 4 power points.  There was a question that I think went unanswered, what happened when an adept with 6 Magic and 4 PP got .5 essence of cyberware?  Did they lose a PP, a point of Magic, or both? 
When errata changed adept character creation, adepts now had power points equal to their Magic attribute, not just the Magic they got from the Magic column.  Power points were errata'd to reflect that whenever an adept gained or lost a point of Magic, they gained or lost a PP.

Point Buy method brings back the case where an adept's Magic can be different than their PP total.  Adepts start with 0 PP and they must be purchased separately from Magic. 

The CRB says in the Magic chapter on pg.156 that "Whenever adept characters gain or lose a point of Magic, they also gain or lose a power point".  So that would indicate the 6M/4PP adept should become a 5M/3PP adept.  But, the same paragraph also says "an adept character who starts with a Magic rating of 4 also starts with 4 power points", which is not true for that character.  So, this player may understandably believe their case is different and they don't lose the PP. 

Could you clarify what is to happen in that case?  Or perhaps the Companion should be errata'd so that adepts are compelled to purchase PP up to their Magic, which brings them in line with all other character creation methods?
32
Rules and such / Re: FAQ Page
« Last post by AJCarrington on <05-17-22/2224:52> »
This was quite interesting…I’ve been lurking in the shadows for most of 6e…feeling the pull to step back into the light. ;)
33
They did it in 5E: Run Faster, but it was more detailed, having starting modules for most nationalities, instead of a generic start leaving quality and skill decisions up to the player.
34
Just saw this in the Companion. Have they ever done this before? This was one of the best things about Cyberpunk 2020 or Red. It allows for a far greater control of who your character is without sacrificing to much in creating what they can do.
35
General Gaming / Re: Dunkelzahn Plushie
« Last post by Reaver on <05-17-22/1635:43> »
Sounds like we need to support that Kickstarter for the children.

To heck with that.

I supported for the plushie for MY collection!
36
General Discussion / Re: Sixth World Companion
« Last post by Shadowhack on <05-17-22/1356:02> »
It does. Thanks!
37
General Gaming / Re: Dunkelzahn Plushie
« Last post by tequila on <05-17-22/1353:55> »
Sounds like we need to support that Kickstarter for the children.
38
Rules and such / Re: FAQ Page
« Last post by Shadowhack on <05-17-22/1352:28> »
Yeah, the FAQ looks really comprehensive and combined with the companion a lot of folks could come back or start up again.
39
General Discussion / Re: Sixth World Companion
« Last post by Typhus on <05-17-22/1350:38> »
For me, it doesn't "fix" the game so much as it gives me all the tools I need to make the game what I want it to be.  To really "fix" the game CGL would need to rewrite the core book properly, incorporating all the FAQ info, and some assorted errata/improvements from other books.  Instead, I would instead say "with all the current resources, its in the best state it has been in yet, and currently very workable for the GM who doesn't mind the extra work".  If I were called upon to run it tomorrow, I could make a go of it using the Seattle version of the Core Book, the FAQ, and the 6WC.  I still see stuff in the Matrix areas that makes my head spin from all the if/then situations the FAQ discusses, but most of them probably wouldn't come up with my group. I'm hoping the Matrix book provides some simplification and variant options like we saw 6WC and Double Clutch offer.  That would leave us with improvements in all the pillars of the game. 

As to ongoing quality, the rules changes seem to be products of a very dedicated errata team.  The editing on the book is actually really strong, which suggests people have really been working to address concerns on typos etc. proactively.  In fact, I haven't found a single editing issue yet, which is very encouraging.  I would hope this represents a higher commitment to quality overall, but only time will tell.  If the Matrix book is as strong as this one, the game will be doing even better yet.  GMs will still have to go through all the books and the FAQ to make it really play smoothly for their table.  Maybe after the Matrix book comes out, someone can do a "Master Edition" that puts all the best/final rules in one place, not unlike the 4e Anniversary edition.  That would be a nice thing to do for the GMs and players both. 

Hope that helps?
40
Character creation and critique / Re: [6E] Excel Character Generator
« Last post by Aria on <05-17-22/1237:42> »
Links in the first post have been updated to Point Buy and general qualities from Sixth World Companion, enjoy!
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