Shadowrun

Shadowrun Play => Gamemasters' Lounge => GM's Toolbox => Topic started by: Fizzygoo on <12-14-15/2201:36>

Title: [Resource] [Vehicles] [Gear] [Rules] [House Rules] Juryrigged document
Post by: Fizzygoo on <12-14-15/2201:36>
What started as a compilation of vehicle mods/additions soon snowballed into this. With Rigger 5.0 coming soon, I figure it's mostly moot but maybe not. Anyway, if you need to string together some vehicle changes this may be the bailing wire and duct tape you need until the professional Rigger 5.0 :)

Juryrigged (http://fizzygoo.com/Sr/Support/juryrigged.pdf)

(Note: I am aware it needs editing, there's only so many times one can read their own work out loud until the bleeding clogs up one's hearing. But I'm always appreciative of specific examples, etc. More important is how well the new rules integrate into the core rules, issues arising from there, etc.)
Title: Re: [Resource] [Vehicles] [Gear] [Rules] [House Rules] Juryrigged document
Post by: brasso on <12-17-15/1615:58>
That is kind of spooky!

http://www.battlecorps.com/catalog/product_info.php?products_id=3524 (http://www.battlecorps.com/catalog/product_info.php?products_id=3524)

Had a look thru, and that is pretty much what our group was looking for pre-rigger 5, so kudos for the post regardless
Title: Re: [Resource] [Vehicles] [Gear] [Rules] [House Rules] Juryrigged document
Post by: Fizzygoo on <12-17-15/1828:27>
Thanks. Yeah, the day I submitted it, artwork for Rigger 5.0 was posted on Catalyst's tumblr...which was in full-page layout with text so I knew I too late. Waited a week or two just in case, then posted here.

Nice thing is it looks like their advanced combat section only really deals with chase combat and not tactical, so I may still get some use out of my stuff. Haven't looked closely at the differences between my and their modification rules.