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Runner seeking Fixer for a job.

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chadawc

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« on: <03-27-13/2142:05> »
I would love to play but as it turns out I can't seem to get my local group together enough. Please send me some info on a game that you might be running and I will happily  be a runner in it.
I am not a violent man and know hurting you will bring me no pleasure(Raises gun and then smiles) well maybe a little...

Shaidar

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« Reply #1 on: <03-30-13/2256:40> »
Your location might be helpful.  To determine where you are able to play.

Supine

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« Reply #2 on: <03-31-13/0214:38> »
In the case that you're looking for something online, I'm up for it. I'll even GM. I need to practice GMing.

chadawc

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« Reply #3 on: <03-31-13/0531:01> »
Sorry about that I am in southern WV. As far as playing on line that would be awesome! I have a 400 bp character with no optional rules but all books made. I can send you the specifics if you would like good sir.
I am not a violent man and know hurting you will bring me no pleasure(Raises gun and then smiles) well maybe a little...

Scawire

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« Reply #4 on: <03-31-13/2205:51> »
If your planing on playing an on line game I have a ork Sammy/Hacker that is on the other forum that I would love to play. I always play mages so I'm thinking of playing something else for a change. If you have room in your game let me know.

Here is my character for you guys to look over.


INFO
[spoiler]
Street Name: SmokeBomb
Name:  Jaff Shadowstar
Movement: 10/25
Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Ork Male Age 29
Height 5'10" Weight 195lbs
Composure: 5
Judge Intentions: 5
Lift/Carry: 12
Memory: 9
Nuyen: ??
[/spoiler]

Attributes
[spoiler]
BOD: 5
AGI: 5 (9)
REA: 3 (6)
STR: 3(7)
CHA: 2
INT: 2
LOG: 4(6)
WIL: 3
EDG: 1
[/spoiler]

Derived Attributes
[spoiler]
Essence: 0.01
Initiative: 6(9)
IP: 1(3)
Astral Initiative: 0
Astral IP: 0
Matrix Initiative: 13
Matrix IP: 3
Physical Damage Track: 11
Stun Damage Track: 10
[/spoiler]

Active Skills
[spoiler]
Cracking SG 4
Electronics SG 3
Blades 1 DP 10
Demolitions 1 DP 7
Infiltration 1 DP 10
Perception 1 (Visual) DP 4(6)
Pilot Ground Craft 1 DP 7
Pistol (SA) 5 (7) DP 14(16)
Shadowing (Tail Evasion 1(3) DP 4(6)
Unarmed Combat 5 DP 14
[/spoiler]

Knowledge Skills
[spoiler]
English N

Area Knowledge: Seattle 1 Pool 4
Bars and Clubs 1 Pool 4
Data Havens 4 Pool 7
Pirate Download Sites 4 Pool 7
Pirate Trid Broadcasts 2 Pool 5
Forensics 2 Pool 8
Security Design (Corporate) 2 Pool 5(7)
Security Systems 2 Pool 8
Security Tactics (Corporate) 1 Pool 7(9)

[/spoiler]

Contacts
[spoiler]
Name: Glen Steelmouth / Jackal
Race: Ork
Work:  Gang member / Drug Dealer
C/L: 4/4

Group
Name: Mistuhama Agency of Secret Killers (MASK)
Race: Varies
Work: Black Ops and Intelligence Gathering
C/L: 6(11)/6 Group [2( 20 -99 members) 6 (Global) 1 (A minority have limited magical assets) 2 (Broad reaching resources matrix)]

[/spoiler]


Qualities
[spoiler]
Positive
Ambidextrous
Born Rich
Erased (1 week)
Restricted Gear R2
Martial arts
Kung Fu (+1 DV on Unarmed Combat) R1

Negative
Addiction (mild) (Betel)
Addiction (mild) (NovaCoke)
Allergy (Uncommon, Mild) (Bee Stings)
Media Junkie (Mild)
Record on File (Mitsuhama)
SINer (Standard) (Jaff Shadowstar / Mitsuhama)

