My players (Smugtown Shadows) please kindly keep out!
I have a player in my group who's playing a magician with a Raven mentor spirit. I can tell he wants Raven to be a big part of his character, and I'm having a hard time coming up with ways to incorporate Raven's disadvantage.
You must make a Charisma + Willpower (3) Test to
avoid exploiting someone else’s misfortune to your own
advantage or to pull a clever trick or prank even if it’s to
the disadvantage of your friends.
So people with Raven as a mentor have two issues.
1. They're tempted to exploit someone else's misfortune. The problem with this is that if I say, "Okay, make a Charisma and Willpower check to see if you can do this dastardly thing to gain an advantage," then the average Shadowrunner will say, "Umm... I pass the check. But can I do that anyway?" Exploiting someone else's misfortune is stuff criminals generally just
do, right?
2. They're tempted to pull clever tricks and pranks all the time. This is a little more believable as a disadvantage, I suppose, but I don't want my Shadowrun campaign to turn into wacky hi-jinks time. How can I make pranks and jokes risky, dangerous and disadvantageous for the character?
So far I've done the following:
1. The Raven magician discovered a young Awakened girl in his apartment and was tempted to spook her. Instead he beat the check and decided to set up a ward to protect her. It was a pretty cool scene.
2. I'm planning on having the character discover a cache of BTLs with labels. He'll have to make a check to resist switching the labels on the BTLs. I don't know about you, but getting "Gay Ork Orgy" when you expected "Skydiving Adventure" sounds pretty funny to me. Of course, some BTL users might not agree...
I'm looking for more ideas like this, ways I can use the Raven disadvantage and actually make it a disadvantage.