Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Chrona on <04-01-13/1654:38>

Title: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-01-13/1654:38>
SILK IS BACK BITCHES

yesssss
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-01-13/1714:49>
[spoiler]
Name: Harold Wesker (assumed name see background)
Alias: Cookie
Race: Human
Sex: Male
Nationality: Unknown, Caucasian origins
Concept: Amnesiac Combat Medic now with mojo
Lifestyle: Low x 1 month
Karma Spent: 61
Physical Description:
Lean, disheveled looking square jawed guy with short swept back auburn hair, his blue-grey eyes looks like he hasn't had enough sleep in a while, there is a
definite air of gloominess to him.The only really noteworthy thing about him is that he always wears a tan coloured lined coat that has buttoned
up most of the time, when not working he usually walks around with the collar turned up over the lower half of his face, his clothing tastes beyond this vary greatly.

Personality/background
Comes off as rather cold even more so when angry and has a very jaded world view alongside his own self loathing.
History wise? he mainly works for Piemaker in seattle, a nice little group that paid his debts off to Doc Wagon, after Doc Wagon fixed him up a few
years back, shame they couldn't fix his memory.
Regardless, the debt is now with piemaker. who in return, require that he pays them back by working for them (they just take a cut from his
"reward" money) or just paying what they want at the end of the month, he doesn't like the work but doing so does go towards paying off his debt to
them.This situation obviously makes Cookie unhappy, however most of the work he does for them is work that he choose to do, since even Piemaker
don't want to lose an investment oppurtunity.In order to break away from them he started hunting around and eventually got wind of a fixer looking
for runners for another gig, one which may get him enough nuyen to finally break the chains that Piemaker have on him.Sadly that's not his only
problem, in addition to Piemaker he's also got a sellout ex-collegue to worry about, who decided it was okay to sell him out to a blood mage, this
lovely gent is an illusion specialising mage who goes by the name of Padre who doesn't like people "bad mouthing" his good reputation, espicially
when he wants to maintain said reputation. Thankfully even Piemaker consider him a nuisance and so they've taken to making it more difficult for
him to find Cookie simply by erasing every single record they can find of Cookie within a 24 hour period, he still however manages to make himself
a nuisance, Cookie for his part may consider dealing with him eventually.Then maybe he can start focusing on putting himself back together and work
out who the hell he was before he woke up in a hospital bed, but it's not like he wasn't doing that already.....



Attributes

BodyAgilityReactionStrength
544(6)3
CharismaIntuitionLogicWillpower
2344
EdgeMagic/ResonanceEssenceInitiative
2566(8.)|1(3)IP

Positive Qualities
adept 5
erased(24 hour) 10
The warriors way 10
Negative Qualities
In debt(15,000¥) 15
amnesia 10
Flashbacks(uncommon) 5
Enemy (see contacts) 5

Active Skills
Biotech Skill Group3
assensing(aura reading)4(6)
automatics(SMG)6(8.)
blades(knives)4(6)
con(fast talk)2(4)
dodge2
gymnatics4
heavy weapons(grenade launchers)2(4)
infitration4
negotiation2
perception(visual)3(5)
unarmed combat(subdual combat)1(3)
Knowledge Skills
Area knowledge: seattle(Redmond)2(4)
Proffesion: Chef4
Chemistry(Pharmaceuticals)2(4)
Magical threats(BLood magic)2(4)
Profession: Military2
Parazoology3
Language Skills
EnglishN

Adept Powers
PowerCostNotes
Astral Perception1
Improved ability(cybertechnology) 1.25add rating to skill
Improved reflexes 21.875warriors way 25% discount
Iron will rating 30.75
Quick Draw0.375warriors way 25% discount
Rapid healing rating 20.5add rating to healing tests




Gear (61,785¥)

Weapons
Cougar Fineblade Knife, Long with Personalized Grip, Melee Rating 2 & Weapon Foci rating 2(bonded)21,000¥
Izom Aphrodite SMG + Concealable Holster,Sound Suppressor(accesory),Electronic Firing,Folding Stock,Gas Vent 3,Improved Range
Finder,Personalized Grip &
3,525

Armor
Form-Fitting Full-Body Suit + Nonconductivity 62,800
Lined Coat700
Chameleon suit 6/4+thermal dampening 29,000


Ammo
[tdMinigrenade: High Explosive x6270
6 x clips Regular Ammo (SMG,240rnds)510
[td 3 x clips Stick-n-Shock (SMG,120rnds)975



Commlinks + extras
Sony Emperor (res:2,fire: 1,sys: 1,sig: 3)+Vector Xim (work commlink)950
Transys Avalon (res:4,fire: 3,sys: 4,sig: 4) +Novatech Navi 6,550/td]
Earbuds Rating 3+Select Sound Filter Rating 3630
Subvocal Microphone 50

Software
Pro user suite600
encrypt rating 4400
Purge Rating 3150
Scan Rating 4400


ID
Fake SIN (Raoul Castus) Rating 4 - "work" ID, lists occupation as Chef4,000
Fake SIN (Harold Wesker) Rating 4 - home ID4,000


Misc
Goggles Rating 6+Image Link,Smartlink,Flare Compensation,Thermographic1,025
medkit rating 6600
Smart Pouch System, Combat Load Vest +Smart Pouch System, Ammunition Pouch x 6 (3 for SMG, 3 for g.launcher rounds).
450
Tool Kit (Doctors Bag)500


Contacts
ContactC/L
THAT fixer3/1
Piemaker - seattle division3/1 with group 2(membership:1,Matrix:1

Enemy
nameC/I
Padre3/2


[/spoiler]

Just the basics for reference, Already spent the additional extra 30 BP

edit: other things should become obvious in play.
edit2: he does own a weapon focus, so people assensing will pick that up.
edit3: had to remove the skinlinks due to ruling by Chrona.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-01-13/1716:40>
Kouryuu as Andromeda

Andromeda is a Girl, yes girl, only 17, but still an expert on Mechanics and electronics, as well as an awesome driver and sharpshooter. You hear her speak English. and compose texts like a lightning. She had a hard childhood and is still scared by that, she often distrust new faces, but can warm up rather fast if she feels comfortable. Her biggest asset is her home, a 18th wheeler with a workshop and most other functions a rigger would like to see it having.

