Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Aria on <10-08-19/0748:07>

Title: [6E] PbP Recruitment & OoC
Post by: Aria on <10-08-19/0748:07>
Hi folks

In the spirit of exploration I am going to try an SR6 pbp here on SG (as nobody else seems to be doing so).  I don’t know how the edge system will play out in pbp but I’m hopeful that it will work ok.  I’m still getting used to the rules but at least pbp there’s plenty of time to refer to the CRB!  A couple of my ‘usual suspects’ will be joining us but there’s room for 2-4 more PCs at least.

This will loosely be connected to the ongoing campaign world we have going on rpgplayroom.net (http://rpgplayroom.net) but there’s no requirement for players to be involved in that (unless they subsequently want to!?).  We have an Obsidian Portal page and putting your characters there nets you a few bonus karma.  Stormy Waters (https://stormy-waters-2075.obsidianportal.com/) Let me know your OP username and I can add you to the campaign page.

The run will probably be fairly ‘hooder’ based so please bear that in mind when thinking about characters.  In the spirit of the way SR6 seems to be written I’m not expecting huge D pools (although I’m not going to protest too hard if you have a main skill that’s 14-16 D).  Dice rolls via Orokos please (although I don’t expect you to hyperlink every roll it might help to do so…). 

With a view to helping everyone learn rules I’m going to suggest we put rolls in spoilers in the IC rather than track them in a separate OoC thread, along with rule page refs etc where appropriate.

Working Title… Dome Sweet Home… TBC

Team…so far

Jack Spade (Keith "Omen" Jones, Adept)
Gwilym (shaman)
ZeroSum (0Day, Decker)
Beta (Tipperman, Former Company Man)

House rules (subject to change & I will keep this list updated with any new additions)


Please feel free to point out house rules that you want considered, I get that SR6 may need a few more in its current state!

2075 Rewards

Any questions please shout!

<Map Link> (https://drive.google.com/open?id=12uAExC0QLdmTVX03VSA0-_aGVPGEd-3z&usp=sharing)
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-08-19/0801:07>
Fantastic!

I have never participated in a Play by Post before, but as I'm sure you've noticed I am keen to get into SR6. This seems like a great medium to get used to the rules, as there will be plenty of time to look things up and consult the book.

My personal favourite has always been the decker, but as it seems we already have a Technomancer I think a Face might be more appropriate. I've already got a concept for one posted in the Character Creation section (https://forums.shadowruntabletop.com/index.php?topic=30335.0), and would just need to polish up some details and knowledge skills, as well as a background.

Speaking of which; may I ask where in the world this story is taking place?
EDIT: Looks like Seattle from the Obsidian page, is that correct?

As for rolls, I take it this would be something like this:
[spoiler]Test roll: Cast Control Thoughts, and resist Drain Value 4 (http://orokos.com/roll/762174): 14d6t5 1 14d6t5 4[/spoiler]

Hmm, am I doing spoiler tags wrong?
Title: Re: [6E] PbP Recruitment & OoC
Post by: FastJack on <10-08-19/0840:58>
Fantastic!

I have never participated in a Play by Post before, but as I'm sure you've noticed I am keen to get into SR6. This seems like a great medium to get used to the rules, as there will be plenty of time to look things up and consult the book.

My personal favourite has always been the decker, but as it seems we already have a Technomancer I think a Face might be more appropriate. I've already got a concept for one posted in the Character Creation section (https://forums.shadowruntabletop.com/index.php?topic=30335.0), and would just need to polish up some details and knowledge skills, as well as a background.

Speaking of which; may I ask where in the world this story is taking place?
EDIT: Looks like Seattle from the Obsidian page, is that correct?

As for rolls, I take it this would be something like this:
[spoiler]Test roll: Cast Control Thoughts, and resist Drain Value 4 (http://orokos.com/roll/762174): 14d6t5 1 14d6t5 4[/spoiler]

Hmm, am I doing spoiler tags wrong?
Unfortunately, the coding for spoiler tags was disabled a couple forum versions ago due to issues with other code items.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-08-19/0927:07>
Not to worry, we can put the OoC at the bottom of each post non the less!

To quickly answer your other main question, yes, this will be set in Seattle (although the main campaign has taken us all over the world, and beyond!)

I’ve had a word with EM, not sure he’s wedded to playing a techno if a decker is your preferred choice! Not sure there will be much host hacking in this unless you go out of your way to make some :)

Welcome on board!
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-08-19/0943:59>
Sounds good!

As far as archetype is concerned, I'll finalize both the Decker and the Face with the new information in hand.

I'm honestly happy to play either one; there's always going to be something that needs hacking or a good talking to!

EDIT:
Since we're getting extra points to spend on contacts, I'll just list the extra contacts here instead of on the sheet; if we end up posting sheets in this thread, I'll edit it down for ease of reference.

I'll provide a description and backstory for both in the sheets on the forum, and then figure out how to add them to the site. To keep things simple, I'll just use the 3 Karma to buy another Language at rank 1 (probably Corp or City Speak).

The Face goes by "Jackal" in the shadows; his Fake SIN is registered to a Chogan Soaring Eagle, while his real name is Matwau Nattawe. For his 40 points of contacts, I'll go with a bunch of mid-level corporate managers, one each from Ares, Aztechnology, Renraku, Shiawase, and Wuxing, and each with C5/L3 for a neat total of 40 points.

The Decker goes by "VoidDragon" in the shadows; his Fake SIN is registered to Nakazawa Hirotaka, while his real name is Iwasaki Terumoto. For his contacts, he'll be affiliated with a bunch of different people:
City Official (C3/L3), Corporate Hacker (C4/L4), Gang Leader (C3/L4), Street Doc (C4/L4), Taxi Driver (C2/L2), Trid Pirate (C3/L4)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-08-19/1120:44>
I’d been uncertain, but I’m committing to fit this game in.

Tipperman is a ‘former company man’ now trying to kill his memories (and body) with drugs and radiation in Glow City.  Damned dwarven constitution is making that a slow process, and in the meantime life keeps pulling him back into the shadows.  He’s just adopted another lost soul and needs money to get them back on their feet, so he’s taking work again (and this has focused him to more than typical lucidity).

Quite a few years of such hooding type activities since his retirement have led him to develop a network of contacts who look out for him, despite or maybe because of his sometimes wavering lucidity and obsession with how metahumanity just tips all their rubbish somewhere out of the way and expects it not to cause problems in the future.

“They disposed of me with the rest of the rubbish
Another broken tool, tipped into the barrens
To rot, to fester, hopefully to disappear.
But rubbish doesn’t disappear,
It just becomes tomorrow’s problem.
Welcome to tomorrow.”

“I just want to forget my stress
While my cells fluoresce
But rubbish keeps getting tipped.
So my gun is here and so is yours
With us along to carry them around.
We could start exchanging macho rounds
Letting the light into our mortal coils.
But would anyone clean up after?
Those bullets, these shells --
Littering the ground and the AR.
If they do get picked up here
They’ll get tipped somewhere else
Someone else’s problem
Someone else’s poison
Some other day’s slow death.
I don’t care much if we both live
But maybe you can see wisdom
And agree to solve this without bullets.”


Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-08-19/1217:26>
All right, Decker (https://forums.shadowruntabletop.com/index.php?topic=30244.msg526968#msg526968) and Face (https://forums.shadowruntabletop.com/index.php?topic=30335.msg527948#msg527948) threads updated with background info, knowledge skills, and contacts.

Again, I'm happy to play either, but leaning towards decker if possible. Will figure out how to create the Obsidian account later today.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-08-19/1234:32>
EM has confirmed he wants to try a physad or sam so ZeroSum, that decker slot is all yours :)
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-08-19/1257:23>
EM has confirmed he wants to try a physad or sam so ZeroSum, that decker slot is all yours :)
Awesome. Deck The Planet!

Question: do we spend points for Feathers Loyalty? You noted that we get them as a contact at C6; does that include L1 or should we pay for a level of our own choosing there?
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-08-19/1338:08>
Yes, L1 for free, you can buy that up to your Charisma rtg
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <10-08-19/1522:51>
Alright, let's do this:

Bare bones Adept: Keith "Omen" Jones

Omen      50   
         
Meta:   Ork (9)   C   
Attributes   24   A   
Skills   24   B   
Magic   Mys Adept   D   
Money   8000   E   
         
         
BODY   7      
AGILITY   5      
REACTION   5      
STRENGTH   3      
CHARISMA   2   (10 Karma)   
INTUITION   6      
LOGIC   3      
WILLPOWER   5      
         
EDGE   3      
MAGIC   6   (25 Karma)   
ESSENCE   6      
Initiative   11      
         
         
Athletics   5      
Close Combat   3      
Stealth   5      
Firearms,    6   Assault Rifle   (5 Karma)
Perception,   3      
Piloting   1
Influence 1      
         
         
Qualtities         
Mentor Spirit      10   
Quick Healer      8   
Honorbound (Pirate)      -10   
Sinner      -8   
         
         
         
Equipment   28000      
Defiance Super Shock   -340      
AK-97   -2100      
 +Smartgun   -500      
 +Shockpad   -50      
 +Imaging Scope   -350      
10x Stun Grenade   -1000      
Lined Coat   -900      
Commlink R3   -1000      
Trodes   -70      
Fake Sin 3   -7500      
Glasses   -400      
 +Ultrasound   -300      
 +Smartlink   -2000      
 +Flare Compensation   -250      
Miniwelder   -250      
Rappeling Gloves   -50      
Survival Kit   -200      
Microwire   -50      
         
5 Spare Clips   -25      
40 Taser Rounds   -40      
190 Explosive Rifle Rounds   -380      
Micro-Transceiver   -100      
Yamaha Growler   -8000      
Lifestyle Low   -2000      
         
         
Adept Powers:         
Attribute Boost BOD   0,25      
Attribute Boost Agi   0,25      
Combat Sense   0,5      
Improved Reflexes 4   4      
Rapid Healing (Bear)         
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-08-19/1640:03>
Well I'm in but need to get rolling dice, brb
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-08-19/1740:03>
@Jack_Spade: you appear to have too many skills at 6! Max 1 at char gen. Other than that I’m happy to add the house rule that adepts get power points from adjustment points!
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-08-19/1817:41>
Question: how do you want to handle skill specializations for Cracking (Hacking) and Electronics (Computers); most skills like firearms and close combat have simple specializations that apply in very defined ways, but Matrix ones, not so much.

I could take Devices as a specialization for both, and have the bonus apply like a firearm; anytime I target a device, which does not include hosts, files, and personas, the spec would apply.

Alternatively, we would have to specify which actions count as hacking actions and which do not, and same for Electronics.
EDIT: I did post about this previously in this topic (https://forums.shadowruntabletop.com/index.php?topic=30243.msg526952#msg526952), and got some feedback from Banshee on it, so this is an alternate approach.

Thoughts?

EDIT: I joined Obsidian Portal with the ZeroSum user name and sent you a friend request. Couldn't find a way to ask to join the 2075: Stormy Waters campaign other than "Become a Fan", though.

EDIT 2: No idea if this is useful, but I was bored. So here's an Archetype style mockup of the character: https://i.imgur.com/oLdn4sU (https://i.imgur.com/oLdn4sU)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-09-19/1245:57>
I've invited you to the OP page so you should just be able to follow the link from an email...

I'll look at the thread on specializations again, particularly Banshee's comments as he/she wrote the matrix chapter!  But devices would be a fairly safe bet for this run anyway if that's a simple shortcut  ::)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <10-09-19/1519:31>
@Aria

noted, wasn't aware of the limit on skills. I'll leave it as a mystic adept without spells though. This is after all a test run ;)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-09-19/1532:58>
I finally bought the rule pdf to better understand how all these pieces fit together.  Working through builds currently, but next two evenings are booked so likely no character sheet until the weekend.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-09-19/1745:02>
Dumb question, but I couldn't find the answer anywhere yet: I think unarmed combat does DV strength/2 based on what I've read on these forums, but the only related reference to that I could find was doing damage after grappling -- where does it give the damage for striking?  Assuming it is strength/2, I'm assuming that, as is the case with grappling, it rounds up?
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-09-19/1800:52>
@Beta: that’s all we’ve got to go on for the moment so that’s what I’ve assumed on my generator
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-09-19/1834:28>
I've invited you to the OP page so you should just be able to follow the link from an email...

I'll look at the thread on specializations again, particularly Banshee's comments as he/she wrote the matrix chapter!  But devices would be a fairly safe bet for this run anyway if that's a simple shortcut  ::)
Thanks!

I'm in the process of re-writing his backstory as I don't like how the first draft turned out. I've added the character description to Obsidian Portal, however, and as soon as I finish the backstory I'll get that uploaded too.

EDIT:
Oh, and I didn't like the name VoidDragon (too wordy) so I changed it to 0day (zero-day); for those who may not be aware, this is a modern day reference to computer software vulnerabilities that are either unknown to the software vendor, or known but unmitigated, and in both cases ripe for exploitation by third parties. As a Decker who is going to be focusing on using Probe and Backdoor Entry, this seemed rather fitting.

Side-note; the "slug" on Obsidian Portal wouldn't let me use the number 0 as the first character, so on there he's Oday. No big deal, though I'm not really sure what the slug does to be honest.
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-10-19/0909:23>
All right, finalized the description and background for 0day, my dwarven decker. Reposted here for clarity, full details in the character creation thread (https://forums.shadowruntabletop.com/index.php?topic=30244.msg526968#msg526968) or on the Obsidian Portal (https://stormy-waters-2075.obsidianportal.com/characters/oday).

