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Saturday Night Pit Fight

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DrZaius

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« on: <10-25-13/1242:35> »
Pushing your way through the crowd, the first thing that assaults you is the smell of this place. A combination of sawdust, sweat, and dried blood, “the Pit” is a staple of Saturday Night entertainment in Puyallup. You get a few glares as you shoulder your way past the press of bodies, but most quickly lower their eyes when they see how big you are compared to them. A small fights are happening on the opposite side of the ring, but nothing worth bothering the guards on the catwalk above in the darkness. They’re mostly there to keep the “entertainment” safe, otherwise they’d have to take the bets off the table. Someone managed to get some Neurostun on a towel of one of the fighters a few months ago, and when the crowd figured out the fix was in there was a riot.
You open up your AR to scan the various bookies in the room; finding one with reasonable rates you start reading his summary of tonight’s fighters. The poor bastards owe money to the Yaks and the Vory respectively, so whoever survives will have their debt cleared. You suppose one advantage of losing would be you don’t have to worry about how they’d “inspire” you to come up with the cred otherwise.
The Yak’s boy is named “Grease”, and you see how he gained that nickname quickly; slicked back hair, a drek-eating grin, and an attitude that looks like he’s going something up his sleeve. You think that’s probably accurate on a figurative and literal level.
[spoiler]
“Grease”
Metatype: Elf
Body: 5 (8 )
Agility: 7 (9)
Reaction: 5 (7)
Strength: 3 (5)
Willpower: 3
Logic: 1
Intuition: 4
Charisma: 3
Edge: 4
Essence: 0.2
Physical Limit: 9
Qualities:
Ambidextrous
High Pain Tolerance 3
Bad Rep
Criminal SIN
Augmentations:
Synaptic Booster 2
Fingertip Compartment
Muscle Augmentation 2
Muscle Toner 2
Enhanced Articulation
Cybereyes Rating 1
+Smartlink
+Flare Compensation
Obvious Cybertorso
+Large Smuggling Compartment
+Armor Enhancement 2
+Bone Density Augmentation 3
Reflex Recorder (Monowhip)
Reflex Recorder (Throwing)
Alphaware Dermal Plating 2
Gear:
Monowhip
6 Throwing Knives
Combat Knife
Hidden Arm Slide
Armor Jacket
Skills:
Exotic Melee Weapons (Monowhip) 6
Gymnastics 5
Blades (Knives) 4 (6)
Throwing (Knives) 4 (6)
Unarmed Combat (Muay Thai) 3 (5)
Dice Pools:
Initiative - 11 + 3d6
Monowhip - 16 (Accuracy 7), 12P, AP -8, Reach 2
Throwing - 16 [Physical], 6P, AP -1
Blades - 15 (Accuracy 6), 7P, AP -3
Unarmed - 14 [Physical], 7P
Evasion - 12
Dodging - 17 [Physical]
Damage Resistance - 24
Physical Condition Monitor - 0 of 14
Stun Condition Monitor - 0 of 10
[/spoiler]
   The other fighter isn’t Grease’s polar opposite, but he may be close. Whereas Grease was all subtlety, “Short Fuse” is anything but. “I have an enormous cyberarm, and I plan on hitting you with it” seems to be a fairly accurate description of his battle plan. Covered in buckles and other wires, you imagine he’s probably got serious back issues lugging that thing around. Of course, that’s probably the least of your worries when you owe the Russian mob 20 large. His quick temper could be his undoing; he wouldn’t be in debt if he hadn’t tossed that Vory-protected Stuffer Shack because they were out of his flavor of Soykaf.
