These rules are intended for groups who use summoned spirits a lot. Since spirits are more than mere tools, but actual sentient NPCs, they should have a defined mentality, which is usually played out by the GM. For better defining a particular spirit's attitude towards its summoner, the following test can be made:
Roll a single die and add
x per case to result. Edge may be spent to reroll once.
- x= -2: Spirit force is greater than summoner's magic rating.
- x= -1: Summoner regularly does 'spirit swapping' (=summoning a spirit only to let another mage banish and summon it).
- x= -1: Summoner actions resulted in several of his spirits being disrupted in the last month.
- x= -1: Summoner is summoning in an environment aspected against the magical paradigm (e.g. nature spirit in a toxic domain.)
- x= -2: Summoner has Spirit Bane neqative quality for this type
- x= +2: Summoner has Spirit Affinity positive quality for this type
- x= +1: Summoner spends 1 karma point. This is a direct gift to the spirit and may be used multiple times. Karma may also be spent after the roll to improve the result.
- x= +/-1: other reason determined by GM.
Result < 0: Spirit is hostile, and only aids the character because it is bound to do so. Spirit will resist Summoning and Bindings using edge, and will actively seek to undermine the character's desires by using loopholes in the wording of his commands.
Result 0: Spirit is sullen and resentful. While the spirit doesn't hate the character personally, it does hate to be compelled. Spirit will occasionally interpret commands in a way that undermines the character's desires, but will not go to the lengths of actually expending Edge to resist anything.
Result 1: Spirit is impatient but not hostile. Spirit will fulfill the caster's commands in the quickest possible way involving the least expenditure of effort or risk to itself. (e.g. Instructed to 'Guard me', the spirit uses the spirit power Guard and then retires to the astral plane. The spirit won't stay near by to guard the summoner physically unless specifically commanded, and may consider it another service.)
Result 2-3: Spirit is professional, and impersonal. Spirit interprets instructions in a reasonable manner for it's force rating. Spirit doesn't use edge to either help or resist caster.
Result 4-5: Spirit is generally friendly, and courteous. Spirit will use appropriate tactics, but won't use edge for the character's sake.
Result 6+: Spirit is friendly, views the trip to the material plane as an adventure, or for some reason feels it 'owes' the summoner. Spirit will use the best tactics available, based on it's knowledge and intelligence. Spirit will occasionally use edge on actions to aid the character.
On character sheets this will add another coloumn to the magician's sprits table:
Spirit Type | Force | Attitude | Services left | optional powers