Here's my assensing rolls for all the others. They are in the same way Crossbow described them (so first the two in each others arms, then the next group, and so on, with the one up as last).
assensing 3 + intuition 3 =6 (6d6.hits(5)=4, 6d6.hits(5)=3, 6d6.hits(5)=1, 6d6.hits(5)=1, 6d6.hits(5)=2, 6d6.hits(5)=1, 6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3875588/)
I spend one edge to reroll the last one (p74, use of edge to reroll all dice on a test that did not score a hit
assensing 3 + intuition 3 =6 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3875598/)
That's it for this set of die rolls.
PS: maybe it's easier to keep the rolls in the IC, but in a spoiler tag. That way they stay with the post they are rolled in. I've done so in other games and I think it's easier.
RHat's first point makes sense, but to the second point I think that the GM should solely be the one to handle such things. In any event, Crossbow's stats show he has activity in every hour slot, so I doubt we'd have to wait all that long.
Out of curiosity Crossbow, does the next person up have a window we should be looking at, or are they whenever?
We're in the middle of Salish-Shidhe territory aren't we?
Yeah we're unarmed and naked, but this group includes, from what I remember from the voting PM, two mages, two adepts, and a street sam. I think we can handle an animal. I'm more worried about an Ameridian patrol team with weapons, armor, vehicles and magic.We're in the middle of Salish-Shidhe territory aren't we?I'm more worried about an Awakened predator.
Yeah we're unarmed and naked, but this group includes, from what I remember from the voting PM, two mages, two adepts, and a street sam. I think we can handle an animal. I'm more worried about an Ameridian patrol team with weapons, armor, vehicles and magic.We're in the middle of Salish-Shidhe territory aren't we?I'm more worried about an Awakened predator.
Thvor beat you to the no-prize by a tic or two Necrogigas, but that's the gist of itDammit, and I was gonna put it on my shelf too.
Thvor beat you to the no-prize by a tic or two Necrogigas, but that's the gist of it
Thvor beat you to the no-prize by a tic or two Necrogigas, but that's the gist of it
Yay! The no-prize is mine! Bwa-ha-ha!
Oh, wait, we're still out in the back end of nowhere, with no gear at all. Crap.
And I guess we now know why the GM was telling us not to worry too much about getting our gear perfect. ;)
That should be interesting.
Something I haven't done before, but now is the time (and it's something my character would do): rank everybody on 'yumminess'. Now we're all naked, it makes it so much easier :D ::)
Next is that my character has no clue whatsoever as to where we are. It's not Seattle, it's any other city or location she knows and that's about all she can tell.
Last, @Crossbow: I assume some of the others might know me, if they have certain knowledge skills. I'll let you check who does and who doesn't.
If anyone has a police, correctional, or Redmond background, they might be vaguely aware of my character. (Notoriety 6, Public Awareness 2)
From Runner's Companion:
People around the country recognize the character by face and name almost automatically.
Also: I make no apologies for the in-character Gaelic, helps the character seat in my head. I also don't remotely pretend to know Gaelic, I just make use of the tools available to me - aka Google. In most cases, rough meaning should be clear from context.
Something I haven't done before, but now is the time (and it's something my character would do): rank everybody on 'yumminess'. Now we're all naked, it makes it so much easier :D ::)
Something I haven't done before, but now is the time (and it's something my character would do): rank everybody on 'yumminess'. Now we're all naked, it makes it so much easier :D ::)
Damn, you guys have been busy, I do have to sleep sometime y'know :) I will get everything caught by days end and we can start the next round of silliness, consider yourselves at effectively a timestop IC though.
Something I haven't done before, but now is the time (and it's something my character would do): rank everybody on 'yumminess'. Now we're all naked, it makes it so much easier :D ::)
Next is that my character has no clue whatsoever as to where we are. It's not Seattle, it's any other city or location she knows and that's about all she can tell.
Last, @Crossbow: I assume some of the others might know me, if they have certain knowledge skills. I'll let you check who does and who doesn't.
Rhat, are you spending edge to downgrade the critical glitch? Physical wellness is that beside O'Connor and the Oriental Elf that is still restrained every one seems fine, those two carry minor physical wounds that easily blend into bodies that look like they have seen plenty of wear and tear.
Outside the two who volunteered their Tats, the rest seem uninked. The only available covering is the bags that were on the mages and the discarded tape and gauze.
I get that, but my character doesn't. She thinks Fionn is clueless and has gone insane. Think about it: some naked, ginger technomancer is giving lip to a pissed off ork woman who clearly doesn't want to give up more details than she needs to at this point. A few moments ago she thought she had been sold to organised crime, and nothing has really proven to her that nobody in this group is in on this. Clem can't really make any other conclusions right now.
Rhat, are you spending edge to downgrade the critical glitch?
Not worth it to downgrade (especially since it costs me extra to do so due to my Paragon) - and the glitch is fun for the Freakout Train.
As far as Commanding Voice goes: Maybe I should just use that as a Teamwork Test on a Composure test to get to a moderately more coherent state? Work for you, Crossbow?
Rhat, are you spending edge to downgrade the critical glitch?
Not worth it to downgrade (especially since it costs me extra to do so due to my Paragon) - and the glitch is fun for the Freakout Train.
As far as Commanding Voice goes: Maybe I should just use that as a Teamwork Test on a Composure test to get to a moderately more coherent state? Work for you, Crossbow?
Don't sweat it, since you opted not to negate the critical glitch, it won't be an issue...Mwah ha ha...
As of right now, I have O'Connor standing over the two men and other than removing the bag I have the other guy still bound and taped and gauzed and forgotten because of the distraction of Torley and Clem (not enough would have passed to free both mages)
As of right now, I have O'Connor standing over the two men and other than removing the bag I have the other guy still bound and taped and gauzed and forgotten because of the distraction of Torley and Clem (not enough would have passed to free both mages)
Well, Fionn's sitting down flipping out, Torley's standing up near him, and I believe Clem's standing, trying to cover her assets. (Torley's not bothering to cover up, for what that's worth.)
As of right now, I have O'Connor standing over the two men and other than removing the bag I have the other guy still bound and taped and gauzed and forgotten because of the distraction of Torley and Clem (not enough would have passed to free both mages)
Well, Fionn's sitting down flipping out, Torley's standing up near him, and I believe Clem's standing, trying to cover her assets. (Torley's not bothering to cover up, for what that's worth.)
Indeed. Though, through the aid of Commanding Voice, Fionn's condition is improving a bit.
As of right now, I have O'Connor standing over the two men and other than removing the bag I have the other guy still bound and taped and gauzed and forgotten because of the distraction of Torley and Clem (not enough would have passed to free both mages)
Well, Fionn's sitting down flipping out, Torley's standing up near him, and I believe Clem's standing, trying to cover her assets. (Torley's not bothering to cover up, for what that's worth.)
Indeed. Though, through the aid of Commanding Voice, Fionn's condition is improving a bit.
No it isn't :) I have posted the next IC post, I want to give a chance for each of the three remaining to introduce themselves, but then we are going right into something, so don't start interacting IC yet.
O'Connor (can I start using your street tag yet?)If you wish.
6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3878293/)
O'Connor's perception check:Quote6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3878293/)
Gee, he gets half my dice and the same net result. :o
O'Connor (can I start using your street tag yet?)If you wish.
Even when my character starts using his runner alias, I'll still be using O'Connor in the narrative perspective since that's his name and Bullet Storm is just an alias.I will leave it for you for now, I have kept myself from typing it three times so far though, so if it slips thru, I apologize in advance.O'Connor (can I start using your street tag yet?)If you wish.
Any questions of this stuff?No...actually yes, what's about to attack us?
Any questions of this stuff?No...actually yes, what's about to attack us?
Any questions of this stuff?No...actually yes, what's about to attack us?
That, my friend, will wait for the morrow, at least for me, as it seems the new guys are not going to post tonight. Good night, pleasant dreams....Mwah-ha-ha! ;D
I'm fairly sure that's what he meant. Also I will be posting tonight I just work late.
If its an Awakened Grizzly, I blame RHat.That, my friend, will wait for the morrow, at least for me, as it seems the new guys are not going to post tonight. Good night, pleasant dreams....Mwah-ha-ha! ;DAny questions of this stuff?No...actually yes, what's about to attack us?
If its an Awakened Grizzly, I blame RHat.That, my friend, will wait for the morrow, at least for me, as it seems the new guys are not going to post tonight. Good night, pleasant dreams....Mwah-ha-ha! ;DAny questions of this stuff?No...actually yes, what's about to attack us?
consider yourself confirmedI'm fairly sure that's what he meant. Also I will be posting tonight I just work late.
Expect so, was just hoping to get a confirmation before he logged off.
consider yourself confirmedI'm fairly sure that's what he meant. Also I will be posting tonight I just work late.
Expect so, was just hoping to get a confirmation before he logged off.
Will Test[spoiler]
Willpower 3 + Edge 3 - CM Penalty 2 = Pool 4
Surprise Test
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9
Normal Initiative
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9
No matter what, at the first chance my character goes on Full Dodge and moves to stand at the head of the group.
This having others roll for me is getting annoying. I can roll on invisible castle as a guest, just can't link the rolls to a campagin, but the character name can still be tracked.
Mystech is too far gone to be of any use and Sammy will not be involved at the moment, on the bright side, they can’t be affected by the Howl either.
Will Test[spoiler]
Willpower 3 + Edge 3 - CM Penalty 2 = Pool 4
Surprise Test
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9
Normal Initiative
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9
No matter what, at the first chance my character goes on Full Dodge and moves to stand at the head of the group.
This having others roll for me is getting annoying. I can roll on invisible castle as a guest, just can't link the rolls to a campagin, but the character name can still be tracked.
4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3879247/)
9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3879248/)
9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3879249/)
[/spoiler]
Will Test[spoiler]
Willpower 3 + Edge 3 - CM Penalty 2 = Pool 4
Surprise Test
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9
Normal Initiative
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9
No matter what, at the first chance my character goes on Full Dodge and moves to stand at the head of the group.
This having others roll for me is getting annoying. I can roll on invisible castle as a guest, just can't link the rolls to a campagin, but the character name can still be tracked.
4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3879247/)
9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3879248/)
9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3879249/)
[/spoiler]
I used Edge on the Will Test, so the code should've been 4d6.hitsopen(5, 6)
No matter what, at the first chance my character goes on Full Dodge and moves to stand at the head of the group.
This having others roll for me is getting annoying. I can roll on invisible castle as a guest, just can't link the rolls to a campagin, but the character name can still be tracked.
Mystech is too far gone to be of any use and Sammy will not be involved at the moment, on the bright side, they can’t be affected by the Howl either.
Thank the gods for small favours. I'll join in as soon as my watcher warns me I guess.
Willpower test
[spoiler]"Everyone but Sammy and Mystech roll Willpower" (3d6=[1,3,4]) (http://invisiblecastle.com/roller/view/3879254/)[/spoiler]
:o
Does anyone know off hand if initiative would be Xd6+X.hits(5) or Xd6.hits(5)+X ? I usually just add it myself afterwards, but I was curious.
Mystech is too far gone to be of any use and Sammy will not be involved at the moment, on the bright side, they can’t be affected by the Howl either.
Thank the gods for small favours. I'll join in as soon as my watcher warns me I guess.
That reminds me, the watcher should roll Willpower as well. It can hear the howl too.
So, attacked by (I'm guessing) Awakened wolves, with two members of the group not able to do anything. File under "bad for us"?I think they're barghests..
So, attacked by (I'm guessing) Awakened wolves, with two members of the group not able to do anything. File under "bad for us"?I think their barghests..
Should be three. Is everyone untied and on their feet? And you said the beasts are about 100m away from the group?
Should be three. Is everyone untied and on their feet? And you said the beasts are about 100m away from the group?
Can I post my actions in the IC thread?
Okay so anyone who rolled less than 2 successes on the Willpower check, reduce your reaction by that amount, so either 1 or 2 points with a corresponding loss to initiative. If your Reaction goes to zero (like the watcher, sorry sammy it isn't coming to get you yet) you are paralyzed for, effectively, the duration of this fight.
Just to check; we're all naked, but nothing in the way of cyber has been removed?
So to recap we have three guys still tied up, one out in the astral, one freaking the fuck out, and one paralyzed in fear.
So that leaves O'Connor and Clem to fight three barghests...great :-\.
Oh ha ha. O'Connor might be a cocky idiot, but I don't like his chances.So to recap we have three guys still tied up, one out in the astral, one freaking the fuck out, and one paralyzed in fear.A badass gotta do what a badass gotta do :)
So that leaves O'Connor and Clem to fight three barghests...great :-\.
So to recap we have three guys still tied up, one out in the astral, one freaking the fuck out, and one paralyzed in fear.
So that leaves O'Connor and Clem to fight three barghests...great :-\.
The Condition Modifier, you started me with 3 Physical damage and 4 Stun damage, so I'm suffering a -2 penalty to everything but damage resistance.
Hydroraven, Clem is up again for her second pass, I assume she is moving to intercept?
The Condition Modifier, you started me with 3 Physical damage and 4 Stun damage, so I'm suffering a -2 penalty to everything but damage resistance.
Okay that is why I have been confused, first of all I thought you were at -3 for wounds, but you are right about that part, but you don't use that penalty for ANY resistence test. Roll those extra dice dude.
Okay, one final IC post and then I go to bed. For the three who can, please post about any suprise round actions you are taking, then everyone rolls initiative (except Torley, Sam, and Fione)To be clear, we've entered the second initiative pass of the combat round right?
So of I understand correctly, the beast that was charging my character fell and injured itself? How far away from Clem is it? Could she run to it and get a shot at it before the next round?The tree line was 100 meter away. In one round a barghest can move, flat out, 50 meters. So I'm fairly sure its out of range.
So of I understand correctly, the beast that was charging my character fell and injured itself? How far away from Clem is it? Could she run to it and get a shot at it before the next round?The tree line was 100 meter away. In one round a barghest can move, flat out, 50 meters. So I'm fairly sure its out of range.
Okay, one final IC post and then I go to bed. For the three who can, please post about any suprise round actions you are taking, then everyone rolls initiative (except Torley, Sam, and Fione)
So if I understand correctly, the beast that was charging my character fell and injured itself? How far away from Clem is it? Could she run to it and get a shot at it before the next round?