[spoiler]
“Short Fuse”
Metatype: Ork
Body: 9
Agility: 2 (9)
Reaction: 5 (9)
Strength: 3 (11)
Willpower: 4
Logic: 3
Intuition: 5
Charisma: 3
Edge: 3
Essence: 0.07
Physical Limit: 10
Qualities:
Natural Athlete
Indomitable (Physical)
Criminal SIN
Prejudice (Outspoken, Elves)
Weak Immune System
Augmentations:
Obvious Full Cyberarm, STR: 11, AGI: 9, ARM: 2
+Custom Strength 5
+Custom Agility 3
+Strength Enhancement 3
+Agility Enhancement 3
+Armor Enhancement 2
+Retractable Spur
+Shock Hands
Wired Reflexes 2
Alphaware Reaction Enhancers 2
Synthacardium 3
Reflex Recorder (Unarmed)
Reflex Recorder (Gymnastics)
Orthoskin 3
Platelet Factory
Gear:
Armor Jacket
Skills:
Unarmed Combat (Cyber Implants) 6 (8 )
Gymnastics 6
Running 3
Jumping 3
Escape Artist 3
Dice Pools:
Initiative - 14 + 3d6
Unarmed - 19 [Physical], Cyberspur 14P, AP -3 or Shock Hands, 9S(e), AP -5
Evasion - 14
Dodging - 26 [Physical]
Damage Resistance - 26
Physical Condition Monitor - 0 of 14
Stun Condition Monitor - 0 of 10
[/spoiler]
A booming voice comes over the ancient sound system, but it’s drowned out by the flurry of noise and activity surrounding the pit. You’re sure it’s the same old spiel about the “rules”, such that they are. You know that for the most part they’re ignored, except the most important one; last man standing wins. You place your bet, and wait for the opening bell. Once the ring is cleared of everyone but the two fighters, plasteel barriers come up from the edge of the ring, nominally to protect the spectators. Now that they’re alone inside, the fighters prepare themselves with the weapons they bribed past the inspection for this “bare knuckle brawl”.
A toothy grin spreads over Fuse’s face as he unsheathes a cyberspur from the back of his cyberarm, and flexes his fingers as they start to crackle with electricity. The grin fades when he sees Grease casually remove his thumb and flick it out, revealing a full length monowhip. That must have set him back a fortune! The fading grin turns to a frown as a series of knives spike out of Grease’s back, within easy grabbing distance. The lights in the arena go down around the pit, and you know the fight is about to start.
[spoiler]
Turn 1, Round 1, Initiative.
Grease rolls 11 + 3d6.
Short Fuse rolls 14 + 3d6.
Grease: 11 + 3d6 → [11,1,6,6] = (24)
Short Fuse: 14 + 3d6 → [14,2,6,3] = (25)
Short Fuse goes first on 25.
Short Fuse attempts to hit Grease with his Shock Hand. His Unarmed pool is 19, and he gains +2 because he is attempting a touch only attack, for a total pool of 21 dice (limited by his Physical limit).
21d6.hits(5) → [5,5,2,3,3,5,6,6,2,4,2,4,2,3,3,1,5,3,1,5,1] = (7)
7 hits.
Grease will voluntarily take a -5 to his Initiative to attempt to dodge. He gains a +2 to his defense pool because he has the longer reach as a result of having his monowhip out. Grease will also add Edge to this test to “push the limit”, allowing him to add his edge dice to the test, have 6s explode, and remove the physical limit on the test. His total dice pool is now 23.
23d6.hits(5) → [2,5,6,1,6,6,3,2,5,1,3,2,2,6,4,2,6,6,2,5,3,1,5] = (10)
6d6.hits(5) → [1,4,1,3,3,4] = (0)
10 hits. Grease dodges. Grease now goes on 19, and has 3/4 edge points remaining.
[/spoiler]
Almost faster than you can see, Fuse ducks inside Grease’s defenses and swipes at him with his hand- he’s trying early to shock Grease and make him dizzy for the rest of the fight. He comes within millimeters of connecting, and some of Grease’s hair starts to stand on end from the static charge. He does manage to avoid the attack somehow, and backs Short Fuse back by cracking his whip.
[spoiler]
Turn 1, Round 1.
Short Fuse went on 25.
Grease now goes on 19.
Grease spends a simple action to ready 2 throwing knives. He then spends a free action to declare a multiple attack action. SInce his knives are wirelessly enabled, the more he throws the more accurate he will be. His dice pool is 16, and since he is in melee he will have a -3 to the attack. Splitting as evenly as possible, he will have 7 dice for the first attack, and 7 for the second (6 + 1 from his smartlink).
