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[SR5] Critique my SpecOps-Adept

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th1ef

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« on: <12-03-13/0527:04> »
Metatype (D)
Human (3)

Attributes (A)
B 4
A 6 ( 8 )
R 5 ( 8 )
S 4
W 4
L 3
I 5
C 1
Edge 3
Magic 6 (C)

Active Skills (B)
Athletics-Group 5
Automatics (Yamaha Raiden) 6 (9)
Sneaking (Buildings) 6
Perception 6
Free-Fall 5
Locksmith 6
Demolition (Plastic Explosives) 6
Armorer 1

Knowledge Skills

Knight Errant 1
Building Layouts 3
Security Systems 3
Infiltration Techniques 3
Police Procedures 3
Weapon Manufacturers 3

Qualities
Natural Athlete
Catlike
Mentor Spirit (Raven)
Corporate SIN (Ares, Knight Errant)

Contact
Fixer L 1, C 2

Gear (E + 8 Karma)
Ares Crusader II with silencer and & 3 mags filled with regular ammo
Fake-SIN & License (Weapon) 3
Lockpicks
Helmet with Smartlink, Low-light-Vision, Trodes
Microtransceiver
Hermes Ikon

Adept Powers (Level 1 Initiate)
Enhanced Accuracy, Automatics (Qi-Focus)
Wallrunning (Qi-Focus)
Traceless Walk (Raven)
Improved Reflexes 3
Improved Agility 2
Improved Automatics 3

I am currently writing a backstory, I can post it as soon as it's finished.

« Last Edit: <12-03-13/0530:12> by th1ef »

Csjarrat

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« Reply #1 on: <12-03-13/0657:45> »
couple of things mate:
-charisma. make sure you never ever talk to anyone at a meet. ever. dont even try negotiate, haggle, smooth talk your way out. A dumpstat and no skill in anything linked to charisma means you are gonna have to be able to fight/run your way out of situations. i'd look seriously at getting CHA to 2 (10 karma? or move a point from logic?) and swapping armourer (4 dice is kinda pointless here, have your rigger/decker do it) for a rank of etiquette + pull a rank from freefall for a spec in street. this will at least let you blend in situations and make you not a total gimp in social situations.
-freefall. sounds good, but how useful do you perceive it to be? could you not drop a couple ranks and put a spec on it?

-automatics: you take a spec in a weapon class so it'd be Automatics 6 (assault rifles 9), and i believe "urban" is the sneaking spec you're after (not got book @ work so check it)

-initating @ chargen isnt generally allowed. your GM cleared that?
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Michael Chandra

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« Reply #2 on: <12-03-13/0704:59> »
You definitely want more than just a single cheap contact, and Free-fall probably isn't that relevant unless you want to use it a lot. Might want to drop it to 3+, then use the extra point for a + in something.

Speaking of, you have 35 points in high skills, so if I assume you used your 36 for those 35 points and 1 specialization, that puts you at 2 karma for Armorer 1 and 14 karma for two more Specializations, is this correct? Furthermore 13 karma for Initiation, -6 for Qualities, 8 for Gear, that puts you at 31 which is too much.

By the way, if the GM allows Initiation at chargen as houserule, note that it's legal to put another Special Attribute Point in Magic after your Initiation. You don't lose the point until chargen is entirely done, after all.
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Ren

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« Reply #3 on: <12-03-13/0807:55> »
Speaking of, you have 35 points in high skills, so if I assume you used your 36 for those 35 points and 1 specialization, that puts you at 2 karma for Armorer 1 and 14 karma for two more Specializations, is this correct? Furthermore 13 karma for Initiation, -6 for Qualities, 8 for Gear, that puts you at 31 which is too much.
Plus another 6 to bind the two qi foci, for a total of 37.

You also need a licence for those foci if you want them to seem legal.