[/spoiler]

Lifestyle
[spoiler]
Coffin Motel In the Redmonds
Conforts Squatter
Entertainment Squatter
Neighborhood Squatter
Security Middle
Qualities
Easy-Going Landlord

3 Months 4,200Y
[/spoiler]

Armor
[spoiler]
Form-Fitting Half-Body Suit 4/1
Lined Coat
Bike Racing Armor
w/ Rutherium Polymer Coating
Concealable holster
Concealable holster
Tool Kit Electronics
Bike Racing Helmet
w/ Image link and Flare Compensation
Total 9/10 or 10/5
[/spoiler]

Weapon
[spoiler]
Unarmed Attack 7P

Ares Predator IV "Lefty"
Dmg 5P RC 1 AP -1 Mode SA Ammo 15c Conceal -7
W/ Concealable Holster
Silencer
4 spare clips
Smartgun System
Chameleon Coating
Personalized Grip
Custom Look Rating 1 (Sage Green Chrome with Blue and White Lightning.)

Ares Predator IV "Righty"
Dmg 5P RC 1 AP -1 Mode SA Ammo 15c Conceal -7
W/ Concealable Holster
Silencer
4 spare clips
Smartgun System
Chameleon Coating
Personalized Grip
Custom Look Rating 1 (Sage Green Chrome with Blue and White Lightning.)

2 Survival Knifes
Dmg 5P AP -1 Conceal -4
[/spoiler]
CyberWare / BioWare
[spoiler]
Bone Density Augmentation Rating 3   0.9   Standard
Cerebral Booster Rating 2   0.4   Standard
Commlink   0.16   Alphaware
Cyberears Rating 2   0.3   Standard   
Ear Recording Unit; Sound Link; Audio Enhancement 3; Select Sound Filter 2; Spatial Recognizer; Increased Sensitivity
Cybereyes Basic System Rating 4   0.5   Standard
Eye Recording Unit; Image Link; Vision Magnification; Vision Enhancement 3; Thermographic Vision; Low-Light Vision; Microscopic Vision; Smartlink; Flare Compensation
Datajack   0.08   Alphaware   
Internal Air Tank   0.20   Alphaware   
Muscle Augmentation Rating 4   0.8   Standard   
Muscle Toner Rating 4   0.8   Standard   
Reaction Enhancers Rating 1   0.3   Standard   
Wired Reflexes Rating 2   3   Standard   

[/spoiler]


CommLinks
[spoiler]
Programs
Transys Avalon   5   5   6   4   
ACCESSORIES
Agent 3 (Hacked) [Analyze 3 (Hacked); Attack 3 (Hacked); Browse 3 (Hacked); Exploit 3 (Hacked); Purge 3 (Hacked); Stealth 3 (Hacked); Unrestricted Agent] ; Analyze 5 (Hacked) [Ergonomic] ; AR Gloves; Armor 5 (Hacked); Attack 5 (Hacked); Biofeedback Filter 5 (Hacked) [Ergonomic] ; Browse 5 (Hacked); Command 5 (Hacked); Customized Interface; Decrypt 5 (Hacked); Defuse 5 (Hacked); ECCM 5 (Hacked) [Ergonomic] ; Edit 5 (Hacked); Encrypt 5 (Hacked) [Ergonomic] ; Exploit 5 (Hacked); Iris Orb; Medic 5 (Hacked); Optimization (Exploit); Purge 5 (Hacked); Response Enhancer 3; Scan 5 (Hacked); Sim Module (Hot); Sniffer 5 (Hacked); Spoof 5 (Hacked); Stealth 5 (Hacked) [Ergonomic] ; Subvocal Microphone; Track 5 (Hacked)
Novatech Airware   3   3   5   3   
ACCESSORIES
Encrypt 3 [Copy Protection 3; Ergonomic; Registration] ; FTL Matrixware Net Wizard [Analyze 3; Browse 3; Command 1; Edit 2; Purge 3] ; IC 3 (Hacked) [Analyze 3; Attack 3; Purge 3] ; Mangadyne Deva; Sim Module (Cold) [/spoiler]