What the old team knows about her:
-Tech is her toy number one
-Habu, defiantly her treasure number one
-is a sharpshooter
-Dislikes killing if there is another way to settle things
-not very women like, but then again how many women mechanics do you know?


[spoiler]== Info ==
Street Name: Andromeda
Name: Ann
Movement: 10/25, Swim: 5
Karma: 33
Street Cred: 3
Notoriety: 0
Public Awareness: 1
Human Female Age 17
Height 174 cm Weight 68 kg
Composure: 4
Judge Intentions: 6
Lift/Carry: 5 (15 kg/10 kg)
Memory: 8
Nuyen: 4250

== Attributes ==
BOD: 4
AGI: 4
REA: 5
STR: 1
CHA: 1
INT: 5
LOG: 5
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   5,43
Initiative:                10
IP:                        1
Matrix Initiative:         10
Matrix IP:                 3
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Aeronautics Mechanic       : 4                      Pool: 9
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 4
Automatics                 : 0                      Pool: 3
Automotive Mechanic        : 4                      Pool: 9
Blades                     : 0                      Pool: 3
Clubs                      : 0                      Pool: 3
Computer                   : 4                      Pool: 9
Cybercombat                : 2                      Pool: 7
Data Search                : 4                      Pool: 9
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 3
Dodge                      : 1                      Pool: 6
Electronic Warfare         : 2                      Pool: 7
Escape Artist              : 0                      Pool: 3
First Aid                  : 1                      Pool: 6
Forgery                    : 0                      Pool: 3
Gunnery                    : 1                      Pool: 5
Gymnastics                 : 0                      Pool: 3
Hacking                    : 2                      Pool: 7
Hardware                   : 4                      Pool: 9
Heavy Weapons              : 0                      Pool: 3
Industrial Mechanic        : 4                      Pool: 9
Infiltration               : 0                      Pool: 3
Locksmith                  : 0                      Pool: 3
Longarms                   : 5 [Sniper Rifles]      Pool: 9 (11)
Nautical Mechanic          : 4                      Pool: 9
Navigation                 : 0                      Pool: 4
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 3
Perception                 : 1                      Pool: 6
Pilot Aircraft             : 1                      Pool: 6
Pilot Ground Craft         : 5                      Pool: 10
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 0                      Pool: 3
Riding                     : 0                      Pool: 4
Shadowing                  : 0                      Pool: 4
Software                   : 4                      Pool: 9
Survival                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 3

== Knowledge Skills ==
Area Knowledge: Seattle    : 4                      Pool: 9
Automotive design          : 4                      Pool: 9
Data Havens                : 4                      Pool: 9
Engineering                : 6                      Pool: 11
English                    : N                      Pool: 0
Firearms                   : 4                      Pool: 9
Japanese                   : 4                      Pool: 9
Shadow Community           : 4                      Pool: 9

== Contacts ==
BloodClaw (Fixer) Chrona (3, 1)
Creepy Joe (3, 1)
Kouryuu Shigeru (Junkyard owner) (5, 3)

== Qualities ==
In Debt (20,000¥)
Restricted Gear (Rating 1)
SINner (Standard) (Ann Rockstone [UCAS])

== Lifestyles ==
High ("HABU")  1 months

== Cyberware/Bioware ==
Commlink
   +Simrig
   +Sim Module (Hot-Sim Modified)
   +Datajack
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Low-Light Vision
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Protective Covers
   +Thermographic Vision

== Armor ==
Form-Fitting Full-Body Suit6/2
SecureTech Helmet         0/2
SecureTech Shin Guards    0/1
Victory: Industrious Coverall5/4
   +Chemical Protection 2
   +Fire Resistance 2

== Weapons ==
Ares Predator IV
   +Smartgun System
   Pool: 5   DV: 5P   AP: -1   RC: 0
Ares Predator IV
   +Smartgun System
   Pool: 5   DV: 5P   AP: -1   RC: 0
HK PSG Enforcer
   +Bipod
   +Imaging Scope
   +Silencer
   +Spare Clips
   +Spare Clips
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 11 (13)   DV: 7P   AP: -3   RC: 3
Unarmed Attack
   Pool: 3   DV: 1S   AP: -   RC: 0
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Yamaha Pulsar
   +Concealable Holster
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Melee Hardening
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 5   DV: 6S(e)   AP: -half   RC: 1

== Commlink ==
Custom Commlink (5, 5, 5, 5)
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +Biofeedback Filter Rating 6 [Copy Protection 6, Registration]
   +Encrypt Rating 6 [Copy Protection 6, Registration]
Meta Link (1, 1, 1, 2)
   +Vector Xim
   +Fake SIN (Kate Robertson) Rating 4 [Fake License 4 (Driver license)]

== Gear ==
Ammo: APDS (Submachine Guns) x21
Ammo: Gel Rounds (Sniper Rifles) x50
Ammo: Regular Ammo (Assault Rifles) x24
Ammo: Regular Ammo (Vehicle Weapons) x60
Ammo: Regular Ammo (Heavy Pistols)
Ammo: Regular Ammo (Submachine Guns) x936
Ammo: Stick-n-Shock (Sniper Rifles) x40
Ammo: Taser Dart (Tasers) x47
Laés Cigarette x10
Medkit Rating 6 x2
Spare Clip (Uzi IV) x38

