Shadowrun
Shadowrun General => Gear => Topic started by: Cheaterbane on <05-31-11/1329:53>
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Quick question, I couldn't find exactly what I was looking for on a search, so I figure I'll ask.
Is there any ware out there that increases one's Intuition stat?
I know there are things out there that will give you a bonus to Intuition based skills, but I can't find anything that increases the Intuition stat.
Any help (even a home brew if nothing else) would be appreciated.
Thanks.
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there are Drugs and (maybe ?) Nanites and genetic Optimisation
Hough!
Medicineman
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Is there any ware out there that increases one's Intuition stat?
Nope, not unless you count an autoinjector loaded with Psyche ;)
Actually a genetic infusion Inspiration does give +1 to intuition and if you manage to get 5 hits on essence+edge test its permanent.
But in general ware is bad at boosting mental attributes, except for logic, witch kinda makes sense.
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Logic gets a direct increase through the cerebral booster, and tailored pheromones or enhanced pheromone receptors (half rating, rounded up) will modify Charisma linked tests without increasing the actual attribute.
I'm loathe to use enhanced pheromone receptors on an actual PC, however.
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Logic gets a direct increase through the cerebral booster, and tailored pheromones or enhanced pheromone receptors (half rating, rounded up) will modify Charisma linked tests without increasing the actual attribute.
I'm pretty damm sure my post said "except for logic" witch should kinda imply that i know about cerebral booster, witch is almost only piece of ware that augments a mental attribute.
Bonus dice is a different thnik altogether and that can be gotten for all mental attributes, but OP wasn't asking for think providing a dicepool bonus.
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I'm pretty damm sure my post said "except for logic" witch should kinda imply that i know about cerebral booster, witch is almost only piece of ware that augments a mental attribute.
Bonus dice is a different thnik altogether and that can be gotten for all mental attributes, but OP wasn't asking for think providing a dicepool bonus.
My fault for not fully reading the thread. Let's stay civil.
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Hmm, thanks for the replies.
So I could theoretically hit the diff 5 test with an awesome edge roll, but it's super unlikely.
Can anyone think of a homebrew that would increase intuition?
It's your 'wisdom' stat to speak in DnD terms right?
What about something that enhanced the 'primal' receptors in the brain, something harkening back to the caveman type days.
Any thoughts, of vastly more experienced chummers?
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My fault for not fully reading the thread. Let's stay civil.
Okey sorry then, it just seemed like you were responding to my post, as it wasn't really an answer to the OP:s question like at all :-[
So I could theoretically hit the diff 5 test with an awesome edge roll, but it's super unlikely.
Well you can also get it with the Mysterious implant negatice quality from RC, but it comes with a moderate addiction to a drug of your GM:s choosing :-\
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Can one not simply burn one point of edge for an exceptional success with 4 net hits on that test?
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Can one not simply burn one point of edge for an exceptional success with 4 net hits on that test?
Edge can't be used for that test.
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While it does not increase the Intuition attribute, the genetech Qualia (Augmentation pg 91) provides a +1 bonus to all Intuition-linked skill tests.
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If you're an adept, you can use the Keen Wits power to potentially push Intution up to your maximum augmented attribute rating (9 in most cases).
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If you increase Intuition your increasing initiative, hence the lack of ware. If you add ware to up Intuition every gun bunny out there will add it to his sammie and the initiative gap gets wider between the have and have-nots. To give a bonus to other actions beyond initiative is why the choice to use bonus dice boosts by the devs.
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If you increase Intuition your increasing initiative, hence the lack of ware. If you add ware to up Intuition every gun bunny out there will add it to his sammie and the initiative gap gets wider between the have and have-nots. To give a bonus to other actions beyond initiative is why the choice to use bonus dice boosts by the devs.
Hmmmm??
What about the ' ware that enhances REA ? this also increases Init ?!!
best Example is Move-By-Wire
with a fast Dance
Medicineman