Gear
[spoiler]
Ammo: Regular Ammo (Heavy Pistols)   -   240   
Ammo: Stick-n-Shock (Heavy Pistols)   -   120   
Betel   -   100   
Fake License (CyberWare Restricted)   4   1
Fake License (Restricted Bike Gear)   4   1   
Fake License (Restricted Ammo)   4   1   
Fake License (Restricted Matrix Programs)   4   1   
Fake License (Grenade: Thermal Smoke)   4   1   
   
NAME   RTG.   QTY.   
Fake License (Novacoke)   4   1   
Fake License (Explosives Buy/Own/Use)   4   1   
Fake License (Ares Predator IV)   4   1   
Fake SIN (Jake Smithson)   4   1   
Goggles   1   1   
Grenade: Thermal Smoke   -   4   
Novacoke   -   15   
Operations Cleanup Tool Kit   -   1   
   
NAME   RTG.   QTY.   
Rations   -   8   
Smart Pack   -   1   
Smart Pouch System, Ammunition Pouch   -   1   
Smart Pouch System, Ammunition Pouch   -   1   
Smart Pouch System, Ration Pouch   -   1   
Smart Pouch System, Smart Canteen   -   1   
Survival Kit   -   1   

[/spoiler]

Vehicle
[spoiler]
Suzuki Mirage (Racing Bike)
Name: Mist
Handling 2 Accel: 20/50 Speed: 200 Device: 3 Pilot 1 Body: 6 Armor: 4 Sensor:1 (signal 5)
Total Cost with add ons 17,700Y

Add-Ons
Smoke Projector
Run Flat Tires 2
Morphing License Plate
Anti-Theft
Chameleon Coating
Motocycle Gyro Stabilization
Vehicle Sensor
[/spoiler]


Description
[spoiler]
SmokeBomb is a caucasian with a slight green hue to his skin. For an ork he is not very large more on the slim side for his metatype. SmokeBomb wears a black leather long coat, navy blue chinese style shirt, green cargo pants and his blue goggle shades. Most of the time SmokeBomb is chewing his Betel (aka Jaw). Under his long coat he houses his two Ares Preditors and a few clips, also his boots each have a survival knife strapped to them. He also has one of his signature smokebombs in his side pocket of his cargo pants at almost all times.
 [/spoiler]

Background
[spoiler]
Smokebomb was born to two workaholic parents both work for Mitsuhama. As a child his parents put Smokebomb into martial arts as well as advanced computer courses in the summer. Smokebomb seemed to accel at both.

Going to a Mitsuhama run school growing up the teachers noticed that Smokebomb was a skilled fighter and a wiz at computers for his age. With the higher ups at Mitsuhama getting wind of this information they decided to enroll Smokebomb is a special Mitsuhama school. At age 14 Smokebomb begain new classes much like a goverment run military school where combat skills where drilled into his head.

At 18 Smokebomb signed his life away to a special brance of the Mitsuhama corp. SmokeBomb had 10 yrs of required work for the corp but with this agency you where in for life, no matter what you do after your manditory 10 yrs you could be called up at any time if the corp so desired it.

Not always wanting to relay on Shadowrunners Mitsuhama used this special agency for Black ops and intellegence gathering called M.A.S.K (Matsuhama’s Agentcy of Secret Killers). Well working for Mitsuhama his job was one of an assasin and computer hacker. Inorder to enhance the abilities of Matsuhama’s agents the none magical awakened agents where inplanted with a wide range of cybernetics and bioware. This is where Smokebombs wide range of cyber mods came from.