== Vehicles ==
GM-Nissan Doberman (Medium) (""D1"")
   +Walker Mode
   +Weapon Mount (Normal, External, Turret, Remote)
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +Medium Drone Sensor
   +Targeting (Self) Rating 3
      +Copy Protection Rating 3
      +Registration
GM-Nissan Doberman (Medium) (""D2"")
   +Walker Mode
   +Weapon Mount (Normal, External, Turret, Remote)
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +Medium Drone Sensor
   +Targeting (Self) Rating 3
      +Copy Protection Rating 3
      +Registration
Hyundai Shin-Hyung (Sedan)
   +Anti-Theft
   +Manual Control Override, Drive-by-Wire
   +Morphing License Plate
   +Rigger Adaptation
   +Smuggling Compartment, Shielded
   +Spoof Chip
   +Vehicle Sensor
      +Ultrawideband Radar Rating 4
      +Camera Rating 3 [Flare Compensation, Thermographic, Vision Enhancement 3]
      +Camera Rating 2 [Low Light, Vision Magnification]
      +Microphone Rating 2 [Audio Enhancement 3, Select Sound Filter 3]
      +Radio Signal Scanner Rating 6
      +Radar Rating 6
MCT Hachiman (Medium)
   +Obsolescent
   +Weapon Mount (Reinforced, External, Turret, Remote)
   +Medium Drone Sensor
   +Targeting (Self) Rating 1
      +Copy Protection Rating 1
      +Registration
Nordkapp Zugmaschine with Trailer (Tractor Trailer)
   +Amenities, High
   +Anti-Theft
   +Gun Port
   +Improved Sensor Array
   +Manual Control Override, Drive-by-Wire
   +Morphing License Plate
   +Rigger Adaptation
   +Rigger Cocoon, Basic
   +Satellite Communication
   +Spoof Chip
   +Workshop Forge
   +Extra-Large Vehicle Sensor
      +Ultrawideband Radar Rating 4
      +Camera Rating 2 [Ultrasound, Vision Enhancement 3]
      +Atmosphere Sensor Rating 3
      +Microphone Rating 2 [Audio Enhancement 3, Select Sound Filter 3]
      +Radio Signal Scanner Rating 6
      +Camera Neutralizer Rating 6
      +Motion Sensor
      +Olfactory Sensor Rating 6
      +Thermometric
      +Barometric
      +Camera Rating 2 [Thermographic, Vision Magnification]
      +Geiger Counter
      +Radar Rating 6

== Karma Expenses ==
2013.03.29. 0:56:35       -4           Active Skill First Aid 0 -> 1
2013.03.29. 0:56:23       -4           Active Skill Gunnery 0 -> 1
2013.03.29. 0:54:44       -4           Active Skill Pilot Aircraft 0 -> 1
2013.03.29. 0:54:36       -4           Active Skill Perception 0 -> 1
2013.03.29. 0:54:17       -4           Active Skill Dodge 0 -> 1
2013.03.29. 0:52:41       -20          Swapped Negative Quality In Debt (30,000¥) for In Debt (20,000¥)
2013.03.27. 17:59:11      18           Mission interlude reward
2013.03.27. 17:49:42      7            starting (Refund)
2013.03.27. 17:48:57      15           mission 1 + group awards

== Nuyen Expenses ==
2013.03.29. 0:57:21       -600         Purchased Gear Medkit
2013.03.29. 0:53:04       -15000       Paying off the debt( 30k left)
2013.03.27. 17:59:39      4850         Mission Reward

== Notes ==
4d6x500 starting money Andromeda + 6k from left over cash (4d6=18) (http://invisiblecastle.com/roller/view/4000608/) - starting cash 15k[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-01-13/1738:15>
Ren as Gibbon

Gibbon is usually like a perpetuum mobile, never staying long in one place. He smiles easily and likes to make fun of a lot of things. However it sometimes seems a bit strained like he is expecting some harsh retaliation and is ready to run for it every moment.
He seems to be in his mid twenties but it is hard to estimate about a dwarf. His clothes are of a very good quality and the more perceptive might notice a few knives and a handgun hidden on him. But the most unusual detail of his appearance is undoubtedly his tail which is as twitchy as Gibbon himself.
[spoiler]== Info ==
Street Name: Gibbon
Name: Gideon Eugene Merrywether II
Movement: 12/30, Swim: 4
Karma: 61
Street Cred: 4
Notoriety: 0
Public Awareness: 1
Dwarf (Haruman) male Age 24
Height 115 cm Weight 48 kg
Composure: 9
Judge Intentions: 9
Lift/Carry: 8 (60 kg/40 kg)
Memory: 9
Nuyen: 1375

== Attributes ==
BOD: 4
AGI: 7 (9)
REA: 4 (5)
STR: 4
CHA: 4
INT: 5
LOG: 2 (4)
WIL: 5
EDG: 3

== Derived Attributes ==
Essence:                   2,66
Initiative:                9 (10)
IP:                        1 (2)
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 8
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 4
Automatics                 : 0                      Pool: 8
Blades                     : 1 [Knives]             Pool: 10 (12)
Climbing                   : 2                      Pool: 10
Clubs                      : 0                      Pool: 8
Computer                   : 2                      Pool: 7
Con                        : 1 [Fast Talk]          Pool: 8 (10)
Cybercombat                : 0                      Pool: 4
Data Search                : 2                      Pool: 7
Demolitions                : 0                      Pool: 4
Disguise                   : 3                      Pool: 8
Diving                     : 0                      Pool: 4
Dodge                      : 1                      Pool: 6
Escape Artist              : 1                      Pool: 11
Etiquette                  : 1 [Street]             Pool: 8 (10)
First Aid                  : 0                      Pool: 4
Flight                     : 2                      Pool: 10
Forgery                    : 0                      Pool: 8
Gunnery                    : 0                      Pool: 8
Gymnastics                 : 2                      Pool: 15
Hacking                    : 0                      Pool: 4
Hardware                   : 2                      Pool: 7
Heavy Weapons              : 0                      Pool: 8
Industrial Mechanic        : 1                      Pool: 6
Infiltration               : 3                      Pool: 13
Instruction                : 0                      Pool: 6
Intimidation               : 0                      Pool: 6
Leadership                 : 1                      Pool: 8
Locksmith                  : 1                      Pool: 10
Longarms                   : 0                      Pool: 8
Navigation                 : 0                      Pool: 4
Negotiation                : 1 [Bargaining]         Pool: 8 (10)
Palming                    : 3                      Pool: 13
Parachuting                : 0                      Pool: 4
Perception                 : 2                      Pool: 10
Pilot Ground Craft         : 0                      Pool: 4
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 3 [Semi-automatics]    Pool: 12 (14)
Riding                     : 0                      Pool: 5
Running                    : 2                      Pool: 10
Shadowing                  : 3                      Pool: 8
Software                   : 2                      Pool: 7
Survival                   : 0                      Pool: 4
Swimming                   : 2                      Pool: 10
Throwing Weapons           : 0                      Pool: 8
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 8