7d6.hits(5) → [2,3,5,2,4,1,5] = (2)
7d6.hits(5) → [2,4,5,1,3,4,1] = (1)
2 hits on the first attack, 1 hit on the 2nd.
Short Fuse will not go full defensive for the first attack. His defense pool is 14 dice.
14d6.hits(5) → [5,6,4,3,1,2,6,1,1,6,5,5,3,2] = (6)
6 hits. He evades the first throw.
Because he has defended against a previous attack since his last action phase, Short Fuse takes a -1 modifier to his second defense test. His defence pool is now 13.
13d6.hits(5) → [1,1,1,3,4,5,5,4,3,6,6,6,1] = (5)
5 hits. He evades.
[/spoiler]
Lashing out with his whip, Grease pulls a handful of knives off his shoulder and throws a pair at Fuse in quick succession. He dodges them easily, as they loudly clatter against the plasteel barrier walls. A cheer goes up in the crowd as he grimaces and attempts to press in, wary of the monowhip flitting about the ring.
[spoiler]
Turn 1, Round 2.
-10 Initiative.
Short Fuse now goes on 15, Grease on 9.
Short Fuse will again attempt to hit Grease with his Shock Hand. His Unarmed pool is 19, and he gains +2 because he is attempting a touch only attack, for a total pool of 21 dice (limited by his Physical limit).
21d6.hits(5) → [5,2,6,3,6,6,2,4,3,4,2,3,6,1,1,2,6,2,1,6,1] = (7)
7 hits.
Grease will voluntarily take a -5 to his Initiative to attempt to dodge. He gains a +2 to his defense pool because he has the longer reach as a result of having his monowhip out, for a total dice pool of 19 (Limited by his Physical Limit).
19d6.hits(5) → [2,5,4,4,6,3,4,2,6,3,5,5,3,6,5,4,6,2,1] = (8 )
8 hits. Grease dodges. His initiative is now 4.
[/spoiler]
Again trying to slap Grease with an open hand, Fuse barely whiffs, Grease’s luck still holding out (for the time being). It was close enough to making contact that Grease seems to ignore the knives in his hand and attempts use his whip to the full advantage.
[spoiler]
Turn 1, Round 2.
Short Fuse went on 15.
Grease now goes on 4.
Grease attempts to hit Short Fuse with his monowhip. His Dice Pool is 16, with an accuracy of 7.
16d6.hits(5) → [2,2,5,5,3,2,4,3,6,5,4,3,4,6,4,5] = (6)
6 hits.
Short Fuse chooses to dodge, taking -5 to his initiative score. it is now 10. His Dice pool starts at 26. He takes a -2 as a result of the monowhip having a longer reach, making his modified Dice Pool 24 (limited by his Physical limit).
24d6.hits(5) → [1,5,4,4,3,1,6,5,6,4,2,3,3,6,1,3,4,2,5,2,5,3,3,6] = (7)
7 Hits. Short Fuse dodges.
Turn 1, Round 3.
-10 Initiative.
Neither fighter has enough initiative remaining to take an action.
[/spoiler]
With a quick flick of his wrist Grease flares his whip out towards Fuse’s neck. Abandoning his attack, Fuse ducks backwards and out of range of the whip, growling with frustration.
“Why don’t you put that toy away, and fight like a man?”
“I’d rather not, considering the circumstances.” Grease replies, indicating Fuse’s enormous, crackling arm.
[spoiler]
Turn 2, Round 1, Initiative.
Grease rolls 11 + 3d6.
Short Fuse rolls 14 + 3d6.
Grease: 11 + 3d6 → [11,6,6,3] = (26)
Short Fuse: 14 + 3d6 → [14,1,1,4] = (20)
Grease goes first on 26.
[/spoiler]
As Fuse starts a witty comeback, Grease takes advantage of his momentary distraction to flick the whip out slightly, cracking it over Fuse’s ear.
[spoiler]
On 26, Grease is attacking Short Fuse with his monowhip. His Dice Pool is 16, with an accuracy of 7.
