Well those are about as real as you can ask for. lol
When selling back non-cultured bioware and cyberware you get 30% of the value. Is this just for upgrading your personal cyberware or bioware, or does this also count for any cyberware or bioware you take off an enemy in a mission?
This is a serious issue question, it means some folk are not getting what cyber snatching is, and why it is a no go activity.
Sorry got that out of order but it's the one that most red flagged to me, but it needs to be addressed very specifically.
Read up on cybersnatching it's very bad. Don't do it.
Hey guys. First post here so I figured I'd jump in on the FAQ discussion. I have a few... okay a lot of questions. But I'll try and break them up into a few posts. Sorry if I ask questions that have already been answered. I read through and I think I got all the duplicates.
“In Japanese business dealings, it is expected that the best deal possible is offered upfront. Directly negotiating with your Tanaka-san is an affront to their Honor. When working with your Tanaka-san, a gentle reminder of the difficulties and the professionalism with which the task will be done may place them in a frame of mind to consider a generous bonus.” This sounds like it's still a negotiation test during the mission. Did I miss something, or will there be specific rules for how payment is being made in the future seasons?
Welcome to the forums!
This is already covered in this thread, the short answer is, there is a roll, and it expect your face will conduct themselves correctly the likely out come is, the players won't know what effect of the roll is until the end.
When concealing illegal items, what is the difficulty threshold of the palming test? Are the difficulties different for different security levels of Neo-Tokyo? If so, what are the different areas and their security levels? Or is there a book that maps out Neo-Tokyo and its neighborhoods and security levels?
It's in the core, not as far anyone has said thus far. If there are then they would be addressed in each missions, as they come up. But I'm reasonably sure it won't be an issue.
What are the actions that are considered “potential criminal activity”? I can safely assume any non-HTR violence, non-violent magic in the street, getting caught decking in public, failing a palming test to hide an illegal item, or openly flaunting restricted/illegal gear are safe bets. Are there any others?
GM desecration. Are your players being overtly suspicious well then it's probably PCA.
What are the response times for the two man NTMP patrols? Or are we just supposed to have them show up whenever runners do anything pink mohawk?
What are the stat blocks for the NTMP patrols?
What are the stat blocks and tactics for the HTR Drones for NTMP?
What are the stat blocks and tactics for the HTR Teams for NTMP?
What are the stat blocks for the local Yakuza members?
Or can I just hold my horses and all of the above stat blocks will be in the primer of each mission?
The response time i believe are in the doc, the stat line stuff is easy to adapt from the core, but I'm sure relevant stat blocks will show up in missions as needed. As to the pink mohawk question no. If you get into a fight keep it quick, like you were going to anyways and get the heck out there before the cops show. "But my general advice remains leave gun take the katana."
Under the Prime Runner section, what is a SMH?
Someone else will have to take this one, i don't know.
Most the rest of that stuff should taken up to the rules question section.
As to the Prime runner stuff that beyond my need to know, I think that question my have been answer already though, not sure.