Is it possible to control a person who is using MbW through hacking? Durring a side mission our GM allowed me to have a small army of 4 dead trolls that all had MbW. I hacked them and connected them together so I could command them all at once.
No ultimately it is not, a stirrup system is consider to basically be a step more complicated then move by wire. A move wire system by defaults lacks the means to recieve and process outside commands. There is no reason for it ever to be connected to any external system.
Ware hacking is so stupid.
I dunno, while I would get supremely pissed if my skimmer legs got hacked and made me slam into a set of shelves, I would say that it would be a fair trade off if I got to see a ganger have his own Plus 2 STR custom cyberarm force itself down it's owners throat, thanks to the techie.
Gotta say, though, controlling a person with his move-by-wire or skillwires from wireless hacking is a special form of BS that repeat perpetrators need to be beaten in inchoherent rage over. At the VERY least, you should be made to get to his datajack to try to access it, as well as have a sort of custom BTL/Skillsoft THAT YOU PROGRAMMED YOURSELF plugged into it for you to even attempt to control him (cause I'm SURE the secret cult/society you defected from would have just let that piece of highly illegal technoloy float around unmonitered without sending fanatical death squads after your ass, sure, OK), and even THEN you'll only be able to only partially control him, because if you want to control an NPC to shoot themselves in the face, what's going to stop you from doing that to the PC's, other then an angry GM.*
I ripped off Hardwired by Walter John Williams. My synaptic boosters have a trigger that is an inhaled chemical, when people are switching on their cyber with a mental switch, I take a hit off my inhaler. Same result, different 'special effect'.
That's a good idea! Make the booster react to chemicals to turn on! I'll ask if I can have mine activate when my internal air tank switches on for a combat turn then turns off, putting oxygen directly in contact with the synaptic booster and using that as the trigger.
*Yes some mages can do this as well. I'd be just as paranoid about it as with the hacker/controller, moreso even, because there are, in the fluff, less mages in the setting then techies, so there's even more of a problem with finding out where that spell came from due to the value of magic to trace criminals, while hardcore techheads are more common. Basically, anyone who uses his control actions power, whether magic or tech focused, needs to be watched CAREFULLY. If he tries to control a dude to solve every little problem, talk to him out of game about it, or mention that with the spat of bodyhacking crimes, there's been talk of a techie regulation bill that's being worked up in your setting, and that the shadowside techs are looking for bodyhackers for talks, due to the crackdown on technical saavy people causing problems with illegal buisness. Talks that involve stripping out cyberware and wires from bodies without the use of anestisea. If he does this to PC's WITHOUT THEIR CONSENT? One warning about letting people control their own characters for themselves. I'll let you decide what to do after that.