16d6.hits(5) → [4,6,5,6,1,5,5,4,1,4,4,2,1,6,2,5] = (7)
7 hits.
Short Fuse chooses to dodge, taking -5 to his initiative score. it is now 15. His Dice pool starts at 26. He takes a -2 as a result of the monowhip having a longer reach, making his modified Dice Pool 24 (limited by his Physical limit).
24d6.hits(5) → [2,2,2,4,4,2,2,1,5,2,5,1,1,3,4,4,4,6,4,2,6,1,6,6] = (6)
6 hits.
Short Fuse will spend a point of edge to get a “Second Chance”, rerolling failures on his defense roll.
18d6.hits(5) → [6,3,4,1,5,4,2,6,3,1,2,5,4,5,6,2,5,5] = (8 )
8 hits. Short Fuse’s total his are limited by his Physical Limit, 10. He Dodges. Short Fuse now goes on 15, and has 2 of 3 edge remaining.
[/spoiler]
The whole crowd moans “Oooooh” as the whip cracks over Fuse’s head and... Barely misses him. He reaches up instinctively and touches the blood coming from his ear. A half a second slower, and he would have lost the better part of his face from that attack.
[spoiler]
On 15, Short Fuse will attack Grease with his Cyberspur. His Unarmed pool is 19, (limited by his Physical limit).
19d6.hits(5) → [2,4,1,4,2,6,6,5,3,4,6,3,3,1,1,3,3,1,2] = (4)
4 hits.
Grease will attempt to dodge. He takes a -5 to his initiative, and gains a +2 to his defense pool because he has the longer reach as a result of having his monowhip out, for a total dice pool of 19 (Limited by his Physical Limit). His Initiative is now 21.
19d6.hits(5) → [6,3,1,4,3,6,1,3,5,1,6,3,3,3,3,1,3,3,2] = (4)
4 hits. As defenders win all ties, Grease is not hit.
[/spoiler]
His blood dripping to the mat, the crowd starts to frenzy as he goes chasing inside of Grease’s reach, slashing back and forth with his spur for the first time in the fight. Grease gives ground, circling Fuse as he keeps pressing the attack.
[spoiler]
Turn 2, Round 2.
-10 Initiative.
Grease goes on 11, Short Fuse goes on 5.
On 11, Grease is attacking Short Fuse with his monowhip. His Dice Pool is 16, with an accuracy of 7.
16d6.hits(5) → [1,6,2,1,1,2,3,5,5,5,5,5,5,1,4,3] = (7)
7 hits.
Short Fuse chooses to dodge, taking -5 to his initiative score. it is now 0. His Dice pool starts at 26. He takes a -2 as a result of the monowhip having a longer reach, making his modified Dice Pool 24 (limited by his Physical limit).
[/spoiler]
Once he’s backed all the way against the wall, Grease starts to lash back out at Fuse. Fuse is able to avoid the whip, but is stuck on his heels and is unable to respond further as Grease takes the initiative back. The crowd starts to chant something incomprehensible, eager for blood and violence.

DrZaius

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« Reply #1 on: <10-25-13/1243:08> »
[spoiler]
Turn 2, Round 3.
-10 Initiative.
Grease goes on 1.
Grease will attack with his Monowhip, and use a point of Edge to “Push the Limit”, adding it to his dice pool and allowing him to reroll 6s. His new dice pool is now 20, with no limit. He has 2/4 edge remaining.
20d6.hits(5) → [2,1,4,4,5,4,5,6,5,2,4,5,1,4,6,1,6,3,6,2] = (8 )
4d6.hits(5) → [3,1,3,1] = (0)
8 hits.
Since he has no initiative remaining, Short Fuse cannot dodge. He can add edge to the test to “Push the Limit”, and chooses to do so. His normal evasion roll is 14, + 3 from his edge, -1 for defending a successive attack, for a total pool of 16. He has 1 of 3 edge remaining.
16d6.hits(5) → [1,5,6,3,3,3,6,1,5,1,4,4,6,1,2,6] = (6)
4d6.hits(5) → [1,1,1,6] = (1)
1d6.hits(5) → [1] = (0)
7 total hits. Short Fuse is hit.
