Shadowrun
Shadowrun Play => Gamemasters' Lounge => Topic started by: BeCareful on <08-24-19/2020:14>
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I've read about modules (I can only think of one off the top of my head) where it says, "At least someone should be a magician, but a decker is unnecessary for this."
Does anyone know of any modules that encourage a decker/techonmancer/technology-focused character, but discourage magically-related ones? Just asking, in case there are any that'd be fun to read/run/play.
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It does seem it can be hard to find a published Shadowrun adventure where the big bad isn't a magician of some kind, which in turn really gives a team a hard time if there's no magician PCs.
OTOH, matrix-focused adventures are much harder to find. So I wrote one for season 10 :D
Still, modules shouldn't discourage anyone, even if they sometimes do discourage hackers and/or riggers :(
One I'd recommend checking out is SRM 7-01 The Deck Job.
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Thank you for both pointing one out to me, and for actually writing one yourself. I was on the fence about looking at Missions before, but now I do want to check out at least those two.
Yeah, the way my first decker tends to put it, "Sure, I can break your expensive equipment, steal your naughty trids folder, & send 'em to your friends, but this guy can setcha on fire!"
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When the rest of Season 8 is available for purchase (or for now, if you have a CDT among your group!) I'd also recommend SRM 8-04 Dirty Laundry as a decker-friendly mission.
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It's been awhile, but if you want to go way back:
Imago
Celtic Double Cross
Dragon Hunt
A Killing Glare
First two definitely benefit from a decker. As was mentioned above you can downplay magic in most modules.
I've always found a decker makes things tons easier even if it is a magic heavy run. :)
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Heck, if you feel like converting systems, grab a bunch of Cyberpunk 2020 adventures!
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Heh. If you're looking to actively put the screws to magicians (and let's be honest: who doesn't, from time to time...) you can cook up a home-brew adventure set within a huge Background Count (I want you to extract an inmate from Blackstone Prison... -16 dice to all magic tests!). Or take it a step further, and set the run in space where magic flatly doesn't work at all. "Mr J wants you to infiltrate a Lunar research lab..."
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I've been looking at older modules, and had my interest piqued by Imago. I think I'll take a look at that too.
The only thing about a shadowrun in space is that there's a lot more other stuff to take into account. But when it comes to background counts, a polluted industrial area would probably hit all the major points.
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Just remember tho', even if your mage doesn't want to go in there, doesn't mean there ain't magic, bad magic, there.