SmokeBomb in his earlly years at the agency was a bit of a partier spending alot of time in clubs this is where he ran into Glen. Glen was a gang member in Crimson Crush, the two began hanging out in Smokebombs down time from work. M.A.S.K new of these dealing and made sure that SmokeBomb was going to be loyal to them first above everything including his family. After alot of test thrown SmokeBombs way it was concluded that his loyaltys lay with the agency. Still from all his partying SmokeBomb got a taste of a street drug, NovaCoke. This Drug never got in the way of SmokeBombs work for M.A.S.K so they didn’t bother to do anything to curve his addiction. SmokeBomb and Glen became good friends and still hang out to this day.

At the age of 28 SmokeBombs 10 yr contract was up, instead of relaying M.A.S.K for more jobs he hit the shadows looking for work. The one thing SmokeBomb will not do is a run that will knowingly hurt the Mistuhama corp his loyalty is still with the corp.

Matsuhama’s Agentcy of Secret Killers

M.A.S.K is a special brance of the Matsuhama Corp. M.A.S.K doesn't offically exist. With only around 80 member to the agency very few have magical powers. Most of the time M.A.S.K is working on Intelligence gathering but from time to time they call in thier specailly trained agents for different kinds of militant, some being protection of VIP's to eliminating persons that are liabilities to the Matsuhama Corp. The Agency is broken down into 4 types of personal, Intelligence gathers(20), field agents (black ops (15) and Intellagence gathers(25).), Analysts(15) and Commanders (5). The Intelligence gathers that are not field agents are the hackers the work from the safety of there desk, well safe if they don't get brain fried. The field agents intelligence gathers are the ones out in the world find the intel from talking to people, influtrating a target group and reporting back to M.A.S.K. The black Ops personal (like SmokeBomb) are the ones called in when wet work is required. The Analysts take all the data and give their finds to the Commanders. The Commanders are the ones that run the show they tell the other personal what to do, how to do it, and when to do it. M.A.S.K might seem to have a low number of personal but they have ties to the rest of the Matsuhama Corp. so if they really need more muscle or leg work done they can rarely call on big brothers help. Matsuhama doen't like having M.A.S.K getting other out side agency personal involve even if they are part of the same corp since the less people know what M.A.S.K is doing the better. M.A.S.K also does it's best to look out for any of there former personal which is why SmokeBomb has his erased quality.

Glen Steelmouth / Jackal
Jackal a lieutenant in the Crimson Crush ork gang, he spends alot of his time running the sales of the gangs drugs/BTLs and few of the gangs blackmarkets. Jackal likes to spend his spare time at bars drinking and watching Combat Biking, he even at one time did it himself as an amature but the gang took up to much of his time. Jackal was drawn to SmokeBomb first when he saw him fight at 18 in a bar, being impressed at SmokeBombs fighting ability and both being orks Jackal start a friendship with SmokeBomb. Both being orks and skilled in fighting the two began hanging out more. It was Jackal that got SmokeBomb into NovaCoke. It was Jackal that helped get SmokeBomb is coffen motel pad he is in. Even with Jackal and SmokeBomb being friends he still has no clue of SmokeBombs ties to M.A.S.K. or that M.A.S.K even exsists.

Jackal has two siblings both younger then him, is sister is just now turn 18 and has started club hoping she also has ties to the Crimson Crush and his brother bing only 16 also helps out the gang when he can. Jackal will do almost anything for his younger siblings as well as his gang, he sees the gang as away to provide for the ork community. All three are SINless living in Redmond area.

LifeStyle:
Coffen Motel in the Redmond area located inside the Crimson Crushes gang controled area. There is a underground parkade with a secure entry door. The upper area consist of a main floor security entrance and a small convent store. The second floor is where the common area is with showers, small kitchen, laundry room and a common room Trid room. The 3rd to 5th floors are where you find all the coffens to sleep in. SmokeBomb is on the 4th floor. The Coffen sleeping areas all have 7 bathrooms per floor two on at the end of the halls and 3 in the middle. Also the floors have coffen sized sleeping areas and under the sleeping area a coffen sized storage area both have top of the line locks on them, which is one of the reasons Jackal gave SmokeBomb the heads up about the area.

