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Need some help with a Character Concept for Mission play.

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bull30548

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« on: <02-17-16/1311:28> »
So my rough idea is a technomancer rigger.  His first thought is that he is a rigger first and technomancer like 80th.  He will sacrifice essence for augments but not to the point of burnout.  His one weapons skill for himself will be automatics.  Vehicle rigger is the primary concept with groundcraft as the focus.  May branch out into other vehicles/drones later.  Race is pretty open but like to be an ork, troll, or dwarf but due to build restrictions will settle for human.    Will have just enough Karma after the cc to submerge once and get the first level of control rig from that. He will eventually reach resonance 4 to get the control rig up to 3 so making sprites and complex forms aren't entirely out of the question either.  So how do I build this?  Or is tchnomancer a bad concept for rigger or just too impossible to build a good one?  Thanks all.  I will look at suggestions and try to build based on those though I will admit I will tinker around with hero lab and build one I think would work. 
GM Guy
Catalyst Game Labs Agent
#699

FST_Gemstar

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« Reply #1 on: <02-17-16/1406:44> »
Maybe this can be a template?

[spoiler]
== Info ==
Name: Unnamed Character           Alias: High-Jack
Human                             Movement: 4/8
                                  Composure: 6
Street Cred: 0                    Judge Intentions: 4
Notoriety: 0                      Lift/Carry: 4 (15 kg/10 kg)
Public Awareness: 0               Memory: 11
Karma: 0                          Nuyen: 380
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: E(0) - Human
Attributes: E(0) - 12 Attributes
Special: B(3) - Adept, Magician, or Technomancer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: A(4) - 450,000¥
Bonus Skill: Compiling
Bonus Skill: Registering

== Attributes ==
BOD: 3                            CHA: 1
AGI: 1 (2)                        INT: 2 (3)
REA: 6                            LOG: 4 (6)
STR: 1                            WIL: 5
EDG: 2                            RES: 5

== Derived Attributes ==
Essence: 6.00                     Initiative:           8 (9) + 1d6
Physical Damage Track: 10         Rigger Init:          9 + 1d6
Stun Damage Track: 11             Astral Init:         
Physical: 4                       Matrix AR Init:       9 + 1d6
Mental: 7                         Matrix VR Cold Init:  3 + DP + 3d6
Social: 5                         Matrix VR Hot Init:   3 + DP + 4d6
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 7

== Active Skills ==
Compiling ([Sprite Type])         Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Computer                          Base: 5  + Karma: 0  = 5   Pool: 11
Electronic Warfare (Sensor Operations) Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Gunnery (Jumped In)               Base: 6  + Karma: 0  = 6   Pool: 9 (11)
Hardware                          Base: 5  + Karma: 0  = 5   Pool: 11
Perception (Visual)               Base: 1  + Karma: 0  = 1   Pool: 4 (6)
Pilot Aircraft (Remote Operation) Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Pilot Ground Craft (Wheeled)      Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Registering ([Sprite Type])       Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Software                          Base: 5  + Karma: 0  = 5   Pool: 11

== Knowledge Skills ==
Chop Shops                        Base: 6  + Karma: 0  = 6   Pool: 9
English                           N                     
Shadow Community (Safe Houses)    Base: 3  + Karma: 0  = 3   Pool: 6 (8)
Street Drugs                      Base: 2  + Karma: 0  = 2   Pool: 5

== Contacts ==
(Mechanic) (CON: 2, LOY: 1)

== Qualities ==
Addiction (Mild) (Cram)
Addiction (Mild) (Psyche)
Jack of All Trades Master of None
Poor Self Control (Compulsive II, Public Single Aspect)
Prototype Transhuman
Quick Healer
Technomancer
Weak Immune System

== Lifestyles ==
Medium  1 months

== Cyberware/Bioware ==
Cerebellum Booster Rating 1
Cerebral Booster Rating 2
Muscle Toner Rating 1
Narco
Reflex Recorder (Skill) (Gunnery)

