How can i decide if i want to spend Edge, either before or after the test, if i don't know the number of hits i'm working against?
Anyway, it seems like you are running a zero transparency game on the NPC side, which is very hard on the players. Basically, we have to spend one of the most valuable resources (Edge) blindly, which is a bit odd for a completely meta decision. I would like to ask you to reconsider this method. (Of course, this doesn't mean i'd like to know on what dice pool the opponents reached those number of hits, too much transparency can also hurt.)