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[6E] Excel Character Generator

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Aria

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« Reply #105 on: <06-09-20/1300:36> »
You’re welcome! I’ve got one of my PCs to assist in the data entry for 6.04 so hopefully that will be available soon!
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Johnny Analog

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« Reply #106 on: <06-14-20/2142:35> »
Thanks for this one as well!
Have nuyen? Will travel!

Aria

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« Reply #107 on: <07-13-20/0759:40> »
Version .04 is now available with proper inputs of weapons and armour from Firing Squad along with the martial arts rules.  Krime Katalog and Ingentis will follow in .05

Enjoy

<CG6.04>
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Aria

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« Reply #108 on: <07-14-20/1222:34> »
Faster than expected I've managed to complete Krime Katalog and Ingentis Athletes so for your Trog pleasure:

<CG6.05>
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

markelphoenix

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« Reply #109 on: <07-19-20/1524:28> »
Faster than expected I've managed to complete Krime Katalog and Ingentis Athletes so for your Trog pleasure:

<CG6.05>

I noticed Buy Off Negative Quality is listed twice for karma expenditures. Did you mean to add Buy Off Negative Quality and Buy Positive Quality?

Aria

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« Reply #110 on: <07-20-20/0800:12> »
I noticed Buy Off Negative Quality is listed twice for karma expenditures. Did you mean to add Buy Off Negative Quality and Buy Positive Quality?
I think I put it there twice so you could identify two buy offs, but there's no actual need for the second one.  Buying a positive quality post char gen is handled on the qualities tab and putting a '2' in the post gen box so the cost is doubled...
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Aria

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« Reply #111 on: <07-21-20/0414:27> »
Spotted a glitch that has been corrected... same link will work, apologies to anyone who's already downloaded .05  :-\
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Aria

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« Reply #112 on: <07-22-20/0817:43> »
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Aria

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« Reply #113 on: <07-29-20/0516:33> »
Uploaded v .07 as I discovered that the martial arts karma costs weren't being correctly taken off the total... easy enough to correct yourselves if you don't want to download a new version
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

markelphoenix

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« Reply #114 on: <08-01-20/1739:51> »
Aria, Found a bug in Stolen Gear Negative Quality from No Future, it shows 20 Karma gained from qualities. Stolen Gear does not add Karma. You spend Karma, like In Debt. So, choosing it at, say, 20 points would consume 20 Karma, as if you were spending 20 Karma from your 50 Karma to buy Nuyen in char gen, except it replaces the ability to spend Karma to buy Nuyen with the benefits/negative aspects of the Quality.

Fixed it locally by simply multiplying the formula in G139 by 0.
« Last Edit: <08-01-20/1742:13> by markelphoenix »

markelphoenix

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« Reply #115 on: <08-01-20/1849:28> »
Also, a suggestion. Separate the Funds for Stolen Gear from the Priority Table provided funds, given that the Stolen Gear funds need to be spent in entirety and any left over simply disappears. (i.e. I choose 195k Nuyen worth of Stolen Gear, the other 5k goes away and do not become general funds, where I would still have the remainder of starting Nuyen to spend separately from that)

Quatar

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« Reply #116 on: <08-08-20/0543:05> »
Found a few bugs on the Equip Summary page, related to metatype adjustments

1) Troll D8, totally ignores the Armor/clothing costs in D83
2) Both Dwarf and Giant seem to calculate the Runner Chic seperately into it for some reason, and don't check if you're even a dwarf, despite it already being included in the Armor field in D83
3) The Remaining Funds field in D5 totally ingores both Trolls and Dwarf markups.
4) Remaining Funds also ignores Sin Tax, In Debt Interest and Symiote food fields (though I'm not sure those aren't already included elsewhere)

Its easy to fix manually but more of a luck thing to spot its wrong.
« Last Edit: <08-08-20/0546:05> by Quatar »

Aria

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« Reply #117 on: <08-14-20/0931:14> »
Thanks for the checks guys, I think I've managed to pick them all up and clarify where costs are going/coming from where it wasn't clear.

The link has been updated with v09

Adept totem powers are now highlighted in the adepts tab and the cost is deducted (they still need to be selected).
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Aria

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« Reply #118 on: <08-28-20/1214:34> »
Link updated with v.10 which includes Returning Soldiers from Slip Stream and some bug fixes
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Aria

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« Reply #119 on: <09-16-20/0813:37> »
I somehow managed to miss the whole of the Firing Squad weapon mods and accessories, now corrected.

Other minor tweaks based on the SRM missions FAQ
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36