== Knowledge Skills ==
Business                   : 1                      Pool: 7
Economics                  : 1                      Pool: 7
English                    : N                      Pool: 0
Gangs                      : 4                      Pool: 10
Hindi-Urdu                 : 3                      Pool: 9
Law                        : 1                      Pool: 7
Security Systems           : 3                      Pool: 9
Smuggling Operations       : 3                      Pool: 9
Spanish                    : 3                      Pool: 9
Underworld                 : 3                      Pool: 9

== Contacts ==
Creepy Joe, fixer (3, 1)

== Qualities ==
Biosystem Overstress
Celerity
Combat Paralysis
Distinctive Style
Functional Tail (Prehensile)
Genetic Heritage
Low-Light Vision
Media Junkie (Mild)
Metagenetic Improvement (AGI)
Monkey Paws
Unusual Hair

== Lifestyles ==
Redmond hideout  1 months
   Comforts:      Squatter
   Entertainment: Squatter
   Necessities:   Low
   Neighborhood:  Low
   Security:      Low
   Qualities:     Hasty Exit [2LP]
                  Stocked Up [1LP]
                  Crash Pad [-1LP]
                  Loud Neighborhood [-1LP]
                  Poor Condition [-1LP]
Renton House  1 months
   Comforts:      Middle
   Entertainment: High
   Necessities:   High
   Neighborhood:  Middle
   Security:      High
   Qualities:     Perfect Roommate [2LP]

== Cyberware/Bioware ==
Attention Coprocessor Rating 3
Cerebral Booster Rating 2
Damper
Datajack
Enhanced Articulation
Enhanced Protein Exchange, PuSHeD
Enhanced Protein Exchange, Reakt
Flare Compensation
Genetic Optimization (AGI)
Mnemonic Enhancer Rating 1
Muscle Toner Rating 2
Olfactory Booster Rating 3
Synthacardium Rating 3
Wired Reflexes Rating 1

== Armor ==
Armor Jacket              8/6
   +AR Enhanced
   +Fire Resistance 6
   +YNT SoftWeave
   +Skinlink
Chameleon Suit            6/4
   +AR Enhanced
   +Fire Resistance 4
   +Thermal Damping 6
   +Skinlink
Clothing ("Special shoes")                   0/0
Form-Fitting Full-Body Suit6/2
   +Biomonitor
   +Nonconductivity 6
   +YNT SoftWeave
   +Skinlink
SecureTech PPP Armor (Ensemble with Helmet)2/6
   +YNT SoftWeave

== Weapons ==
Ares Viper Slivergun
   +Concealable Holster
   +Smartgun System, Internal
   +Spare Clips
   +Spare Clips
   +Foregrip
   +Gas Vent 3
   +Improved Range Finder
   +Personalized Grip
   +Skinlink
   +Sound Suppressor
   Pool: 14   DV: 8P(f)   AP: +5   RC: 5
Ceramic Knife
   Pool: 10 (12)   DV: 3P   AP: -   RC: 0
Cougar Fineblade Knife, Long
   +Personalized Grip, Melee
   Pool: 11 (13)   DV: 4P   AP: -1   RC: 0
Knife
   Pool: 10 (12)   DV: 3P   AP: -   RC: 0
Knife
   Pool: 10 (12)   DV: 3P   AP: -   RC: 0
Monofilament Chainsaw Rating 2
   +DP Penalty
   Pool: -2   DV: 5P   AP: -2   RC: 0
Unarmed Attack
   Pool: 8   DV: 2S   AP: -   RC: 0

== Commlink ==
Meta Link (1, 1, 1, 2)
   +Vector Xim
   +Skinlink
Novatech Airware (2, 3, 6, 3)
   +Custom Commlink OS [Firewall 6, System 3]
   +Suite: Basic+ (Hacked) [Analyze 3, Browse 3, Command 1, Edit 3]
   +Encrypt (Hacked) Rating 3
   +Empathy Software (Hacked) Rating 3
   +Skinlink

== Gear ==
Ammo: Flechette Rounds (Heavy Pistols) x120
Autopicker Rating 6
Catalyst Stick
Concealable Holster
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
   +Skinlink
Fake SIN (Paolo Escobar) Rating 4
   +Fake License (Warez permit) Rating 4
   +Fake License (Weapons permit) Rating 4
Glasscutter
Glasses Rating 4
   +Image Link
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Smartlink
   +Skinlink
Grapple Gun
Keycard Copier Rating 6
Latex Face Mask x2
Lockpick Set
Maglock Passkey Rating 6
Maglock Sequencer Rating 6
Miniwelder
Monofilament Chainsaw
Plastic Restraints x10
Respirator Rating 6
Scent-masking Cigarette x10
Security Tags x20
Stealth Rope (100 m)
Stealth Tags x20
Tool Kit (Electronics)

== Description ==
With smaller frame than your usual dwarf, Gibbon is truly monkey-like. He has short, spiky hair, a big smile on his wide face, several piercings in his ears and nose, and a cheerful demeanor that can be both annoying and inspiring. He wears good-quality clothes that are easy to move in, his favourite colours seem to be dark grey and red. He always has a knife or two hidden on his person.

== Background ==
Gibbon was born in 2046 in Seattle and named Gideon Eugene Merrywether II. His father Gilford Brian Merrywether III was a respectable businessman in position at an A rated corporation who was often on the road to make agreements with prospective partners. He met her mother, Ajeeta Kaur Ghuman, lead engineer of a contracted corporation on one of those trips to India. The parents wanted to give every edge to their children so they turned to pre-birth gene therapy, trying to make the child faster and cleverer than others. Unfortunately, the brain mod backfired, causing setbacks in Gideon's mental development. When the parents tried to repair this with bioware, a procedural mistake weakened the child's immune system.

Gideon was interested in his mother's trade but had some problems with understanding details. He also started to study business and negotiation techniques to be able to follow his father in his steps. His main goal was to be an athlete in some team sport. He developed slowly and was still undecided on the future course (to much annoyance of his father) when suddenly, the second crash changed everything.

