Hello all,
Friend just began some mission running in SR5 for our group and i ended up with a Street Sammie (not complaining, everything is new, so everything is cool
)
This is what i came up with after a while. It is a primarily melee fighter and a tank, with some ranged capability. Are there any glaring newbie mistakes made in this build ? I am aware i could of pumped my armor higher by abusing cyber hand/feet but not gonna do that, it has a funny taste in my mouth when i even think of it.
So basically just came in to ask veteran players of Shadowrun is there anything that i missed ? Not necessarily asking for how to optimize the build further, as this char is already considered the strongest one at the table and i do not want to make the disparity even greater then it already is, as that would make it un-fun and dangerous for rest of the gaming table in case GM ever decides to throw something at me (he already threw grenades, dealt some damage) . So without further ado here is the build:
Priorities:
A - Money (450k)
B - Attributes (20)
C - Race (Ork)
D - Skills (22)
E - Magical (Mundane)
Hiroshi Aozora; Male; Ork; 180cm; 83kg; Brown eyes; Black hair;
Attributes:
Body 7 (4 base, 3 points)
Agility 5 (1 base, 3 points)
Reaction 5[+1] (1 base, 3 points)[+1 from synaptic booster]
Strength 5 (3 base, 2 points)
Charisma 2 (1 base, 1 point)
Intuition 3 (1 base, 2 points)
Logic 3 (1 base, 2 points)
Willpower 3 (1 base, 2 points)
Edge 2 (1 base, 10 karma)
Qualities:
Positive Qualities:
Bilingual (5 karma)
Toughness (9 kartma)
Negative Qualities:
SINner (Corporate - Renraku) (25 karma)
Contacts(6 points):
Grak "The Drek" 3/1 (4 points)
Zara J 4/4 (2 points, 6 karma)
Skills(22):
Automatics 3 [Spec: SMG] (4 skills)
Blades 6[+1] [Spec: Swords] (7 skills)[+1 from reflex recorder]
Etiquette 1 [Spec: Corporate] (2 skills)
Gymnastics 3 (3 skills)
Perception 3 (3 skills)
Pilot G.C. 1 (2 karma)
Running 2[+1] (6 karma)[+1 from reflex recorder]
Sneaking 3 (3 skills)
Heavy Weapons 3 (12 karma)
Cyberware and Bioware:
Cyberware:
Bonelacing (Aluminum) (1e; 18k ¥)
Cybereyes (Rating 3 with: Image Link; Flare Compensation;
Low Light Vision;Smartlink; (0.4e; 30k ¥)
Thermographic Vision; Vision Enhancement R3)
Dermal Plating (Rating 2) (Alpha; 0,8e; 7200 ¥)
Obvious Full Right Arm (Armor R2; Customized Agility R6;
Customized Strength R6; Enhanced Agility R3; (1e; 93500¥)
Enchanced Strength R2)
Obvious Full Right Arm (Customized Agility R6; Customized Strength R6;
Enhanced Agility R3; Enchanced Strength R2 (1e; 92300 ¥)
Submachine Gun)
Bioware:
Platelet Factories (0.2e; 17000 ¥)
Synaptic Booster R1 (0.5e; 95000 ¥)
Reflex Recorder (Blades) (0.1e; 14000 ¥)
Reflex Recorder (Running) (0.1e; 14000 ¥)
Street Gear:
Armor:
Armor Jacket (Fire Resistance R6; Nonconductivity R3; Insulation R3) (4000 ¥)
Helmet (Fire Resistance R3; Nonconductivity R3) (1600 ¥)
Armor Vest
Weapons:
Katana (1000 ¥)
Ingram Smartgun X (800 ¥)
Cyber Submachine Gun (See Full Right Arm)
Ares Alpha (Gas Vent 3 System) (3250 ¥)
Gear:
5x Spare Clip (Yamaha raiden) (25 ¥)
5x Spare Clip (Cyber Submachine Gun) (25 ¥)
5x Spare Clip (Ingram Smartgun X) (25 ¥)
320 Ammo: Regular (Submachine Gun) (640 ¥)
250 Ammo: Regular (Assault Rifle) (500 ¥)
8x minigrenade: High Explosive (800 ¥)
Earbuds (R3: Audio Enhancement R3) (1500 ¥)
Medkit R6 (1500 ¥)
2x Supplies (200 ¥)
2x Slap Patch: Trauma (1000 ¥)
Hermes Ikon (3000 ¥)
DocWagon Contract, Basic (5000 ¥)
Trid Projector (200 ¥)
Tool Kit (Armorer) (500 ¥)
Fake SIN/License:
Fake Sin R4 (Bounty Hunter):
Fake Linceses R4 for: Possesion of Firearms, Possesion of Augmentation; (12400 ¥)
Concealed Carry;
Fake Sin R4 (Security):
Fake Linceses R4 for: Possesion of Firearms, Possesion of Augmentation; (12400 ¥)
Concealed Carry;
Suzuki Mirage (8500 ¥)
Lifestyle (Middle x2) (10000 ¥)
Essence: 0.9
Money spent: 449865
Money Left: 135
Karma:
+25 (Starting)
+25 (Corporate Sinner)
-10 (edge)
-5 (biligual)
-9 (toughness)
-6 (contacts)
-20(skills)
Karma left: 0