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Rules and such / Re: Commlinks and Personas
« Last post by Smogg on <06-22-22/0609:56> »
My take on the Persona issue.

You have a Persona in the matrix that only you can use, but how to prevent someone from just snatching your Hermes Icon while you are accessing the matrix. Now they can continue where you left off right?

So mecanically this is not possible. This problem has somehow been solved in the future. It is really something we would want to solve already today, but we don't have a solution to how it's done because it's not invented yet!

That aside, lets think out of the box. What factors could play a role to ensuring no one else can hijack your persona:
- Commlink can likely detect if it's dropped, picked up or handed off to another person from the motion sensor.
- Personal Code. Maybe you need to "log in" using codes or patterns at regular intivals to ensure it's you.
- Biometrics.
- Behavior patterns. How long do you pause. How fast do you input data. What typos do you always make.
- Nearby equipment. Does your persona expect you wear that favorite jacket or necklace that is wireless on.
- Location/Timing. Are you physically in the GPS locations you usually frequent or did you go off route?
- Matrix activity. Are you accessing the matrix in ways you usually do, or are you doing something completely new?
- Maybe wirelss cameras in the environment contribute to ensuring it's not someone else holding the commlink
- Are you using your persona from somewhere else at the same time?
- Are you physically handling your commlink like you use to? holding it in the usual angle?

Imagine any of those parameters start to move into "unusual" mode. Then the matrix may prompt additional biometric test and passwords and what not.

I am not saying all this or any of this is really the solution. It's not invented yet, but it's an idea of what could be involved in making sure a persona is not hijacked.
The term Background Count was still used in several places however, and my guess is they will continue to do so.  Just know that they're synonyms.
In a perfect world, every quality would get a comprehensive re-evaluation and potentially recosted so that they're all balanced against each other.
Did it even happen when 6e was being developed?  I haven't done a comprehensive comparison or anything, but my impression is that by and large the old costs just got pushed forward into the new edition.
Fan fiction / In game message boards project, ShadowSea
« Last post by Aeon Anon on <06-21-22/1127:28> »
Iíve recently been preparing for a play by post Shadowrun game. One thing Iíve been trying to do for it is give it an open world and a feeling of being Ďlived iní. To that end Iíve been working on a runner message boards writing project.
In the Harebrained games I loved the forums you could read between missions, and the same with the source books with their scattered Jackpoint/Shadowlands posts. I wanted to have that for my players in a way they could interact with.
Basically Iíve been been writing up some Shadowlands BBS style content in a google drive with the idea that my players will be able to read, edit and contribute to these. Iím using Shadowrun: Anarchy for my game, set in 2075, and using the sample runners from there as my shadowrunner community. The ShadowSea.
This should be the link to the Drive folder.
Feel free to let me know if thereís a better way of handling this kind of thing.

So far Iíve got four types of folder/posting:

Forum posts: Not a ton of these, just some general quick discussions. These are what I started with and was using mainly as a way of introducing some story elements as well as inside jokes from previous games.

Location descriptions: For each of my prepared open world locations I prepped a quick little description of what the character sees when they first arrive there as well as light discussion from the ShadowSea boards. The idea is that runners have tagged certain locations of interest in the Metroplex and added some kind of commentary. The formatting isnít terribly consistent, but Iíve got a good number of locations and even some little story threads that play out between them.

Interviews: Basically some prose I put together. The idea is that a journalist is interviewing Shadowrunners in different parts of Seattle. I tried to give the characters and locations some personality. And the end of the interviews the interviewee sticks around to answer questions from the ShadowSea message boards. So far I havenít thought of any good ones yet, so theyíre blank at the bottom.

Short Stories: Iíve only got 1 here so far. It started out as a one shot I was going to run to introduce some new people to the game/setting. That game didnít end up happening but I decided to write it up as a short story anyway. Mainly focused on trying to get the vibe of a shadowrun. Little bit of creative liberty and sprinkling in of stuff relevant to my campaign.

Why am I posting this here. First off I just wanted to share something Iíve been working on for a bit. I donít think Iím an amazing writer, but I do think Iíve got some fun little bits in there occasionally.
Additionally, if this works the way I want it to, these docs should be open for anyone to edit (this is all a copy so Iím not worried about losing anything). Itís meant to be a public message board, so if anyone here felt so inclined as to add any content, feel free. Either just either as runners adding comments to the various posts, questions for the interviewees, starting new posts/locations, or even just editing/changing whatís already there.

Anyway, thought Iíd throw this out there. Hit me with any questions or suggestions.
I wrote and setup everything on my phone, so hopefully itís not too messy.
The Background Count mechanic is not used in 6e.  See the Appendix in Street Wyrd for the 6e take on the phenomenon, Mana Ebbs and Mana Flows.

Thanks  :)
The Background Count mechanic is not used in 6e.  See the Appendix in Street Wyrd for the 6e take on the phenomenon, Mana Ebbs and Mana Flows.
I don't think they are in Street Wyrd...
My view is similar to Hobbes'.  In a perfect world, every quality would get a comprehensive re-evaluation and potentially recosted so that they're all balanced against each other.  But that's not likely to happen, I'm afraid.

Even if that were to happen though... there will always be ways to wring free karma from negative qualities that you know won't meaningfully impact you in-game.  Yes, Impaired Attribute is a particularly low hanging example due to the extreme amount of karma you can wring from a dump stat.  Personally, I also heartily support house ruling that quality, as well, because of that.
Quality values are all over the place.  Big picture the bonus Karma from Negative qualities aren't really meaningful.  At char gen you're limited to six qualities and 20 bonus karma.  A very high value / low impact negative quality lets you get one more positive quality in, maybe.  Big picture not huge as the most broken quality in the game is Stolen Goods and that one is a Negative Quality anyway  : )

FWIW Shadowrun Missions limits Impaired Attribute to One Level, max of -8. 

The main issue is that more interesting Negative Qualities with a bigger impact get skipped by players in favor of a few more Karma.  House rule:  Just make every Negative Quality worth 10 Bonus Karma, every Positive Quality cost 10 Karma.  Take 2 Positive, and 4 Negative and your 20 Bonus Karma and move on.  ;  )   
Officially, Krime cannot officially in any way officially allow any officially illegal operation that officially sells officially "stolen" or "knockoff" Krime Products in any way in an official capacity.

Unofficially, Old Man Krime shows up virtually to "cut" the ribbon to open the place up, with security provided by the Sons Of Sauron, who got shiny new Krime Bills to keep the "peace" with.

*Ork Jake and Elwood Blues Drives Through Krime Mall*  "The new Krime Kars are in early this year!"
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