The whole family was in Bogota when the crash happened, the boy on some organized school trip, the parents at a convention. The following riots tore the convetion center apart, the parents died there. The school trip also went south, some gang stopped it and set it to fire after taking everything valuable. Gideon was lucky as he could squirm through a small opening , avoiding certain death. He was lost in an alien city however with no help. It took him a week to get back to the hotel where his parents had rooms and he almost died three times during that. Of course, with no ID, a week's dirt on him, the guards threw him out on the street.

After that, he had to resort to actions he deeply despised, stealing to survive. His agility and intuitions had him make it through all hardships and he slowly worked himself up, first working alone, then joining a gang, then as a freelance courier and thief again. He got used to the situation and liked the aspect of the "clumsy dwarf" (a common perception) showing everybody what he's made of.

Of course he never gave up the goal to go home. By the time he collected enough money and favors to arrange this, it was already 2071 and deep down he already was a shadowrunner. He is somewhat new to Seattle's shadow communitiy and he only knows the fixer who helped him back to the city.

== Concept ==
Thief and infiltrator[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-01-13/1817:11>
Silk's a good girl! She's very young and is the nicest one in the whole wide world! Be nice to her.
Really.
Be nice to her.

What to know?
Her behavior can be somewhat... erratic. Everything tends to differ on the SIN she's using, the location she's in, the people around her.
Her actions don't always match her thoughts.
She's an elf, but as far as anyone knows or sees, she's human.
She's the group's face. Don't interfere with her job and she won't interfere with yours. (That doesn't mean you can't talk, just don't screw up the conversation, she doesn't like that.)

Charsheet can be found here (https://docs.google.com/document/d/1-KjYh3uY7iDFOG86WUcAa5UMHR70sGvhvrekCVB4aQc/edit?usp=sharing&authkey=CMe34LAH) until I find time to put it here.

Ack, just realise Noise won't be in the game either. Silk will miss her :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-01-13/1821:27>
Silk's a good girl! She's very young and is the nicest one in the whole wide world! Be nice to her.

Really.
Be nice to her.

Probably more after sleep.

Ack, just realise Noise won't be in the game either. Silk will miss her :(

It is a shame we won't have that dynamic anymore, just gonna have to get that close to kitten
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-01-13/1925:08>
Padawan as Legion.

Legion tends to use "we" when speaking instead of "I". This is due to his amnesia caused by being knocked unconscious by the second Crash, which has led to his only memories being those of being a technomancer connected to various machines and sprites. He has never trained with any form of weapon and relies on his drones for combat. His most common use of the Matrix, however, is creating sprites, which he sees as spreading out consciousness to more entities.

Legion tends to focus on the task at hand and tends to view things from a logic standpoint, this leads to him being seen as cold by many, since he tends to "play the numbers", willing to leave innocent people in danger if it means he can complete his task.

[spoiler]== Info ==
Street Name: Legion
Name: Unknown
Movement: 10/25, Swim: 5
Karma: 61
Street Cred: 6
Notoriety: 0
Public Awareness: 2
Human Male Age 29
Height 6'2" Weight 175lbs
Composure: 8
Judge Intentions: 10
Lift/Carry: 4 (15 kg/10 kg)
Memory: 8
Nuyen: 200

== Attributes ==
BOD: 3
AGI: 1
REA: 3
STR: 1
CHA: 5
INT: 5
LOG: 5
WIL: 3
EDG: 2
RES: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8
IP:                        1
Matrix Initiative:         11
Matrix IP:                 3
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 4
Compiling                  : 6                      Pool: 12
Computer                   : 4                      Pool: 9
Con                        : 0                      Pool: 4
Cybercombat                : 0                      Pool: 4
Data Search                : 4                      Pool: 9
Decompiling                : 1                      Pool: 7
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Dodge                      : 3                      Pool: 6
Electronic Warfare         : 1                      Pool: 6
Etiquette                  : 0                      Pool: 4
First Aid                  : 0                      Pool: 4
Gunnery                    : 2                      Pool: 3
Hacking                    : 4                      Pool: 9
Hardware                   : 4                      Pool: 9
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 4
Parachuting                : 0                      Pool: 2
Perception                 : 1                      Pool: 6
Pilot Aircraft             : 1                      Pool: 4
Pilot Ground Craft         : 1                      Pool: 4
Pilot Watercraft           : 0                      Pool: 2
Registering                : 4                      Pool: 10
Riding                     : 0                      Pool: 2
Shadowing                  : 0                      Pool: 4
Software                   : 4                      Pool: 9
Survival                   : 0                      Pool: 2
Tracking                   : 0                      Pool: 4

== Knowledge Skills ==
Alcohol                    : 4                      Pool: 9
Bars and Clubs             : 5                      Pool: 10
Engineering                : 5                      Pool: 10
English                    : N                      Pool: 0
Firearms                   : 4                      Pool: 9
German                     : 4                      Pool: 9
Japanese                   : 4                      Pool: 9
News                       : 4                      Pool: 9

== Qualities ==
Amnesia (Past)
Codeslinger (Compile Sprite)
In Debt (25,000¥)
Paragon (01)
Technomancer

== Complex Forms ==
(Tradition: Dronomancers, Resist Fading with INT + RES (11))
Analyze Rating: 6
Command Rating: 6
Disarm Rating: 6
Exploit Rating: 6
Stealth Rating: 6
Tacsoft Rating: 4

== Submersion ==
Grade 3

== Echoes ==
Widget Crafting
Immersion: +1 to any actions while jumped in
Mind Over Machine: May jump into any wireless device

== Lifestyles ==
Middle  1 months

== Armor ==
Ballistic Mask            2/1
Form-Fitting Full-Body Suit6/2
SecureTech Arm Casings    0/1
SecureTech Forearm Guards 0/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1

== Weapons ==
Unarmed Attack
   Pool: 0   DV: 1S   AP: -   RC: 0

== Commlink ==
Living Persona (5 (6), 5, 3, 3)
   +Living Persona
   +Biofeedback Filter Rating 5

== Gear ==
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Fake SIN (Jasper Stone) Rating 3
Flashlight
Glasses Rating 3
   +Vision Enhancement Rating 3
   +Low Light
   +Flare Compensation

