NEWS

Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Comparing issues like mysads in Life Path, the karma for spells in Point Buy, and the huge Resource issue in Point Buy,  to the published optional rules, it couldn't be more clear that the people writing the optional rules should at a bare minimum have quality control authority over game mechanics.  They know more about 6e than some of the people writing the official rules.

Video game companies learn this lesson too - too often, game devs don't play their own game enough.  Devs who don't listen to their QA who play the game do so at their own peril.

We are pushing for this too
12
Comparing issues like mysads in Life Path, the karma for spells in Point Buy, and the huge Resource issue in Point Buy,  to the published optional rules, it couldn't be more clear that the people writing the optional rules should at a bare minimum have quality control authority over game mechanics.  They know more about 6e than some of the people writing the official rules.

Video game companies learn this lesson too - too often, game devs don't play their own game enough.  Devs who don't listen to their QA who play the game do so at their own peril.
13
Aside from guesswork based upon reading through Emerald City and Sixth World Companion, I must have missed any direct translation of the older Zone Ratings to the new Lone Star security ratings. Can anyone pop those up here? Thanks!
You didn't miss anything!  The CRB doesn't talk about Security Zones in a corporate-specific way.  It was boneheaded to change them for flavor in Emerald City. 
It's bad design to rename game mechanics for in-universe reasons.  Like if Ares weapons started calling their firing modes Justice, Double Tap, Stay Down, and Bullet Freedom and appeared in the Gear Section as J/DT/SD/BF.  What a mess.
14
From the words of JM Hardy on Facebook:

Platinum - AAA
Gold - AA
Silver - A
Bronze - B
Copper - C
Blue - D
White - E
Unlisted - Z

15
General Discussion / Emerald City & Lone Starís New Security Ratings
« Last post by Maded on <05-20-22/0650:24> »
Aside from guesswork based upon reading through Emerald City and Sixth World Companion, I must have missed any direct translation of the older Zone Ratings to the new Lone Star security ratings. Can anyone pop those up here? Thanks!
16
They are in a good spot compared to the initial writing  :P The current balancing solution still treats the Magic Points from the Priorty Column differently than Magic from Special Attribute Points or Karma Advancements, which is prone to confusion and doesnīt organically translate to other Chargen Systems - hence the problem MM pointed out. Simply treating them like normal Adepts with only Magic/2 PP would have been the more elegant (and arguably, balanced) way.

NB: Just noticed that Mysads already get Astral Perception for free - I was under the Impression that they still had to buy the Adept power - which also means that an out-of-the-box MysAd beats a PhysAd even without the spells and Summons rn. They essentially get 1 PP worth of Powers for free!   
17
Mysads are also in a decent place with point buy, though their point cost can vary WILDLY depending on how many PP you purchase.  If you normally go for a 4 Mag/4 PP build, it's pretty similar, little over 100 IIRC though.  But if you do a 4 Mag/2 PP build, suddenly you have 16 extra CP to spend on things.  Usually the point of a mysad at character creation is to get as many PP as possible.
18
Rules and such / Re: Mystic Adepts get a ridiculous boost in Life Path
« Last post by Xenon on <05-19-22/1538:20> »
Seriously, Mysads are really not that hard to balance acrosss all the different ...
I was under the impression that mysads were actually in a pretty good spot (for regular priority, post errata).
19
So even Lifepaths is busted when it comes to Mysads. Why am I not surprised? ::)

Seriously, Mysads are really not that hard to balance acrosss all the different chargen methods - as long as you are willing to limit their potential to a reasonable degree, that is. Just give them only half their Magic in PP (no rounding needed, PP are valuable in Fractions as well) and only 1x Magic (i.e. half of the spells a Full magician gets) in Starting Spells. Take away the option to Initiate for 1PP and confine them to getting their PP by increasing their Magic Attribute (or by using KI Foci) - and of course, they only get 0.5 points for each Karma-bought point of Magic as well. Maybe give them Astral Vision without Adept Powers, if all that sounds to punishing. Mysads are supposed to be a "blend" of Magicians and Adepts, so why not just make that blend more or less 50/50 all they way? No confusing separation of priorities/points/path-based Magic and Karma Progression needed.
20
Rules and such / Re: Mystic Adepts get a ridiculous boost in Life Path
« Last post by mik212 on <05-18-22/2059:21> »
Dope. I'll keep that in mind next time I play a mystic adept. ;D
Pages: 1 [2] 3 4 ... 10