Okay, one final IC post and then I go to bed. For the three who can, please post about any suprise round actions you are taking, then everyone rolls initiative (except Torley, Sam, and Fione)To be clear, we've entered the second initiative pass of the combat round right?
So just to double check I need to roll willpower again?
...
If Johnny isn't frozen in fear, if Johnny can get up before the GIANT KILLER DOGS get to him, can Johnny fight with his hands tied since he is a martial artist? You know before the banshee dog screams again.
If Clem sees she's too far to reach the beast, she'll look around her for a makeshift weapon and wait for the beasts to get closer. Whichever beast gets close enough for her to get to in one IP and strike she'll go to.
Question: if you're paralysed, can you still take mental actions (like matrix actions)? If so, the watcher can go back to the astral.
What's the initiative order anyway?Yes, so you have another IP set of actions you can complete if you wish.Okay, one final IC post and then I go to bed. For the three who can, please post about any suprise round actions you are taking, then everyone rolls initiative (except Torley, Sam, and Fione)To be clear, we've entered the second initiative pass of the combat round right?
What's the initiative order anyway?Yes, so you have another IP set of actions you can complete if you wish.Okay, one final IC post and then I go to bed. For the three who can, please post about any suprise round actions you are taking, then everyone rolls initiative (except Torley, Sam, and Fione)To be clear, we've entered the second initiative pass of the combat round right?
So just to double check I need to roll willpower again?
...
If Johnny isn't frozen in fear, if Johnny can get up before the GIANT KILLER DOGS get to him, can Johnny fight with his hands tied since he is a martial artist? You know before the banshee dog screams again.
Yes, the willpower roll was needed again for everyone. Johnny is, at the moment, not only bound, but has his arms wrapped around another person (Icarus). If that situation is not resolved you will be at serious penalties to do ANYTHING, especially if you and Icarus are not working together.
You have yet to state any suprise round actions, so you have a chance to do SOMETHING if you post it soon. Remember, the Paralying Howl reduces your Reaction, which reduces your intiiative score and the dice you roll.
I have four passes.For you it really didn't make a difference because you couldn't act against the barghests anyway, I thought I saw a post of you trying to smack some sense into Fione, but I guess you pulled it. You have a full actions worth of IP passes that you can get through if you want, but your options are kind of limited. You have 3 or 4 passes too don't you?What's the initiative order anyway?Yes, so you have another IP set of actions you can complete if you wish.Okay, one final IC post and then I go to bed. For the three who can, please post about any suprise round actions you are taking, then everyone rolls initiative (except Torley, Sam, and Fione)To be clear, we've entered the second initiative pass of the combat round right?
So just to double check I need to roll willpower again?
...
If Johnny isn't frozen in fear, if Johnny can get up before the GIANT KILLER DOGS get to him, can Johnny fight with his hands tied since he is a martial artist? You know before the banshee dog screams again.
Yes, the willpower roll was needed again for everyone. Johnny is, at the moment, not only bound, but has his arms wrapped around another person (Icarus). If that situation is not resolved you will be at serious penalties to do ANYTHING, especially if you and Icarus are not working together.
You have yet to state any suprise round actions, so you have a chance to do SOMETHING if you post it soon. Remember, the Paralying Howl reduces your Reaction, which reduces your intiiative score and the dice you roll.
I'm not going to roll again. That watcher has no edge and only 1 die, so no way to get 2 successes. :-[ And as soon as he's one short, he's paralyzed, so there's no need to roll. Unless the amount of successes changed and I missed it somewhere. There's a lot of posts coming out, so I might have missed one. :)
I have four passes.
I pulled that post because I got D&D and Shadowrun crossed and though running was a complex action and not a free one. So the barghrest would've acted out both of their initiative passes before I could have made that post in the second initiative pass, and now I'm waiting for Hydro to post Clem's actions for the second pass.
I have four passes.
I pulled that post because I got D&D and Shadowrun crossed and though running was a complex action and not a free one. So the barghrest would've acted out both of their initiative passes before I could have made that post in the second initiative pass, and now I'm waiting for Hydro to post Clem's actions for the second pass.
Clem is looking for a suitable weapon and delaying her action until one of the two barghests gets close enough to attack.
I have four passes.
I pulled that post because I got D&D and Shadowrun crossed and though running was a complex action and not a free one. So the barghrest would've acted out both of their initiative passes before I could have made that post in the second initiative pass, and now I'm waiting for Hydro to post Clem's actions for the second pass.
Clem is looking for a suitable weapon and delaying her action until one of the two barghests gets close enough to attack.
Isn't Clem still holding one of the rocks
How's Clem's throwing arm?
In the first PbP game I played here (which died when the GM suddenly stopped logging into the forum... :o), the GM would call for initiative rolls and then post the "official" initiative order, so that everyone knew a) when everyone else had rolled initiative, and b) when they were supposed to post their action. Seemed to work well.
Just a suggestion to consider. 8)
Dude I was in that game, I didn't want to plagerize :)
But using a GM trick that someone else has used isn't plagiarism (if it were, anyone using Invisible Castle would be guilty of copying the first person to do so...whoever that was...); that'd only come up if you did something like, oh, borrow their plot lines. 8)
Dude I was in that game, I didn't want to plagerize :)
Heh. Sorry, didn't remember who was in and who wasn't. :) But using a GM trick that someone else has used isn't plagiarism (if it were, anyone using Invisible Castle would be guilty of copying the first person to do so...whoever that was...); that'd only come up if you did something like, oh, borrow their plot lines. 8)
Anyhow, keep rolling those glitches for the puppies...I really don't want Torley to get mauled. ;D
In the first PbP game I played here (which died when the GM suddenly stopped logging into the forum... :o), the GM would call for initiative rolls and then post the "official" initiative order, so that everyone knew a) when everyone else had rolled initiative, and b) when they were supposed to post their action. Seemed to work well.
Just a suggestion to consider. 8)
Dude I was in that game, I didn't want to plagerize :)
Besides, we will need some way to keep track of initiative with eight players, otherwise it will be a lot of chaos (I've seen what happened in a tabletop with 6 when we didn't, and there people were actually in the same timezone). :)
And glitches are very nice, keep 'em coming. :)
I have the feeling I'm one of the few in Europe, so every morning I will have a lot of posts to go through. No worries though, it gives me something to do while my computer is working on something else. 8)
Besides, we will need some way to keep track of initiative with eight players, otherwise it will be a lot of chaos (I've seen what happened in a tabletop with 6 when we didn't, and there people were actually in the same timezone). :)
And glitches are very nice, keep 'em coming. :)
I have the feeling I'm one of the few in Europe, so every morning I will have a lot of posts to go through. No worries though, it gives me something to do while my computer is working on something else. 8)
I'm all the way in Japan, so you're not alone in your own time zone :)
Iris(h), I was under the same impression.
Breaking the bonds won't be an issue, if later tonight (Australia time) isn't too late.
Iris(h), I was under the same impression.
Breaking the bonds won't be an issue, if later tonight (Australia time) isn't too late.
I have 3 IP while astral, and I'll come running back (at 6000 km/h according to the book apparently :o ) as soon as my watcher dies or I get wounded (as you feel that on your astral form as well). My astral initiative is equal to my physical initiative (makes it easy to remember :) ).
I do wish someone had nudged Sammy or something. This looks like an uphill battle.
I do wish someone had nudged Sammy or something. This looks like an uphill battle.
How many passes do you all have?3 passes here.
I have 3 IP while astral, and I'll come running back (at 6000 km/h according to the book apparently :o ) as soon as my watcher dies or I get wounded (as you feel that on your astral form as well). My astral initiative is equal to my physical initiative (makes it easy to remember :) ).
Seeing as these things are dual-natured, are you able to blast them from the astral?
I have 3 IP while astral, and I'll come running back (at 6000 km/h according to the book apparently :o ) as soon as my watcher dies or I get wounded (as you feel that on your astral form as well). My astral initiative is equal to my physical initiative (makes it easy to remember :) ).
Seeing as these things are dual-natured, are you able to blast them from the astral?
Yes, with mana spells (like stunbolt). But I'm away, I don't even know there's barghests. :'( :(
Heron is going to sit up and give the closest barghest (I think that's the unwounded one) a stunbolt between the eyes.
I was thinking more of an intercept/hit it as it passes.
Barghest resist: Will3 (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3882385/)
So barghest takes a F8 stunbolt with one net success for 9 points of stun.
Johnny really wants to shut up the howling one, so he'll charge her if he isn't impeded. The other two are wounded and other wise engaged right?
Ok sounds like alot of running so the second option, rocks as throwing weapons. Grab rocks then hurl them with (hopefully) deadly force.
I love rabbits. They obviously have burrows all over this field and the beasts are stepping right into them.
Does Johnny need to roll against the fear?
You/we might also want to put in the IC posts, using spoiler tags, the combat turn and initiative passes. That way we don't get lost on where we are and who gets to act in what IPs.Dude I was in that game, I didn't want to plagerize :)
Heh. Sorry, didn't remember who was in and who wasn't. :) But using a GM trick that someone else has used isn't plagiarism (if it were, anyone using Invisible Castle would be guilty of copying the first person to do so...whoever that was...); that'd only come up if you did something like, oh, borrow their plot lines. 8)
Anyhow, keep rolling those glitches for the puppies...I really don't want Torley to get mauled. ;D
Besides, we will need some way to keep track of initiative with eight players, otherwise it will be a lot of chaos (I've seen what happened in a tabletop with 6 when we didn't, and there people were actually in the same timezone). :)
And glitches are very nice, keep 'em coming. :)
I have the feeling I'm one of the few in Europe, so every morning I will have a lot of posts to go through. No worries though, it gives me something to do while my computer is working on something else. 8)
Sorry if this turns into harm to the other characters.
And glitches are very nice, keep 'em coming. :)
Nicely done Crossbow on the narrative.
Do we have one attacker on the run and one knocked out and bleeding. Not looking so good right now...
The good news is that it'll only be one turn before I can roll to get her head back in the game.
I'm a little confused over who stands where in this right now. Could I get a summary?
1 bleeding out and unconscious
1 bleeding out and unconscious
I guess I should've worded it as "one away from overflow" not "one above overflow." I'm still conscious, just with only one box left in my physical track.
Outta curiosity, where'd the barghest bite O'Connor?
Ok so how close is guy getting mauled? Johnny would like to make sure nobody dies if he can help it.
So I suppose he'll drop the rock and punch the hell outta the attacking mutt.
Wait any negative modifiers to punching into a melee combat?
Sweet! ;D
Sweet! ;DIf you are going after the one on O'Connor you get an additional +1.
so do I have to announce when i use critical strike or penetrating strike?
And +1 DV is auto added or are they extra dice I roll?
(This is my first combat in shadowrun)
Ok so using Critical strike (+3DV), and doing -3 AP physical damage (Ceramic bone lacing), Plus +2 more DV from Martial arts. IF I hit. Rolling Unarmed (6) with specialty martial arts and Agility (7) for 15 dice right?
No wound penalties and
if I read the charge entry correctly its added to the attack dice pool.
In the instance that I hit do I roll for damage or is it a static value?
(STR/2+2) +5 DV
Side question: Since my Str is 5 do I round up or down?
Edit: Nevermind about the STR question cause I double checked and his STR is actually 6.
So Unarmed Attack 10p/-3 Impact?
No wound penalties and
if I read the charge entry correctly its added to the attack dice pool.
In the instance that I hit do I roll for damage or is it a static value?
(STR/2+2) +5 DV
Side question: Since my Str is 5 do I round up or down?
Edit: Nevermind about the STR question cause I double checked and his STR is actually 6.
So Unarmed Attack 10p/-3 Impact?
normally round up (same with magic drain) :)
If someone could give Sammy a nudge doing 1 or 2 stun, she would notice and come looking. :) Given her speed she can be back by the end of this pass and join in on the next one. Unless that alpha stops howling and the watcher can move again (note to self: next time use another type of spirit with more resistance to these things :-[ ).
Kind of wondering why the Chaos Mage doesn't go Astral for the extra passes - or would he not be aware that these things are dual natured?
In any case, we've got at least one person who hasn't gotten in on the fight who can be a heavy hitter in these circumstances.
No wound penalties and
if I read the charge entry correctly its added to the attack dice pool.
In the instance that I hit do I roll for damage or is it a static value?
(STR/2+2) +5 DV
Side question: Since my Str is 5 do I round up or down?
Edit: Nevermind about the STR question cause I double checked and his STR is actually 6.
So Unarmed Attack 10p/-3 Impact?
No wound penalties and
if I read the charge entry correctly its added to the attack dice pool.
In the instance that I hit do I roll for damage or is it a static value?
(STR/2+2) +5 DV
Side question: Since my Str is 5 do I round up or down?
Edit: Nevermind about the STR question cause I double checked and his STR is actually 6.
So Unarmed Attack 10p/-3 Impact?
+5 is made up of a +2 from Martial Arts and a +3 from Critical Strike, correct?
If so, where'd the +2 come from?
Also note, that unless you have Killing Hands unarmed only does stun damage. Though you actually might want to do stun damage against the one attacking me, since its only a box or two away from a K.O.
Edit: Nevermind about the STR question cause I double checked and his STR is actually 6.
So Unarmed Attack 10p/-3 Impact?
And no he doesn't know barghest are dual natured.
Is anyone interested in continuing the fight? Or can I go back to Sammy's bridge? ;D
Is anyone interested in continuing the fight? Or can I go back to Sammy's bridge? ;D
Is anyone interested in continuing the fight? Or can I go back to Sammy's bridge? ;D
Is anyone interested in continuing the fight? Or can I go back to Sammy's bridge? ;D
Yes please (maybe after healing the wounds, but they can do that on their own). BTW: I'm following the road that's over the bridge. That at least should get me somewhere civilised and it will be faster than randomly searching through the forest. As to the direction, away from where we are now and if it's parallel to the direction I came from, I'll take ... right.
Is anyone interested in continuing the fight? Or can I go back to Sammy's bridge? ;D
Yes please (maybe after healing the wounds, but they can do that on their own). BTW: I'm following the road that's over the bridge. That at least should get me somewhere civilised and it will be faster than randomly searching through the forest. As to the direction, away from where we are now and if it's parallel to the direction I came from, I'll take ... right.