== Vehicles ==
Bust-A-Move (Minidrone)
   +Anti-Theft
   +Gecko Tips
   +Walker Mode
   +Minidrone Sensor
      +Motion Sensor
      +Microphone Rating 1
      +Camera Rating 1
Bust-A-Move (Minidrone)
   +Anti-Theft
   +Gecko Tips
   +Walker Mode
   +Minidrone Sensor
      +Motion Sensor
      +Microphone Rating 1
      +Camera Rating 1
Conestoga Vista (Bus)
   +Amenities, Squatter
   +Drone Rack, Large
   +Drone Rack, Large
   +Morphing License Plate
   +Rigger Cocoon, Basic
   +Spoof Chip
   +Vehicle Sensor
Cyberspace Designs Dragonfly (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Minidrone Sensor
   +Targeting (Close Combat) Rating 4
      +Copy Protection Rating 4
      +Registration
Cyberspace Designs Dragonfly (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Minidrone Sensor
   +Targeting (Close Combat) Rating 4
      +Copy Protection Rating 4
      +Registration
Lockheed Optic-X (Small)
   +Improved Takeoff and Landing Level 2
   +Covert Ops Rating 2
      +Copy Protection Rating 3
      +Registration
   +Small Drone Sensor
      +Ultrawideband Radar Rating 4
      +Motion Sensor
      +Camera Rating 1
      +Microphone Rating 1
MCT Fly-Spy (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Laser Range Finder
MCT Fly-Spy (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Laser Range Finder
MCT-Nissan Roto-drone (Medium)
   +Improved Takeoff and Landing Level 2
   +Weapon Mount (Normal, Internal, Fixed, Remote)
   +Ammo: Regular Ammo (Submachine Guns) x200
   +Defense Rating 3
      +Copy Protection Rating 1
      +Registration
   +Medium Drone Sensor
      +Flare Compensation
      +Thermographic
      +Laser Range Finder
      +Ultrawideband Radar Rating 4
   +Microphone Rating 6
      +Microphone, Micro Rating 1
   +Targeting (SMG) Rating 3
      +Copy Protection Rating 4
      +Registration
MCT-Nissan Roto-drone (Medium)
   +Improved Takeoff and Landing Level 2
   +Weapon Mount (Normal, Internal, Fixed, Remote)
   +Ammo: Regular Ammo (Submachine Guns) x200
   +Defense Rating 3
      +Copy Protection Rating 1
      +Registration
   +Medium Drone Sensor
      +Flare Compensation
      +Thermographic
      +Laser Range Finder
      +Ultrawideband Radar Rating 4
   +Microphone Rating 6
      +Microphone, Micro Rating 1
   +Targeting (SMG) Rating 3
      +Copy Protection Rating 4
      +Registration
S-B Microskimmer (Microdrone)
   +Hovercraft Upgrade, Add-on
   +Microdrone Sensor
S-B Microskimmer (Microdrone)
   +Hovercraft Upgrade, Add-on
   +Microdrone Sensor
Shiawase Kanmushi (Microdrone)
   +Gecko Tips
   +Microdrone Sensor
Shiawase Kanmushi (Microdrone)
   +Gecko Tips
   +Microdrone Sensor

== Background ==
Legion had a fairly uneventful life until college. He attended MIT on an engineering scholarship for a short time, but was online during Crash 2.0. He was trapped there for a month, and when he woke up he found himself connected to the machines keeping him alive in a way he had never felt before, but when he tried to remember anything from before he woke up, he couldn't recall anything. He spent a lot of time connecting with drones and exploring his new found powers, deciding that if he couldn't remember his past, it hadn't been too important. This bonding with sprites and drones led him to a Stream that believes the Matrix is a unifying presence that is slowly spreading to connect everything to each other, and that sprites are extensions of the technomancer's own mind and powers. He also needed a job, and with no history, had very few options and decided to become a runner. He tends to rely on his drones in the real world, but is a competent hacker on his own. This constant contact with sprites and drones has led him to see himself more as the central hub of a consciousness that spans multiple sprites and machines, and took up the running name "Legion" in a reference to a quote he saw, "My name is Legion, for we are many".[/spoiler]

Edit: Just noticed Chummer didn't copy over my Submersion, added it in.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-02-13/0309:56>
@chrona

what were the sensor suits for the Doberman and the hachiman drones as these are the last things i have to update in chummer and they were originally given in the interlude. I also think i will not include the expenses and the drone bought in chapter 2 in this chummer update.

also Padawan, you have no sensors in your buss and some drones are quite bare in this department. are they OK? will you drive the bus yourself with the pilot skill and do not need any sensors on it?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-02-13/1029:50>
It was actually just a matter of running out of nuyen, so I upgraded my combat drones first and will add new sensors as I get extra nuyen.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-02-13/1422:27>
Farothel as Kitten

Kitten is a human of Arabic descent, a mage following the Egyptian tradition.  She was raised a muslim, but now follows the ancient Egyptian religion.  Not exceptionally good looking (at least not when compared to some other team members), she's not ugly either.  She has, however, a temper and a rather cynical look on life, due to her experiences.

What the team knows about her:
-She even summons and commands her spirits in ancient Egyptian, which she speaks fairly well, thanks to her mentor spirit (Ra, the Egyptian Sun god).
-She's an ex-mercenary who's been in a lot of hellholes, including places like Yucatan, Lagos and Chicago.
-She prefers the more covert magic over the flashy kind and so far the team knows she can heal and stunbolt people (because she told them) and turn things invisible (which she did). 
-She normally wears camouflage BDUs (urban pattern) with the unit patch of her old merc unit (Merril's Marauders): a red M flanked by two yellow lightning bolts on a blue field.  While she doesn't wear the patch on her more elegant clothes, those tend to use the same colours.
-Almost always wears a respirator
-Likes to play a game of poker from time to time.
-When in areas where carrying a gun doesn't get you interogated by the cops, she wears an Ares Predator IV in a tigh holster and a survival knife on her belt.
-She wears a golden Ankh on a chain around her neck.  For those of the team beside her with assensing, this is a focus.