Short Fuse is resisting 13P damage, AP -8. His Armor pool is 17, -8 from the Monowhip, for a modified Armor value of 9. Since the modified damage value is higher than his modified armor pool, the damage will be physical. Short Fuse adds his 9 body for a total modified damage resistance pool of 18.
18d6.hits(5) → [4,3,3,2,5,4,3,2,2,5,4,3,3,2,3,5,1,2] = (3)
3 hits.
Short Fuse takes 10P damage, modified to 9P by his platelet factories. He now has a -3 modifier to all tests. Since the amount of damage he took  was lower than his Physical Limit, he is not knocked down. He is at 9 of 14 physical damage on his condition monitor.
[/spoiler]
Raising his hand instinctively to shield himself, Grease cuts it off cleanly with his whip in one stroke. What you thought was loud before seems to be near silence compared to the roar of the crowd now, as Fuse ducks his hand under his armpit, spraying bright red arterial blood all over the pit. The plasteel barriers start to shake as the entire arena can feel the fight approaching its climax, with dust shaking from the rafters above. Your AR display is overwhelmed with information as hundreds in the crowd start to bet heavily on Grease, spamming the bookies willing to take bets on a fighter with 1 hand. A few gunshots crack out, either from overeager spectators or possibly the snipers operating in the catwalks above as some start to climb the walls.
[spoiler]
Turn 3, Round 1, Initiative.
Grease rolls 11 + 3d6.
Short Fuse rolls 14 + 3d6, -3 from his wounds.
Grease: 11 + 3d6 → [11,4,5,4] = (24)
Short Fuse: 11 + 3d6 → [11,3,1,6] = (21)
Grease goes first on 24.
[/spoiler]
Growing in size with the crowd’s enthusiasm, Grease raises his hands to egg them on, and grins widely at Fuse as he staggers back in the ring. Taking his time, he pulls several knives off his shoulders and flicks them quickly at Fuse, toying with him.
[spoiler]
Grease goes first on 24.
Grease spends a simple action to ready 3 throwing knives. He then spends a free action to declare a multiple attack action. SInce his knives are wirelessly enabled, the more he throws the more accurate he will be. His dice pool is 16, and since he is in melee he will have a -3 to the attack. Splitting as evenly as possible, he will have 5 dice for the first 2 attacks, and 6 for the last (5 for the first, 4 + 1 from the smartlink for the 2nd, 4 + 2 for the third.)
5d6.hits(5) → [5,6,3,5,4] = (3)
5d6.hits(5) → [3,6,3,2,1] = (1)
6d6.hits(5) → [3,6,1,4,6,6] = (3)
3 hits on the first knife, 1 on the 2nd, 3 on the third.
Short Fuse will go full defensive, adding his Willpower to his defense for the remainder of the turn. He adds his Willpower of 4 to all 3 defense tests. The first knife he will defend with 15, the second with 14, the third with 13 because of the successive attacks modifier and his wounds. He takes a -10 hit to his initiative, and now goes on 11.
15d6.hits(5) → [3,1,3,1,4,4,1,2,1,2,3,2,5,5,3] = (2)
2 hits. The first knife hits him.
Short Fuse is resisting 7P damage, AP -1. His Armor pool is 17, -1 from the knife, for a modified Armor value of 16. Since the modified damage value is lower than his modified armor pool, the damage will be stun. Short Fuse adds his 5 body, plus 3 more from his bone density augmentation for a total modified damage resistance pool of 24.
24d6.hits(5) → [3,5,6,2,2,2,2,3,5,4,2,4,6,2,4,5,3,4,2,3,4,6,6,6] = (8 ) hits. He successfully resists all the damage.
14d6.hits(5) → [1,1,3,2,2,6,5,6,6,4,5,5,3,3] = (6)
6 hits. Short Fuse dodges the 2nd knife.
13d6.hits(5) → [6,1,6,6,4,2,1,1,1,3,4,3,5] = (4)
4 hits. Short Fuse dodges the 3rd knife.