Unless anyone says otherwise, you are out of rounds, feel free to handle any rolls you need to and proceed to posting at will IC, I am quite confident in your ability to resolve the various conditions your little party is in.
Sammy's bridge is actually a footbridge with a path, not a road, it can be followed and if you wish to, I will post on that next.
I had no idea ....wow.Stuff like it gets cold at high elevations, and taking the meat seem to me to fall under common sense rather than trained knowledge.
So yeah.
:o ;D
Johnny has a couple of boxes that he woke up with but no negatives.
Side note:
Not having any in character survival skills or knowledge is gonna drive me nuts cause I personally have a lot. I.E we should move our little party asap due to the scent of blood drawing other predators, it is gonna get real cold real quick at a higher elevation at night, leaving the barghest is a waste of meat we might need depending on the distance from civilization, and more.
Stuff like it gets cold at high elevations, and taking the meat seem to me to fall under common sense rather than trained knowledge.
We have those two bags that were covering the mages' heads.Stuff like it gets cold at high elevations, and taking the meat seem to me to fall under common sense rather than trained knowledge.
Though how to properly clean a barghest...I'm not really sure that would be the sort of thing a random Joe would know. ::)
Also, while I have no objection to carving the mutt up...with nothing but sharp rocks, that'll take a while. And how are we going to carry it? Last I checked, we're a little short on pockets... ???
We have those two bags that were covering the mages' heads.Stuff like it gets cold at high elevations, and taking the meat seem to me to fall under common sense rather than trained knowledge.
Though how to properly clean a barghest...I'm not really sure that would be the sort of thing a random Joe would know. ::)
Also, while I have no objection to carving the mutt up...with nothing but sharp rocks, that'll take a while. And how are we going to carry it? Last I checked, we're a little short on pockets... ???
Yeah those bags. If we are stuck out here for any length of time those might end up being super useful. We could do so much with them including but not limited to: Carrying food, bandages, fishing lines, making spears, rope, making a fire, ect. Also we could use the drawstrings (if they have them) for various of the same things. Finding a few sharp rocks while they are plentiful would be to our advantage as well. We should keep ...was it gauze or cotton balls used on the magic users eyes and ears? The more I think about it since none of us have the skills to strip the hound it would be best to leave most possibly all of it. It could have untold effects like being fouled if its removed the wrong way, the smell of it could make it easier for the rest of the pack to hunt us, or if other predators smelled it they might think it was a wounded barghest and a easy meal.
All of that aside I say lets use this chance to get everyone together ,calm down, and introduce ourselves. I seriously doubt that the GM will leave us out in the total wilds for to terribly long anyway. Sorry if that was over thinking things.
How big / long a foot bridge are we talking? Is it just a raised platform on rough terrain, does it cross a ravine or anything?
Yeah those bags. If we are stuck out here for any length of time those might end up being super useful. We could do so much with them including but not limited to: Carrying food, bandages, fishing lines, making spears, rope, making a fire, ect. Also we could use the drawstrings (if they have them) for various of the same things. Finding a few sharp rocks while they are plentiful would be to our advantage as well. We should keep ...was it gauze or cotton balls used on the magic users eyes and ears? The more I think about it since none of us have the skills to strip the hound it would be best to leave most possibly all of it. It could have untold effects like being fouled if its removed the wrong way, the smell of it could make it easier for the rest of the pack to hunt us, or if other predators smelled it they might think it was a wounded barghest and a easy meal.
All of that aside I say lets use this chance to get everyone together ,calm down, and introduce ourselves. I seriously doubt that the GM will leave us out in the total wilds for to terribly long anyway. Sorry if that was over thinking things.
Hunting lodge...we've been brought out here to play The Most Dangerous Game haven't we?
(edited IC post to include related rolls)
I'm sure some of the hunter's will be using drones for you mess around with.Hunting lodge...we've been brought out here to play The Most Dangerous Game haven't we?If someone wanted to do that, they probably wouldn't be sticking a Technomancer in a dead zone, effectively making them far less dangerous.
I'm sure some of the hunter's will be using drones for you mess around with.Hunting lodge...we've been brought out here to play The Most Dangerous Game haven't we?If someone wanted to do that, they probably wouldn't be sticking a Technomancer in a dead zone, effectively making them far less dangerous.
(edited IC post to include related rolls)
Hey, Crossbow--if I'm reading the RAW properly, Torley should be coming around about 4-5 minutes after the Alpha stopped her damn howling, correct? Or am I free to just go ahead and revive now that combat's over?
It does sound strange talking about values, but talking about spells or powers by naming them sounds normal to me. The spirit does have the power to fly, for example, or it doesn't.
Hermetic magic is a "logical" approach to magic ... It is one part chemistry, one part philosophy, one part mathematics, and yet none of them at the same time.If anyone is going to get technical and precise in measurement over magic, it's them.
For what it's worth, I think it's entirely appropriate for hermetic mages.QuoteHermetic magic is a "logical" approach to magic ... It is one part chemistry, one part philosophy, one part mathematics, and yet none of them at the same time.If anyone is going to get technical and precise in measurement over magic, it's them.
For what it's worth, I think it's entirely appropriate for hermetic mages.QuoteHermetic magic is a "logical" approach to magic ... It is one part chemistry, one part philosophy, one part mathematics, and yet none of them at the same time.If anyone is going to get technical and precise in measurement over magic, it's them.
Was it actually the Fear Critter Power we were hit by?
For what it's worth, I think it's entirely appropriate for hermetic mages.QuoteHermetic magic is a "logical" approach to magic ... It is one part chemistry, one part philosophy, one part mathematics, and yet none of them at the same time.If anyone is going to get technical and precise in measurement over magic, it's them.
@ the mages: So each group is cloaked from each other as well? Second question since the barghests are dual natured can they see/track the spirits of man?
@ the mages: So each group is cloaked from each other as well? Second question since the barghests are dual natured can they see/track the spirits of man?
Anybody making a perception test.
The spirits are manifest so they can affect us. So dual natured makes no difference.
Well, it didn't take long for us to split the party. ;) Here's hoping all of us have nice, uneventful strolls through the woods to the lodge.
...though, somehow given the GM's periodic reminders that we don't know how far we have to go...I'm kind of expecting that it'll be a while before we get there. :-\
I'm not sure if that discounts my enhanced perception.
If not: 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3890944/)
I'm not sure if that discounts my enhanced perception.
If not: 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3890944/)
It does, especially since the last three dice come from goggles. taking off the last three dice, doesn't change your successes though, so figuring you figure that keeping a reasonable pace and allowing for caution, terrain and wounded you could travel about 10 kilometers before sundown. If that lodge is somewhere in this valley below you, you have about a 50-50 chance of getting there today.
A fire would keep away animals, at least the mundane kind, but it would attract people. We still don't know why, or by whom, we were brought out here. I'm still of the opinion we're pawns in The Most Dangerous Game.I'm not sure if that discounts my enhanced perception.
If not: 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3890944/)
It does, especially since the last three dice come from goggles. taking off the last three dice, doesn't change your successes though, so figuring you figure that keeping a reasonable pace and allowing for caution, terrain and wounded you could travel about 10 kilometers before sundown. If that lodge is somewhere in this valley below you, you have about a 50-50 chance of getting there today.
Given that this is the only piece of civilisation I've seen around here, and we can't stay where we are now, I'd say it is as good a direction as any. :)
While my character has not much in the way of survival skills (at least not outside urban environments) I doubt I can tell, even if I manifested at the lodge and probably looked in the direction I came from.
The problem is that the movement power (which allows a spirit to greatly speed up someone) only works on one person at a time, whereas concealment and guard work on multiple people. If movement would have worked on multiple people, I would have suggested that to speed things up. Well, we'll see if we get there or not. If we have to spend a night in the forest or a night up the mountain, I prefer the forest. More options to find some shelter and you can also make a fire.
A fire would keep away animals, at least the mundane kind, but it would attract people. We still don't know why, or by whom, we were brought out here. I'm still of the opinion we're pawns in The Most Dangerous Game.I'm not sure if that discounts my enhanced perception.
If not: 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3890944/)
It does, especially since the last three dice come from goggles. taking off the last three dice, doesn't change your successes though, so figuring you figure that keeping a reasonable pace and allowing for caution, terrain and wounded you could travel about 10 kilometers before sundown. If that lodge is somewhere in this valley below you, you have about a 50-50 chance of getting there today.
Given that this is the only piece of civilisation I've seen around here, and we can't stay where we are now, I'd say it is as good a direction as any. :)
While my character has not much in the way of survival skills (at least not outside urban environments) I doubt I can tell, even if I manifested at the lodge and probably looked in the direction I came from.
The problem is that the movement power (which allows a spirit to greatly speed up someone) only works on one person at a time, whereas concealment and guard work on multiple people. If movement would have worked on multiple people, I would have suggested that to speed things up. Well, we'll see if we get there or not. If we have to spend a night in the forest or a night up the mountain, I prefer the forest. More options to find some shelter and you can also make a fire.
Yes, because the entirety of the plot has been reveal to us. Those barghest most have been the ones that abducted us and left us tied up on the side of a mountain.Which has not come up in game.A fire would keep away animals, at least the mundane kind, but it would attract people. We still don't know why, or by whom, we were brought out here. I'm still of the opinion we're pawns in The Most Dangerous Game.I'm not sure if that discounts my enhanced perception.
If not: 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3890944/)
It does, especially since the last three dice come from goggles. taking off the last three dice, doesn't change your successes though, so figuring you figure that keeping a reasonable pace and allowing for caution, terrain and wounded you could travel about 10 kilometers before sundown. If that lodge is somewhere in this valley below you, you have about a 50-50 chance of getting there today.
Given that this is the only piece of civilisation I've seen around here, and we can't stay where we are now, I'd say it is as good a direction as any. :)
While my character has not much in the way of survival skills (at least not outside urban environments) I doubt I can tell, even if I manifested at the lodge and probably looked in the direction I came from.
The problem is that the movement power (which allows a spirit to greatly speed up someone) only works on one person at a time, whereas concealment and guard work on multiple people. If movement would have worked on multiple people, I would have suggested that to speed things up. Well, we'll see if we get there or not. If we have to spend a night in the forest or a night up the mountain, I prefer the forest. More options to find some shelter and you can also make a fire.
Yes, because the entirety of the plot has been reveal to us. Those barghest most have been the ones that abducted us and left us tied up on the side of a mountain.Which has not come up in game.A fire would keep away animals, at least the mundane kind, but it would attract people. We still don't know why, or by whom, we were brought out here. I'm still of the opinion we're pawns in The Most Dangerous Game.I'm not sure if that discounts my enhanced perception.
If not: 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3890944/)
It does, especially since the last three dice come from goggles. taking off the last three dice, doesn't change your successes though, so figuring you figure that keeping a reasonable pace and allowing for caution, terrain and wounded you could travel about 10 kilometers before sundown. If that lodge is somewhere in this valley below you, you have about a 50-50 chance of getting there today.
Given that this is the only piece of civilisation I've seen around here, and we can't stay where we are now, I'd say it is as good a direction as any. :)
While my character has not much in the way of survival skills (at least not outside urban environments) I doubt I can tell, even if I manifested at the lodge and probably looked in the direction I came from.
The problem is that the movement power (which allows a spirit to greatly speed up someone) only works on one person at a time, whereas concealment and guard work on multiple people. If movement would have worked on multiple people, I would have suggested that to speed things up. Well, we'll see if we get there or not. If we have to spend a night in the forest or a night up the mountain, I prefer the forest. More options to find some shelter and you can also make a fire.
What I'm saying is that as that suspicion has not come up in game, we shouldn't be making decisions on the basis of it - and if it's the kind of thing O'Connor might suspect, it would be interesting to discuss it in character.I will when afforded the opportunity, we haven't exactly sat down and talk things through. Hell, I'm fairly certain that only half the group caught everyone's name before we started marching off towards this hunting lodge.
What I'm saying is that as that suspicion has not come up in game, we shouldn't be making decisions on the basis of it - and if it's the kind of thing O'Connor might suspect, it would be interesting to discuss it in character.I will when afforded the opportunity, we haven't exactly sat down and talk things through. Hell, I'm fairly certain that only half the group caught everyone's name before we started marching off towards this hunting lodge.
And what decisions are being made exactly? This is OOC idle chatting.
Do any of the characters have ranks in Survival? O'Connor does not. The fire issue is kind of moot if no one knows how to start a fire without matches.What I'm saying is that as that suspicion has not come up in game, we shouldn't be making decisions on the basis of it - and if it's the kind of thing O'Connor might suspect, it would be interesting to discuss it in character.I will when afforded the opportunity, we haven't exactly sat down and talk things through. Hell, I'm fairly certain that only half the group caught everyone's name before we started marching off towards this hunting lodge.
And what decisions are being made exactly? This is OOC idle chatting.
Just kinda read a certain way to me. The whole text/tone issue, probably - my apologies if I came across rudely, relatedly.
But on the subject: We need a fire, and a shelter, if we're gonna be stuck out at night. And, if this is a Most Dangerous Game situation, I'd much rather have the tree cover of the forest to help block the hunters from seeing the fire. Combine that with, perhaps, a spirit concealing the camp (could that just be used on an area?), and we would be hard to find indeed. On the mundane side, we could get some pretty basic lean-tos up (though, we may need to turn the bags into strips of fabric to do the lashing) and use branches and other foliage to camouflage it.
Do any of the characters have ranks in Survival? O'Connor does not. The fire issue is kind of moot if no one knows how to start a fire without matches.
Do any of the characters have ranks in Survival? O'Connor does not. The fire issue is kind of moot if no one knows how to start a fire without matches.What I'm saying is that as that suspicion has not come up in game, we shouldn't be making decisions on the basis of it - and if it's the kind of thing O'Connor might suspect, it would be interesting to discuss it in character.I will when afforded the opportunity, we haven't exactly sat down and talk things through. Hell, I'm fairly certain that only half the group caught everyone's name before we started marching off towards this hunting lodge.
And what decisions are being made exactly? This is OOC idle chatting.
