In my current campaign the team's Sammie is a female Ork and member of the Cascade-Ork tribe. Her cyberware includes boosted muscles for extreme strength, and her weapon of choice... a custom bow. She tends to kill instantly with a single shot.
However, I also like to reward players for creativity. One of my other player's character is a SURGE who looks like Applejack from MLP: FIM and acts like Kaylee from Firefly. She's the team's rigger, and she has built a few things specifically for her friend Rosa. One: a drone that builds any kind of arrow she has the schematic for (so Rosa can get arrows without having to check for availability. Full price for each arrow, of course. She still has to pay for the materials). So Rosa's custom quiver not only includes the standard broadheads, but also stick-n-shock arrows (for when she needs to keep the target alive) and grenade arrows (Same stats as an HE grenade, but archery ranges).
I did have a player in a previous game whose character was a mage with a bow and custom spells. She had a very low rate of fire (Even with her Increase Reflexes spell), but it still worked pretty well. One initiative pass spent casting a spell to enchant the arrow. One initiative pass to fire the enchanted arrow. Cue the AOE stun effect, at low drain cost when compared to a stunball. Really, a bow is a method for propelling a stick-like object a considerable distance, silently and without relying on chemical propellants. There's all kinds of ways to be creative with that.