Otherwise i agree with Michael and Csjarrat in somewhat rearranging skills. Don't forget that etiquette is the equivalent of sneaking in social situations.
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th1ef

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« Reply #4 on: <12-03-13/0850:35> »
Speaking of, you have 35 points in high skills, so if I assume you used your 36 for those 35 points and 1 specialization, that puts you at 2 karma for Armorer 1 and 14 karma for two more Specializations, is this correct? Furthermore 13 karma for Initiation, -6 for Qualities, 8 for Gear, that puts you at 31 which is too much.

I get 2 ranks in an active skill from my priority C Magic Rating. So i have two free points for the Specs.

So it's 13 for Initiation, -6 for Qualities, 8 for Gear and 6 for the Foci, so I still got 4 left if I drop Armorer.

By the way, if the GM allows Initiation at chargen as houserule, note that it's legal to put another Special Attribute Point in Magic after your Initiation. You don't lose the point until chargen is entirely done, after all.

Good call, that would get me another Power Point for Combat Senses or sth similiar.

You also need a licence for those foci if you want them to seem legal.

Totally forgot that, thx. :)


Otherwise i agree with Michael and Csjarrat in somewhat rearranging skills. Don't forget that etiquette is the equivalent of sneaking in social situations.

I could Lower Body, Strengh, Willpower and Logic by one Point each to get 5 Charisma.
Then I could lower Demolitions and Locksmith to 4 and Free-Fall to 2. Which leaves me with 7 free skillpoints,that i could use to get 2 points each of Disguise, Etiquette and Con and mybe one point in Impersonation or another Specialization.

Michael Chandra

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« Reply #5 on: <12-03-13/0858:21> »
Charisma 2 and Influence 1 would be plenty. Put a bit of gear purchase on hold until after the first run and you can get Influence 1 rather than Armorer.
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th1ef

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« Reply #6 on: <12-04-13/1628:29> »
I revisioned my Adept to make him a little more sneaky in social situations. I also dropped most of the expensive stuff to get the most out of my Karma, as I am hoping that my GM will give me a bonus for GMing the last 15 runs.

Metatype (D)
Human (3)

Attributes (A)
B 3
A 6 ( 8 )
R 5 ( 8 )
S 3
W 4
L 3
I 5
C 3
Edge 2
Magic 7 (C)

Active Skills (B)

Athletics-Group 5
Automatics (Assault Rifles) 6 (9)
Sneaking (Urban) 5
Perception 6
Locksmith 5
Demolition 5
Etiquette 3
Con 3
Disguise 3
Impersonation 3 12kp
Free-Fall 1 2kp
Pilot Groundcraft 1 2kp

Knowledge Skills

Knight Errant 1
Building Layouts 3
Security Systems 3
Infiltration Techniques 3
Police Procedures 3
Weapon Manufacturers 3

Qualities
Natural Athlete
Catlike
Mentor Spirit (Raven)
Corporate SIN (Ares, Knight Errant)

Contacts
Fixer L 2, C 2
Talismonger L 2, C 3

Gear (E)
Steyr TMP, 3 mags (regular), silencer
Fake-SIN & License (Weapon) 1
Lockpicks
Helmet
Armor Jacket
Microtransceiver
Meta Link
Squatter 1 month
Standart Cred-Stick


Adept Powers (Level 1 Initiate) 13kp
Enhanced Accuracy Automatics (Qi-Focus) 2kp
Traceless Walk (Raven)
Improved Reflexes 3
Improved Agility 2
Improved Automatics 3
Combat Sense 2

Csjarrat

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« Reply #7 on: <12-04-13/1641:24> »
looks good mate. Assault rifles are pretty big and hard to hide well so i'd maybe consider swapping your specialisation to machine pistols as it'll be immediately more useful to your char.. especially as you don't have a vehicle, you cant really get on the bus with an SMG/AR on your lap to head to the meet, you can always pick up a second specialisation in assault rifles/SMG's later if you need to use them.
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