@Aria
I added a Player Secret on Obsidian Portal, but now I can't see it myself. I suspect I forgot to share it with myself; can you check if you see it? It should default to "GM + ?", so I would think you can see it even though I can't.

Description
0day is a stout dwarf of Japanese heritage who appears to be in his mid to late 20s. At 4' 2" and roughly 140lbs he is above average height and somewhat overweight for his metatype, and he frequently wears a plain utility jumpsuit and a drab lined coat in an attempt to blend into the crowd.

A significant part of the back of his head and neck are covered by obvious signs of rudimentary and highly invasive cyberware surgeries, while some such marks are barely visible even to a trained eye. Despite this he keeps his head and face clean shaven at all times; in part for easy access to the chrome cyberjack located at the base of his skull, but also to ensure a snug fit for the respirator he wears more often than not.

In the Matrix 0day commonly appears as a stylized samurai in full modernized armor that is not so much black as it is devoid of all colour, a feature that allows him to effectively blend into the background of the Matrix by warping code around his persona. Despite being armed with attack programs in the form of an energized katana he is known in the hacker community for never employing lethal biofeedback attack, preferring instead to linklock his target and severing their connection to the Matrix with a brutal efficiency.

In person 0day maintains a quiet demeanor that makes him appear distant and cold, particularly to those who do not know him. Under the surface, however, his thoughts and emotions are in constant flux as his augmented mind rapidly absorbs and evaluates new and changing information. His speech pattern is methodological and thorough, and conversationally he prefers to cut straight to the business at hand and does not waste time on social niceties.


Background
Cato does not know who his birth parents were; his first real memories are of clear, blue skies over a Japanese zen garden, contrasted starkly by sounds of what could only have been armed conflict. Despite possessing a profound ability to recall minute details with exceptional clarity, he has been unable to reconcile the events of his infancy with a particular time and date. He suspects that he was born in 2053, and that he is either a Seattle native or a young immigrant of the Emerald City.

This knowledge comes from a single irrefutable fact that is as horrific as it is permanently burned into his memory; before celebrating his 9th birthday he had survived the SCIRE lockdown.

Before the events that would forever shape his future, he recalls receiving praise from teachers and tutors for his intuitive understanding of mathematical and scientific material well beyond his grade level, as well as for being able to solve complex logic puzzles. He received a datajack implant when he was only 6 years old, and the virtual reality of the Matrix opened his eyes to the endless possibilities technology could provide. He quickly grasped the concepts of machine language and was enrolled in several coding classes within a year.

When debriefed following his rescue from the shutdown, Cato's own accounts puts him inside areas of the SCIRE host that were confirmed to have gone Ultraviolet as a result of Deus' awakening. While his activities during the shutdown could not be accounted for, no clear link between the young dwarf and the group known simply as 'The Whites' or the so-called 'otaku' was ever established. Furthermore, all records of the interview process and supplemental documentation, including his Renraku SIN, was conveniently lost during what became known as the Matrix Crash 2.0.

The Decker has never since spoken to anyone about what transpired during the years between December of '59 and November of '64. At some point following the events of Crash 2.0 the now teenage boy adopted the name Viktor Idō and sleazed his way across Seattle while remaining deep in the shadows for several years.

In the decade between Crash 2.0 and the introduction of new Matrix protocols in 2074, Viktor spent most of his time surviving through small-time hacks and Matrix grifting. A free hotel room here, some protein bars and an energy drink there, and enough nuyen skimmed from various sources to be able to afford the basics and put some aside for an emergency. The Matrix protocols were loose enough that if you stayed small-time you could live quite comfortably, and it was during this time he developed the 0day persona; utilizing his extraordinary mental abilities to the fullest capacity, he was able to slice through the Matrix with nothing but a cheap commlink, some pirated software, and his own razor-sharp intellect.

That all changed when de la Mar got her wish; Viktor was forced to rapidly adapt to the new wireless Matrix, and all of a sudden he could no longer rely on his quick wit and a piece of disposable tech. Using savings he had squirreled away for years he went under the knife for the first time since the events of the Arcology shutdown, and came out new and improved (if somewhat harrowed, mentally speaking).

Over the next several years he underwent several major cyber- and bioware surgeries, constantly pushing the boundaries between meat and machine, culminating with a state of the art cyberjack in late 2079. Despite the constant arms-race between deckers, GOD, and the corps, 0day had never felt more at home in the Matrix.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-10-19/1040:10>
I can see the secret... :)
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-10-19/1138:12>
Awesome :) Can you turn on visibility for myself, too? Apparently it's EXTRA secret!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-10-19/1745:26>
I’ll see what I can do ;D
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-12-19/1058:14>
Thanks! Made some minor grammatical corrections to the description and secret, no major substance change.

I'm excited to get this going; thanks for volunteering to run a PbP.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-12-19/1304:37>
I’ll chase Beta and Gwilym for a character sheet and hopefully we can kick off next week!
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-13-19/0748:08>
@jack_spade. You increased your magic from 1 to six using karma 25 karma. The only karma rule I can find means this should cost 100. Can you stear me to the right page?
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <10-13-19/0813:58>
It's a special rule for mystic adepts

p.158 6e Core:
At character creation, mystic adepts divide their
Magic rating between spells and power points.
They get 1 power point for each point of Magic
dedicated to the adept side, and spells equal to the
amount of Magic dedicated to being a mage x 2.
During character advancement, mystic adepts
do not get free power points. They must purchase
them for 5 Karma apiece, with their maximum
number of power points being equal to their Mag-
ic rating.
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-13-19/0827:53>
That's for power points not magic rating. You can buy power points at 5 karma up to your magic rating (1 at priority d)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-13-19/0908:18>
The buying mysad powers with karma was hot fixed errataed out :P and it’s not yet clear what raw will be when the next batch of errata comes out. For now I’m happy for adjustment points to be spent on magic rating and for that to provide corresponding adept powers. I suspect that’s not how it will work for mysads but for a trial run it should be fine... especially a mysad who is effectively an adept anyway :)
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-13-19/0939:31>
Need to rewrite my character. Need that 75 karma boost (Street Sam is dead)
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-13-19/0956:01>
Need to rewrite my character. Need that 75 karma boost (Street Sam is dead)
75 karma boost? And what street sam?
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-13-19/1051:16>
Just re read the your post. Miss read adjustments for power. Trying to do house work and roman home work while generating a character =receipt for mistakes.
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-13-19/1642:33>
Urgh, so bored of crunching numbers, just going with the covert operative but calling him a PI. I'll butcher him up and post tomorrow night.
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-13-19/1841:37>
Urgh, so bored of crunching numbers, just going with the covert operative but calling him a PI. I'll butcher him up and post tomorrow night.
Sweet, we will have two PIs; on physical infiltrator and one matrix infiltrator. Dibs on the nickname Starsky!

Edit:
Physical infiltration skills are definitely needed. My guy has great engineering skills but poor agility, so any kind of physical lock is going to be a problem. I also can't sneak to save my life, but I could hide your gear in the Matrix and provide overwatch by hacking security cameras and feeding you guard positions as well as erasing you from records, and unlocking maglocks from remote.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-13-19/2207:03>
@Aria -- sorry, has been Thanksgiving weekend up here, and it has kept me off the computer, just picking up that you'd hoped for character sheets by now. 

I have a character sheet about three quarters done, held back until now by farfing around, trying to stretch not enough skill points to cover too many key areas.  ( I'm getting the feeling that reaching 6-8 dice in ranged and melee combat, sneaking, etiquette,  and perception is a whole lot harder than in 5th).  Tomorrow is a holiday without any major family plans, so I'll get that finished up without further fussing, for better or worse, as early as I can.

We have a mage, right?
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-13-19/2212:59>
@Beta
Happy Canadian Thanksgiving, bud!

So far I think we have 2 Adepts (I think one is a mysadept with no spells), a Decker, and a physical infiltrator/PI type.

Edit:
I have a dedicated Decker/PI.

Jack Spade has a physadept focused on ranged combat from the looks of things.

EM has a mysadept/samurai.

Gwilym has a covert operative/PI

And you have a company man (face?)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-14-19/0223:25>
Gwilym is EM! My cross platform confusion :P ... no mage so you’ll just have to work round that hole :D Don’t worry, I’ll target the opposition based on the group!
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-14-19/0344:09>
Yes it is I, bluebottle,
@beta thinking this is the idea. If ti's was wine tasting I would be getting an aftertaste of Exalted with a hint of diceless. Think they are forcing the game away from roll and towards role.
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-14-19/0349:25>
If we have no mage I'll have a bash at that, this an experiment after all. Tat way we have all the bases covered.
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-14-19/0511:24>
Gwilym is EM! My cross platform confusion :P ... no mage so you’ll just have to work round that hole :D Don’t worry, I’ll target the opposition based on the group!
Aha! Never mind my summary then :)

If we have no mage I'll have a bash at that, this an experiment after all. Tat way we have all the bases covered.
Obvious suggestion: Elves have a natural advantage as shamans due to the higher possible drain stat.

Remember that the Magic attribute you pick is the basis for free spells, and the current rules lean towards not being able to buy more spells with karma during character generation.
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-14-19/0522:17>
I'm just going to use the one on the book. This is for learning and that way I won't be emotionally attached. And I can get my washing done tonight
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-14-19/0549:14>
Sounds good. The Combat Mage, or the Street Shaman?
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-14-19/0628:28>
Dunno think shaman but might jig the spells around
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-14-19/0735:48>
If we didn't have a mage I had been looking at jumping in that role -- they are far easier to put together for me.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-14-19/0755:19>
Well you've got this week to work it out between you, and I'm happy to start the pbp off with only bare bones concepts if needs be. 

@ZeroSum, the others all know my GM style so just as a heads up... I lean towards the 'Anarchy' style in that I like players to interject stuff without waiting for me all the time.  As long as it doesn't contradict what someone has already posted IC (or make other PCs do stuff without the player giving you the nod) then that's absolutely fine by me!  I think it makes for a more interesting story and keeps people involved, particularly given the potentially slow rate of play in a pbp.
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-14-19/0756:44>
@beta I'm going to stick with the shaman if that's OK. I'm treating this as a learning experience to bed in 1the rules. I haven't done mage since third ed
Need to get these counterspelling concepts in my head before new year
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-14-19/0759:08>
Done a quick update to the opening post with a couple of extra house rules and a semi updated team list...

Oh, and can we prefix characters on OP with 'DSH -' please?  ZeroSum, I've tweaked 0Day already...just helps me to track PCs by thread.  I suspect I need to do some more tidying up, half those PCs are no longer active  :-\
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-14-19/1030:02>
@ZeroSum, the others all know my GM style so just as a heads up... I lean towards the 'Anarchy' style in that I like players to interject stuff without waiting for me all the time.  As long as it doesn't contradict what someone has already posted IC (or make other PCs do stuff without the player giving you the nod) then that's absolutely fine by me!  I think it makes for a more interesting story and keeps people involved, particularly given the potentially slow rate of play in a pbp.
Copy that, I think I can work with this.

Done a quick update to the opening post with a couple of extra house rules and a semi updated team list...

Oh, and can we prefix characters on OP with 'DSH -' please?  ZeroSum, I've tweaked 0Day already...just helps me to track PCs by thread.  I suspect I need to do some more tidying up, half those PCs are no longer active  :-\
House rules makes sense, good call on Adepts in particular as far as I am concerned. And null sheen on the prefix for characters. Works for me!

EDIT:
Just my personal opinion, and up to GM approval of course, but I think two magicians are OK. Have the Shaman focus on one aspect of magic (support spells like heal, invisibility, and barrier, as well as spirits, for example) and another focus on direct confrontation spell (combat, obviously, but also things like mental manipulation and counterspelling)

Alternatively, mysads can be tricky, but the right combination of spells and powers can be seriously powerful.

Also, Beta, feel free to nab any of the character concepts I've put together over the past few weeks.

The Rigger (https://forums.shadowruntabletop.com/index.php?topic=30263.msg527149#msg527149) is probably the only one I wouldn't recommend because the rules are a little borked, but the Weapons Specialist (https://forums.shadowruntabletop.com/index.php?topic=30318.msg527682#msg527682), the Magician/Face (https://forums.shadowruntabletop.com/index.php?topic=30335.msg527948#msg527948), and the Street Samurai (https://forums.shadowruntabletop.com/index.php?topic=30404.0) are all concepts that you could just plug in your own background for. Just an option if decision paralysis becomes too much.
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-14-19/1114:44>
Can't find the house rules 😭
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-14-19/1137:05>
Can't find the house rules 😭
Hah!

First page, first post, chummer: https://forums.shadowruntabletop.com/index.php?topic=30358.msg528244#msg528244
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-14-19/1139:39>
Just spent my lunch look right through OP😂 my word I'm an idiot
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-14-19/1730:20>
Character is up
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-14-19/1826:24>
What priorities did you pick? Looks like you have too many spells; by core rules you only get:
Quote
During character creation, they get a number of spells or rituals equal to their Magic x 2—the rating used for that calculation is the Magic in the Priority table, not as altered with any points, Karma, or any other adjustments.

So if you picked Magic A, you get a Magic score of 4, and get 8 free spells. Unfortunately, unless we add house rules, you can't buy additional spells for Karma during character creation.