Just kinda read a certain way to me. The whole text/tone issue, probably - my apologies if I came across rudely, relatedly.
But on the subject: We need a fire, and a shelter, if we're gonna be stuck out at night. And, if this is a Most Dangerous Game situation, I'd much rather have the tree cover of the forest to help block the hunters from seeing the fire. Combine that with, perhaps, a spirit concealing the camp (could that just be used on an area?), and we would be hard to find indeed. On the mundane side, we could get some pretty basic lean-tos up (though, we may need to turn the bags into strips of fabric to do the lashing) and use branches and other foliage to camouflage it.
Hell, I'm fairly certain that only half the group caught everyone's name before we started marching off towards this hunting lodge.
On the subject of OOC chatter, I actually wouldn't mind seeing a more of this IC, with a force 5 spirit providing concealment, there is absolutely no reason that each group can't be chatting amongst itself. Nothing you are walking past would even notice. I am working up a post to this point.
I reckon once the groups get to the cabin it would make for some interesting chatter.
If this is "The Most Dangerous Game" Who says you would ever make it to the cabin? ;D
Did you want us to list the mods, accessories, etc. of the gear or just the base items?
-We're already deadI don't want to fight a Smoke Monster.
Dammit, I deleted that post, but I was too late.oooo! another good one *jotting down a note*-We're already deadI don't want to fight a Smoke Monster.
Eh. It would be nanotech, probably - which means I could use it against others.Dammit, I deleted that post, but I was too late.oooo! another good one *jotting down a note*-We're already deadI don't want to fight a Smoke Monster.
Never assume you know the depths of a GM's depravity.Eh. It would be nanotech, probably - which means I could use it against others.Dammit, I deleted that post, but I was too late.oooo! another good one *jotting down a note*-We're already deadI don't want to fight a Smoke Monster.
Fair point.Never assume you know the depths of a GM's depravity.Eh. It would be nanotech, probably - which means I could use it against others.Dammit, I deleted that post, but I was too late.oooo! another good one *jotting down a note*-We're already deadI don't want to fight a Smoke Monster.
Never assume you know the depths of a GM's depravity.Fair point.
So basically Fionn is still very much insecure and freaked out?
Fixed my post. What changed?
On the subject of OOC chatter, I actually wouldn't mind seeing a more of this IC, with a force 5 spirit providing concealment, there is absolutely no reason that each group can't be chatting amongst itself. Nothing you are walking past would even notice....
It took twice as long to get to this stream as you figured it would, what with all the gawking and jabbering...
On the subject of OOC chatter, I actually wouldn't mind seeing a more of this IC, with a force 5 spirit providing concealment, there is absolutely no reason that each group can't be chatting amongst itself. Nothing you are walking past would even notice....It took twice as long to get to this stream as you figured it would, what with all the gawking and jabbering...
Hrm, anyone else notice a connection between these two posts by our (rather sneaky) GM? :-\ :o ;)
Anyway, the best guesstimate (see what I did there? ;) ) of distance you have is Sammy's astral trek, with the problem being there is no such thing as Astral GPS, Using the distance from the clearing you started in to the waterway you are at now as a measure (X), the distance to the bridge is anywhere from 3X to 5X that distance, probably closer to the higher end. The path off the river is at least that , X distance again, but probably not more than twice that.
Is that understandable?
Also, the stream is starting to turn into a small river, so walking in it won't be an option very long.
You sir, are getting paranoid.Yes, and? ;D (BTW, I don't see an angel smiley in the editor...)
Anyway, the best guesstimate (see what I did there? ;) ) of distance you have is Sammy's astral trek, with the problem being there is no such thing as Astral GPS, Using the distance from the clearing you started in to the waterway you are at now as a measure (X), the distance to the bridge is anywhere from 3X to 5X that distance, probably closer to the higher end. The path off the river is at least that , X distance again, but probably not more than twice that.
Is that understandable?
Here to Bridge = 3X, Bridge to Lodge = X | Here to Bridge = 3X, Bridge to Lodge = 2X | Here to Bridge = 5X, Bridge to Lodge = X | Here to Bridge = 5X, Bridge to Lodge = 2X | |
Total Trip | X+3X+X = 5X | X+3X+2X = 6X | X+5X+X = 7X | X+5X+2X = 8X |
Initial Time Estimate | X = 10/5, or 2 hours | X = 10/6, or 100 minutes | X = 10/7, or 86 minutes | X = 10/8, or 75 minutes |
Total Actual Walking Time | 4 hours | 3 hours, 20 minutes | 2 hours, 51 minutes | 2 hours, 30 minutes |
Time to Bridge | 12 hours | 10 hours | 14 hours, 17 minutes | 12 hours, 30 minutes |
Time to Lodge | 16 hours | 16 hours, 40 minutes | 17 hours, 9 minutes | 17 hours, 30 minutes |
The instructions were shady at best, so I'm quite sure the groups are separated. Is there any way for the two groups to interact with each other?
What about if we were to write a message on the ground for the other group to read? Would that be concealed as well?
What about if we were to write a message on the ground for the other group to read? Would that be concealed as well?
What about if we were to write a message on the ground for the other group to read? Would that be concealed as well?
That could work--the spirits can only conceal the people they can see--but if there's anything more intelligent than the barghests out looking for us, it could cause problems...
Even if we mark the trees there is no guarantee that the other group will see it. They could be farther downstream already or just not see them. I'm not saying that we shouldn't leave the marks I'm just saying we shouldn't count on it solving the problem. Also have you ever tried to mark a tree with rock.... its not quick or very visible. ???
Where did you hear the legs thing? As for walking in circles, so long as we can see the sun or a large landmark (like the mountain behind us) we should be fine. But like I said the only reason I was bringing it up was the time consumption thing, I wasn't trying to shoot the idea down. Its not like Johnny would know anyway he's lived his entire life in cities. ;D
Following the River | 3X+X = 4X | 3X+2X = 5X | 5X+X = 6X | 5X+2X = 7X |
As the Crow Flies | sqrt(10)X = 3.16X | sqrt(13)X = 3.61X | sqrt(26)X = 5.10X | sqrt(29)X = 5.39X |
Savings | 0.84X (21%) | 1.39X (28%) | 0.90X (15%) | 1.61X (23%) |
Well, just to do some more math for the fun of it...from where we are now, we're supposed to walk 3 to 5 X along the river, and then 1 or 2 X away from it. Let's assume that we're talking about a right triangle for simplicity. :) If we could somehow get a precise bearing on the lodge and go there, we're talking about:
[spoiler][/spoiler]
Following the River 3X+X = 4X 3X+2X = 5X 5X+X = 6X 5X+2X = 7X As the Crow Flies sqrt(10)X = 3.16X sqrt(13)X = 3.61X sqrt(26)X = 5.10X sqrt(29)X = 5.39X Savings 0.84X (21%) 1.39X (28%) 0.90X (15%) 1.61X (23%)
(You can look back at my earlier math for the times associated with each of these scenarios.) The point, however, is that going cross-country doesn't gain us much--about a quarter of our remaining planned hike in the best scenarios, less in the more probable ones--and seems very likely to result in the GM calling for rolls to determine how lost we get. ::)
I vote we stick to the river. Very hard to get lost that way.
Where did you hear the legs thing? As for walking in circles, so long as we can see the sun or a large landmark (like the mountain behind us) we should be fine. But like I said the only reason I was bringing it up was the time consumption thing, I wasn't trying to shoot the idea down. Its not like Johnny would know anyway he's lived his entire life in cities. ;D
First heard it years ago - originally proven quite some time back, but its really only common knowledge to people who have spent any time learning wilderness survival stuff - that's kind of the only context where it really matters and part of why it's important to take bearings relatively often. There's actually a specific method of walking to get around it, too, but don't ask me what it is.
Where did you hear the legs thing? As for walking in circles, so long as we can see the sun or a large landmark (like the mountain behind us) we should be fine. But like I said the only reason I was bringing it up was the time consumption thing, I wasn't trying to shoot the idea down. Its not like Johnny would know anyway he's lived his entire life in cities. ;D
First heard it years ago - originally proven quite some time back, but its really only common knowledge to people who have spent any time learning wilderness survival stuff - that's kind of the only context where it really matters and part of why it's important to take bearings relatively often. There's actually a specific method of walking to get around it, too, but don't ask me what it is.
Actually LLD being the cause of walking in a circle has been disproven.
Walking in circles is especially a problem in areas of reduced visibility, for example woodland.
Hadn't heard that - mind you, I haven't really been involved in anything like that for a while now, so I may be a bit out of date. Disproven how, exactly? And in any case, the phenomena still exists. And I'm pretty sure our current environment would be woodland.
Would Knowledge: Magical Threats cover this at all?
Just in case there's something my character could remember about someone being pissed at her, here's the memory roll: Memory: Intuition 4 + Logic 3 (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3901822/) Yeah, that was useful :(
Just in case there's something my character could remember about someone being pissed at her, here's the memory roll: Memory: Intuition 4 + Logic 3 (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3901822/) Yeah, that was useful :(
Damn, no glitch, that elven chick who runs the falafel stand in Clem's neighborhood almost had a bad day coming ;)
Glad to know you're feeling better. Flu?
The coyote spirit walks in to the clearing and Blackeagle waves the newcomers in and starts dishing up more stew and coffee. This creates some confusion, along with quite a bit of amusement for Blackeagle as he is the only person in the clearing able to see everyone without effort.
Neither group has removed the spirit concealment power
"Way ahead of you," Sammy said as she had a look in the astral. There she also had her own spirit drop the concealment, but keep the guard up.
"So when you told us that our companions were breaking bread with the one who summoned you..?"Likely unrelated, but I was watching a Korean horror film the other night; I thought of the barghest meal when someone was tricked into eating their pet hamster. If the assumption is we're just eating barghest ...
I think he means you caught the character out, not the writer.
He doesn't have the quality, I ran out of room for that negative, but he does have a tremendous ego.
I was so hoping someone was going to refer to it as simply the Tír so that I'd get to have Fionn say something along the lines of what I just did. :P
I'm sorry to say this Rhat, but I see a storm brewing on the horizon. Fionn has the exact personality that gets on Clementine's nerves. I'm just warning you that I definitely see an argument somewhere in the future ;)
All we need are drone-cams to bitch about the others to and this could be an episode of Survivor.
All we need are drone-cams to bitch about the others to and this could be an episode of Survivor.
Cool, another idea,
Blackeagle is snarky enough to be Jeff Probst, does that make this Tribal Council? I am guessing Mystech is the first one to get votes and O'Connor is the guy who thinks he is running things that is likely to get voted out next week. :)
I will say that it didn't exactly help that O'Connor just refused to stop giving him stuff to work with.
I will say that it didn't exactly help that O'Connor just refused to stop giving him stuff to work with.
O'Connor has absolutely no sense of tact, subtly, or nuisance, but does have a massive ego to top it all off. He's probably going to get into arguments with just about everyone at some point.
set up with straight lines for life?
set up with straight lines for life?
Pretty much, his ego makes him interpret jokes as slights, unless he knows you and has built up a rapport.He'd always rise to the bait for this comment or that, so it's pretty easy to get him to set up your jokes for you. I know a couple of people who are like that, and so long as they're having as much fun with it, its good times.set up with straight lines for life?
If there's enough barghest, I'm sorely tempted to have Fionn make a pseudo-kilt.
I know that personally, not every time I can check the forums is a time that I can post - sizable posts from my phone are way too frustrating.
I think maybe letting people pop in to say "hey, I want to get something in here before we go past this" so that we know to wait for them wouldn't be a bad thing.
I, for one, have been holding off writing posts because I don't want to be the only one participating and want to let others in on the fun as well. But yeah, it does seem like some less frequent posters are waiting on something. Like Rhat said, maybe just "reserving" a spot in the storyline might be a good idea for those of us that can't post as frequently as the others.
Masking allows a mage to appear mundane, look as though their magic is +/- their initiate grade, or appear to be a different type of astral being.
Personally I've been trying to wait between posts, to give others a chance to get a word in edgewise. Particularly since the time zone difference means I'm asleep when most are posting.
"Wouldn't mind getting a look around myself - with the permission of our host, of course?" Fionn nodded to Blackeagle, not wanting to abuse his hospitality.
His only run involved him gunning down a crew of two-bit thieves that were hitting the Johnson's shipping trucks. The Johnson leaked intel on a truck carrying high end electronics to the thief crew. When the crew opened the truck what they found instead was O'Connor.
That said... If O'Connor's a wetwork guy, that's going to make things... Interesting. He and Fionn are probably going to clash pretty seriously when it comes to planning - just something to be aware of.
What would the general term be for shooting people in the face for money be called then, gun-for-hire?His only run involved him gunning down a crew of two-bit thieves that were hitting the Johnson's shipping trucks. The Johnson leaked intel on a truck carrying high end electronics to the thief crew. When the crew opened the truck what they found instead was O'Connor.That said... If O'Connor's a wetwork guy, that's going to make things... Interesting. He and Fionn are probably going to clash pretty seriously when it comes to planning - just something to be aware of.
Okay, two things 1) Necro: That is not wetwork, and (not that he would care) he would probably insult those who specialize in wetwork by calling it that. Call it "Property defense with extreme predjudice" 8)
And 2) RHat, did I miss the part where your two characters exchanged Christmas cards? ;)
What would the general term be for shooting people in the face for money be called then, gun-for-hire?His only run involved him gunning down a crew of two-bit thieves that were hitting the Johnson's shipping trucks. The Johnson leaked intel on a truck carrying high end electronics to the thief crew. When the crew opened the truck what they found instead was O'Connor.That said... If O'Connor's a wetwork guy, that's going to make things... Interesting. He and Fionn are probably going to clash pretty seriously when it comes to planning - just something to be aware of.
Okay, two things 1) Necro: That is not wetwork, and (not that he would care) he would probably insult those who specialize in wetwork by calling it that. Call it "Property defense with extreme predjudice" 8)
And 2) RHat, did I miss the part where your two characters exchanged Christmas cards? ;)
And 2) RHat, did I miss the part where your two characters exchanged Christmas cards? ;)
And 2) RHat, did I miss the part where your two characters exchanged Christmas cards? ;)
I'm just saying for future notice, it's going to become interesting down the line. And, editing the post - would it be fair to think of the spirit as being Blackeagle's proxy in this?
