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Melee Weapon Balance

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Redmercury

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« Reply #75 on: <12-18-12/2347:20> »
Vibroswords for the win! Basically your one handed, noisy no-dachi. Statwise. Heyo! Looks like technology beats class and style.

Anarkitty

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« Reply #76 on: <12-19-12/1859:13> »
When they get dull, they're handy in the bedroom, too!

RHat

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« Reply #77 on: <12-21-12/0058:54> »
Curved blades are the best because they draw faster than straight blades, and allow for quick feints and vicious draw-cuts against lightly armored and unarmored opponents.
Straight blades are the best because they allow for a harder chopping cut that can penetrate armor, and they are more versatile with two edges and a thrusting tip.
Doesn't matter, they all do (STR/2+3)P.

Except the Katana, which does (STR/2+3)P AP -1... which is, in fact, the quirk that started this whole debate since, as you just pointed out, the straight-edged blades lumped under "Sword" are better at hurting armored opponents. ;)

That's what you do when you want to represent the benefit of concentrating your force and momentum onto a smaller area due to the curve of the blade but don't have the ability to represent being better at slicing through the soft bits - when we consider the blades in their original form, at least.  Obviously if the system were able to describe the blades' differing facilities for different techniques and targets, we could expect a more accurate representation.

Thinking about the physics of it for a second though, assume a hypothetical pairing of katana and longsword are made of the same material.  If the force with which they meet a piece of armour is equal, the katana will have a better chance of piercing the armour because it's producing a greater amount of pressure - the smaller area of contact has a multiplicative effect (this isn't unique to katana, but rather a trait of all curved blades assuming the edge is external rather than internal as with a kukri).  Accordingly, the question becomes whether or not the longsword has some advantage in striking force over the katana that makes up the difference - which would require a very substantial difference of force.  Incidentally, this consideration also provides a potential explanation for the "two-body blade", as the katana would be able to place more pressure on a smaller point of the spinal cord and thus have a better shot at severing it than it would through sheer force.

As for the out-of-game why they're not all the same stat-wise:  That would be immensely dissatisfying for some new players.
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Mithlas

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« Reply #78 on: <12-21-12/0326:27> »
That's what you do when you want to represent the benefit of concentrating your force and momentum onto a smaller area due to the curve of the blade but don't have the ability to represent being better at slicing through the soft bits - when we consider the blades in their original form, at least. Obviously if the system were able to describe the blades' differing facilities for different techniques and targets, we could expect a more accurate representation.
Describing particular maneuvers could be given a bonus dice for effective tactics or effective use against particular armors or enemies - in a sense this is what Called Shots represent.

the smaller area of contact has a multiplicative effect (this isn't unique to katana, but rather a trait of all curved blades assuming the edge is external rather than internal as with a kukri).
I'm more familiar with the shamshir, kopis, and machete than katana as far as maneuvers and particulars of their use, but I know this holds true for those weapons. Of course, I think that a number of straight-edged weapons should have a distinct advantage over curved blades in armor penetration because you don't apply the length of the blade - the longsword was designed to allow a variety of motions, the katana and machete are designed to chop; while a katar, gladius, tantou, cinquedea, or the utilitarian rondel dagger (forefather of the stiletto), which arose specifically to punch through heavily-armored opponents. There are even some martial arts that arose to take advantage of its penetration or a more general development of aiming for the chinks in an opponent's armor.

Remember, not all swords are used for chopping, and the ones that aren't are more likely to be the anti-armor variety.