p. 250: Core Book
Other Resonance beings (technomancers, sprites,
and ... others) can detect a Resonance signature by getting at least 3 hits on a Matrix Perception Test; noticing
a signature comes in addition to the usual questions you get to ask. If you’ve seen a signature before, you
can recognize it (the gamemaster might make you try a Memory Test, p. 152). With 5 or more hits, you also
get the impression of what kind of being or ability left it there (again, that info is free).....
....Resonance beings have their own signatures (with a rating equal to their Resonance) on themselves all
the time. A sprite has the Resonance signature of the technomancer that compiled it, as do the signatures
the sprite leaves.
And Kill Code p. 69
FREQUENCY RULES
The commlink provides a +5 dice pool modifir and +2 Limit
on Matrix Perception Tests to specifially identify an icon as a
technomancer. It takes fie net hits on a Matrix Perception Test
(p. 241, SR5) to spot a technomancer
Could be that the Frequency Rules are intended to be a specific ability of that Commlink, but p. 250 of the Core book says pretty clearly that Resonance beings have a Resonance Signature on their Persona at all times that can be noticed by other Resonance Beings.
So, a TM can spot another TM with 5 Hits generally. Non-Resonance beings may need the Frequency Commlink depending on how you interpret the Kill Code rules on p. 69