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Shadow Spells errata

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Michael Chandra:
There's several NPCs listed with statblocks. In those statblocks, "Skills" should read "Skills (dicepools)".

XyraFhoan:
Page 4: Under the Norse tradition. Hiemdall should read Heimdall.

Assuming that the stat blocks are meant to be dice pools and not skill levels...

Page 14: Both Georgette and Flasher have Athletics as a skill group but Gymnastics on its own with a different rating. It makes sense for Running and Swimming to be separate dice pools from Gymnastics, but based on their attributes it's clear that their Gymnastics rating is completely different from the rest of the skill group anyway.

Page 15: Talon Kincaid has another Athletics skill group entry with no separation for the gymnastics skill, which makes either running/swimming or gymnastics an incorrect dice pool.

Page 23: Mana Ebb erroneously states that it cannot be cast in a positive background count area even though it only effects areas with positive background counts.

Page 23: Heightened Concern should probably read "Heightened Concentration".

Michael Chandra:

--- Quote from: XyraFhoan on ---Assuming that the stat blocks are meant to be dice pools and not skill levels...
--- End quote ---
Given the cap of 12 on skill ratings, it's pretty much a guaranteed thing. ^_^ Good one on Gymnastics vs Running/Swimming, with Agility vs Strength.

A minor note: The Knowledge skills don't list their type, but since they are in the book as default examples that's not gamebreaking. However, editing-wise it'd be a good idea to use the Format used by the PR3 Coppers in SR5 Core, where Knowledge Skills are a separate entry of Skills.

Ruffio:
p. 11, Crystalize: As this power only affects living beings, it should be Type: M (according to the definition in SR5, p. 282).

p. 14, Georgette Spineler & Flasher McDaniels: Georgette has 2 PPs, Flasher 1 PP left which could be used for additional adept powers.

p. 17, Magebolt: As this spell only affects living and astral beings, it should be Type: M (according to the definition in SR5, p. 282).

p. 21, Evaporate: It says here that the spell provides a +1 dice pool modifier to Survival Tests in arctic environments. Following the usual rules, I think it should rather be a +1 dice pool modifier per hit on the Spellcasting Test.

p. 22, Petrify: As this spell only affects living beings, it should be Type: M (according to the definition in SR5, p. 282).

p. 24, Rooting: The power provides +1 to the adept’s Physical Limit for Knockdown and a +1 dice pool modifier to any test resisting being knocked down etc. As this is a power with costs per level, I think it should rather be +1 per level.

Ruffio:
Another one: The characters presented in the book are all missing their native language skill. One could assume that, due to their histories and/or nationalities, it is always English N, nevertheless it would be nice to have it stated in the stats tables.

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