Focused Concentration 3 out of the gate for Drain stat +4, Drain stat +4 and Increased Reflexes. Two Major Actions = Two Amp'd up AoEs at the top of the round.
Past a once shot session, focused concentration is irrelevant. You will have all of that from quickening for 3 karma vs. 36. There is no net buff here from 5e.
For Muggles to spot Magic is now a Threshold test equal to the caster's Magic so 6 for most PCs.
Sure, that's nice. I don't personally consider that a power buff though.
Invisibility is still awesome
Totally. And little different from being awesome in 5e.
Just Manabolt someone down and they have no idea whats happening until they drop.
Now this aspect of spotting magic is a buff, and a problem. It won't work as well with indirect spells since it points to the source, but the real problem with this is long term play on high magic characters. At chargen using this tactic at threshold 6 (magic) vs. 5 (force 1 with reagents for 5e) is a minimal difference.
In 5e, quickening can be a trap option because it can be be taking away and all karma will go to waste.
I never once lost a quickened spell to a ward in 5e. At worse, I either waited while the rest of the team handled something that absolutely had to be done with subtlety, or I broke that ward and watched everything the opposition had to throw bounce off my 20 something quickened spells.
Dispelling rarely happened for two reasons. It was hard to justify it combat instead of taking an offensive or defensive action, and succeeding in the effort was exceptionally unlikely do to the unfavorable formula of the roll.
6e Focus Concentration is not, there is no drawback, there is no reason not taking it.
Except that it is redundant to quickening, significantly more karma costly, and doesn't permit the full array of desired spells.
6e mage will nearly never suffer any damage from drain or if they do, it will be stun damage most of the time,
because their drain resistant dice pool is so high (21 for elf shaman, 20 for dwarf, 19 for anything else not ork/troll shaman, which is at 18).
In 5e, mage will be risk to suffer physical drain from time to time, that won't happen in 6e.
Other than coming out with more dice at char gen, there is literally no upper limit difference from 5e to 6e.
Option A, you spend 36 karma and come out the door with your drain dice and initiative.
Option B, you wait 2 sessions, spend 13 karma, and get your same dice plus initiate grade 1.
And that's also making mage the best tank in shadowrun, at lease at chargen because soak is no more, only dodge tank is possible.
With 5+4 Will, mage will have +9 defense test when using full defense.
They will dodge bullet like it's noting, they laugh at "geek the mage first" motto.
Other than adepts, agreed. However, this is still significantly less defensive than in 5e. This is not a buff from 5e- it is just the best in class for 6e. Not the same.