Is critical strike as an adept power capped at 6 like mystic armor, or at 3 like power throw? I've noticed that it's possible to make an adept who is capable of having these stats:
Strenth of 5, giving base damage for unarmed attacks 3S
Hardliner gloves, which bump it to 4P
Martial art of boxing which can give a +2DV for unarmed, bringing up to 6P
then, 6 ranks of criticall strike which bings it to 12P.
On side note, if i have a character with a rank 7 skill through aptitude, is it against the rules to increace it with the improved combat skill adept power?
I had a character, dubbed "fisticuffs", who had killing hands, 6 ranks in crit strike, and distance strike.
Unarmed combat was 7
improved with 1 rank of improved combat skill
agility was 5
+2 for specialization,
+2 more for his weapon focus, a pair of hardliner gloves,
so his dice pool was around 17 for unarmed combat, but with the set up and finishing move combo, he'd devastate an opponenet by rolling that twice.
Granted, his distance punches were weaker since the hardliner gloves couldn't provide a damage bonus, but still, I'm pretty sure that 6 ranks of crit strike might have been broken.