What would the general term be for shooting people in the face for money be called then, gun-for-hire?Mercenary?
Enforcer? Goon? Muscle?What would the general term be for shooting people in the face for money be called then, gun-for-hire?Mercenary?
11 by default here, 14 when observing in detail.
4 is ok. Enough to buy a hit in normal circumstances.
Still: :o
How does a teamwork Perception test for going over the cabin sound?
Roughly what time would we estimate it to be? Or is there a clock in the cabin somewhere?
Okay, so the idea is that Fionn is gonna be incommunicado till morning, understood.
Okay, so the idea is that Fionn is gonna be incommunicado till morning, understood.
Yeah, once he actually sits down to do it - pretty much immediately be aiming to sleep off as much Fading as possible after he's done.
How many more people can O'Connor alienate before the day his through?
How many more people can O'Connor alienate before the day his through?
Apparently, I have missed an interesting evening of posts. I am kinda sick, so don't count on much from me at the moment, I could be down all weekend if it gets worse and I got some school stuff that is a priority. Just letting it be known.
So how often does edge refresh? I've heard various different answers including every time the character sleeps to only at the end of missions. Just curious.
Also is the moon out tonight? Just curious about when it gets dark how hampered are the humans going to be. Johnny might want to exercise or meditate before coming back in and if its pitch black outside when the sun sets that's probably going to be a bad idea.
Farothel in case my post isn't immediately obvious, he's talking about astral tracking to any foci.
Assensing + Intuition (5, 1 hour) Extended Test
I hoped as well but I'd missed a rule which means that instead of taking a couple hours it'll probably take longer than an unbound spirit actually remains in service for.
So post away.
I hoped as well but I'd missed a rule which means that instead of taking a couple hours it'll probably take longer than an unbound spirit actually remains in service for.
So post away.
I hoped as well but I'd missed a rule which means that instead of taking a couple hours it'll probably take longer than an unbound spirit actually remains in service for.
So post away.
Which rule is that? As I'm reading the rules, the spirit's search power (SR4A p. 297) is a magic+ intuition (5, 10 minutes) test, with the threshold going up 5 for a nonliving object (note: I'm not sure if this penalty is meant to apply to foci; I would personally expect it to apply just to items which don't have an astral presence), and one additional point for each kilometer away. So if we're within 20 kilometers, we're talking about a threshold of 30.
For a force 4 spirit of air, you could buy two hits per each 10 minute period (4 magic + 4 intuition = 8 ); that's 12 hits per hour, or 30 hits in two and a half hours...
They are talking about astral tracking of bonded foci, which is a similar test, but the duration is an hour.
I hoped as well but I'd missed a rule which means that instead of taking a couple hours it'll probably take longer than an unbound spirit actually remains in service for.
So post away.
Which rule is that? As I'm reading the rules, the spirit's search power (SR4A p. 297) is a magic+ intuition (5, 10 minutes) test, with the threshold going up 5 for a nonliving object (note: I'm not sure if this penalty is meant to apply to foci; I would personally expect it to apply just to items which don't have an astral presence), and one additional point for each kilometer away. So if we're within 20 kilometers, we're talking about a threshold of 30.
For a force 4 spirit of air, you could buy two hits per each 10 minute period (4 magic + 4 intuition = 8 ); that's 12 hits per hour, or 30 hits in two and a half hours...
Heron's spirit's coordination checks, 10 hours (8d6.hits(5)=2, 8d6.hits(5)=2, 8d6.hits(5)=2, 8d6.hits(5)=6, 8d6.hits(5)=3, 8d6.hits(5)=3, 8d6.hits(5)=3, 8d6.hits(5)=0, 8d6.hits(5)=4, 8d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3923300/) No Glitches
Sammy's coordination checks, 5 hours (6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=1, 6d6.hits(5)=2, 6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3923305/) Glitch in the 3rd hour, will assume farothel will negate, but the glitch won't impact the search so I will move on.
Heron's coordination checks, 4 hours (4d6.hits(5)=1, 4d6.hits(5)=2, 4d6.hits(5)=1, 4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3923315/) Also a glitch in the 3rd hour, interesting, same scenario, let me know.
Okay, time for some rough justice, as Judge Marilyn Milian puts it.
The mages and I all kinda fumbled the astral tracking rules, so I am gonna get this fixed. Both of them successfully generated spirits to help them track, so the best way to get this done is for Sammy's Spirit to be the lead searcher and the rest to help, with the mages falling out after 4 and 5 hours due to astral body limitations. The lead can only get a bonus up it's skill for the combined effort, so a max boost of 5. Gorean, Heron would still have his edge since I would assume with that situation you wouldn't pop it just to coordinate.
Fire Sprit is 5 Intuition and 5 Assensing with a max boost of 5 to it's total.
Air Spirit is 4 & 4 to coordinate for the whole search.
Sammy is 3 & 3 for the first 5 hours
Heron is 3 & 1 for the first 4.
I will roll the dice and make any adjustments needed as we go. Everyone clear? Super. :P
And if we are really needed to help, we can return to our bodies and then go out immediately again for another 'magic' hours. As far as I've seen, there's no rule preventing it, except maybe fatigue (we've been awake for some time ;) ).
And if we are really needed to help, we can return to our bodies and then go out immediately again for another 'magic' hours. As far as I've seen, there's no rule preventing it, except maybe fatigue (we've been awake for some time ;) ).
I will look, but that sounds abusive, consider this a house rule until I say otherwise, you can perceive right away, but you cannot project after a long trip unless you stay 'anchored' for a time equal to half the time you were gone. Long trip= more than an hour
Players are free to to post IC, and rouse when you want to. Mages, apologies for assuming actions, it was done for convienience sake, but if you need a severe change to the listed activities, we can adjust.
The spread is a simple and timeless one, log cabin well laid in with chopped wood and basic provisions (dried meat, beans, coffee, salt, flour). Several pelts and furs are present, as well as basic clothing in sufficient quantity for an acceptable level of modesty to be achieved by all. A basic pump and trough are available for drinking and simple cleanup, a larger tub hangs on the wall for more extensive efforts, and finally an outhouse, complete with crescent moon cutout, can be seen at the end of a well-worn path into the tree line.
Perceiver is distracted –2 (not observing in detail)
Interfering sight/odor/sound –2
Object/sound not in immediate vicinity –2
Object/sound far away –3
Obvious (1) Neon sign, running crowd, yelling, gunfire
Normal (2) Street sign, average pedestrian, conversation, silenced gunfire
Obscured (3) Item dropped under table, contact lens, whispering
I seriously doubt he is yelling, but I would be quite surprised if his jumping didn't aggravate his ribs :)
Unless O'Connor kept walking, they are behind the cabin.
For the purposes of American geography, cities and suburbs, my OOC knowledge is relatively slim. ???
Also, I thought we were further east somehow.
Damn completely slipped my mind that I can default on first aid.
What modifiers would I have?
Okay, if you made it this far, serious question time: it says in the skill description you can default first aid, but under using first aid it says you can heal damage only equal to the skill rating. WASSUPWITDAT?It's so that even without first aid skill, you can diagnose more than "he's been hurt". (legit application of the first aid skill)
If the character is untrained, she can still make the test using her own attribute and the device’s rating in place of her skill.
Okay, if you made it this far, serious question time: it says in the skill description you can default first aid, but under using first aid it says you can heal damage only equal to the skill rating. WASSUPWITDAT?It's so that even without first aid skill, you can diagnose more than "he's been hurt". (legit application of the first aid skill)
Also;
from the base book on healing:
First Aid may only be applied to a character once (for that set of wounds), and it may not be applied if the character has been magically healed.
AND from the basebook on the health spell:
A character can only be magically healed once for any single set of injuries.
Please tell me the A on that map isn't our location. :(Based on earlier descriptions I think we're somewhere on the east face of Mt. Adams (https://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Mt+Adams&aq=0&oq=mt+ada&sll=37.269174,-119.306607&sspn=14.931389,33.815918&vpsrc=6&ie=UTF8&hq=&hnear=Mt+Adams&ll=46.346928,-121.036377&spn=0.810507,2.113495&t=h&z=10&iwloc=A).
Please tell me the A on that map isn't our location. :(Based on earlier descriptions I think we're somewhere on the east face of Mt. Adams (https://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Mt+Adams&aq=0&oq=mt+ada&sll=37.269174,-119.306607&sspn=14.931389,33.815918&vpsrc=6&ie=UTF8&hq=&hnear=Mt+Adams&ll=46.346928,-121.036377&spn=0.810507,2.113495&t=h&z=10&iwloc=A).
Clementine was going to ask about the babysitters, but if you advise against it, then she won't.
If you allow it, she'll put bandages on O'Connor, although she will have to default on it.
Clementine was going to ask about the babysitters, but if you advise against it, then she won't.
If you allow it, she'll put bandages on O'Connor, although she will have to default on it.
Clementine was going to ask about the babysitters, but if you advise against it, then she won't.
If you allow it, she'll put bandages on O'Connor, although she will have to default on it.
Does anyone on this team know first aid?
Clementine was going to ask about the babysitters, but if you advise against it, then she won't.
If you allow it, she'll put bandages on O'Connor, although she will have to default on it.
Does anyone on this team know first aid?
Sounds like someone has a karma sink in their future.
It won't heal him at all, but it is still a good idea to try, a default roll will at least make him able to move without further aggrivation.
Sounds like someone has a karma sink in their future.
It won't heal him at all, but it is still a good idea to try, a default roll will at least make him able to move without further aggrivation.
I'd volunteer if there's free autosofts involved.Besides the fact that it's up to GM ruling whether or not the Technomancer version of Software can be used to make programs for other people, the interval on making Autosofts is 6 months. "Free" isn't likely to happen - at best, I can compile Machine Sprites with the autosoft, which also opens up the benefit of Diagnostics.
Basically, could be more helpful if Blackeagle had a modern medkit.No, no it wouldn't. Any time the GM gives the party something really useful for free, its booby-trapped somehow.
Besides the fact that it's up to GM ruling whether or not the Technomancer version of Software can be used to make programs for other people, the interval on making Autosofts is 6 months. "Free" isn't likely to happen - at best, I can compile Machine Sprites with the autosoft, which also opens up the benefit of Diagnostics.That's an awful lot of assumption going on.Basically, could be more helpful if Blackeagle had a modern medkit.No, no it wouldn't. Any time the GM gives the party something really useful for free, its booby-trapped somehow.
So I get the Machine Sprite to analyze it. Diagnostics helps it analyze the inner workings, after all.Basically, could be more helpful if Blackeagle had a modern medkit.No, no it wouldn't. Any time the GM gives the party something really useful for free, its booby-trapped somehow.
Are you sure you're playing a Shadowrunner? :P
I thought theft came with the job description. There's also freeware and open source contacts.
A skill of 1 represents the lowest level of professional training, not the lowest level of competency. Someone with a Con of 1 has had training or professional experience in how to con someone, but they aren't good enough to be a professional at it yet. -FortinbrasBut as for Attributes I'm at a loss.
Logic 1 | IQ 80 | Logic 4 | IQ 110 | ||||
Logic 2 | IQ 90 | Logic 5 | IQ 120 | ||||
Logic 3 | IQ 100 | Logic 6 | IQ 130 |
The way I see play. How "smart" your character is based on all the mental attributes . With the strengths weaknesses giving the flavor about areas that they're good or bad at.
Does anyone on this team know first aid?
As a question, could we put Blackeagle as a contact on our character sheets?
I'll probably want to register a second sprite (lower rating this time) along the way. Crack sprite could come in handy.
Anyone know a good synonym for sanctimoniousness? I think that word's a few syllables too long to be in O'Connor's vocabulary.prissy works for a girl
I'll probably want to register a second sprite (lower rating this time) along the way. Crack sprite could come in handy.
That is something I need to ask you about, when you leave the dead zone, are you going to pull the team over and dive in to the pool right away or what?
I guessed as much, but it still makes for interesting storytelling.
Clementine is too amused by Fionn's tough stance/"I don't want to hurt anybody" way of thinking to stop him.
For reference: Didn't really want this subject of discussion to turn into the O'Connor And Fionn Show, it's just hard to find an in-character way to drop it - I was kind of hoping at first other characters would jump in, but...
Plus, I'm waiting on something from Crossbow before I can go one too much.
For reference: Didn't really want this subject of discussion to turn into the O'Connor And Fionn Show, it's just hard to find an in-character way to drop it - I was kind of hoping at first other characters would jump in, but...
Plus, I'm waiting on something from Crossbow before I can go one too much.
We are jumping in, but just not on O'Connor's side. In fact, he's doing a very good job of isolating himself with his 'kill everything that stands in our way' attitude. I assume there's a negative quality behind that (combat monster, or an addiction if I see you talking about getting a hit), but it starts to piss Sammy off (IC of course, OOC I like the discussion, and I've had far worse in my RPG carreer :) ).
"You do realize he's not Japanese, chummer"
You people are very confusing
Australia. :PYou people are very confusing
Wait 'til I get going! ...where was I?
;)
Looking for drop bears. :PAustralia. :PYou people are very confusing
Wait 'til I get going! ...where was I?
;)
We seem to have covered 200 clicks extraordinarily quickly...Shush.
We seem to have covered 200 clicks extraordinarily quickly...Shush.
We seem to have covered 200 clicks extraordinarily quickly...Shush.
... There was supposed to be a bemused emoticon there, dammit.
We seem to have covered 200 clicks extraordinarily quickly...
Also, any obvious landmarks we can use in case we decide to split the party and want to regroup later?
So since my revelation about Johnny's logic abilities (he still has a decent intuition so he's not a slack jawed dope) he will need some things spelled out for him. His questions will usually be asked innocently so when you read them don't think them sarcastic just dumb. ::) :D
So since my revelation about Johnny's logic abilities (he still has a decent intuition so he's not a slack jawed dope) he will need some things spelled out for him. His questions will usually be asked innocently so when you read them don't think them sarcastic just dumb. ::) :D
Can we read them as both? :)
If anyone has some ideas for actions they want to try, I can give you an idea as to their level of success before you commit. I will post a clearer description of immediate surrounding in a tick or two.