Jackal "If you don't need alot of space this is one of the better areas to live at when you are in the Redmond area."
 [/spoiler]

Concept
[spoiler]
Ex Corprate Black Ops agent but still stuck to the corp since every agent is in for life. Now a Shadowrunning Street Sammy / hacker.
[/spoiler]

NOTES
[spoiler]
Agent UpKeep
250Y / Month + 15 Y / 2 months

Comm link ProgramUpKeep
1200Y / Month + 60 Y / 2 months
Total 1450 Y / Month + 75 Y / 2 months
[/spoiler]

« Last Edit: <04-09-13/1722:14> by Scawire »
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Magic uses higher laws to over come lower laws.

Lysanderz

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« Reply #5 on: <03-31-13/2230:11> »
I'm down for a PBP but nothing else.

Scawire

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« Reply #6 on: <04-01-13/1649:59> »
One thing if SmokeBomb is accepted to play in this online game (I hope will go through) I was wanting to put a chameleon coating on his back pack but there is no gear for that would it cost 1,000Y like a gun 7,500Y like armor or somewhere in between.

Shadowrun is Arctic 8)
Words,Thoughts,Matrix,Astral

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Supine

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« Reply #7 on: <04-01-13/1726:49> »
I'm writing up a runner now, but i'm still down to DM if you'd like.

Scawire

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« Reply #8 on: <04-01-13/1819:45> »
I think it would be great if you GM unless someone else comes forward I think Supine you are the man for the job.

Thanks for the game  8)
Words,Thoughts,Matrix,Astral

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Supine

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« Reply #9 on: <04-01-13/2315:59> »
Alright, I got this. I'll start getting vague ideas and see how the rest of the characters are. And I'll look through yours again to make sure I don't DISAPPROVE of anything.

Scawire

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« Reply #10 on: <04-01-13/2332:05> »
Ok thanks

 8)
Words,Thoughts,Matrix,Astral

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Scawire

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« Reply #11 on: <04-02-13/0223:18> »
When I think about SmokeBomb the only thing I'm thinking you might have a problem with is my group contact, My solution to this is limit how much help I can get from them. This should stop that from being a problem. Also If you did rule on what the cost would be to camo my back pack I will have to change his gear just a small bit to pay for that. I'm think 7,500(like armor) for it or 1,000(like a weapon) for it or split the difference. Let me know.

And thanks again for GMing they are so hard to find.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Supine

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« Reply #12 on: <04-02-13/1212:56> »
As far as MASK goes, I have my ways of making sure they don't make life too easy on you. Perhaps you should replace one of your neg qualities with Hung Out to Dry so that MASK ceases to exist (not that they ever did) and Glen starts to act odd around you. I don't know what I'm going to do about camo'ing a backpack yet. I'll have to think on it some.

Also, your character's gonna have to be extremely paranoid-- He's walking a razor's edge as it is, with a sketchy background, addiction, and dual specialization (I suspect a straight street sam or straight hacker would have an easier time with things)

Scawire

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« Reply #13 on: <04-02-13/1314:08> »
I still want my contacts to be of some use so I don't think Hung out to dry will work right with my character idea, but your right there is always ways to make sure you don't over use a contact.
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Nathen

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« Reply #14 on: <04-02-13/1544:12> »
Hey hey, i'd be interested in joining a game if i could is it BP or Karma Gen?

And id play my favorite character, a Bomber/Hacker very capable at editing security sensors to make it appear as if he was never there and making sensors think they don't smell gunpowder or C4. He also excels with all forms of explosives, a number of interesting grenades and able to remove any building from the skyline all while laughing manically inside his ice cream truck.