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Suggestions for Deckers

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Fenrir

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« on: <10-12-14/0755:48> »
So after my standard decker build, i'm outta ideas on what should I do next for decker builds. So far I tried:

Standard Decker.
Medic Decker
Recon Decker


Any suggestions for what decker variant should I do next? Not only it gives me some inspiration on what to do next but also diversify the role for deckers a bit more.

And who knows, if it sounds good to me and everyone else I would give it a shot, with credit due (Disclaimer alert: I am still a Rookie so I might do some injustice for the build).

Wiz

ZeldaBravo

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« Reply #1 on: <10-12-14/1129:30> »
Just try to get a hold on a core of a decker. Throw everything else away and slap on some other stuff.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

8-bit

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« Reply #2 on: <10-12-14/1221:18> »
Here are a couple of suggestions if you want to explore the role a bit more.

Combat Decker
Adept Decker
Dedicated Decker (Also maybe known as a VR decker, does most of their work in VR)

Shrazkil

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« Reply #3 on: <10-12-14/1246:42> »
Just try to get a hold on a core of a decker. Throw everything else away and slap on some other stuff.
Yeah, get your basics straight, it is best to design some sort of role to go along with it, but you do not want it to take away from your primary task.

A Decker with some sort of useful offensive capabilities is a good place to start.

Here is an offensive caster/buffer/decker. This one is more of a wingman hacker to start, but once you get a better deck, the net is your oyster.


-- Priorities --
Metatype E (Human)
Attributes B
Magic A (Mystic Adept)
Skills D
Resources C

-- Karma Expenditure --
50 Total
14 Exceptional Logic
30 Power Points
6 traded in for cash

Zoroastrianism tradition

0 Left

-- Attributes --
Body 3
Agility 2
Reaction 2 (5)
Strength 1
Willpower 5
Logic 7
Intuition 5
Charisma 3
Edge 3
Essence 6

Initiative - 10 + 3d6
Physical Condition Monitor - 10
Stun Condition Monitor - 11
Physical Limit - 4
Mental Limit - 8
Social Limit - 6

-- Qualities --
+25 in neg qualities TBD
Exceptional Logic

Expendatures-
2K for contacts
4K to transfer to cash
14K for E.Logic
30k for adept powers

--Spells--
Heal
I.Intuition
I.Logic
I.Willpower
Hot Potato
Opium Den
Manabolt
Napalm
Influence
I.Invis



-- Skills --
Hacking 6 (+3 adept) - Dice pool of 16
Cybercombat 6  - Dice pool of 13
Computers 6 (+1 adept) (+2 Matrix Perception) - Dice pool of 12 (15)
Spellcasting 6 - Dice pool of 12
Summoning 4 - Dice pool of 10
Software 1 - Dice pool of 8
Electronic Warfare 3  - Dice pool of 10

-- Knowledge/Language Skills --
24 points TBD


-- Gear --

Rating 3 Fake SIN w/ 2 Rating 3 Fake License (MysAdept)(deck)
Cap 3 goggles with flare resistance,low light, image link 925
1 month of Low Lifestyle(cramped/dangerous) - 1400 nuyen
Armor jacket 1000
Helmet  w/trodes170
Hermes chariot w/ all programs 128310
Yamaha Growler 5000
Renraku commlink and 3 meta burners 1300

Note: You will start with (3d6 x ¥60) + 1195 starting nuyen.                                                   


--Adept Powers--

I.Hacking 3
I.computers  1
I. Reflexes 3
Combat sense

-- Contacts --
Fixer - Connection 5, Loyalty 2

BeatCop - Connection 3, Loyalty 1

You will need to buy a point in hardware and binding asap,and likely raise binding/hardware/software to 2, i would invest in stealth skill group as well, and raise it maybe 3. You can bind force 7 spirit of Man to keep yourself perma buffed at 11 Logic, and eventually Will and INT buffed +4 as well, you will just be using your summoning as a means to be a buff bot (at least till you pick up quickening), just treat them nice so you dont get a bad rep, let em hang around the apartment and watch Vids, maybe give a taste of Opium den spell or whatever Man spirits like. Eventually raise hacking to 7 and get more I.Hacking / computer via power points, pick up codeslinger : hack on the fly if able.

You will get a solid hacker, with buffing and solid combat ability.
« Last Edit: <10-12-14/1250:10> by Shrazkil »

Fenrir

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« Reply #4 on: <10-12-14/1934:40> »
Been trying to improve the basic decker ever since but once I'm done with that I was seeing if any variants could be made.