If anyone has some ideas for actions they want to try, I can give you an idea as to their level of success before you commit. I will post a clearer description of immediate surrounding in a tick or two.
Well, Sam's current plan is to walk casually away from the group and talk to the locals--either people on the street, or maybe a shopkeeper or two. Feel them out (gently) for the latest local news, gossip, anything odd going on.
[spoiler]Etiquette and Con have a 13 dice pool; Negotiation is 15.[/spoiler]
I'm waiting on Data Search results before I know what I'm doing next. Need some information to go off of. Or should I make a few more rolls first?
Should that be a teamwork roll, then, or what?
As for rolling for a call... If I'm calling up one of my contacts, which should I roll to see if I was in touch with them somewhere in the lost time or if they know anything about what happened?
And yes, it will be a teamwork con, probably with Torley acting as the lead, Sammy will automatically give her fame bonus to Torley in addition to any dice she contributes, any one else trying to coordinate will need to post, otherwise you can stay silent and be entourage.
And yes, it will be a teamwork con, probably with Torley acting as the lead, Sammy will automatically give her fame bonus to Torley in addition to any dice she contributes, any one else trying to coordinate will need to post, otherwise you can stay silent and be entourage.
Oh, did I jump the gun on my IC posting? Sorry. Just...Sam wouldn't want the locals to get the first word in on a con. The key thing is to get people off-balance quickly; the rest is easy. :)
Regardless, if you need me to adjust my DP, just let me know. Though I am going to bed for the night now, so it'll have to wait eight hours or so... ;)
Sometimes characters may choose to work together on a task, whether they are holding the door against a rampaging paracritter or fixing a car. To determine success, pick one character as the primary acting character. Each of the secondary characters makes the appropriate test; each hit they score adds +1 die to the primary character’s dice pool. The primary character then makes the test, and her results determine success. The maximum dice bonus the primary character can receive from teamwork is equal to that character’s skill.
If any of the assisting characters roll a critical glitch, raise the threshold for the test by 1 (3 for Extended Tests).
Useful info given to Sam: A good bit of the local economy is done through tribal scrip, credit or barter. Though commlinks access is available it is not the most common means of doing business locally.
You have the names of just about anyone you care to know, the worst of the criminal element in town is a group of rowdy young men and a few drunks, with heavy intermixing of those elements.
Rudy and Liam are the local gay couple, they have brought white culture as a novelty to Yakima and found a niche here, but are otherwise unremarkable.
What we need to do is figure out how we're going to get back into Seattle, though.
Might be best if someone other than Sammy does that - star's not gonna be hiring on the consultants. Torley could probably pass himself off as the producer or something, might work.
Might be best if someone other than Sammy does that - star's not gonna be hiring on the consultants. Torley could probably pass himself off as the producer or something, might work.
It could be, but you're probably right and you are better at this than I am anyways. Go for it I would say (you will have to let go of your waitress though ;) ).
I can only guess you were at great wolf lodge (which is an awesome indoor water park/hotel). Totally love that place 8). Sorry to hear you didn't win but still sounds like you had an fun time.
I was just commenting on the demonstration of how far the group has to go regarding coordination and teamwork.
I need a perception roll for Icarus to spot the guyHow does eight hits sound? 8)
I need a perception roll for Icarus to spot the guyHow does eight hits sound? 8)
[spoiler]Observe In Detail: Rudy's Bar, "the big guy" (14d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3942831/)[/spoiler]
(writing pre-informed IC)
That would be correct Thvor, you make a straight con check, but you still get you first impression, the fame bonus and a plus one for Alice's support of the story.
Unless Jimmy's got more to say, conversation's done. Trying to decide if it's wise to contact my fixer or not...
Actually, throwing that out to the group for comment: Only Loyalty 1, so I'm not sure if it would be too risky to contact her or not...
The disposable comlink you are going to need to show me, because I can't find it. A basic comm costs 300 and you need a SIN to get one. (which none of you have, though Fionne can fake it)
The disposable comlink you are going to need to show me, because I can't find it. A basic comm costs 300 and you need a SIN to get one. (which none of you have, though Fionne can fake it)
Disposable commlink: unwired p196. And I have a SIN, although not on me at the moment.
The disposable comlink you are going to need to show me, because I can't find it. A basic comm costs 300 and you need a SIN to get one. (which none of you have, though Fionne can fake it)
Disposable commlink: unwired p196. And I have a SIN, although not on me at the moment.
Okay got it, same 300, and it is that not being on you that is the problem. Several of you have SINs, and feel free to speak to the local authorites about that, just get ready for several governments to crawl all up in your business when you do, and don't expect a lot of freedom when after you do.
The disposable comlink you are going to need to show me, because I can't find it. A basic comm costs 300 and you need a SIN to get one. (which none of you have, though Fionne can fake it)
Disposable commlink: unwired p196. And I have a SIN, although not on me at the moment.
Okay got it, same 300, and it is that not being on you that is the problem. Several of you have SINs, and feel free to speak to the local authorites about that, just get ready for several governments to crawl all up in your business when you do, and don't expect a lot of freedom when after you do.
I'm basically looking to Spoof a vending machine to get ahold of them - trick it into thinking it's gotten an appropriate transaction, or somesuch. Given that the MSP service and commcode are baked in, there's really no reason they'd need a SIN.
Also not sure where you're reading that you need a SIN to get a commlink (Unwired even covers MSP's for the SINless or those that just don't want to give one out). Freaking everyone has commlinks. Hence all the jokes about toaster networking in the Barrens.
Also, suggestion: Don't insist again that Rudy take the money. He might take that as an insult, in fact.
@Rhat: and in some codes, a favour or gift must be paid back in equal or greater measure, taking into account the net effects of the favour.
Its fine I just thought you were referring to something more complicated. I sometimes come off as sarcastic but rest assured I'm a lot like Johnny :-\.
Well, you mentioned something about them being available at a mall in town as well?
Hopefully it'll be resolved without any unnecessary bloodshed ;)
I think it's better to wait for the GM's green light.
Page 263, core book for reference. It's usually pretty hard to get someone's biometrics at a distance.
"Maybe twenty miles out of town." Running Bear looked at Sam as he made his way back to his office to place the call, "I don't know what you are concerned about, but if you are thinking someone around here will make a stink or a problem, don't. If you have your paperwork straight, we will have no problem, none that graft or under the table stuff like the big city. That don't fly in Yakima."
So I think the sheriff misunderstood Sam when he was talking about reputation. And then he started talking about paperwork. Johnny gets nervous around paperwork these days.
Icarus wants to get his hands on biometrics, not data. Fionne can't use the Resonance to conjure up people's fingerprints, retinal scans, or DNA. At least not without hacking a national SIN registry, a Corp's employment records, or some law enforcement agency's criminal database, and good fucking luck doing that.
Loud noises and gunfire seem like a good signal.
She did a quick assensing on Melissa, Nene and as soon as he came out, Matty.Melissa is a healthy mundane.
[spoiler]
intuition 3 + assensing 3 =6 (Melissa, Nene and Marty) (6d6.hits(5)=1, 6d6.hits(5)=3, 6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3949237/)
[/spoiler]
Just to make sure, does Clem see the same things as Ikari?
I don't see what else to do besides trying to secure a way across the border.
I'm basically looking for a graceful exit, and ideally gaining this guy as a low grade contact here. Let me know if you want a roll.
Something tells me we're gonna have to sell the SUV and reenact the Kenobi/Solo negotiations.
"It'll cost you x"
"We can pay y now, and z when we get there."
Crossbow, you %*§! :)
You had to play it that way, didn't you. Very nicely done, I must say. If it still existed, +1 to you. :)
EDIT: I'll reply tomorrow, I have to think a bit about this reply, as it will have some impact on my character.
Nope Johnny didn't see any security features. :-[
Invisible castle hates me ???.
I'll look around again once we are inside of the fence and again if we make it inside the building. Hopefully I'll have better rolls then. Also as an aside Johnny knows what kinds of weapons that would be used on set but not a lot about guns in general.
The truck stop is the only place we can get gas?
So help me get straight with who is where and how we got there?
Hey, two of the first three words describing Zen are "psychedelic" and "hallucinogen" ... the other word is "A". ;D
Whether it's an OOC thing / legit IC; just thought I should bring it up.
So, I have a question that's been buzzing around in the back of my head for a little bit... I'm aware that I can sometimes wind up posting rather frequently, and I'm just wondering if that's been an issue for anyone. If so, I'm quite happy to take steps to correct that; I'd just like to know one way or the other.
Also, Crossbow, minor point: Sam never gave the sheriff his last name.
Thvor: Genius. Absolutely genius. I salute you, sir. It even covers for any inconsistencies in the way we each present our cover.
Thvor: Genius. Absolutely genius. I salute you, sir. It even covers for any inconsistencies in the way we each present our cover.
Yeah, that could work.
And sorry about your questions, guess I didn't read them the first time around. I'll get right on it.
How long are you gone for?
How long are you gone for?
a bit more than 2 weeks (from the 13th to the 28th). Scuba diving in Indonesia. Given the amount of snow that's still falling here in Belgium, not a day too soon to go to someplace warm. 8)
http://www.ondina.liveaboarddiving.net/ (http://www.ondina.liveaboarddiving.net/)
I have someone lined up that is in the process of catching up at a new job, they will either drop in and start playing Heron until we find a graceful exit, or we could somehow just RET-CON his original character into the scene, anyone have thoughts on that?
I have someone lined up that is in the process of catching up at a new job, they will either drop in and start playing Heron until we find a graceful exit, or we could somehow just RET-CON his original character into the scene, anyone have thoughts on that?
Is Gorean out? Did I miss that? o_O
Enjoy your trip!
Crossposting my knowledge roll.
Knowledge Test: Matrix Security (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3960163/)
Does my previous knowledge roll give me anything about how the cameras would be secured and accessed?
... Surely you don't mean actual, physical screen monitors? I'm guessing AR monitors, which means there's probably a wireless connection somewhere...
I'm all set to move on in my neck of the woods. Johnny is just small talking the gun toting Santa till Sam is done with the sheriff. I thought about asking to borrow some guns but Johnny is NOT a talker so I'll leave that for Sam. 8)
I'm all set to move on in my neck of the woods. Johnny is just small talking the gun toting Santa till Sam is done with the sheriff. I thought about asking to borrow some guns but Johnny is NOT a talker so I'll leave that for Sam. 8)
I've been really busy this last week, but I'll try to snag some time tonight/tomorrow to advance Sam's storyline a bit. :)
I've been in about the same place, so it hasn't been to bad for me either.I'm all set to move on in my neck of the woods. Johnny is just small talking the gun toting Santa till Sam is done with the sheriff. I thought about asking to borrow some guns but Johnny is NOT a talker so I'll leave that for Sam. 8)
I've been really busy this last week, but I'll try to snag some time tonight/tomorrow to advance Sam's storyline a bit. :)
I haven't really minded that much the game slowing down, I had a research paper that I had to completely restart at the last minute and I am in the end of semester crush at school, so the Real World was definitely a priority for a bit.
... Sorry for the double post, but:
Glitches - is the half dice determined by rounding up, or rounding down? Because it it's the latter, a sprite just critically glitched it's Compiling Resistance roll. In which case, I need to know what that does before I can post (I'd think it would be good for me, given that it was a roll against me that glitched...)
[spoiler]Compile new Sleuth Sprite, Compiling Resistance, Fading Resistance (Stun DV equal to twice hits scored by sprite) (12d6.hits(5)=7, 5d6.hits(5)=0, 12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3997071/)[/spoiler]
So, what's the plan for bringing in the new new guy?
... Sorry for the double post, but:
Glitches - is the half dice determined by rounding up, or rounding down? Because it it's the latter, a sprite just critically glitched it's Compiling Resistance roll. In which case, I need to know what that does before I can post (I'd think it would be good for me, given that it was a roll against me that glitched...)
[spoiler]Compile new Sleuth Sprite, Compiling Resistance, Fading Resistance (Stun DV equal to twice hits scored by sprite) (12d6.hits(5)=7, 5d6.hits(5)=0, 12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3997071/)[/spoiler]
If 7 dice are roll and 4 come up one it's a glitch, 3, no glitch
Glad to have you on board, Mirikon.
Time to shit or get off the potI'm out. Moving house, and will be stuck with mobile internet until optus sorts out their holdup.
... the others create a distraction...Oh, if there's one thing O'Connor's good for, it's causing a distraction.
I'm going to need your call on this, Crossbow. Clem just answered "shut up", not sure if this needs a con roll or not.
Sure, give me a perception roll whatever way you can. If Castle stays down I will have to figure something else eventually, still in the end of semester crush here, but I will make some post later tonight for the benefit of both groups.
12D6E5 => [ 1; 6; 4; 1; 5; 5; 5; 2; 5; 5; 1; 1; => 6 success(es) against 5 ] = 6 | ones: 4
Crossbow: Shouldn't the fire alarm have gone off before we got out of the store? Fionn rigged it to go off in 20 seconds, and I would think it would have taken at least that long to reach the door at a walking pace.
"Seemed to. Now the question is 'where the hell is he'." Fionn spent a few seconds scrubbing his Resonance signature out of the security node before rebooting his wetware again. "I could really stand to rest for a bit at this point, though - had to pull a lot of threads together to do a lot of different things, and the Fade hit me a little harder than I expected. Should count my blessings, though - I was pretty sure that guy was going to tase me when I walked right past him."
The only one really having issues is poor Vera, left to handle all of the customers herself.
I'm in the middle of exams, so I haven't quite figured out the best way to edit that in yet.
I'm in the middle of exams, so I haven't quite figured out the best way to edit that in yet.
I understand exams, take your time.
I'm in the middle of exams, so I haven't quite figured out the best way to edit that in yet.
I understand exams, take your time.
Based on the specific error, Castle should be coming back up at some point - this particular error is sent by the server, which means that the server is at least responsive. Little bit of searching when it first happened seemed to show that it wasn't the first time this has happened - occurances were back in 2009, mind you.