[/spoiler]
Grease misses with 2 of his knives, but buries the 3rd in Fuse’s shoulder. Fuse grimaces but it doesn’t seem to have gotten much beyond being stuck in his armor.
With an unearthly howl, Fuse charges, his scream amplified over even the roar of the arena.
[spoiler]
Turn 3, Round 1.
Grease went on 24. Short Fuse is now going on 11.
On 11, Short Fuse will attack Grease with his Cyberspur. He will spend his last point of edge to “Push the Limit” on his attack. His Unarmed pool is now 19 (+3 from Edge, -3 from his wounds), with no limit.
19d6.hits(5) → [6,1,4,6,6,4,2,5,1,1,2,3,1,4,6,4,4,3,5] = (6)
4d6.hits(5) → [1,2,5,3] = (1)
7 hits.
Grease will Dodge, taking -5 to his initiative. His dice pool is 17, +2 from the reach of his monowhip for a total of 19 dice. He now goes on 19.
19d6.hits(5) → [3,1,2,3,5,5,1,6,4,3,2,3,3,6,2,3,5,3,5] = (6)
6 hits.
Grease will use edge to reroll failures. He has 1/4 edge remaining.
13d6.hits(5) → [3,3,2,5,3,2,6,6,5,4,4,6,1] = (5)
5 hits. Added together, this is 11 hits, modified to 9 by his Physical limit. He dodges.
[/spoiler]
Lashing left and right, blood flying everywhere from his stump, Fuse can’t close the distance between himself and Grease with the whip keeping him just out of reach. He manages to get one swing inches from Grease’s neck, but can’t connect as Grease ducks just in time.
[spoiler]
Turn 3, Round 2.
-10 Initiative. Grease goes on 9, Short Fuse on 1.
Grease will attack with his Monowhip, and use a point of Edge to “Push the Limit”. His new dice pool is now 20, with no limit. He has no edge remaining.
20d6.hits(5) → [3,5,6,6,4,3,2,5,2,4,3,1,5,3,3,1,2,2,6,4] = (6)
3d6.hits(5) → [4,2,2] = (0)
6 hits.
Short Fuse will Dodge. He is already full defensive from his previous action. His dice pool is 25, starting at 26, -3 from his wounds, +4 from his Willpower, -2 from the monowhip’s reach. He takes a -5 to his initiative, and cannot act for the remainder of this turn.
25d6.hits(5) → [3,6,6,2,5,2,1,5,5,1,4,6,3,2,3,3,3,6,4,6,4,4,4,6,5] = (10)
10 hits. Short Fuse dodges.
[/spoiler]
Trying a show move to end the fight, Grease whips the whip around his head like a lasso and shoots it out towards Fuse’s eye. His triumphant grin fades as Fuse manages to easily avoid the attack, obviously having more fight in him than Grease bargained for. 
[spoiler]
Turn 4, Round 1, Initiative.
Grease rolls 11 + 3d6.
Short Fuse rolls 14 + 3d6, -3 from his wounds.
Grease: 11 + 3d6 → [11,6,3,4] = (24)
Short Fuse: 11 + 3d6 → [11,2,6,6] = (25)
Short Fuse goes first on 25, followed by Grease on 24.
On 25, Short Fuse will attack Grease with his Cyberspur. His Unarmed pool is now 16 (19, -3 from his wounds).
16d6.hits(5) → [6,2,6,5,4,6,1,4,2,4,2,5,6,5,6,5] = (9) hits.
9 hits.

Grease will attempt to dodge. His defense pool is 17, +2 from his monowhip for a total of 19, limited by his physical limit of 9. He now goes on 19.
19d6.hits(5) → [4,6,6,5,1,6,3,3,6,4,3,2,3,6,1,2,1,5,3] = (7)
7 hits. Grease is hit.
Grease is resisting 16P Damage, AP -3. His Armor value is 16, modified by 3 from the AP of Fuse’s spur, for a modified value of 13. Since this is lower than the damage he is resisting, the damage will be physical. Adding his modified armor value to his Body of 8, Grease has a damage resistance pool of 21.