[spoiler]
Name: Aisha De Nasclimento
Alias:
SIN1 (rating 3): Melina Najiyyah
SIN2 (rating 4): Maria De la Vega
Nickname: Kitten
Race: Human
Sex: Female
Nationality: Egyptian
Physical Description:
Hair colour: black
Eye colour: brown
Length: 1m69
Weight: 63 kg
Measurements: 34B-26-34
Age: 30
Total karma:  11
Current karma:  1
Lifestyle: middle (13 LP, 2months paid)
comforts3
entertainment2
necessities3
neighborhood2
security3

Attributes

BodyAgilityReactionStrength
3 4 3 2
CharismaIntuitionLogicWillpower
3 5 3 4
EdgeMagic EssenceInitiative
3 5 6 8

Positive Qualities
Mage            15
Mentor Spirit (Sun, Ra)      5 (street magic p.183) (+2 combat spells, +2 fire spirits)

Negative Qualities
Compulsive (mild):      -5 (clean everything of forensic evidence)
Asthma:         -15 (Runner’s companion p.102)
Spirit bane (insect spirits):   -10
Prejudiced (specific,biased):   -5 (muslim extremists)

Active Skills
Conjuring Skill Group2
First Aid 1
Perception (visual) 2 (4)
Pistols (semi-automatics) 1 (3)
Etiquette 1
Negotiation (bargaining) 1 (3)
Infiltration 2
shadowing 2
Counterspelling 3
Spellcasting 5
Survival (jungle +2)1 (3)
Assensing 3
Knowledge Skills ( [Logic + Intuition] x 3 free points=27)
Insect Spirits 2
Magical theory 1
Biology (parabiology)3 (5)
Small unit tactics 1
Wilderness Survival 1
Mercenary outfits 3
Gambling Games 3
Ancient mythologies (Egyptian)1 (3)
Language Skills
ArabicN
English 4
Spanish 2
Yoruba 1
Egyptian (old, 4th dyn) 1

Spells
spelltypedrain
Fireball combat (physical, indirect, elemental,area)(F/2)+5
Stunbolt combat (mana, direct) (F/2)-1
Heal health (physical) damage value-2
Increase Reflexes health (physical) (F/2)+2
Improved Invisibility illusion (physical,realistic,single sense) (F/2)+1
Stealth illusion (physical,realistic,single sense) (F/2)+1
Armour manipulation (physical) (F/2)+3
Clean water manipulation (physical,elemental,environmental,area) (F/2)+2
Sterilize manipulation(physical,area) (F/2)+2

Gear (69480¥)
Hermes Ikon commlink + novatech navi OS (firewall 6)6900¥
analyse 6 (optimization 2 + ergonomic) + browse, edit, encrypt, purge (rating 4) 2700¥
Sony emperor commlink + renraku ichi OS 1300¥
analyse 4 (optimization 2, ergonomic) + browse, edit, encrypt, purge (rating 2) 1300¥
Defiance protector (taser) 300¥
taser darts (4 clips) 60¥
Ares Predator IV (skinlink+personalised grip+gecko grip) 600¥
pistol ammo (8 clips regular) 240¥
grenades: 3 thermal smoke + 1 esprit petite brume1105¥
form-fitting half body suit (nonconductivity 3, fire resistant 3) 1800¥
armour vest 600¥
actioneer business clothes 1500¥
satlink + subvocal mike + skinlink 600¥
tag eraser 150¥
2x fake SIN rating 4 + rating 3 7000¥
2x fake licence (driving, weapon, mage) rating 4 + rating 3 2100¥
glasses (flare compensation, image link, smartlink, low light) 775¥
earbuds (audio enhancement 2, select sound filter 1) 430¥
survival kit +100m standard rope + flashlight175¥
medkit rating 5 600¥
patches (3x stim patch 3, 3x tranq patch 3, 2x trauma patch) 1405¥
asthma medication (2 months) 300¥
2 months lifestyle 7600¥
5 doses of lael 900¥
survival knife 50¥
dry lubricant (10 doses) 20¥
respirator rating 6 600¥
Force 3 sustaining focus (illusion) + force 2 sustaining focus (health) 50000¥
magical lodge force 6 3000¥
pocket mage library rating 3 1800¥
combat load vest (3 smart packs, 2 ammo packs, 2 canteens) 1860¥


Contacts
ContactC/L
George ‘Fly by’ Harrison (smuggler)3/3
Jack McCallahan (talismonger)3/3
Bloodclaw (fixer)3/3
creepy Joe 3/1

smuggler: George ‘Fly by’ Harrison.  A smuggler she worked for a couple of times after the battalion was disbanded.  He brought her into Seattle.

Talismonger: Jack McCallahan.  Initially a friend of a friend, they first met in Lagos, where he was harvesting Telesma.  She helped him there by searching while on patrol.  He was the only contact address she had when she first came to Seattle.

background
Aisha’s father came from the CAS to Cairo for his work, but he fell in love with the city and Aisha’s mother.  He converted to Islam and married her, before settling permanently in Egypt.  Aisha’s youth was rather idyllic in high middle class Cairo, and even though both her brothers always got the better end of the deal, she did get an education, something most Muslim girls in Egypt didn’t get.  But as she went into puberty, she started to rebel.

Her father sent her to an Islamic boarding school a bit outside of Cairo.  This were some of the worst years of her life, as she wasn’t used to the strict discipline there, and she regularly came into contact with the staff and she was often put in solitary confinement when she had again done something wrong.  One of the nights she saw a man in her dreams.   She recognised him as Ra, the old Egyptian Sun god, from her history lessons.  Ra told her that he would help her, but she would have to work hard as well.  Aisha promised she would if Ra could help her get out of here.

That happened right before she turned 17.  They were on the courtyard, just after lunch, and some of the other girls started pestering her again because she was different.  This time she snapped and before they knew it, two of the girls were on the ground, unconscious.  From the corner of her eye she spotted Ra, standing near the gate.  The teachers came running towards her to see what had happened, but she wouldn’t let them put her back in solitary again.  She ran towards the gate, but that was closed.  Now all the gym classes paid off and before the teachers could get to her she had climbed over it and disappeared into the city.

