Here's an electric bounty hunter for you.
Electric
METATYPE: HUMAN CHANGELING
B 6, A 3, R 4, S 4, W 2, L 2, I 4, C 2, ESS 6, EDG 2, M 4
Condition Monitor (P/S): 11 / 9
Armor: 8
Limits: Physical 6, Mental 4, Social 5
Physical Initiative: 8+1D6
Active Skills: Archery 1, Armorer 3, Athletics Group 4, Biotechnology 1, Blades 5, Chemistry 2, Close Combat Group 3, Computer 1, Con (Seduction +2) 3, Cybertechnology 1, Demolitions 1, Disguise 4, Firearms Group 4, Heavy Weapons 2, Influence Group 1, Negotiation 3, Perception 5, Pilot Ground Craft 1, Sneaking 4, Throwing Weapons 1, Tracking 2, Unarmed Combat 6
Knowledge Skills: Biology 1, Bioware 1, Blade Design 4, Gun Design 5, Gun Trivia 3, History 1, Metahuman Biology 1, Organleggers 3, Safe Houses 5, Seattle 4, Transhumanist Philosophy 1, UCAS 1
Languages: English N, Japanese 4, Spanish 4
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Adept, Allergy, Common (Mild): Seafood, Biocompatibility (Bioware), Bioluminescence, Biosonar, Claws, Retractable, Code of Honor: Warrior's Code (4dicepool vs. 4), Cold-Blooded, Critter Spook, Electroception (Electrosense: 6m) (9dicepool[4]), Flashbacks (every other shadowrun): Organleggers, Hawk Eye, Keen-Eared, Magnetoception (9dicepool[4] vs. Object Resistance), Night Vision, Prototype Transhuman: Allergy, Common (Mild): Seafood, Quick Healer, Striking Skin Pigmentation: Electric Blue skin, Uneducated, Unusual Hair: Electric Blue always frazzled from static
Adept Powers: Critical Strike: Unarmed Combat, Elemental Body (DV 8, AP -2): Electricity, Elemental Strike: Electricity, Killing Hands, Light Touch (1), Nerve Strike, Nimble Fingers
Augmentations:
Electrical Discharge (Prototype) w/ Prototype Transhuman, Voltage Capacity
Hearing Enhancement (Prototype) w/ Prototype Transhuman
Nephritic Screen (Prototype) (3) w/ Prototype Transhuman
Reception Enhancer (Prototype) w/ Prototype Transhuman
Sleep Regulator (Prototype) w/ Prototype Transhuman
Tactile Sensitivity (Prototype) w/ Prototype Transhuman
Vehicles:
Chrysler-Nissan Jackrabbit [Handling 4/3, Speed 3, Accel 2, Body 8, Armor 4, Pilot 1, Sensor 2, Seats 2]
Gear:
Linguistics: English (local language)
Linguistics: Japanese (Manufacturer's Language)
Gear:
AR Gloves
Berwick Dress w/ -2 modifier for concealability, Chemical Protection (2), Custom Fit, Increase Social Limit by 1, Insulation (2)
Bug Scanner (6)
Chloral hydrate x5
Ear buds (3) w/ Audio Enhancement (3)
Glasses (4) w/ Image Link, Low Light Vision, Smartlink, Vision Magnification, Electronic
Identity: Specify Name w/ Fake License: Adept (4), Fake License: Bounty Hunter (4), Fake License: Driving (4), (3 months) Low Lifestyle, UCAS (4)
Plastic Restraints x10
PULSE Wave
Subvocal Microphone
Tool Kit, Disguise
Tool Kit, Disguise
Tool Kit, Disguise
Tool Kit, Disguise
Tool Kit, Disguise
Tranq Patch (6) x5
Trodes
White Noise Generator (6)
Weapons:
Defiance EX Shocker [Taser, Acc 4, DV 9S(e), AP -5, SS, 4 (m)] w/ (50x) Taser Dart
Electrical Discharge (Prototype) [Unarmed, Acc 6, DV 9S(e), AP -4] w/ Prototype Transhuman, Voltage Capacity
Retractable Razor Claws [Unarmed, Acc 6, DV 6P, AP -1]
Unarmed Strike [Unarmed, Acc 6, DV 5P, AP –]
Contacts:
Fixer (Connection 2, Loyalty 2)
Infobroker (Connection 2, Loyalty 2)
Starting ¥: 5,000 + (3D6 × 60)¥
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