Also, no Fake SIN? That could be... interesting :)

Finally, a Colt Government 2076 with Incompetent (Firearms) and Agility 2? Is this just to keep up appearances?
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-14-19/1832:51>
This is the one from the book I changed two qualities is all
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-14-19/1838:18>
Haha, that would explain it. The Archetypes are pretty flawed. But never mind...
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-14-19/1851:20>
I'm doing this to learn the rules. No use trying to fiddly extra out of a system I don't understand fully
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-14-19/2038:04>
I have Tipperman almost done in Aria's generator (need to do contacts still and do a final pass through gear to see if I missed ammo for a gun or something equally goofy).  I don't have time to type it all up right now, but in summary:

-compared to the old SR1/2 Former Company Man (essentially a samurai variant) I reduced the combat ability and added more charisma and the Influence skill, since it looks like we don't have a face.  He is not really sane enough to have much con ability, however

Attributes A, magic E, all others C.  Dwarf

Bod6 6
Agility 5 (
Reaction 4
Strength 5
Willpower 6
Logic 3 (25 karma)
Intuition 5
Charisma 5
Edge 5
Essence 1.66

Skills:
====
Athletics 1 (karma)
Close Combat (unarmed) 6(8)
Engineering 1 (karma)
Firearms (automatics) 3 (5)
Influence 5
Outdoors 3
Perception 3
Pilot 1 (karma)
Stealth 2 (karma)

Qualities (net +20 karma)
=======
Candle in the Darkness
Networker
Dependent 1
Code of Honor (details TBD, but Bushido-ish)
impaired attribute: Logic
Sinner

'Ware (some used)
====
Olfactory booster 1
Smartlink
Bone lacing: aluminum
Muscle Replacement 2
Wired Reflexes 1
Damage Compensator 1
Tailored Pheromones 1

Gear highlights:
==========
Taser with smartlink
Ingram Smartgun (mix of gel and normal rounds)
lined coat
Harley Scorpion
Rating 4 link
Autopicker


I'm happy to hear suggestions for modifications.  Firearms over unarmed would probably make sense but is maybe well covered by others?  Giving up unarmed could save on some 'ware, letting  me up the Tailored Pheromones?

Link to the sheet on google docs here:  https://drive.google.com/open?id=1Oo9yMLEbq2lNaN1YWbk09K7mxnZXNpMp
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-15-19/0614:44>
Attributes A, magic E, all others C.  Dwarf
Just a note that the CRB prevents you from picking the same priority twice; Sum-to-10 doesn't seem to be allowed by House Rules, but I don't personally have an issue with this.

Assuming you would have to pick unique priorities, I would go Metatype C, Attributes A, Magic E, Skills D, Resources B.

I would skip the Unarmed Combat specialty and go for a Katana instead; this would let you focus more on Agility over Strength and spend your resources in a slightly more focused manner.

If you do end up going for a firearms first, melee second build I would drop a few points of Strength in favour of maxing Charisma and using 'ware to boost Agility. This gives you the most bang for your buck in terms of cost/benefit.

Quote
Olfactory booster 1
Smartlink
Bone lacing: aluminum
Muscle Replacement 2
Wired Reflexes 1
Damage Compensator 1
Tailored Pheromones 1
If you follow the CRB and pick priorities as above, you'll have a lot more scratch to spend on 'ware. I would personally swap Bone Lacing for Bone Density Augmentation R4; you lose the +1 Defense from Bone Lacing, but you do get +2 Body to resist damage. With your Body of 6 that means you roll 10 dice on soak rolls, which can be pretty significant.

You could also swap the Wired Reflexes for Synaptic Boosters; it's much more expensive, but it's also far less Essence intensive and would put you above 2 Essence, making it that much easier to heal you up.

You would also be able to add another rank of Tailored Pheromones to increase your Influence skill.

Overall, you lose out on a couple skill points but end up significantly increasing your overall combat and influence abilities.

Tinkering with your concept I ended up with an Attribute array that looks like this:
Body 6
Agility 5 (7)
Reaction 5
Strength 2 (4)
Willpower 6
Logic 3 (15 karma spent going from 2 to 3)
Intuition 4
Charisma 6
Edge 5

Skills:
Athletics 1 (5 Karma)
Close Combat 3 (Blades, 5 Karma), dice pool 10 (+2)
Firearms 5 (Automatics, 5 Karma), dice pool 12 (+2)
Influence 5 (Negotiation, 5 Karma), dice pool 11 (+2, +4 with Tailored Pheromones R2)
Outdoors 1 (5 Karma)
Perception 3 (Urban, 5 Karma), dice pool 8 (+2, +3 with audio/visual enhancements)
Piloting 1 (5 Karma)
Stealth 2 (15 Karma)

The only sacrifice I had to make was Engineering 1, but you weren't going to do much with 3 dice to begin with anyway; the only exception to this would be mechanical locks, which you would get 8 dice on, but those can be broken relatively easily anyway.

For 'ware, I ended up with:
Smartlink
Muscle Replacement R2
Bone Density Augmentation R4
Platelet Factories
Tailored Pheromones R2 (Used)
Synaptic Booster

This leaves you with an additional 13k nuyen to spend, and an Essence of 2.06. I will take Platelet Factories over Damage Compensators every day of the week, because not suffering damage in the first place is much more preferable to negating a single box of stun OR physical.

If you don't mind the Essence loss you could keep the Wired Reflexes or even bump it up to R2 instead of the Synaptic Boosters, but overall the character is a little more optimized this way.

Just a few suggestions based on my perceived value of dice pool sizes and certain pieces of ware in this edition.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-15-19/0926:27>
ZeroSum: I'd played around with three builds: a combat heavy one (corporate heavy), a more social one (the guy that told the heavies what to do, with a bit of ability to help), and an engineering one.  I ended up hybridizing the first two (but forgot to remove the last point of engineering -- good catch).

Platelet Factories was the last thing I cut when I just couldn't make the nuyen work.  If I take the karma from engineering and put it into resources, drop the damage compensator, and do some trimming on gear I can probably make that work within this build.

Why I went with the unarmed combat base build:  Specifically to take advantage of the "Knockout Blow" 2 point edge action, where if you do more damage than the opponents Will, you fill their stun track (knocking them out).  Given the relatively slow damage build in 6th, I though that the ability to sometimes drop someone quickly could be worth it (current build has unarmed rolling 15 dice with  DV =5, AR=14, so a pretty good chance to be able to pull this one off -- melee weapons mostly just don't do enough damage to make it reliable I think).  And yah, there is a lot of essence and attribute points invested in making that work (aluminum bone lacing, 2 points of muscle replacement, starting strength of 5).

Were I to drop that plan I'd likely go for the engineering/social hybrid: essentially swap strength and logic, de-emphasize close combat substantially to increase influence and take up engineering.

But all of that is based on the current ACCCE priority split, and I took that because I was building using Aria's character builder spreadsheet, which explicitly lists the creation type as sum-to-10, rather than priority, and I hadn't actually bothered to read that part of the rules carefully.  So let me check:

@Aria: I we tied to straight priority build (ABCDE), or is sum-to-10 allowed (ACCCE, ABBEE, etc)-- with presumably no more than one priority A, given how weighted to A the current table is? 

If straight priority I'll need to make some quick adjustments to Tipperman.

Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-15-19/0940:39>
Knockout blow is pretty significant, I definitely agree there. For a team focused on hooding more than straight up killing, that makes a lot of sense.

And just so you won't have to spend too much time on redoing the character, I'd personally be OK with allowing Sum-to-10. It's not like you're gaining some massive advantage or anything.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-15-19/1001:13>
Sum 10 is fine providing, as you pointed out, max 1 ‘A’ choice. I’d like to believe the priority table was karma balanced but I suspect it’s not :P
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-15-19/1006:03>
Sum 10 is fine providing, as you pointed out, max 1 ‘A’ choice. I’d like to believe the priority table was karma balanced but I suspect it’s not :P
Oh boy is it not :)

But Beta's character is no more or less unbalanced from having three C choices as opposed to a B, C, and a D in my opinion.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-15-19/1032:41>
It depends on how you use attribute points and skill points of course, but in very coarse terms priorities B-D are reasonably linear, with a bigger jump from B to A and E to D (except metatype, where oddly the biggest jump is is D to C).  I went C-C-C because to stretch him to a dual role I needed those extra adjustment points from C, while resources C seemed to be the sweet spot for having enough 'ware for the concept without hitting diminishing returns.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-15-19/1147:42>
IC is up for you to start intro posts, Feather will contact each of you in my next post
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <10-15-19/1149:20>
Oops forgot the extra contacts. I'll sort to night and te pistol mismatch
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-15-19/1436:46>
IC is up for you to start intro posts, Feather will contact each of you in my next post
Nice! Posted.

Does the number 1 at the end of your post have some significance? Should we be doing the same to count our own posts?

Also, just FYI, 0day will pretty much always do basic Matrix searches on people he work for and with, so if you have anything on Feather that he would find through the Matrix I can add that to my post when 0day eventually makes his way from Auburn to Redmond.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-15-19/1729:59>
I track my post count because it’s part of the reward system and as far as I know there’s no automated way to count them (unlike Dumpshock)!

There’s a brief write up on Feather on OP. Watcher too when you meet him...
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-15-19/1743:16>
Contacts questions for Aria and for the other players

Background:
I'm working on contacts ... a LOT of contacts.  Between six charisma and the bonus 40 points that is 76 points worth of contacts, and with the Networker quality knocking 1 off of the cost of each of them that is a bare minimum of 13, and given that Candle in the Darkness adds +2 loyalty while he is following his Code of Honor, it is also not crazy to buy a fair number at less than max combined connection and loyalty so it is probably even more. 

Players:
What I'm getting at, is that if any of you have a contact type that you couldn't fit in that you'd like to see covered, let me know.  I can probably justify most contact types (he's ex-corp gone to the barrens, and interacted with law enforcement some).

@Aria, would you accept Kalanyr (the Glow City dragon) as a Connection 6 / Loyalty 1 contact?  (Tipperman has been living/hooding around there for a while now, I thought maybe he'd encountered the lord of the domain).  I doubt it would ever come into play, but it seemed fun to have it at the top of the contacts list -- but I'm entirely willing to skip it if it doesn't sit right with you.

ETA: Also working on a background write-up, but some main bones:

- Born to humans in the 2020s (late UGE baby)

- He worked corporate security (and 'security') for various combination of Fuchi / Neurosys / Neonet over the years, picking up augments over the years (most of which aren't getting the maintenance that they need anymore due to lack of replacement parts, manuals, etc -- why they are rated as 'used' now)

- He rose to run teams and operations.  He had a reputation as a straight shooter, and worked well with local law enforcement to minimize friction.

- He eventually took a brain injury, changing his behavior.  Maybe if it wasn't during the CFD scare, and if NeoNet hadn't been collapsing he would have gotten better care.  As it was he tried to carry on in his job, but couldn't, and was fired.

- The company may have fired him, but that didn't stop him from helping old friends inside.  Despite his new eccentricities he helped a number of people get through the gutting of Neonet.  Combine that with people he did favors for, if not outright saved, over the years and there are a number of ex-Neonet types who still look out for him, and other old professional contacts who have called up from time to time.

- Aside from helping old friends, he felt like a discarded piece of trash, cut loose and missing some of his old skills and clarity of thought.  He somewhat deliberately chose Glow City as a place where he wouldn't have to live for another hundred plus years in this state, and where he wouldn't be as likely to have to kill people just to have a squat.

- Somehow this all gelled in his mind as a hatred for waste, and the disposable culture in general. His ranting about how we just tip everything into the rubbish earned him the nickname Tipperman.

- He started working to save garbage in Glow City.  He did some cleaning up, he did some scavenging, and he helped some of the other residents.  Altruism is rare enough there that many think he is completely crazy, but a few became fairly loyal to him.

- He recently found a definitely-not-from-the-barrens young woman on the banks of Beaver Lake, having apparently managed to pull herself out of the water before drowning or getting an immediately lethal radiation dosage.  She's had some crude surgery that might have been to cut out some 'ware.  Once she regained consciousness she turned out to be a complete amnesiac, aside from nightmares about situations that range from unlikely to impossible.  Some of the removed 'ware was in her head, and he hopes the damage is not permanent

- Tipperman is trying to help her (with little success so far), and is now looking to make enough money to hire some more professional help for her.  He is probably somewhere between fellow-feeling for brain injuries, feeling adoptive-paternal, and hidden deep-down maybe a bit in love with this foundling (this is his dependent quality).
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-15-19/1922:58>
I track my post count because it’s part of the reward system and as far as I know there’s no automated way to count them (unlike Dumpshock)!
Ah, good idea. Will steal.

Quote
There’s a brief write up on Feather on OP. Watcher too when you meet him...
Thanks! Had to look around bit, but found it in the end. https://stormy-waters-2075.obsidianportal.com/wikis/contacts

For my own benefit and to get familiar with Engineering rules...
Let's say I actually wanted to roll to repair my cyberdeck as per the IC post. In this case it wasn't Matrix damage that did it in, it needed to be physically put together.
This would definitely be an Extended test with a basic threshold of 3, +2 for being a Cyberdeck. Let's say the damage was complicated for a x2 interval of 2 hours.

In other words, Engineering (Electronics) 2 + Logic 7 (5, 2 hours), with a +1 for the Engineering Tool Shop at his apartment for a total dice pool of 12.
Engineering + Logic (5, 2 hours) (http://orokos.com/roll/764270): 12d6t5 3
Engineering + Logic (5, 2 hours) (http://orokos.com/roll/764271): 11d6t5 4


It would have taken me 4 hours to assemble the deck given the above. For future IC posts, do we just post the rolls with a description at the bottom?

I'll post a rules question about how Analytical Mind applies to extended tests; is it one test every time you roll, or just one test with multiple rolls? The former would have meant earning 2 edge for this particular instance.