"You're right, forgot he mentioned that... McBurger's, up by the light. Best if we get moving, then." He noticed that the security node had gone offline. "We may, potentially, have a problem; the security node has gone offline. That could mean they've noticed there was an intrusion. It's pretty much impossible to trace it back to me - I've cycled through multiple Access ID's through all this, and while I was logged into there I was using the supervisor's ID and credentials; I just did a reboot to be sure though, which gives me a new ID and thus leaves them with basically no idea of what to be looking for. All the same, best not to be sticking around here and raising suspicion - just be on your guards."
That came off a little heavier than I wanted it to. It really isn't a big deal and the situations where it came up were not that critical. For those worried about who I was addressing, it was Sammy and Heron planning to astral track the Aresmart team and Fionn's text just now. Like I said, nothing critical, I just wanted to get a jump on the problem.
Speaking of Sammy, farothel, did I miss an expected response by your talismonger contact or did you kinda issue him instructions and say see ya later?
Because that is what I took it as.
Crossbow, I have yet to receive a response from you regarding my last IC post.
I'd like to call a stop until the GM responds to a PM I just sent him.
Not to intrude, but that's not how watcher spirits work. The net hits by the summoner determine how long the watcher spirit lasts. 1 hour per hit. There are no services to speak of. You tell it to do something, it does it. It disappears at the end of its time limit.
I'm joining a pbp soon, so I'm trying to figure this stuff out. Sorry if it was inappropriate to post here. :-\
Yeah, I'm having the same issue with Fionn starting to get a little stretched on the Stun side - needs to get a bit of rest in to heal off the penalties. Nowhere near as bad off as O'Connor, though.
"So long as you don't wind up out in another dead zone, I can operate from here - though there is some risk that, should they notice me, they may be able to trace me back to here."Is Fionn (deliberately or not) ignoring/misinterpreting Sam's request that he try to listen to the cops' links now, before anyone leaves for the meet?
I don't see our characters pulling together any time soon. I think the group's a hair's breadth away from dividing into factions.
Following the current thread of OCC discussion, I think it might be fun for us to discuss OOC where our characters stand with one another IC. Though that kind of talk has all kinds of metagaming potential and could leave our newcomer, Mirikon, out in the cold. So it would probably be better to wait on approval of Crossbow.
I present that here rather than in PM because if the group would rather have a high concentration of, in this case illusion spells that is something I want to hear as well.
(A) Different player. :P
(B) Isn't it (Magic) hours?
Data Search (10d6.hits(5)=1, 10d6.hits(5)=0, 10d6.hits(5)=3, 10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4047829/)
Sprite critglitched, but it has it's own Edge - would it use its Edge to buy that down?
Wouldn't it be really funny if we went to the meet and then one of the smugglers says "Hey, isn't that the suit I donated to the community theater last year?"
Data Search (10d6.hits(5)=1, 10d6.hits(5)=0, 10d6.hits(5)=3, 10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4047829/)
Sprite critglitched, but it has it's own Edge - would it use its Edge to buy that down?
Certainly, I take it you will do that then?
Still waiting for suitable rolls from Sammy and Johnny
Sammy, I actually need a roll from you, memory or media knowledge, your call. Johnny can also give me a roll on media knowledge but he will need a critical success to get the info that would be a lot easier for Sammy.
Data Search (10d6.hits(5)=1, 10d6.hits(5)=0, 10d6.hits(5)=3, 10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4047829/)
Sprite critglitched, but it has it's own Edge - would it use its Edge to buy that down?
Certainly, I take it you will do that then?
Very much so, yes.
Unlikely to become important in this instance, but would it be subject to my Paragon disadvantage (costs 2 Edge to downgrade a glitch)?
Still waiting for suitable rolls from Sammy and Johnny
Sammy, I actually need a roll from you, memory or media knowledge, your call. Johnny can also give me a roll on media knowledge but he will need a critical success to get the info that would be a lot easier for Sammy.
I must have missed that one. Rolls coming up. As I'm not sure, I've used a couple of my knowledge skills.
I have logic + horizon media, logic + magic trids (both are professional knowledge skills) or intuition + celebrity gossip (interest knowledge skill). As all are at 6 dice, I'll roll once and let you decide which one is appropriate.
media knowledge roll (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4048821/)
memory roll:
memory (log 4 + will 4) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4048824/)
Icarus hasn't done anything since getting to the theater that I'm aware of.
As for the NPC's, Matt's made the call, there are a few hours before the meet. Apparently he and Rudy are now tinkering with sets. Not sure what his sister is up to.Actually Melissa is the one working on sets, Matt is resting, not far Icarus.
And we still have basically no clue about what the frack we were trying to do when we got drugged, who dumped us in the back-end of nowhere, or why they chose to strip us down and leave us rather than just killing us outright.Only if you choose to believe that Jayson lied to you. According to him you were apparently involved in some kind of infiltration of a backwoods facility in the Tir. You have also found out that the laes, the dumping and the nudity are a not unheard of practice among Tir security. Contrary to the old adage, dead men do tell tales in the Sixth World.
The people who have reached out to contacts back in Seattle have similarly come up dry.Other than a potential source of funds.
Have I missed anything?At least some of the mages' stuff is in a warehouse in Tacoma which VERY roughly corresponds to where Fionn was able to track some of you to around the time of the meet that apparently took place that none of you remember.
That depends on what we need. If we can get it done without more help from him, I'll leave the favour open for another time. If we need him for something, of course I'll milk it out.
@Crossbow: Social networks in general are called MoSoSo's (Mobile Social Software), but the one you're looking for is probably Horizon's P2 (pito) network. Sammy should have an account on there as well.
That depends on what we need. If we can get it done without more help from him, I'll leave the favour open for another time. If we need him for something, of course I'll milk it out.
@Crossbow: Social networks in general are called MoSoSo's (Mobile Social Software), but the one you're looking for is probably Horizon's P2 (pito) network. Sammy should have an account on there as well.
Pito is the one I am thinking of, what book is it outlined in?
... If the camera feeds were being altered at the source, how could the originals possibly get to the regional office?
Sammy, I actually need a roll from you, memory or media knowledge, your call. Johnny can also give me a roll on media knowledge but he will need a critical success to get the info that would be a lot easier for Sammy.
QuoteSammy, I actually need a roll from you, memory or media knowledge, your call. Johnny can also give me a roll on media knowledge but he will need a critical success to get the info that would be a lot easier for Sammy.
Sorry I missed this... both times :o but it seems like a moot point for me to roll on anyway. I'll just say Johnny wouldn't have kept up with bloggers, not his style.
Sammy's spell can not GROW hair, it can trim and style, and change the color. But remember, these are permanent changes, and the level of skill is based on the successes she rolls.
Fun little question, what's the hardest part about playing your character?
As for me, it's O'Connor's limited vocabulary. I've spent a great deal of time typing up things how'd I'd say it, and then debasing it into how O'Connor would actually say it.
Fun little question, what's the hardest part about playing your character?
As for me, it's O'Connor's limited vocabulary. I've spent a great deal of time typing up things how'd I'd say it, and then debasing it into how O'Connor would actually say it.
I seem to have the opposite problem--Sam is supposed to be a fast talker, able to shoehorn himself into pretty much any social situation and get what he wants. I'm an introvert. So a lot of the time, I'm having to spend a fair bit of time thinking "ok, this is what Sam wants from this encounter; how in the world is he going to lead the conversation around to that??"
It would be so much easier if I could just announce a goal and roll for success, rather than trying to RP it out. :)
Incidentally, does anyone on the diner crew want to do any prep work before we start the actual meeting?
Bold plan, Thvor: I like it!
Thvor, when you spend edge after the fact you can reroll failures, probably a better idea in this case.
"Just a second," Kitten said in the comm, before turning to Sam, "Excuse me, Mr. J. I have to make a call. If you could excuse me for a second."
"Just a second," Kitten said in the comm, before turning to Sam, "Excuse me, Mr. J. I have to make a call. If you could excuse me for a second."
Did Sammy pick up a new nickname? :D
You did an excellent job talking down the price. 50 grand was as low as you could have gotten it considering all the factors involved. Might be a little more than you would want to pay, but that is the price for working through unknown contacts.
Also, just want to make sure, did Sammy just intentionally mislead the other group? The fifty grand was not refused, just never responded to, not that you were given a chance. You can safely assume that if you tell the muscle you are taking the final offer, you will have the ride.
If it's just the fixer and one guard, I'm sure Clem, O'Connor and Johnny can take care if them with some magical support.
Because, no offense Crossbow, but the GM is kind of a dick and wants to put our backs to the wall.
That's why I think we should push through our own, cheaper, plans.
That means either the GM has to accommodate us, or go for a full party wipe. Given those two outcomes, I think we win.
Granted I don't know the depths of Crossbow's depravity and he might choose the mutually assured destruction option.
Just adding my two cents, take it for what you will: Sam's not pleased that he couldn't talk the guy down further--he's used to getting his way, and he didn't like Greasy from the get-go. But with Matty joining in, that's just over 5,500 each; Sam can easily afford to pay his portion out of cash on hand.
Rhat's assessment of financial access is correct. Fionne can probably access his personal funds, at least the nuyen he wasn't carrying, but the rest of you need SINs.
O'Connor, Fionn, Clementine and Icarus are laying low in the Jeep on the western end of Yakima, concealed in an alley by a spirit, playing some unique version of 20 Questions that sounds more like truth or dare when they aren't trying to check their bank balances.
O'Connor, Fionn, Clementine and Icarus are laying low in the Jeep on the western end of Yakima, concealed in an alley by a spirit, playing some unique version of 20 Questions that sounds more like truth or dare when they aren't trying to check their bank balances.
... I have a feeling this sentence would be hilarious if it was written using aliases instead.
Switch over? Did I miss something?
I thought it might have been edition related.Sup, Novo? You back now?
RL is good, but I think IC has gotten away from the Ikari I originally had in mind. I'd rather retire him than try to re-imagine the character. I'd like to be involved if there's a shift to fifth edition, though.
I'm assuming that the latest IC post is just for Torley, Sammy, Johnny, Heron, and Matty, right? Do we have any indication via the commlinks how far out the others are, or do we need to actually contact them to find out?
It doen't help that I am not entirely comfortable with matrix rules.
The chatter has been very amusing :)
Don't worry about it, 4E matrix rules are kinda shit. I've never played a matrix character because I have a hell of a time making head or tails of them.
It doen't help that I am not entirely comfortable with matrix rules.
Don't worry about it, 4E matrix rules are kinda shit. I've never played a matrix character because I have a hell of a time making head or tails of them.
Roll each one Thvor, there could be different info available, and more chances for glitches :)
"The cost of the hop is fifty grand, I want half before you leave here, you give the other half to the pilot or he is gonna drop your hoops in the Pacific far enough out that swimming ain’t an option."
Crossbow: Still waiting on Judge Intentions results.
I'd kind of love to see the rest of the group get in on this, too. Though it's kind of funny - this is a hilarious shift in how these three interact compared to before the group split for a while; gotta wonder what the people-people are thinking of this.
Sorry, busy weekend; didn't have much chance to do more than read through the dick jokes. :)
It's early evening, right?
Sorry I was in the same boat as Thvor.
@Hydro: I hope you can fun with that. ;D
@farothel: I do have to ask though did Sammy blow Johnny off on purpose or did you just miss my last post?
Johnny got out of the car on the opposite side of the elf and re-situated the pistol out of sight under his shirt. He stretched out his shoulder muscles which had started to cramp and winced at his bruises. He walked around to lean on the front bumper next to Sammy before he started speaking quietly "I just thought of something. Its very hard for someone to beat me in close quarters. Hell its very hard for several someones to beat me at hand to hand. Its what I do. But I've been worked over really well from what my bruises tell me. Which makes me think I was incapacitated or out numbered by ninja orks when I got the crap kicked outta me." Johnny sighed and looked over the tops of his shades at Sammy "I'm just worried about kicking in doors without knowing what happened to us, or who we're up against. I mean the group listens to you for the most part and I'd feel better if someone were to suggest a little more recon before going in guns ablaze. "
Fionn is speechless for a moment. While most people in his circumstance would be looking for the right thing to say, or feeling like they'd just stuck their foot in their mouth, his expression didn't suggest anything of the kind. He looked crestfallen, as if he'd somehow been hoping for a different answer. He moved a little bit closer so he didn't have to speak at quite the same volume. "Look, I'm... I'm terribly sorry. For your loss, and for dredging it up like this. Hearing that your sister had gone missing, that you'd come to Seattle looking for her... Well, the coincidence of it actually set me to hoping about something, stupid as it was, and I let that get the better of me. I'm just... I shouldn't have said anything."
farothel: So, is Sammy not replying to this, or did you just not notice the post? Been waiting to see if/how Sammy would respond, is all.
"...If no, you gotta give a kiss....and dinner at the top o' the needle after we get you home."
Wednesday very early in the morning
Uhm, no? REALLY rough weekend there. In game, you are currently about to hit midnight.
When the blackout kicked in, before the first dive, Fionn started cursing in some combination of English, Gaelic, and Sperethiel - or at least, everyone in the helicopter is reasonably sure that's what he's doing. Trying to regain his composure, he wracked his brain trying to figure out what the hell was going on.
[spoiler]Knowledge rolls: Matrix Security; Matrix Phenomena (5d6.hits(5)=3, 7d5.hits(5)=0) (http://invisiblecastle.com/roller/view/4172570/)[/spoiler]
Sam watches as Heron disappears out into the night sky. After a moment, he calls out, "Remember to flap your wings!"
Is Clementine up already or is Torley still on her? Also, how far is the closest threat?
Johnny is not there, at all, you don' t see him.That make it my turn?
Johnny is not there, at all, you don' t see him.That make it my turn?
Other issue, Sammy can visit a clinic all she wants to, but unless she is moving in it won't help her much. Because Heron used magic to save her, first aid can't be used anymore. But yes, she can wake up.
So the armored vest in the core book says "Modern flexible wrap vest are designed to be worn under regular clothing without displaying any bulk" pg326.
Is Darrell refrencing a set of keys that O'Connor no longer has or does he know where Darrell has a spare set?
Very sorry. RL has hit me like a Panzer XXL, and doesn't look like its letting up. I'm going to have to bow out.Sorry to see you go, man.
Sorry there hasn't been a lot from me as of late. School and family are making their presence felt.Is what it is - gotta put the more important things first, right?
If there's a SPAS, she'll take that and some ammo or it.