== Armor ==
Armor Jacket                        12
   +Auto-Injector
   +Fire Resistance 4
   +Nonconductivity 3
   +Shock Weave
Ballistic Mask                      2
   +Respirator Rating 6

== Weapons ==
Survival Knife
   Pool: 1        Accuracy: 5     DV: 3P       AP: -1    RC: 2
Unarmed Attack
   Pool: 1        Accuracy: 4     DV: 1S       AP: -     RC: 2

== Commlink ==
Living Persona (ATT: 1, SLZ: 3, DP: 6, FWL: 5)
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   +Fake SIN Rating 4 [Fake License 4 (Driver's License), Fake License 4 (Drone License), Fake License 4 (Medical License), Fake License 4 (Pilot License), Fake License 4 (Weapon License)]
   +Subvocal Mic
   +Micro-Transceiver
Vulcan Liegelord (ATT: 0, SLZ: 0, DP: 5, FWL: 6)
   +Autosoft (Clearsight) Rating 6
   +Autosoft (EW) Rating 6
   +Autosoft (FlySpy Stealth) Rating 6
   +Encryption

== Gear ==
Bug Scanner Rating 6
Cram x8
Goggles Rating 4
   +Smartlink
   +Low Light
   +Flare Compensation
   +Vision Magnification
Medkit Rating 6
Medkit Supplies x3
Psyche x8
Slap Patch, Stim Patch Rating 5 x4
Slap Patch, Trauma Patch x3
Survival Kit
Tool Shop (Automative)
Tool Shop (Aeronetic)

== Vehicles ==
Aeroquip M.E.D.-1 'Dustoff' Medical Evacuation Drone (Large)
   +Sensor Array Rating 3
F-B Bumblebee
   +Heavy Weapon Mount
   +Ammo: Regular Ammo (Light Machine Guns) x210
   +Autosoft (Stoner-Ares M202 Targeting Autosoft) Rating 3
   +Sensor Array Rating 3
F-B Bumblebee
   +Heavy Weapon Mount
   +Ammo: Regular Ammo (Light Machine Guns) x210
   +Autosoft (Stoner-Ares M202 Targeting Autosoft) Rating 3
   +Sensor Array Rating 3
GMC Endurance (Van)
   +Chameleon Coating
   +Morphing License Plate
   +Rigger Interface
   +Weapon Mount
   +Ammo: Regular Ammo (Assault Rifles) x100
   +Sensor Array Rating 2
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
[/spoiler]


It's Sum to 10, but it could  be Priority:
Meta: D, Human (or elf)
Attributes: E
Resonance: C
Skills: B
Resources: A

Karma Expenses: 35 on attributes, 15 on Positive Quality and -25 on Negative Qualities with 0 remaining.

This might allow for higher Resonance or Edge or being an elf (fewer attribute 1s).

If you are just looking for a groundcraft focus, you can switch pilot aircraft skills to automatics/software, and perhaps Electronics group to Tasking. And you can drop a lot of the flying drones for perhaps some ground drones or to upgrade your van. When Rigger 5.0 becomes missions legal, I bet the money converted from the flying drones to vehicle mods would very cool.

I have found that drug-enhanced technomancers are a fair way to make technoriggers. The character is more of a wheelman until they submerge, but they can get the job done in the meantime. This character is less useful on their feet than they are in their van.

I am not so will versed in missions rules, so some of the qualities may be off.

Hope this helps
« Last Edit: <02-17-16/1445:30> by FST_Gemstar »

Hibiki54

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« Reply #2 on: <02-19-16/1100:02> »
I'm not sure if Sum to 10 is legal for Shadowrun Missions. You should double check.

Whiskeyjack

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« Reply #3 on: <02-19-16/1227:55> »
IIRC you cannot initiate or submerge at chargen in missions.
Playability > verisimilitude.

Pap Renvela

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« Reply #4 on: <02-19-16/2123:53> »
I'm not sure if Sum to 10 is legal for Shadowrun Missions. You should double check.

You need GM apprroval but its allowed.