@Beta
Definitely pick up some fringe contacts if you can; I wanted to add a conspiracy nut but couldn't quite quantify what kind of contact that would be. I debated taking "Fringe Cults & Societies" as a knowledge skill as an alternate solution but didn't have the karma for it.

I have a Trid Pirate contact; maybe your guy knows a Neo-Anarchist journalist who works for the Trid Pirate? That could link our two characters together for sure. Maybe some group contacts if that's allowed? Like, having friends in some of the Barrens gangs could be extremely useful. Other than that I was able to cover the contacts I had thought of ahead of time, so go wild. I personally love the idea of having Kalanyr as a contact, that would be... *sunglasses* ... rad. :D
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-17-19/1808:23>
Tipperman is finally up on Obsidian Portal.  Almost final, I realized I need to define one more knowledge skill (or else spend 5-6k nuyen).  Now on to writing up contacts!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-18-19/1133:09>
ZeroSum: nice use of superscripts, what a great way to embed the rolls without breaking flow!

Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-18-19/1139:10>
ZeroSum: nice use of superscripts, what a great way to embed the rolls without breaking flow!
Thanks! I thought of it halfway through the response, when I forgot why and when I had made a certain roll in my own writeup...

Also, IC response up. Obviously :)

Just FYI, I'm rolling a bunch of stuff mostly for my own benefit of trying to learn what I would do in a normal session. Feel free to use those rolls to supplement or just ignore as necessary. I made little annotations in the IC post where the rolls would be relevant, so for example:
1 Memory Test (Local News): "Watcher" (http://orokos.com/roll/764940): 13d6t5 5
Since I have the Local News knowledge skill, I figured I'd roll to see if I could make a mental connection between the face and/or name provided by Feather to any events that would have been reported on whether through the usual corporate and public news channels, or the pirate trid ones.

Then, on the bus ride to Redmond I'd have run a quick Matrix search:
2Matrix Search: "Watcher", "Fre∑dom tribe", "Seattle University" (http://orokos.com/roll/764946): 15d6t5 5
5 hits is enough for "deep academic familiarity, strong professional knowledge, behind-the-scenes familiarity; with 0day's background, I think it's likely that he would not only have known about the tribe in question, but actively have followed news revolving around hackers. So I included some of the Watcher background data in the post.

3Running Silent (http://orokos.com/roll/764961): 14d6t5 8
0day will run silently when necessary, and meeting new people is definitely an occasion he would consider as such. 8 hits... man, I am a ninja right now :)

4Matrix Perception (http://orokos.com/roll/764955): 15d6t5 3
5Matrix Perception (Bug Scanner) (http://orokos.com/roll/764960): 17d6t5 4
Similarly, he's inherently curious and would want to know who else is hiding themselves. 4 hits isn't great on 17 dice, but the Bug Scanner means I just have to tie the opposed Matrix Perception test; anyone rolling 4 or less on Willpower + Sleaze, I'll spot, but only within 20 meters.

6Perception (http://orokos.com/roll/764962): 13d6t5 3
And finally just a perception check using the drone's sensor array; I'm not including my vision enhancements in this kind of test, as I feel like using the Sensor would override the ability to see through my own eyes. So this is just Intuition + Clearsight.

And I just realized I may have done that last one wrong; I think when using a sensor you use the Rating of the Sensor, not the Clearsight software. So it should just be 8 dice (Intuition + Sensor Rating instead of Perception skill). I think I'll just handle this differently from now on; I will make a test using my defaulting Intuition + Vision Enhancements, and the drone will use it's Sensor + Clearsight, I'll have drones working in pairs to support each other, so they'll perform a Teamwork test.

0day:
Perception (Defaulting) (http://orokos.com/roll/764965): 6d6t5 1

Drones:
Drone Perception: Teamwork Assist (http://orokos.com/roll/764966): 7d6t5 3
Drone Perception: Teamwork Leader (http://orokos.com/roll/764967): 10d6t5 2
Hah, the Teamwork assistant did better than the actual test... Glorious :D

Assuming our Johnson isn't actively trying to hide from us, I'm guessing I'll be able to spot him in the crowd. I'll still wait for someone else to make the first move, however. Don't want to seem too eager, plus, not Viktor's style to make a ton of small talk.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-18-19/1220:54>
I don't usually post any IC over the weekends (that's family time) so I'll pick things up next week!
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-18-19/1409:03>
I don't usually post any IC over the weekends (that's family time) so I'll pick things up next week!
Awesome, I can definitely respect that. Thanks for setting the expectation, too.

I'm guessing maybe 1-3 posts a week is common for these kinds of games?

Edit: I just noticed the sigs for Jack Spade and Beta; I like the colour coding, I'll steal that.
Blue for thought, red for spoken words, green for matrix.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-18-19/1546:17>
I realized that I'd missed copying Tipperman's drones into his Obsidian Portal sheet, and then I realized that drones need autosofts and that autosofts get expensive quickly .... dropped a knowledge skill, wiggled things around a little bit, and ended up adding a few sensors and tags as well as the drones.

ETA: I also found a pic on the web that doesn't quite resemble how I imagine Tipperman (not a properly dwarvish nose and cheekbones) but at least it is something.  If anyone has art or photoshop skills and feels like helping out with character images please let me know!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-19-19/1829:33>
Welcome to recycle any of my dwarf pics, although admittedly I haven’t done many... could see what I have lurking on my hard drive??
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-21-19/0748:13>
Paused the conversation at this point to allow anyone to interject, introduce themselves, ask questions, whatever... and then I'll pick up the rest of the briefing
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-21-19/1142:57>
I'm playing around with Tipperman's voice.  If the affectation starts bugging anyone, let me know and I can tune it down.

He's basically starting the negotiation process here, framing all future demands and limitations as making things harder.
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-23-19/1026:35>
Quick explanation of rolls.
*1Matrix Search: Reapers, Redmond, Gang (http://orokos.com/roll/766125): 15d6t5 4
I figured I would get the Matrix legwork on these two gangs started; each interval is 10 minutes, and the GM determines the extent of information that is available on the public Matrix. Just as a refresher, legwork basics are covered on page 50 and looks like this:
Hits...Results
0No useful information
1Basic, broadly available background information
2A few nuggets of information gleaned from casual study
3Information from previous coursework or loose professional knowledge
4More esoteric knowledge, some whispers of gossip
5Deep academic familiarity, strong professional knowledge, behind-the-scenes familiarity
6Knowledge of secrets and hidden information
7High-level information, solid understanding of history
8Almost encyclopedic knowledge, including some deep secrets
9Rare knowledge only available to a select few
10Deep secrets others actively try to hide

*2Memory Test: Street Gangs (http://orokos.com/roll/766121): 13d6t5 3
3 hits on a memory test probably wouldn't be more than type and size of the gangs, so whatever Watcher already told us covers this.

*3Matrix Perception: Watcher (http://orokos.com/roll/766124): 15d6t5 4
Assuming he runs silent, as long as I get at least 1 net hit I would be able to look for a commcode to send him a message.


@Aria
I'm just going to roll the rest of the legwork now so you can incorporate any information I am able to dig up at your leisure; I'm assuming that the higher levels of the legwork table would not be publicly accessible on the Matrix, so I'll set aside 2 search intervals for each gang. This will take 20 minutes for each search, so we'll be well on our way to the next scene by the time this is collected.

Matrix Search Pt 2: Reapers, Redmond, Gang (http://orokos.com/roll/766126): 14d6t5 4
Matrix Search: Slaughterhowzers, Redmond, Gang (http://orokos.com/roll/766128): 15d6t5 4
Matrix Search Pt 2: Slaughterhowzers, Redmond, Gang (http://orokos.com/roll/766129): 14d6t5 6

So that's 8 potential hits on Reapers, and 10 potential hits on Slaughterhowzers. Basically, whatever is on the Matrix :)
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-23-19/1158:01>
@Beta
You can probably go ahead and roll negotiation too, if you have it. 0day definitely does not :)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-23-19/1232:19>
I was waiting for him to make an offer -- I like to at least IC a counter-offer or request, then make the negotiate roll and let the GM figure out where it all lands. 

My reasoning for that is that there are various parameters that can be pushed on in negotiations.  It is not always just more money; sometimes it makes more sense to ask for favors, gear, discounts, etc.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-24-19/1017:30>
Then again, to keep things moving along let's make that negotiate roll, and I'll let Aria figure out what the final offer looks like.

- Charisma 6 + 1 for tailored pheromones + Influence 5 =12d. 
- I don't see anything that would earn edge on either side?  Won't spend edge before the roll.
negotiate (http://orokos.com/roll/766481): 12d6t5 4
Will use 2 edge after the roll to add 1 to one of the 4s, raising it to a success. 
============
Final result: 5 successes

Current edge: 3


Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-24-19/1023:35>
Doh, had written the IC offline before I saw the rolls... he got 2 hits on his counter but rather than IC that straight away you might want to ask for something other than cash, or more upfront or fewer weekly payments??
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-24-19/1024:39>
@ZeroSum, I will start to drip feed you the matrix intel soon, it will come in post meeting anyway...
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-24-19/1126:38>
- I don't see anything that would earn edge on either side?
For the purposes of a brief discussion, would it make sense to go through the General and Negotiation edge cases?

General
Talker is introduced by a trusted person/listener has been warned about the talker
I'd say this applies seeing as how we all got introduced by Feather, someone Watcher trusts.

Listener is disposed to listen to people like the talker/Talker belongs to a group listener has significant prejudices about
From my reading of Watcher, he is not comfortable around runners but he's also not prejudiced against them. Neither side has edge?

Talker's appearance is perfectly suited for their role/Talker does not look like their claimed role at all
Tipperman may or may not look like a negotiator, but he definitely looks like a runner. Definitely a GM call; Social edge can be quite tricky, that's for sure

Listener has romantic attraction to talker/Listener has strong personal dislike of talker
Neither probably applies, most certainly a GM call :)

Listener sees clear gain from what the talker is saying/Listener sees steep risk in what talker is saying
I could see this one going either way. One member of our team started talking about massacres, which is definitely a high risk subject for Watcher. But at least two members have expressed a willingness to be discreet and surgical. So, possible either way.

Listener's thoughts and/or emotions are being controlled by magic
Finally, a clear cut one. Nope.


Negotiation
Listener is desperate/Talker lacks experience or expertise for the job
Again, could go either way. Watcher isn't exceptionally familiar with our capabilities, but is he desperate? Only Aria knows.

Talker shares critical information listener did not know about/talker shares information that is useless or detrimental to listener
I was hoping 0day's memory test would come up with something to potentially give you an edge here, but alas. So, probably not for either side.

I think it's worth remembering that Edge gain and spend should be a lot more fluid in 6th than in 5th, so getting used to thinking about this from all angles is going to benefit everyone.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-24-19/1520:47>
I have a rant from Tipperman about that offer which has grown rather long ... but I've yet to come up with what he would ask for other than more cash.  But that pay isn't enough for anyone on even low lifestyle to be enthusiastic about (not even accounting for the staggered pay).  No matter how much value you assign to his network, there are bills to pay ...

I'd thought about seeing if he could arrange a shared house for the month (save on lifestyle costs) but there are no shared lifestyle rules in the 6th edition CRB.

Other thoughts on what to ask for? 
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <10-24-19/1527:28>
Lifestyle costs are definitely an issue - especially since this mission could take longer than a few days.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-24-19/1614:23>
I've had him make suggestions about lifestyle and patching/repair costs.  If anyone has more ideas they can have their characters bring them up (even without any mechanical benefit there is nothing wrong with "And another thing, xxxx"
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-24-19/1619:37>
Looks good to me; while 0day has his place and won't need a shared lifestyle (too much stuff to move), I really like the shift in Tipperman's personality. Real visceral, I like it!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-24-19/1716:38>
I haven't got it totally figured out, and I'm no expert on the subject, but he has some brain damage (why he is a former company man).  Some years back he had his headware fried from deliberate electrical overloads, not incidentally cooking adjacent brain tissue.  (modern 'ware wouldn't allow that, but his datajack was from the 50s ... )

Mechanically I've modeled that as his logic only being 2, the impaired logic quality, and his more technical skills all being at just 1 (for someone who used to be a fairly high level operative these are all low), and a lack of knowledge skills based on his current situation (he hasn't always done the best at learning new things lately).  I probably had him make his objections in too logical and mathematical a way, but chalk it up to remembered ways to argue things rather than a fresh analysis.

Role-playing wise, his code of honor is constant, but other facets may vary.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-25-19/1024:21>
I finally read the rewards section of SR6, and while it is very hand-wavy about numbers, I think we can safely say that even by SR6 standards this one is on the very low end of cash payment, so characters are probably justified in pushing back a bit.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-25-19/1115:12>
- I don't see anything that would earn edge on either side?
For the purposes of a brief discussion, would it make sense to go through the General and Negotiation edge cases?
 
General
Talker is introduced by a trusted person/listener has been warned about the talker
I'd say this applies seeing as how we all got introduced by Feather, someone Watcher trusts. yes
 
Listener is disposed to listen to people like the talker/Talker belongs to a group listener has significant prejudices about
From my reading of Watcher, he is not comfortable around runners but he's also not prejudiced against them. Neither side has edge?  agreed
 
Talker's appearance is perfectly suited for their role/Talker does not look like their claimed role at all
Tipperman may or may not look like a negotiator, but he definitely looks like a runner. Definitely a GM call; Social edge can be quite tricky, that's for sure  agreed, I’d say this is in your favour, that’s two
 
Listener has romantic attraction to talker/Listener has strong personal dislike of talker
Neither probably applies, most certainly a GM call :) I don’t think Watcher finds Tipperman all that attractive, sorry ::)
 
Listener sees clear gain from what the talker is saying/Listener sees steep risk in what talker is saying
I could see this one going either way. One member of our team started talking about massacres, which is definitely a high risk subject for Watcher. But at least two members have expressed a willingness to be discreet and surgical. So, possible either way.  neutral probably
 
Listener's thoughts and/or emotions are being controlled by magic
Finally, a clear cut one. Nope.
 
