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[SR6] Improvised Weapons

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jacx7

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« on: <10-23-19/1724:37> »
Are there Rules in SR6 to use improvised weapons? Would any improvised weapon be treated as an exotic weapon?

Im thinking of situations where you
use a throwing knife to cut somebody,
sap someone unconsciuous with your pistolgrip,
grabbing a brick and throwing it into someone,
break a chair and wield one of its legs.

Is this all GM descision or any rules available?

While typing this down I realised the chairleg example could be done with Club, CRB p. 248 and using close combat as skill:
'CLUB The stats listed can be used for a range of objects, including an axe handle, baseball bat, crowbar, tire iron, wrench, or even a two-by-four with a couple nails in it.'

Same for the throwing knife - could be used as a Knife CRB p.247, also close combat.


How to resolve the other ones?

Pistolgrip = Sap and Close Combat attack?

Brickthrow is the trickiest, I think.
I would roll Athletics+Agi for the throw, damage according to fling CRB p. 140 'Stun damage equal to kilograms of weight, rounded up' ?
I have no Idea what AR I would assume for a brick to compare vs DR of the target...

What examples come to your mind, that could be tricky to solve?

FastJack

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« Reply #1 on: <10-23-19/2016:20> »
Athletics for throwing weapons and Unarmed Combat for sticks, saps and such. Damage is whatever's closest in size and/or weight.

Xenon

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« Reply #2 on: <10-24-19/0629:37> »
Close combat skill (not Unarmed combat skill)

FastJack

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« Reply #3 on: <10-24-19/0725:14> »
Close combat skill (not Unarmed combat skill)
Sorry, my typo from being distracted iRL

MercilessMing

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« Reply #4 on: <10-24-19/1256:45> »
No special rules for improvised weapons, thank goodness. Whatever’s closest