21d6.hits(5) → [3,4,3,3,6,5,5,3,3,1,6,1,3,4,1,6,6,4,2,5,3] = (7) hits.
Grease takes 9P damage. Because this did not exceed his Physical limit, he remains on his feet. He immediately loses 3 on his initiative, and now goes on 16. He is at 9 of 14 physical damage on his condition monitor.
[/spoiler]
The fighters meet in the middle at the same instant, but somehow despite his handicap Fuse manages to slide his spur in a split-second earlier- and connects! His slash cuts deep into Grease’s thigh, who stumbles backwards until his back is pressed against the plasteel. The noise from the crowd is mixed, half eager that their fighter is still kicking, the other half dismayed their rent money just took a wound that would have killed them outright.
[spoiler]
Turn 4, Round 1.
Short Fuse went on 25. It is now Grease’s turn.
On 16, Grease attacks with his monowhip. His modified dice pool is 13, (16 -3 from his wounds), with an accuracy of 7. He will also ready his combat knife with a free action from his hidden arm slide.
13d6.hits(5) → [4,1,4,4,1,6,4,4,3,4,6,1,6] = (3)
3 hits.
Short Fuse will Dodge. His dice pool is 21, starting at 26, -3 from his wounds, -2 from the monowhip’s reach. He takes a -5 to his initiative, and now goes on 20.
21d6.hits(5) → [6,6,2,5,1,2,3,6,1,4,1,6,3,1,4,4,1,3,2,3,5] = (6)
6 hits. He dodges.
[/spoiler]
Pressing the turn in fortune, Fuse avoids Grease’s whip, still cautious of the damage it could do. With Fuse inside his reach, Grease flicks his wrist, and an enormous knife appears in his off-hand. He staggers around the ring, favoring his leg, wounded but still dangerous.
[spoiler]
Turn 4, Round 2.
-10 Initiative.
Short Fuse goes on 10, Grease on 6.
Short Fuse will attack Grease with his Cyberspur. His Unarmed pool is now 16 (19, -3 from his wounds).
16d6.hits(5) → [3,4,6,5,2,5,5,5,5,6,6,4,2,6,6,5] = (11)
11 hits, modified to 10 by Fuse’s physical limit (!!).
Grease will attempt to Dodge. His defense pool is 17, +2 from his monowhip, -3 from his wounds for a total of 16, limited by his physical limit of 9. He now goes on 1.
16d6.hits(5)→[3,3,5,6,5,2,6,1,3,5,4,3,3,4,3,5]=(6)
6 hits. Grease is hit.
Grease is resisting 19P Damage, AP -3. His Armor value is 16, modified by 3 from the AP of Fuse’s spur, for a modified value of 13. The damage will be physical. Adding his modified armor value to his Body of 8, Grease has a damage resistance pool of 21.
21d6.hits(5)→[5,4,6,3,4,1,1,1,3,1,5,6,2,5,1,2,4,5,5,6,5]=(9)
9 hits. Grease takes 10P damage, and is knocked down. He is at 19/14 damage on his physical condition monitor, and is dying.
[/spoiler]
Taking advantage of Grease’s leg wound, Fuse feints to his weak side, causing Grease to overextend his defense. Slashing with a backhand, Fuse appears to miss, until you hear the crowd around the edge of the ring roar in excitement. Grease turns towards you, eyes wide, as a thin line on his neck turns red, then starts spraying blood. He falls to his knees, then keels over in the ring, wide eyes staring blankly. The crowd starts to chant, “FUSE! FUSE! FUSE! FUSE!”, and you notice the bookie you placed your bet with is no place to be seen. You start to push your way through the crowd, thinking there may be another dead man tonight if you end up finding the man trying to lose you...

Warmachinez

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« Reply #2 on: <11-01-13/0919:05> »
Great fight story! Loved the added rules information and will forward it to my new player so he can clearly understand how the rules work.

Thank you!
Chaos? Lack of protection? Enemies lurking in the shadows? Sounds
to me like the fun’s just beginning. Sorry you’ll miss it, omae.
> Kane