 
Negotiation
Listener is desperate/Talker lacks experience or expertise for the job
Again, could go either way. Watcher isn't exceptionally familiar with our capabilities, but is he desperate? Only Aria knows. well he’s desperate in that he knows he’s not got enough cash for this and he needs some runners, one more to you
 
Talker shares critical information listener did not know about/talker shares information that is useless or detrimental to listener
I was hoping 0day's memory test would come up with something to potentially give you an edge here, but alas. So, probably not for either side.  nothing yet, the matrix searches will be more helpful.  These are/were pretty minor gangs
 
I think it's worth remembering that Edge gain and spend should be a lot more fluid in 6th than in 5th, so getting used to thinking about this from all angles is going to benefit everyone.
So Tipperman gets 3 Edge, of which he’s spent 2… it won’t carry over to a new scene but at least he’s at his max to start with.  I’ll ignore the cap of 2 for this one as a social scene is far more drawn out than a combat one!
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-25-19/1127:50>
I’ll ignore the cap of 2 for this one as a social scene is far more drawn out than a combat one!
Good call; the cap of 2 is per combat round, so only applies in situations where you are not measuring time by initiative phases.

Thanks for going through the edge cases with your input, especially for a learning game I think it's interesting to go through potential rules to see how they might apply, even if they don't actually.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-25-19/1223:21>
@Aria:  " I can certainly organise you a discount rate on various hardware and even IDs if that’s what you need?"  would that translate as "this is in game justification to use 'marks' to buy these items"?

Also can marks be used to pay lifestyle costs?
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-25-19/1230:37>
Yes and yes  ;D
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-25-19/1421:55>
Got it.  So from a character point of view we are limited in 'spending money', but the big expenses are practically already covered from these initial posts :D   I like this new twist on your system -- it makes nuyen matter, but also lets advancement happen and takes out some of the conflict between good story elements and 'getting cool stuff'
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-25-19/1459:03>
Oh, I completely forgot about your mark system. That'll help with lifestyles for sure!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-28-19/0852:10>
Map has been updated with the two gang turf areas... <Map> (https://drive.google.com/open?id=12uAExC0QLdmTVX03VSA0-_aGVPGEd-3z&usp=sharing)  I'll add this link to the front post of this thread and it's also on OP if you need to find it again...

Matrix searches aren’t wildly conclusive, these are definitely tier 3 gangs, not hugely interesting and in no way able to compete with the ‘names’ of the Redmond gang scene.  The info is primarily gleaned from chat groups and the gangs’ own matrix propaganda.  KE have very sparse files on them as they are in an unpoliced area but occasionally impact on the fringes of Touristville.  So, basics are below, I am happy for you to fill in more details or ask more detailed questions

Reapers mixed meta turf gang 20-30 gangers
Used to be called Greystone Crew
Old Boss: Absolution, has been ousted and disappeared off the scene
Rat Shaman: Riddle
Techno: Recall
Principle income from drug pushing and ‘community support’ (it’s not a full blown protection racket, yet)
Since their name change they have acquired a boost of tech and resources but nobody is saying where from

Slaughterhowzers orc gang 40-50 gangers
Boss: Flint
Second: Red Shadow (Troll), so called as his shadow is often red with the spilt blood of his foes…
No prominent magic or matrix skills (there will be some it’s just not something they brag about)
Principle income from drugs and prostitution and the odd toll on anyone passing through their turf
They ‘support’ a chop shop that is known to do reasonable work
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-30-19/1740:15>
Aria, is there more you were looking for from us in this scene, or should we move on to planning/investigations/drinking-the-bar-dry/whatever?
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <10-31-19/0342:35>
Move it along is fine... you all seem to have been suckered in to Watcher’s pitch against your better judgement (ah the joys of RP suspension of disbelief) ;D
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <10-31-19/0926:20>
Eh, I prefer to trust that the GM has a plan not to screw the characters over, and move on with things.  Negotiations really are not all that interesting for me, so you know, a quick back and forth, some dice, and move on with things.
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <10-31-19/2200:11>
I have to look at the rules, but I think 0day might be able to drive using Control Device in Hot-Sim VR as that would use his Logic or Intuition instead of Reaction or Agility. If no one else has any piloting ability, I can pick up a rank or two.

EDIT:
Looks like Omen has Reaction 5 (9) and Piloting 1, so he's our driver :)

0day can default on Control Device using untrained Piloting + Intuition for 6 dice, same as Tipperman's Reaction 5 + Piloting 1. Dynamyt should stay FAR away from driving with her 1 die (defaulting on Reaction 2) :).

EDIT2:
The data bomb was just an exercise in rules, not really useful for much except if anyone tries to access my research notes.
I messed up when first making the roll since I forgot a few things: 1. the Overclock program and it's funky wild die system, and 2. that you can only use Edge once "per action". So I just rerolled the whole thing correctly this time.

Here are the original rolls:
Set Data Bomb (illegal) Electronics 6 + Logic 7 vs. Device Rating 5 x 2 (http://orokos.com/roll/768212): 13d6t5 5 10d6t5 3
Bonus Edge re-roll (http://orokos.com/roll/768215): 1d6t5 0
Overclock extra dice; wild dice (http://orokos.com/roll/768216): 1d6t5 1 1d6t5 0

Basically, the lesson learned is that whenever I end up using Overclock I have to save Edge expenditures for after a post-roll action like re-roll or increase; in the initial roll I would have rolled a 1 on the Wild Die, which would have nullified all 5s rolled along with the Wild Die.

Regarding Edge gain when setting a Data Bomb; it is an opposed test so theoretically you should compare Attack Rating vs Defense Rating, but in my own case my AR is 19 and my DR is 18 so it would have been a wash. Analytical Mind does still apply, though, but would have been wasted as there is no current ongoing confrontation, hence why I just ended up using it.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <11-04-19/1315:07>
I think it makes sense for a bit of free-form contact checking, matrix searching, and such-like, along with people deciding on the gear to bring into the conflict zone.  But hopefully we can get through this fairly quickly and get the characters back together.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <11-04-19/1952:18>
If you want to handle contact Q&A OoC I can give you more bullet points to add in to your IC, or we can play it out, don’t mind either, or even both!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <11-05-19/1403:20>
Errr, I just realized that I've not yet read how using contacts for info works in 6th, so no rolls until I get a chance to pull up the rules.  But I have finally written up a couple of Tipperman's contacts and put them into the wiki.  He'll be contacting at least those two to see if a) they have heard of anything major going down in that part of Redmond, and b) if they know any of The Tribe or those gangs, beyond the leaders, that could give us an in. (unfortunately neither is placed to know a lot of detail, but are Redmond based and Connection 4 so may know some rumours or people, and function at loyalty 5 so shouldn't be too hard to get that info from)

https://stormy-waters-2075.obsidianportal.com/wikis/pat-billings
https://stormy-waters-2075.obsidianportal.com/wikis/marie-88

Now that I'm started, hopefully I'll get more of his contacts filled out soon.

Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <11-05-19/1435:30>
Today I received my German hardcover SR6 core rules - hopefully I'll find a few moments to actually read them one of these days  :o
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <11-05-19/1503:31>
I hope the German version has all the errata in it!

I found the contact rules, eventually, on pages 50-51 of CRB6 (english).
- GM roles connection + connection and looks at the chart on page 50 to figure out what contact knows
- then role Influence + Charisma + Loyalty to see how man of those successes they will share for free

Of course when you consider that Connection ratings above 5 are very rare, and that the table on 50 only starts to give 'some whispers of gossip' on 4 successes, and 'behind the scense familiarity' on 5 successes, it is not actually often that contacts will know much of great use :-/

Anyway, CHAR+Influence+loyalty rolls:
contact Marie 88 (http://orokos.com/roll/769049): 16d6t5 6
contact Detective Pat Billings (http://orokos.com/roll/769051): 16d6t5 3
  (I modified the write-up for Pat Billings, after I remembered some of my original intent, including that Pat is short for Patricia, not Patrick)

Also, I have a character creation issue:
- apparently Connection levels now go up to 12 (I think they only went to 7 or 8 in 5th?),
- I took a couple of waaaaay above our level contacts as connection 6 -- the highest you can take in character creation (less as 'people I really expected to use' and more as 'defining the character').  But on the 12 level scale they should be more like a 10.  So if Aria doesn't object I'll change Kalanyr (dragon) and Caroline Villiers (the Villiers daughter) out for some more appropriate Connection 6 contacts.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <11-05-19/1527:33>
Contacts are capped by Cha, not 6 as in 5E... but the 40pts extra can break that rule so if it makes for a good story feel free to have higher contacts... just bear in mind that they will start to expect more of you than you get from them!!

That said I’m happy for you to swap them out if they don’t fit :)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <11-05-19/1608:21>
Doh, I had some edition blindness going on and still was thinking that loyalty+connection was capped at 7.  That is not in the new rules at all ... so with a charisma 6, by your house rule he could go up to connection 8.  *rubs chin* OK, will do a bit of clean-up of his contact list in the next day or so.

ETA: and I just realized that I was still using the old loyalty scale ... and that they have not really illustrated the new scale.  In 5th 2 loyalty was a good business contact, 4 was a friend of sorts, 6 was a very loyal friend.  Not quite sure what the numbers mean in 6th.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <11-05-19/1755:53>
Loyalty 6, Connection 8 with Cha 6... it was mainly so that low cha characters aren’t stuck knowing contacts with no actual connections but what works for one... :P
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <11-06-19/1813:43>
It feels like we are losing momentum?  Or maybe Tipperman was the only one who wanted to check with contacts?

My roles are up above, but I added IC around him reaching out with info.  If nothing else after this we can probably cut to picking up the van and heading up toward The Tribe's territory.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <11-07-19/0749:19>
It does a bit... hopefully I've now finished fiddling with the character generator and can focus more time on GMing...
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <11-08-19/0753:14>
Let's get clear of the legwork stage (often a point when pbp grinds to a halt) and get on to some head busting  ::)

Any more Q&A can be conducted OoC... even planning could be done that way if it moves us merrily along!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <11-13-19/0757:55>
So what's the plan!?  Do you want me to bump you along to the meeting with the Tribe or wait for any more rough plans?  I'll draft an IC but wait until I hear from you before giving this a shunt!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <11-13-19/0841:50>
I'd been waiting to see if Gwilym was going to post, but maybe we'll move along without him for now, and assume that he showed up and is getting a ride in the van.
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <11-15-19/1024:14>
I don't have too much to add at this point; the rolls for Matrix Perception and Running Silently definitely went well, so I'm guessing I'd be able to see most icons trying to hide nearby unless you have to specifically look for a single item at a time. That would severely limit what 0day can and cannot do in the Matrix.

If you need perception tests for the drones they can operate as a Teamwork test and can buy enough hits to get 3 hits on a perception test (base 7 dice each, with a skill rating of 6; 7 drones operating as a team would be enough to get 13 dice total). If you're OK with buying hits I'm OK with not rolling up to 7 times, accepting the fact that with 13 dice I could potentially get more than 3 hits on average...

So yeah, feel free to take it away. Like I said, I don't have much to contribute at this point unfortunately.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <11-15-19/1240:04>
Won't be able to IC this weekend but might manage some OoC Q&A if you want to crack on with IC yourselves...

@ZeroSum... I haven't worked out stats for the hosts but if you want to practice hacking something feel free to make up some reasonable numbers and give it a shot... IC will be severely limited, they don't have much ready cash and who would bother to hack a greenhouse anyway?!?  ::)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <11-20-19/1605:51>
Sorry for my lack of posting… struck down by man flu… hope to be back at it soon
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <11-20-19/1713:11>
Get well soon  :)
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <11-23-19/1240:20>
Sounds good regarding hosts. I'll assign a Rating of 4 to the Admin host, and a rating of 2 to the Greenhouse host. The Greenhouse host will be nested behind the Admin hosts, which means you have to hack the Admin host first to get to the Greenhouse host; this is new in SR6, apparently, as per page 185.


Admin: ASDF 5/4/7/6; AR 9, DR 13
Greenhouse: ASDF 2/3/5/4, AR5, DR9

0day will have his deck configured for Sleaze with an ASDF array of 8/9/8/8, giving him an AR of 19 and a DR of 18, which will give him edge in pretty much all actions taken against the hosts, plus the edge for Analytical Mind. Initiative won't make much difference since he'll be AR hacking, and his meatspace initiative is pretty low, so each action he takes will be able to gain the full 2 Edge.

Probe and Backdoor Entry doesn't count as illegal admin access, so he'll only be accruing OS through taking illegal actions boosted by hacking programs. He's using Exploit which reduced DR of target by 2 (included in the above), as well as Overclock for +1 dice and +1 Wild Die; specialization won't apply here as he's specialized in Devices, not Hosts.


EDIT:
Apparently I forgot how the Wild Die works, so I rolled two more times than I needed to. First Probe attempt would have been successful because I rolled a 6 on the wild die, which gives 3 extra hits, not 1:
Probe (Extended, 1min), Cracking + Logic + Overclock vs Firewall x2 (http://orokos.com/roll/772587): 14d6t5 3 1d6t5 1 12d6t5 4

In other words, this would have been a successful hacking with 2 net successes, not a tie like I thought. In either case, ties also go to the attacker in 6th, a fact I just now remembered.