Perception 3 + Intuition 4 + Perceptive 2 (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4224842/) no glitches. She definitely heard that.
So, I think we're just waiting on a Perception roll for Torley, right?
(OOC: Next action O'Connor and if you want give me decision tree on what you might do if the banger makes it through another action)
Who has the commlinks? The three that were stolen in Yakima.
O'Conner really isn't a team player, now is he? :) Just a tip: if he continues like this, the rest of the team will drop him at one point. Sammy at least is more on Fionn's side at the moment. :)
O'Conner really isn't a team player, now is he? :) Just a tip: if he continues like this, the rest of the team will drop him at one point. Sammy at least is more on Fionn's side at the moment. :)
As the GM I should say at this point that a lot of what I see you guys dealing with is O'Connor not really having a chance to shine, for a dude as arrogant as he is, this whole situation has been killing him from the time he woke up. No guns, broken for no good reason, strung out and shut down by life is not a way to develop a good attitude :) I would venture a guess to say that things SHOULD improve once some of those things are not an issue anymore, though he is still going to be a P.I.T.A.
Approaching midmorning, about 0830. Respectable shadowfolk are sleeping at this hour, unless they are on a job.
O'Connor is in no condition or position to follow through with any of those plans, busted up and practically naked as he is, even if he could track those guys down.
What's a hundo?Slang for a hundred, usually in reference to money.
Still need farothel and Thvor to respond to their questionaires that I sent to you all before I can let the story move forward.
Which questionnaire? Did I miss something?
As far as how to get in the warehouse...as long as there's nothing that's likely to fry him just for trying, Sam would be all for him just wandering in by himself. If it's occupied, he's confident he can spin a yarn. But if there's a magic ward that's going to go boom whenever someone steps wrong...well... :)
Okay, I need to let you guys know you are going to have to have patience with me. This weekend I am doing a family weekend and will probably not be around much, but that said, the time has come to do this:
Everyone make surprise checks and roll initiative.
So it makes me nervous to have just charged something and tried to hit it...
Having studied TKD (green belt; my son's a high purple), I'd agree--almost everything we do is based around close-in fighting (either sparring or self defense). I think the general rule is "if you've got the room to charge, then you probably also have the room to run away." The closest I can think of to a charge would be a running jump-kick, which you don't get to do very often. :)
Of course, we have some attacks which will cover a lot of ground, but those are generally ways to punish someone who is either a) close in and trying to back up quickly, or b) trying to hang out just outside of leg's reach (unlike Olympic sparring, we do punch--but almost everyone's got better range and power with their kicks anyhow).
Can't say anything about kung fu, though.
So still a negative four to hit from smoke right? Add wound modifiers -2 and I'm at -6 to hit. :-\ It doesn't help that these guys are good at dodging. Also I really still can't make out anything about these guys?
I guess I'm going to attack normally.
Out of curiosity if O'connor were to hear Johnny yell out "Con, your mother licks balls!" would he shoot at Johnny's voice in the smoke? ;)
Second pass, can the other characters act then?
Second pass, can the other characters act then?
No that will be the second ROUND
Surprise only counts in the first Initiative Pass. Once the second Initiative Pass begins, the effects of surprise no longer apply.
Johnny's foe manages to bat the knifehand away with his gun.Are you saying I have bladed hands? Also I had no idea he had a gun in his hand. I will be disarming him very soon.
Does visibility affect suppressive fire?
Suppressive fire takes a Complex Action, uses twenty rounds of ammo, and ignores recoil. Though it may appear as a “spray and pray” technique it is in fact a combination of controlled and fully automatic bursts focused over a narrow area and directed at anything that moves.
You know, I'm a little unclear on something... Wasn't part of the agreement with Creidhne to run some overwatch to help prevent exactly this scenario?
Initiative order:
Clem 15
O'Connor 13
Johnny 12
Torley and Fionn 10
Sammy 7
Everybody gets to roll intuition + counterspelling (if any), needing to beat my number of hits to disbelief the illusion.
I love how nobody's noticed that Fionn seems to have uber-tazed himself.
Intuition 4 (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4301850/) critical glitch :( Guess I'll have to spend a point of edge to reroll the misses: Edge reroll (4d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4301853/)
Buying hits is not appropriate for combat, you gotta roll them Necrogigas.Post edited.
I love how nobody's noticed that Fionn seems to have uber-tazed himself.
I would not say they haven't noticed, I would question whether O'Connor or Clem CARE but that is a different discussion, and a case could be made for being a target of gunfire.
I love how nobody's noticed that Fionn seems to have uber-tazed himself.
I would not say they haven't noticed, I would question whether O'Connor or Clem CARE but that is a different discussion, and a case could be made for being a target of gunfire.
Sammy hasn't noticed, as she has been behind something. She will notice soon and throw a healing spell around, at least after a first aid kit has been used (as you can't use first aid after magical healing, but you can do magical healing after first aid). I would also like someone to use that first aid kit on myself, so I can at least get rid of the stun damage.
3) Will Fionn talk about giving money to the owner of the van or just do his good deed silently?
I have to say Clem is in the same situation as Johnny: she wouldn't think about leaving money in the van but would contribute if Fionn mentioned it. I'll assume she saw him slip it in and decided to do her part :)
Body 4 x 2 = Pool 8
8d6.hits(5) → [2,3,6,5,5,2,6,2] = (4) (http://invisiblecastle.com/roller/view/4310556/)
8d6.hits(5) → [2,1,2,5,6,2,5,1] = (3) (http://invisiblecastle.com/roller/view/4310557/)
EDIT: body x2 test (1 day), each hit heals one physical damage:
body x2 =8 (8d6.hits(5)=4, 8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4310433/)
I heal everything I have after two days (I had 6 physical). Go Orc toughness. :)
have only received one character sheet for insertion in the OOC thread.
Post Mortem IC thread http://forums.shadowruntabletop.com/index.php?topic=13707.0 (http://forums.shadowruntabletop.com/index.php?topic=13707.0)
Interpersonal interactions can be written out here, feel free to pick up the threads I started and run with them.
I got the PM a few days ago, is there something I didn't address?Post Mortem IC thread http://forums.shadowruntabletop.com/index.php?topic=13707.0 (http://forums.shadowruntabletop.com/index.php?topic=13707.0)
Interpersonal interactions can be written out here, feel free to pick up the threads I started and run with them.
I've also sent you a question via PM. and I forgot to sent you the character sheet. I'll try not to forget tonight. :)
I'm sorry for my silence - been very busy with school, should be letting up soon.
I'm sorry for my silence - been very busy with school, should be letting up soon.
School... where are the days... ah, youth. :)
Dude, I am 42, very soon to be 43, and school is NOT fun :)
Dude, I am 42, very soon to be 43, and school is NOT fun :)
Oh, good--I'm not the geezer at the table. ;) I'm only 36. :D
So everybody knows, I am playing VERY fast and loose with timelines, so don't let that trip any of you up. For example, right now, O'Connor is probably a day ahead of everyone else and Torley has had his timeline completely flipped around out of sequence and I am guessing that Johnny is only a few hours from being shot at.
Roll with it so we can keep moving and be aware that I am in finals week, along with the holiday season.
Sorry to hear that, I hope he has a quick recovery. And so close to the holidays too... :(
Sorry it took so long guys.
Just gonna need to know what I'm looking at for recovery bonuses here before I roll - I'm guessing I still have to have the -2 technomancer penalty since it's not traditional medicince being used (technomancers follow the same rules as Awakened on that score).Okay, so first of all, you got the basic roll wrong, it is Body x 2 for 6, minus the mod for tecnomancy, plus the Doctor’s roll (http://invisiblecastle.com/roller/view/4339890/) and however much personal care you want to pay for (ie assitance bonus, 100¥ per assistance, per healing interval, max of 3), so the healing roll for you is 7 + whatever you want to pay for up to 10. Remember your care costs 500¥ per day as well.
Sorry it took so long guys.
No worries; obviously I've got stuff going on, and I'm sure everyone else is plenty busy this time of year. But...Just gonna need to know what I'm looking at for recovery bonuses here before I roll - I'm guessing I still have to have the -2 technomancer penalty since it's not traditional medicince being used (technomancers follow the same rules as Awakened on that score).Okay, so first of all, you got the basic roll wrong, it is Body x 2 for 6, minus the mod for tecnomancy, plus the Doctor’s roll (http://invisiblecastle.com/roller/view/4339890/) and however much personal care you want to pay for (ie assitance bonus, 100¥ per assistance, per healing interval, max of 3), so the healing roll for you is 7 + whatever you want to pay for up to 10. Remember your care costs 500¥ per day as well.
Thought you said something about "realistic healing rules" where the pool didn't get the multiplier?
Your sprite found nothing of a Matrix signature on the remains of the gun, not surprising considering the timeframe involved, let alone the damage sustained to the weapon when it decided to go blooey.
Your sprite found nothing of a Matrix signature on the remains of the gun, not surprising considering the timeframe involved, let alone the damage sustained to the weapon when it decided to go blooey.
Hm. Looking back, it wasn't quite clear in the PM I sent, but the intention was that the searching and analysis had been done pretty much at first opportunity after the whole warehouse specifically because of the timelines involved with Matrix signature fading... Or was that a failure even given that?
Just a general heads up. I got to wrap up Sammy's date, with a possible story hook involved there, haven't decided, several things with Fionn to take care of with another possible story hook, one other sideline story, that still needs to happen and wrap up Johnny and O'Connor's sideline.
I don't think anyone is waiting on me except Sammy but let me know.
Also, I think I am still waiting for everyone but Rhat to let me know what published stuff I could run if that is the best option.
Just a general heads up. I got to wrap up Sammy's date, with a possible story hook involved there, haven't decided, several things with Fionn to take care of with another possible story hook, one other sideline story, that still needs to happen and wrap up Johnny and O'Connor's sideline.
I don't think anyone is waiting on me except Sammy but let me know.
Also, I think I am still waiting for everyone but Rhat to let me know what published stuff I could run if that is the best option.
"Right then... I'd prefer not to be down any longer than I have to be here, got some things I've got to get on with. On another point though... I might be doing something soon where I have to go under for an indeterminate period of time; could be for a number of days. I've heard of people coming out of this dead from dehydration, so I was hoping that if I do end up doing this thing I might be able to discreetly hole up here until it's done and just be kept in healthy condition. That a service you'd be able to offer?"
I handled Sam and Fionn's dealings with the street doc off line, so that is one less reason to be paranoid, otherwise he would have never gotten seen. Same with Fionn's inquiries about his investigator.
Also still waiting on the results of Sam's inquiries into Mason Ritchie.
Aw, and here i was hoping to compare what I got versus what Torley got. :P
Actually, would have been interesting to see who had what gaps where. And come to think of it, would that search have included stuff like ShadowSEA or would I need to get into there (legitimately or otherwise) first?
Aw, and here i was hoping to compare what I got versus what Torley got. :P
Actually, would have been interesting to see who had what gaps where. And come to think of it, would that search have included stuff like ShadowSEA or would I need to get into there (legitimately or otherwise) first?
Far be it from me to discourage paranoia, but don't try to read so much between the lines. There are things you will not a one hunnert percent download on, and I try to put in a lot of window dressing into some of the data you get. As far as ShadowSEA goes, they are not a free contact, they are a safe method by which business can be done. Published source material is there, so you can assume if I mention something I might have pulled it from a book that you would have gotten from there.
Fionn is proceeding forward cautiously and is the most being held up by me, and I will be doing my best to push that along in the days to come, though at this point I am putting off an actual meeting with Mr Ritchie since Red seems more interested in his background than actually going to meet the man.
O’Connor has taken care of what little down time business he had. His meeting with his new contact having been an incredible success in that no blood was spilled. I need to give him some totals on cash outlay to Darrell, but he is otherwise settled.
Clementine and Sam Torley are done with business, but are apparently in the midst of conversation with Fionn so I am letting you guys play that out at your own speed. Sam also has an outstanding piece of personal business to take care of so I might have to run him in split time once I know Thvor is still around.
Sammy’s date is over, which leaves one more piece of business for her to conduct as she does not appear to need any shopping done. That piece may start working itself through depending on the results of this post.
Meanwhile, he took a run through the access log on his shotgun; it would be hard to trace another technomancer's intrusion, but if he could figure out when it happened, he might have a shot.
QuoteMeanwhile, he took a run through the access log on his shotgun; it would be hard to trace another technomancer's intrusion, but if he could figure out when it happened, he might have a shot.
Also, not sure if you caught this, Crossbow. You want me to roll for that?
She looked at him from the corner of her eye, trying to identify what he was carrying. [spoiler]Int 4 + Perception 3 + Perceptive 2 + Vision Enhancement 3 (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4393603/) no glitches[/spoiler]
With 4 IP O'Connor can burn through ammo quick, and dual wield doesn't leave a free hand for reloading.
"Winner buys a round of drinks."
Just to keep yall in the loop we are having some crazy ass weather here. Lost power at my house, so I might be a fewdays picking up the pieces.
(OOC: We are going to keep this simple, this is an interview for a spot that is pretty much guaranteed, so you have to actively not screw it up. Each of you can roll a Social extended test with a threshold of 10 and an interval of an hour, and tell me how long it takes. Magical etiquette and High Society add to your pool. Obviously you need to report any glitches. You will get a briefing by PM of the groups specifics.)
Rhat, Fionn is up next
Group resources, instructors, magical purchase discounts, initiation.
Group resources, instructors, magical purchase discounts, initiation.
At the moment initiation (I need the group initiation discount). :)
Rhat, Fionn is up next
There will be a delay as I'm currently in Indonesia and the WiFi is slow here.
That was an excellent post on initiating, perfectly in line with what I was thinking. There might be some technical details that I will look up after these weekend, but overall, excellent.
Hoping to get something up this weekend; apologies for the delay.
Clearly that didn't happen. Sorry about that, should have something later tonight. Exams and papers to deal with, which some other stuff got in the way of.
Okay, no reason to keep holding up starting for Fionn's Submersion, he'll get to it eventually.
Gah, was just going to copy & edit from this thread, but then I remembered that we didn't post character sheets on the first page--and I don't want to spend all day going through 130 pages to see when we did. :P
And then I find out that there's no spoiler tags? Gah! :'(