My intention was to reboot the deck and try again, hence the second roll:
Probe (Extended, 1min), Cracking + Logic + Overclock vs Firewall x2 (http://orokos.com/roll/772588): 14d6t5 3 1d6t5 1 12d6t5 5
Another success on the wild die, which would have meant a single net hit instead of a failed attempt. Fortunately, since probe doesn't raise any alarms I could have just rebooted and tried again. Consider these two as practice rolls because I apparently couldn't remember some basics...

I took the liberty of assigning a matrix iconography in the form of an amerind type tribal look. Since they are The Tribe and in Seattle, I chose Salish as the theme.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-02-19/0752:14>
I feel we need to hustle this along to get to some action... want to do a force recon action in Reaper territory and see who jumps you?!? :D
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <12-03-19/0544:31>
Omen would be up for that, but I don't know if the others are already done with their research
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-03-19/0852:09>
Can always do research OoC or in flashback... I'm worried that if we don't jump on a bit this will die before we've even tried out the rules :P
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <12-05-19/0741:18>
I'm OK with force recon. Not sure 0day has much to do from the compound anyway, unless I missed something obvious.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-05-19/0812:24>
At home with a sickly child but I’ll try and draft an IC to jump you ahead a bit... flashbacks are perfectly acceptable if you think of anything you wanted to do retrospectively!

Oh, and did you get my PM ZeroSum?
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-05-19/1004:28>
Sorry to have been quiet for a few days, had a trip that kept me more busy & tired than I'd expected.

I'm up for scene shifting to approaching the Reavers -- maybe a bit before rolling init, but I'm entirely good with moving fairly straight to head-busting mode.

PS: we have been checking out some of the new rules, although I grant you that the new Edge system really is built around combat.
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <12-05-19/1623:28>
Sorry for the silence, I have been trying to sell my house.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-05-19/1649:39>
Sorry for the silence, I have been trying to sell my house.

Just a BIT stressful and demanding, eh?  Good luck!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-06-19/0820:51>
Location is Redmond Fire Dept Station 17… I’ve put a pin on the map.  As there’s no real surprise on anyone’s part I’ll leave you all to roll initiative etc.  Assuming you continue driving along NE 116th St they will open fire without warning… very un-ganger like!  Of course I doubt you’ll let them have it that easy :D.  Depending where you engage them range will be Near (ambush @50m) or Medium (up to 250m, about by the roundabout, although I think matrix perception will pick them up at 100m?!)

Pro Rt 2 gangers armed with smartlinked assault rifles!  Use Sons of Sauron stats p205 core (they aren’t all orcs but that’s ok…), 3 in the fire station and two in the house opposite.  Feel free to roll for them if you have time or I’ll start that off next week.  They are in good cover/sniping positions

2x FN-HAR [5(6)P, SA/BF/FA, 3/11/10/6/1, 35(c)] w. Laser Sight, Gas Vent, Smartlink, Explosive Rnds
3x Ingram Smartgun XI [3(4)P, SA/BF, 11/9/6/—/—, 32(c)] w. Gas Vent, Smartgun System, Integral Silencer, Explosive Rnds
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-06-19/1713:39>
I just took a closer look at the vehicle rules in 6th, and .... they make life a lot harder than in fifth.  If going at 40km/h (25mph), taking a Harley off road has a handling check threshold of 6.  And the handling threshold of the Bulldog at that speed while on the road would be 7!   Just mentioning before anyone goes for cool vehicular tricks without comparing to their dice pool

I'd been thinking of having Tippermen cut across the (likely now barren) ground to the firehouse and skid to a stop next to the walls where they likely can't get a bead on him, but he's only rolling 6 dice so he's not going to manage anything that needs a control test.  Braking in a controlled and normal manner would be at least two turns, which sounds like a lot of free shots for the gangers (granted that their dice pool is awful, but if they hit they'll likely do damage).

Other ideas for plans?
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <12-07-19/0351:43>
Since Orocos still has trouble, I can only post results not roll history (by using test as campaign name)
Perception: 9d6t5: 3 [9d6t5=2, 4, 3, 2, 6, 6, 2, 6, 2] So engagement at 250m
Surprise: 15d6t5: 3 [15d6t5=3, 1, 1, 1, 3, 1, 6, 4, 5, 1, 4, 2, 2, 5, 2] No Surprise
Ini: 15+4d6: 26 [4d6=1, 4, 2, 4]

Edge Phase:
We have a street by daylight while the gangers are in cover and shadowed by their buildings, giving them 1 Edge

Omen's defense rating is 6 (Body) +3 Armor =9 - so no difference to the Attack rating of the FN Hars

Major action: Piloting test to get the van into a defensive position: 10d6t5: 4 [10d6t5=4, 6, 1, 4, 4, 2, 4, 6, 6, 6] barely made it (Driving without crashing is incredibly hard now)
Major action: Ready Weapon
Minor action: Change Device Mode.

So the gangers get to fire first: SA Mode w/smartlink wifi on
2#6d6t5: 2 # 0 [6d6t5=3, 4, 2, 3, 2, 3] 1 [6d6t5=1, 4, 1, 5, 2, 3]
Defense by Omen: 15d6t5: 4 [15d6t5=6, 1, 4, 2, 2, 1, 6, 6, 1, 6, 1, 1, 4, 1, 4]


Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <12-09-19/0648:44>
0day will have been in coldsim VR to provide Matrix overwatch with his default deck loadout:
A/S/D/F 8/9/8/8, Device Rating 5, Attack Rating 17, Defense Rating 16+2
Programs: Armor, Biofeedback Filter, Browse, Configurator, Exploit, Fork, Overclock, Virtual Machine (Signal Scrubber, Toolbox)

Armor adds 2 to Defense Rating, Exploit reduces opponent DR by 2, Fork lets him hit 2 targets with a single action without splitting the dice pool, and Overclock adds two dice to Matrix actions with one die being Wild.

The PR2 Sons of Sauron have DR2 commlinks. Smartguns are not listed as having a separate DR, so I'll use their commlinks for defense. This seems weird, to be honest, but it is what it is...

Initiative (Coldsim VR) (https://orokos.com/roll/775034): 2d6+15 20

Minor Action: Switch Interface Mode (Hotsim, +1 initiative die)
Initiative Adjustment (Hotsim) (https://orokos.com/roll/775035): 1d6 5
This brings his initiative to 25

Minor Action: Reconfigure Matrix Attribute (using Configurator to load alternate configuration: Blackout and Lockdown programs loaded, Configurator and Browse unloaded, Attack set to 9 and Sleaze set to 8)

Major Action: Data Spike
Targeting both of the Assault Rifles using Fork. Base DV is Attack Attribute divided by 2 rounded up, for a total of 5 DV. AR is 17 vs DR of 4-2 from Exploit, 1 point of Edge gained, +1 from Analytical Mind for a total of 7.

Data Spike is Cracking 6 + Logic 7 vs Data Processing 2 + Firewall 2; with Overclock I also add 1 dice for a total of 14 and add 1 wild die.
Data Spike (https://orokos.com/roll/775036): 14d6t5 4 1d6t5 0
Wild Die result of 1; I'll spend 4 Edge to reroll all failures
Edge re-roll (https://orokos.com/roll/775037): 10d6t5 1 1d6t5 0
Still a 1. Wild Die result of 1 counts all 1s and 2s for the purposes of glitching.

Final dice roll looks like this:
5 [14d6t5=6, 5, 6, 6, 6, 4, 3, 4, 2, 2, 3, 4, 3, 1] No glitch with only 3 of 14 dice being a 1 or a 2.

Defense of 4 dice each:
Defense (https://orokos.com/roll/775038): 2#4d6t5 3 4

2 net hits on the first, 1 net hit on the second. Matrix Damage is resisted with Firewall, so 2 dice each; 7DV on the first, 6 on the second.
Matrix Damage Resist (https://orokos.com/roll/775039): 2#2d6t5 1 0

Both guns take 6 Matrix DV out of a total of 9 (8+(DR/2)), and both guns are linklocked.

Using a damaged device incurs a penalty similar to wound penalties and it is not stated that this penalty is only for Matrix actions, so presumably this applies to real world actions as well?

I'll repeat this again next turn, except I'll have enough actions to do it twice.

Oh, and Overwatch Score increases by the hits on defense tests of 3 and 4, plus 1 for the illegal action and 1 for action modified by hacking program, for a total of 7 so far.

EDIT:
@Aria
Do you want to throw in a Cutters Data Harvester decker to try to deal with 0day? Otherwise I strongly suspect he'll be able to make short work of the rest of the firearms; the number of defense hits was definitely abnormal, and 5 hits on 24 dice was definitely on the lower end. I'd be happy to run both as of the next initiative pass.

EDIT2:
Sorry, missed your comment about PM, Aria. I don't actually see a way to get to the PMs from the website, as the menu button is missing in my browser. I'll check once I get home, as I think I have that option there. Might be a work browser thing.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-09-19/0939:16>
They should be able to turn off their smartlinks, and keep using the guns, no?  (Albeit with less dice)
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <12-09-19/1550:00>
I don't think so, not with linklock active. It's not really clear how that works, to be honest, at least not based on how I read it.

This is in part why I suggested bringing in a rival Decker. I have good initiative, so I'd likely get to go before them next turn, which would let me brick their guns. That makes the fight less exciting for those of you with guns and or mojo; if I get occupied taking on another Decker, that's a different story.

0day isn't quite useless in physical combat, but armed with an Area Lightfire against guys with rifles and SMGs/MPs, he would definitely go for the obvious Matrix attack instead.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-10-19/1209:47>
@ZeroSum: don’t worry about the decker, Recall is on his digital way (use the re-worked Techno stats by Ajax https://forums.shadowruntabletop.com/index.php?topic=30450.msg529613#msg529613), that should keep you busy!  He’ll be here in round 3 so you might manage to brick the other weapons, but you’ve only seen the smartlinked ones, there are more! Oh for an astral scout :D

Re PM, I asked if you’ve managed to log on to RPG playroom yet or whether I need to chase Obi?

As an aside, I don’t seem to have any issues with Orokos, at least on my phone…?!?
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-10-19/1454:27>
Confirmed that Orokos seems to be working again.

Now for me to actually look up the rules and make some roles for Tipperman.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <12-10-19/1732:51>
I'll wait for Beta before I roll some shots for Omen
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-10-19/1742:07>
👍
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-10-19/1859:22>
Assuming that the bikes started out 25m in front of the van, travelling at ~40km/hr (~33m/turn), and that the van starts reacting 250m out:
- T1 225m out, 33m/turn, 5 edge

perception (https://orokos.com/roll/775351): 7d6t5 2.  He does not see the ambush before Omen reacts.  Is he surprised?

surprise (https://orokos.com/roll/775454): 9d6t5 2.  Use 2 edge to add one to the roll of 4, taking it up to a success: total of 3 successes, no surprise. (down to 3 edge)

Init: init (https://orokos.com/roll/775455): 9+2d6 13  Should be higher than the gangers, so he'll act before being shot.  1 Major, 3 Minor actions.

The action to speed up or slow down a vehicle is not listed.  Going to assume that it is a minor, since free actions don't exist in 6th.  First minor action to slow by 5/m turn, from 33m/t to 28m/t, dropping him below the speed interval.

For his Major action Tipperman tries to turn tightly to get out of the range of the guns:  Control test, vs threshold of 3 control (https://orokos.com/roll/775352): 4d6t5 2 +1 die because not wounded +1d on control (https://orokos.com/roll/775457): 1d6t5 0, spend another 2 edge to buy up that four on the extra die to a 5, giving 3 successes.  He makes his U-turn.  (down to 1 edge)

Then the grunts get to shoot at him.  Assuming firing semi-automatic, at these ranges the ingrams are AR 4.   3 grunts with Ingrams adds +2 to attack rating (=6)  Tipperman has DR 6 (body)+1 (bone lining)+3(lined coat)+1 (Helmet) = 11.  He gets 2 edge from being shot at by the Ingrams.  Grunts dice pool goes to 7 dice from having 3 attackers.  They have 1 edge earned per Jack's post and will use it.  (edge 3)

ingram 1 (https://orokos.com/roll/775343): 6d6t5 2 + ingram grunt+1 (https://orokos.com/roll/775347): 1d6t5 0 + 1 edge re-roll 1 die ingram 1 edge re-roll (https://orokos.com/roll/775348): 1d6t5 0
 = 2 hits, no glitch
BUT Tipperman will use 2 edge to have the grunts re-roll their 2 successes (That this is allowed for 1 edge per die is boggling):  ingram re-roll success die (https://orokos.com/roll/775459): 2d6t5 1  So 1 success

dodge 1 (https://orokos.com/roll/775346): 9d6t5 0

Grunts his with one net success, taking damage up to 6P

Soak with body 6 +2 (bone lacing) = 8
soak (https://orokos.com/roll/775349): 8d6t5 1  (Wow Orokos, I'm feeling the love .... )

He takes 5P, and is at -2 to all rolls. 


T2:  minor action to speed up to 44m/turn, moving 36 meters, getting back past the van and hopefully out of line of sight for shooting.

Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-10-19/2122:36>
Wait, T2 he could use edge.  Not near rules now, but he has a full 7 edge (his base 5 plus two he got for being shot at).  He needs four on his control roll, and naturally rolled two.  I'm guessing there may be an option that would give him a shot at two more?
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-11-19/0253:28>
Yes, don’t hoard edge in SR6, use it to gain it back!! You could have used it on your surprise roll even to get def... there are lots of edge options, don’t forget you can also get opponents to reroll D

And it may or may not make a big difference but the grunts should probably be grouped as SMGs and ARs and only roll 1 attack with bonus D...!?
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-11-19/0744:41>
Wait, you can't use edge if surprised,  but you can use edge on the surprise test itself?  That seems ... counter intuitive?   But sure, I could go back and start from there.

And I forgot to mention that I'd grouped the three Ingram users, giving 2 AR and 1 attack die (included in the rolls I made)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-11-19/0757:09>
Hmmm... I had it in mind that there wouldn't be any surprise as 0Day spotted them in the matrix ahead of the encounter with enough time to warn you all... that seems to have been lost in the fog of pbp.  But good practice anyway.  As to edge on surprise, I think I'll have to go and re-read some rules! :D
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-11-19/0903:58>
Aria: a de-fogging effort:  Jack had Omen make a perception roll, and spotted the ambush from 250m out (before the matrix warning), and his post had the gangers shooting at the van as he assumed a defensive posture.  So I assumed that while they might have held fire until we were closer, once they saw the van stopping they opened fire.  (hence my notes about being 225m out, etc).  Had we been closer I was going to have Tipperman race ahead to try and get up against the back wall of the fire station, but too many rounds of being shot at from this range.

I was rushing last night, and looking back I see a few errors in my post:

1) I skipped a step -- while he failed the perception test that Omen succeeded at, and didn't notice the gangers at 250m out like Omen did, I then stated that he was surprised, without actually making a surprise roll.

2) While he couldn't use edge in T1 after being surprised, he could have used it in Perception, the missing surprise test, or during T2 to hopefully keep control or avoid being hit again.

So I'm going to go back and re-work that post.  Keeping existing rolls as they apply but adding in the Surprise roll then possibly adding in edge use later on.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-11-19/0914:32>
Cool! I can see not using edge if surprised but it seems to my mind completely reasonable to use edge to avoid being surprised in the first place... particularly in SR where standing around with a vacant expression is a sure way to short lifespan!!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-11-19/1058:26>
OK, the OOC post a few above this with all the rolls has been updated, and now the IC has as well.  In summary, he takes 5P damage, but manages to turn around and ride back behind the van for cover.

Anyone got first aid or healing magic?  We can get to that part later potentially, and the threshold because of his 'ware is going to make any healing minimal, but still worth trying.
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <12-11-19/1423:52>
@Aria
I was able to log on to ROG Playroom, but couldn't see much activity anywhere or somewhere to post. Maybe I missed something?

@Beta
0day has medicine skill, and can do both first aid and medkit healing.

Should I roll up for T2 in the Matrix, since I go before the Gangers in initiative order? I might be able to take out some ARs and maybe even an SMG or two before T3.

EDIT:
I might as well just roll it up; since 0day is in VR he's not getting out of the van anyway, so you guys take out that Striker :)

Turn 2: Initiative doesn't change in SR6, but since I went hotsim last turn I've now got 1 Major and 4 Minor actions from having 15+3d6 Initiative.

Major Action: Data Spike
Data Spike (https://orokos.com/roll/775507): 14d6t5 6 1d6t5 0
2 Edge gained for having higher AR than opponents DR and for Analytical mind, but 2 per round is in effect so I've maxed out my Edge gain. Total of 5 up from 3. Wild Die result of 1 for the third time in a row, but don't need to spend any edge to change it as "only" 6 1s or 2s on 15 dice.

Defense (https://orokos.com/roll/775511): 2#4d6t5 2 0
That's 5 DV base, plus 4 net hits on the first rifle and 6 net hits on the second, for a total of 9 and 11 Matrix Damage resisted only by Firewall.

Matrix Damage Resist (https://orokos.com/roll/775512): 2#2d6t5 1 2
Ouch. 7 DV inflicted on the first and 9 DV on the second, enough to brick both guns with the damage from last turn.

Overwatch Score increases by 2 for illegal action modified by hacking program, and 3 from the defensive hits. Total of +4 so far, running total of 11.

Major Action: Data Spike
Spending 4 minor actions to take 1 major action as per page 107.
Data Spike (https://orokos.com/roll/775513): 14d6t5 4 1d6t5 1
Wild Die result of 5 is 3 extra hits, for a total of 7. I'll keep that since I'm not maxed out on Edge yet, and this might already blow right through their matrix defenses.

Defense (https://orokos.com/roll/775514): 2#4d6t5 1 1
6 net hits on both for a total DV of 11 each, resisted again solely by Firewall.

Defense (https://orokos.com/roll/775515): 2#2d6t5 0 1 (forgot to rename this to Matrix Damage Soak in Orokos, but the number of dice rolled is correct)
That's 11 and 10 DV inflicted on SMG #1 and #2 respectively, which will brick both. OS increases by another 3, for a total of 14.

Now let's pray Omen can take out that Striker before 0day ends up being BBQ'd alive inside the van. Hopefully they'll need a turn to reload, at least. I'll wait to post IC until after Dynamyt, the gangers, and Omen goes again, since the initiative order looks something like this if I've got it right:
26: Omen
25 26: 0day
13: Tipperman
??: Dynamyt and the Reapers (good name for a band!)

EDIT 2:
I forgot that Cyberjacks give +1 to Matrix Initiative, so my score is also 26. Since ties are done with ERIC, Omen probably goes first as 0day has Edge 5 but only Reaction 2.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <12-11-19/1513:31>
Edge calculation is giving me a headache, someone please check my work:

Second round:
Major action to activate Attribute Boost AGI
AGI Boost (https://orokos.com/roll/775517): 7d6t5 2
Two rounds

Omen has gun in position, medium distance from target
He shoots an AK-97 in BF mode, reducing attack rating from 9 to 5, increasing damage from 5 to 7(8 because of Explosive Ammo)
The ganger's defense rating is also 5, so no edge gain
Second Major Action: Fire
Omen has AGI 5(7)+Firearms 6(8 Assault rifles)+1 Smartlink
Shoot (https://orokos.com/roll/775518): 16d6t5 4 [16d6t5=3, 3, 1, 1, 3, 4, 6, 3, 3, 4, 5, 2, 1, 2, 5, 6]
Making it 8+Net successes vs. the ganger:
Defense (https://orokos.com/roll/775519): 4d6t5 2
10 DV
Soak: Soak (https://orokos.com/roll/775520): 3d6t5 1
Ganger takes 9 Damage, has -3 to his next action but is still active
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <12-11-19/1519:23>
Edge calculation is giving me a headache, someone please check my work:
Looks right from where I'm sitting. No smartgun link or laser sight on the AK? Not that it would make a difference, I think, as you'd need to somehow increase AR by 4 to gain Edge.

EDIT:
Also, I forgot that the Matrix Initiative Bonus scales with Cyberjack Rating, and since 0day has a Rating 6 cyberjack his Matrix Initiative is actually +3, so he's at 28 IS.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-13-19/1408:35>
Sorry I’ve not managed to push this along, I think you’ve got enough to keep you going over the weekend if you want to and I might manage the odd OoC...

Just in case you’re interested, I’ve signed up to RPG Crossing and I’m thinking of running the new Free Seattle adventure (SR6) there in the New Year. Built in D roller so not relying on Orokos :P

There may be one or two players there and if I can persuade some of you to join too that would be great, probably with a view to getting more people on to RPG Playroom in the long run ::)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-13-19/1539:19>
Can we push forward with taking out gangers, or would you rather we hold up at scouting and planning?
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-13-19/1819:15>
These gangers are a speed bump not a real obstacle, although they have some non smart pistols and maybe a couple of shotguns so won’t be defenseless when 0day kills their smartlinks. Finish up the fight, add a couple of reinforcements plus the techno if it’s too easy... but leave me to describe their sorry corpses ::)
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <12-15-19/1831:20>
Going to have the Technomancer have a summoned Fault Sprite at level 5:
Tasking (Level 5 Sprite) (https://orokos.com/roll/776182): 14d6t5 5 10d6t5 4

Yikes, barely succeeded with 1 net hit. He'll ask the sprite to help him in the upcoming fight and attack his target using it's full arsenal.
Fade resist:
Drain resist (4) (https://orokos.com/roll/776184): 12d6t5 1
Takes 3 Fade DV; he'll spend 2 edge to make a 4 into a 5, and only suffer 2 DV to avoid penalties.

Initiative:
Techno/Sprite Initiative (https://orokos.com/roll/776185): 10+3d6 18 11+4d6 22

So, 0day will go before both of them but we'll say they got the drop on him in round 3. Data Spike from both at 0day, and he'll spend a Major Interrupt action to go Full Matrix Defense. Because of his defense rating 0day will be earning edge (AR/DR 10/12 for the Techno, 13/13 for the Sprite, 17/18 for 0day) up to 2 per round.

Aaand, I'm running out of time. I'll pick this up in the morning.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <12-17-19/1638:57>
Omen will continue to fire at the people trying to reload the rocket launcher:
Fire FA Burst (https://orokos.com/roll/776450): 2#16d6t5 5 3
Ganger Defense
Defense (https://orokos.com/roll/776451): 2#4d6t5 3 1
2 net successes for a total of 10 DV
Soak (https://orokos.com/roll/776452): 2#3d6t5 1 0
Another 2 critically injured gangers
Omen defends himself against whoever shoots at him:
Defense (https://orokos.com/roll/776453): 15d6t5 4[15d6t5=3, 6, 6, 3, 6, 4, 4, 2, 1, 4, 6, 4, 2, 2, 2]
Defense (https://orokos.com/roll/776454): 14d6t5 5[14d6t5=1, 6, 6, 4, 6, 4, 3, 4, 1, 5, 3, 3, 4, 6]

Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <12-17-19/1659:52>
Cast spell (https://orokos.com/roll/776455): 12d6t5 5. 5 hits

Drain 1 (https://orokos.com/roll/776456): 10d6t5 5 5 hits no drain

Bad guy resist (https://orokos.com/roll/776457): 4d6t5 0 Noda opsie
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-17-19/1728:13>
Which spell was it you cast EM?  I can take a guess from the IC but just to be sure...??
Title: Re: [6E] PbP Recruitment & OoC
Post by: gwilym on <12-17-19/1750:05>
It was tri phantasm, seemed to be a good cat move to play with them
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-17-19/1807:25>
Evil lol... these guys are going to break, you've inflicted too much damage too fast... only Recall is going to be there in the matrix to give 0Day a hard time!
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <12-20-19/0657:51>
Writing up the 0day/Recall fight now. My god, ALL the cross referencing...

EDIT:
OK, I'll have the Techno try to Resonance Spike, and the Sprite try to Data Spike just for the experience, and, because, well, dissonance!

Resonance Spike:  Cracking 5 + Resonance 6 vs Willpower 6 + Firewall 8 + Full Matrix Defense (Firewall) 8
Resonance Spike (https://orokos.com/roll/776919): 11d6t5 2 14d6t5 5
Forgot to include my Firewall in the defense, but seeing as how I scored enough hits to defend I won't bother rolling. No Matrix DV, and Recall takes 5 OS: 0day has maxed out his Edge at 7.

Recall has to resist 4 Fade; Willpower 7 + Resonance 6
Resist Fade (https://orokos.com/roll/776920): 13d6t5 3
Takes 1 Matrix DV from Fade. Almost glitched with 6x 1s rolled, and no 4 to increase with Edge...

Sprite throws a Data Spike (Cracking 5 + Logic 5 vs Data Processing 8 + Firewall 8 + Full Matrix Defense 8)
Data Spike (https://orokos.com/roll/776921): 10d6t5 3 24d6t5 9
Aaaall right. Apparently, Full Matrix Defense can be crazy powerful... Sprite takes 9 OS, and the attack fails.

0day will attempt to retaliate with a Data Spike of his own, using the combination of Overclock, Fork, Lockdown, and Blackout to stun these guys into oblivion:
Data Spike (vs Techno & Sprite) (https://orokos.com/roll/776922): 14d6t5 5 1d6t5 1 12d6t5 1 13d6t5 4
+3 successes for the hit on the Wild Die, for 5+3=8 so far. In the interest of ending this combat before it gets a chance to even start, and since 0day is maxed out on Edge, he'll spend 4 points of edge to reroll failures.

Edge Re-roll (https://orokos.com/roll/776923): 9d6t5 3
Another 3 successes, for a total of 11.

Recall manages 1 hit on defense while the sprite got 4, for a total of 10 and 7 net hits respectively.
Base DV of 5, for a total of 15 and 12 Matrix DV, respectively. This is Biofeedback damage since 0day has Blackout loaded, but condition monitor wise the Technomancer is taking stun damage anyway and the Sprite only has a Matrix Condition Monitor so the only thing this changes is that they both resist with Willpower instead of Firewall.

Matrix DV resist (Techno & Sprite) (https://orokos.com/roll/776924): 7d6t5 4 5d6t5 2
Technomancer takes 11 Stun Damage, which, coupled with his existing 3 DV from Fade resisting the sprite compile and complex form puts him to sleep (I can't remember if Stun damage is converted to Physical damage in 6th; note to self to look this up).

The Sprite takes 10 Matrix DV, and I can't find a specific listing for what their total is. Their Device Rating is equal to their "rating", which I presume means Level. In this case the Fault Sprite is Level 5, which means it's condition monitor is 8+(5/2, rounded up), for a total of 11, so it has a single box left.

0day's OS increases by 5 for defensive hits, plus 2 for taking an illegal action modified by a Hacking program. Both personas would have been linklocked, but since the Technomancer falls unconscious I believe it's Matrix connection is lost.

I do not see anything in the rules about what happens to an unregistered sprite if it's compiler is taken out of action. Oh, never mind, page 192 has the answer:
"Sprites are connected to the technomancer who compiled them as long as that technomancer is connected to the Matrix. That connection can be used to send words, images, video—whatever form of communication is needed is available. If the technomancer loses their connection to the Matrix, the
sprite will go about the task they were given when the link was lost. If the sprite is unregistered, the time limit for their existence still applies."


So it will try to get another attack in before 0day blows it to pieces.
Data Spike (at -3) (https://orokos.com/roll/776925): 7d6t5 3 16d6t5 7
Attack fails, Sprite takes another 7 OS, 0day gets +1 Edge.

I can't actually find any hard rules on wound modifiers anywhere, but the character sheet states that you take wound modifiers as "Dice Pool modifier on tests". Defense is a test, so presumably you also take wound modifiers on defense? I will presume yes for the purposes of this next attack...
Data Spike (at Sprite) (https://orokos.com/roll/776926): 14d6t5 3 1d6t5 0 10d6t5 5

+2 Edge becomes +1 because of the per turn limit. Also, hah! The sprite actually defended, and I rolled another 1 on the wild die. Whelp, time to spend 4 more edge on rerolling failures:
Edge reroll (https://orokos.com/roll/776927): 11d6t5 2 1d6t5 0
Wow. Orokos really liked me the first time around, but not the second.

At least the wild die changed to a 2. And this is interesting; this results in a tie (5 vs 5 successes), but SR6 changed the tie result to go to the aggressor unless net hits are required for an effect. In the case of Data Spike, Net Hits are added to the DV inflicted, so the Sprite would just suffer the base DV of 5.
Damage resist (https://orokos.com/roll/776928): 5d6t5 1

Another 4 DV caused, which exceeds the sprites condition monitor and it is decompiled back into the dissonance.

0day is down to 1 Edge, but he has emerged victorious! Also, +7 OS, which puts him at a total of 14+7+7+28. Time to reboot, pronto.

Yikes, that is a lot of rolling, and data to consider. Now to write up the IC...
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <12-20-19/1037:42>
That was a heroic write up -- so much rolling!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <12-20-19/1901:16>
Indeed epic! Thank you ZeroSum. Also interesting, matrix full def made a massive difference there, something to remember for the future! <evil grin>

Not sure that I’ll be able to get any more IC up before the holidays now although I’ll still be lurking no doubt...
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <01-03-20/1041:42>
Happy new year!

I put up a quick IC to get us moving again, ZeroSum you back with us? I’ve heard from Beta and Gwilym on RPG so they are around!
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <01-08-20/0743:55>
Yep, I'm here!

EDIT:
I just realized I have no idea how to track Recall's physical location. Once he went lights out I presume he would have lost his matrix connection, so tracing his location would be impossible.

On the other hand I did have him linklocked, so maybe his connection stays open? No, wait, I had to reboot my deck to deal with OS, so that's out too. I'll just roll Matrix Perception to look for a concentration of devices? Or something like that...

EDIT2:
If the owner of the last smartgun that 0day didn't brick is still alive, I could somewhat easily track him down using Trace Icon. I'll make the rolls just in case; even if it can't be used for this guy, between the Horizon drone and 0days Perception roll and a trace icon action on any of the gangers in the area (or, more specifically, their commlinks or whatever) we should be able to find one of these mooks to capture. Plus, it's good practice for an aspect of the Matrix I haven't dealt with yet.

Trace Icon requires Admin access, which means Probe and Backdoor entry first. It'll take about a minute to set up the backdoor, and then 3 seconds to initiate the trace.

Probe (https://orokos.com/roll/779784): 15d6t5 2 4d6t5 0
Backdoor Entry (https://orokos.com/roll/779785): 17d6t5 6 4d6t5 1
Trace Icon (https://orokos.com/roll/779786): 15d6t5 7 2d6t5 1

That's maxed out my Edge at 7, but I'll only keep 5 going into the next scene as per the Edge rules. OS of 2 (defensive hits only, no hacking programs used because it wasn't necessary) which won't increase as Backdoor Entry doesn't count as "illegal" Admin access for the purposes of OS, so as long as no other illegal actions are taken I can trace the icon to a physical location for as long as necessary.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <01-10-20/0755:21>
So you can nab the ganger in the woods or let him carry on to his destination... a minute or so of running through the woods seemed about right to place him near their turf but not in it!
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <01-10-20/1732:46>
Was the gangers smartlink slaved to his commlink? Page 173 indicates that I would have had to hack his link to get to the smartlink; trouble is, I can't find any indication if this would mean separate hacking attempts, or whether breaching the link defenses gets you access to the entire PAN.
Quote
On the user side, the Matrix is built around the Personal Area Network (PAN). These are networks composed of a commlink and/or a deck, with a small number of devices slaved behind it. Generally speaking, in order to get to a device attached to a PAN, one must frst gain access to that PAN.

Regardless, as soon as 0day saw the ganger pull out a commlink through the visual feed he would have wanted to snoop on any traffic going in and out:
Snoop (https://orokos.com/roll/780038): 15d6t5 3 4d6t5 1
Overwatch Score up to 3, no other change as Edge is maxed.

Once able to, he'd use Matrix Perception on the icon on the other end to find out if it is another decker or just another ganger:
Matrix Perception (https://orokos.com/roll/780039): 15d6t5 6

Opposed by Willpower + Sleaze; since I don't know who is on the other side I'll leave that roll to you.
Quote
A successful test gives you information about the target. With a tie, you can perceive the item’s icon. A single net hit will give you basic information, such as device rating, or whatever name the device or icon calls itself. Two net hits will give you more specific information, including individual attribute ratings, and what programs it is currently running. Additional hits will give you more information based on what the gamemaster wishes to reveal.

I'm particularly curious about the phrases the ganger muttered. 0day has Analytical Mind; is there anything I can roll to try to interpret what was being said?

I suspect that it was as follows, but would 0day be able to infer anything else?
“The fraggers did(?) it, Riddle said it'd be today, not next week like they said…”

If I remember correctly, Riddle is the Rat Shaman who's rumoured to lead (?) the Reapers. We've just destroyed a couple of their guns and maybe taken out a handful of their numbers, so that's still 20+ gangers vs the 4 of us; 0day would definitely recommend taking the kid before he reaches Reaper turf and pull back to regroup. Alternatively, try to sneak in and nab Recall; they clearly knew we were coming.

EDIT:
Perception test for the drones:
Drone Perception: Teamwork Assist x2 (https://orokos.com/roll/780042): 7d6t5 1 7d6t5 2
Drone Perception: Teamwork Leader (https://orokos.com/roll/780044): 10d6t5 3

3 hits to find groups of armed gangers, 5 or more strong.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <01-11-20/0336:11>
Omen accelerated the car to cut off the running boy - not an easy feat on those streets.
"Time for intercept in about 10 seconds. If necessary I'll wing him with the fender. Meanwhile, can you hack his link and send some disinformation to the gang?"

Driving (https://orokos.com/roll/780158): 10d6t5 5
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <01-11-20/1628:45>
Tippperman followed the van, and messaged 0Day <<can you give me a bead on where he is if he goes off road?  I want to get in front to cut him off.>>
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <01-13-20/0747:39>
Hi folks… I think we have a fog of pbp situation to address… this is my interpretation of the situation, shout if you see it otherwise

1.   The fire station crew have taken considerable fire from Omen, neutralising at least 3, two saw an imaginary grenade and ran out in to the street (NE 116th) to avoid it (bad move).  Their smartguns are all bricked and there’s still a rocket launcher in there somewhere. I am thinking that the two in the road are the most viable for Omen’s road rage and he will get to them before they can escape in to cover
2.   The house on the opposite side of the road, the crossfire position, had 1 AR bricked and 1 Ingram Smartgun just damaged (the runner in my IC).  The runner is moving through the gardens/woods to the north of the road and so can’t be run over… yet.  You’ve got a bead on his position so Tipperman could intercept depending on what happens with the two others in the street…
3.   @ZeroSum… I’d say that all their smartguns were slaved to their paltry links, for all the good 1D of firewall would do :P

I'll follow up with what the drones find but I wanted to put this up now...
Title: Re: [6E] PbP Recruitment & OoC
Post by: Jack_Spade on <01-15-20/1439:34>
Ah, indeed.
I was under the impression that only one ganger was left that we could follow to the technomancers location - and I only now notice, that I posted in the wrong thread.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <01-15-20/1446:13>
Not to worry, quick copy paste / edit and you’re good to go!

FYI (all) I’ve started a recruitment thread for the SR6 published adventure Free Seattle on RPGCrossing and I’d be very happy if you’d all join me there... it has various tools that make it preferable to posting in SG and potentially more SR pbpers! I’m aiming to start IC at the end of Feb, wrapping up this one about the same time so I’m not asking for much more commitment! Let me know what you think... :)

Edit: the link would be helpful! https://www.rpgcrossing.com/showthread.php?t=193889
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <01-15-20/1959:43>
Having read Free Seattle, I'll pass on playing (but will sign up for, and check out, that site for future game potential).
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <01-16-20/1036:58>
Just restrain yourself from reading 30 nights then if you can... I get that a lot of people will want to read cutting black of course...
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <01-16-20/1334:54>
I might just have to cede my place to others for a while?  :o  I'll see ....On avoiding 30 Nights ...Maybe ... I'm looking at using it in my home game, but I'm still working through Toxic Alleys and want to run Neo-Revolution (Paris source book with adventures), so depending on timing I might be able to hold off.  On the other hand, it is the first major book for anywhere in Canada and I live ~4 hour drive from Toronto so I'm super curious about what they have done to the place, so holding off will be hard!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <01-16-20/1516:43>
Cutting black is ok... that intel you could get from shadow bulletin boards etc, but 30 nights is the associated adventure... I don’t even know if I will run that yet mind you so we can cross that bridge later, would be a pity to lose you for a length of time!!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <01-21-20/1459:58>
What are the thoughts about adopting the new errata?  (may not impact some characters much?  Certainly changes how effective Tipperman's punches are, but I guess he can still grapple?)
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <01-21-20/1517:54>
I’m leaning towards including it but happy to hear what other’s thoughts are??
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <01-22-20/1831:58>
There's new errata for 5th? Where!?

EDIT:
DOH! Forgot this was a 6th Edition game :D


EDIT2:
Anyone got a link, cause I can't find anything on here...
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <01-23-20/0750:07>
0B compiled the list that I used: https://docs.google.com/document/d/10Zm4U9wwf0voIriBLUjdgjvIQi_Za2_rY7PZ-S87jSc/edit ... I think there's an official one due though
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <01-23-20/0804:55>
Interesting. None of those changes really affect 0day, so I'd say we use it just for the help riggers get. Not that we have a rigger, but still...

EDIT:
I'll have 0day drop out of VR to tend to injuries on the team before everyone gets going, since First Aid has to be done within a minute of suffering injuries. I can do Medkit healing once we get everyone back to base.

Who is injured and what is their Essence?

I think Tipperman took a 5P hit, was he the only one?

First Aid 1 (https://orokos.com/roll/782208): 11d6t5 4
I'll spend 4 edge to reroll the failures, as I have 7 edge.
Edge reroll (https://orokos.com/roll/782209): 7d6t5 0
Splendid. So if Tipperman has 2.05 Essence, and the Threshold is (5-2.05=3), then I can't heal any physical damage as that would require 2 net hits.

Second roll just in case someone else is hurt:
First Aid (https://orokos.com/roll/782210): 11d6t5 3
And 4 more edge to reroll all failures:
First Aid (https://orokos.com/roll/782211): 8d6t5 1
Whelp, at least I'm consistent...

So 4 hits for Tipperman, and 4 if someone else is wounded.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <01-23-20/1011:35>
Yah, his essence makes healing a hassle :-/ 

Oh, and I'd forgotten about his Platelet whachamacallits, that redue damage by a box, so he only took 4 hits in the end.  We can see if magic will get more favorable dice.
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <01-23-20/1942:28>
Does anyone have the updated core rulebook? I only have the physical book that I got cheap off ebay, so I don't have errata for Medkit healing yet.

I do know that Medkit healing heals one box of stun, physical, or overflow per net hit as opposed to the 2:1 ratio of physical and overflow for First Aid, so that helps too.
Title: Re: [6E] PbP Recruitment & OoC
Post by: ZeroSum on <01-30-20/2204:38>
Are we moving this forward at all? 0day can't offer much insight in interrogating suspects, other than possibly Judge Intentions with a dice pool of 13.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <01-31-20/0400:46>
Sorry, been distracted :P  Happy to nurse this along if hearts are still in it??
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <01-31-20/1100:29>
In case anyone missed it I’ve relocated the IC thread!
Title: Re: [6E] PbP Recruitment & OoC
Post by: Beta on <01-31-20/1210:55>
Oh, so it is!  I'd missed seeing that in the playroom.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Horsemen on <01-31-20/1717:21>
Mind if I ask where please. I've been reading along. I seem to be failing my perception check to find the new IC thread though. Presuming you actually mean the physical thread and not the location within the pbp.
Title: Re: [6E] PbP Recruitment & OoC
Post by: Aria on <01-31-20/1855:58>
Here you go: https://www.rpgplayroom.net/games/topic/dome-sweet-home-ic/

Hopefully you should still be able to follow the thread ok