She had almost never been in the city before, at least not on her own, but she knew they would look for her, even if it was only to kick her out and take her back to her father.  She was smart enough to know what had happened.  She was a mage, and a woman at that, not something good to be in a strict Islamic country.  There was only one place she could go now and that was the mercenary quarter.  With the foreign mercenaries, here for the Desert wars, she could get away.  So she went into the mercenary quarter and after some searching she found a battalion that would move out a couple of days later.  She was met with scepsis when she told them she wanted to join, but she managed to convince one of the officers, a female captain, that she was a mage.  The captain had the only mage in the battalion come in and he confirmed that she was indeed awakened.

Given the shortage of mages in mercenary groups she could stay and the other mage, a Frenchman named Jean-Jacques, started to teach her.  She was a quick learner, even though it was a bit difficult since she used magic more instinctive while he used a more formal approach, but quickly she managed to get some basic spells.  After Egypt the group moved to the Yucatan peninsula to fight against Aztec.  She was horrified about the carnage and slaughter she witnessed there, but with Ra on her side, failure was not an option.  At that moment she didn’t have many combat spells, only the stunbolt she had used on the girls at school, but she quickly learned how to purify water and keep food fresh from one of the mages of another battalion.  When they found themselves surrounded by Aztec forces this became very useful to keep the men and women alive.

When they were rescued only 20 soldiers could still walk, but they had held the Aztecs off.  The group withdrew to Europe to rebuild and Aisha, now a corporal, was told to continue her study for more spells.  After the rebuild, which took a couple of months, the unit moved to Africa, where they had to guard a part of the Niger Oil Pipeline.  It was Aisha’s first time in sub-Saharan Africa and it was an eye-opener.  Cairo had its share of slums, but it was nothing compared to Lagos and the surrounding kingdoms.  Here her ability to clean water was even more important and as she also did it for the local villagers, she managed to gain their trust, even if she was a woman doing magic.  Here she found out about her gift with languages and by the time they left she could hold a conversation in Yoruba, the local language.

After this job the relocated to Amazonia, to guard the border around Bogota against Aztec.  The Aztec forces were busy in the Yucatan, but that wasn’t a reason to be relaxed.  There were other problems in Bogota and while they didn’t see the heavy fighting they had in Yucatan, it still was a stressful job to patrol streets that could erupt in violence at any time.  Aisha and Jean-Jacques, now not only good friends but also lovers despite the age difference, were as magical assets too important to be risked in patrols, so they stayed in the compound until heavy assistance was needed.  That made their job a bit less dangerous but much more frustrating as they often arrived on scene too late to do anything but clean up the corpses.
In 2063, their next job brought them to Chicago for some old fashioned bug hunting.  Aisha didn’t know why the colonel, Jane Merril, accepted this assignment, but it wasn’t a sergeant’s place to question order from the big boss.  They would help Ares forces clear a way to the Calumet port, together with two other mercenary groups.  It was like hell on earth.  Not only did they encounter warlords who wanted to keep their little ‘kingdoms’, they were also attacked by a couple of bug hives.  Aisha was again more to the rear, as she was a better healer than combat mage, but the back of the convoy was at one point attacked by wasp spirits.  Luckily they had a couple of squads of riflemen on hand near the first aid station, as even a fireball and banishing don’t do much against so many insect spirits.  She was severely wounded in the attack as the spirits seemed to be focusing on her.  This allowed the riflemen to take them out easier, but they only just managed to save her.

While she managed to get out alive, even only barely, Jean-Jacques wasn’t so lucky.  As the more combat capable mage he was at the front and got ripped apart by a mantis spirit flesh form.  Aisha was devastated, even though he had been 15 years older, he still had been kind to her when no-one else had.  When the unit relocated back to Europe for another rebuild (only about 100 of the 600 troops had survived the ‘Bug Run’ as they called it), it took colonel Merril all of her negotiation skills to convince Aisha to stay with the unit and not go off on a vengeance in the CZ.  In fact it wasn’t the colonel who convinced her, but Ra, appearing not in a dream but in the flesh (materialised and everything) to warn her off.  Reluctantly, she did as Ra asked and went back to Europe.

They were still in Europe when the crash 2.0 hit.  While the battalion, at that point only about 400 soldiers, quickly shut down their camp and therefore didn’t have many problems from the crash itself, the aftermath was something else.  A lot of members had lost their data due to the crash and two of their best hackers had a serious case of AIPS, requiring hospitalisation.  All this and the problems getting new members meant they stayed in Europe for most of 2064, occasionally hiring out locally, like when a winternight cell was discovered near their base camp in Lisbon.  Aisha was now a combat veteran, promoted to lieutenant and tasked with finding new mages.  She had also learned Stealth and Improved Invisibility and was the new commander of the scout squad.  A third task was to accompany the colonel on negotiations, where her ability to pick up languages very quickly was very useful.

At the end of 2064 they moved back to Africa, first to Cairo for another tour in the Desert wars.  It was the first time Aisha returned to her home city since she had run away.  The seven years had changed both her and the city.  Some discreet inquiries learned her that her father had died during riots following the crash and her mother was living with her older brother.  She attempted to contact them but the devout Muslims didn’t want anything to do with a mercenary/mage daughter.  The only person of the family who wanted anything to do with her was Mohammed Al Qasi, a distant cousin, but as he was a hawala banker, that was more for her money and a contact within Merril’s Marauders.  The contact remained business in every aspect, although she did give him a letter for her mother from time to time.  All letters went unanswered.

After another year the outfit relocated to Russia, in the employ of one of the warlords in Siberia who had heard quite good things about them.  This was a straight combat mission, but they also helped with rebuilding destroyed villages when there was no fighting going on.  Here Aisha’s gift with languages and her ability to purify water came in handy.   Aisha was now also head of the magical support group, even though it was only three people.  Here she also learned about cold, as it was her first experience with a northern winter.

After the task in Russia they moved back to Lagos, from where they went back to the Nigerian Kingdoms to guard the oil pipeline.  Unfortunately a lot of mercenary companies before had not been really gentle with the villagers surrounding the pipeline and her renewed efforts to get some friendly relations with them were fruitless.  These were two difficult years and near the end it was even more so, with pirate attacks near the coast starting to grow in intensity and also in planning.

In the end of 2069 the pirates attacked again, this time in force.  Aisha was just coming back with a group from an extended patrol when they saw the fires at the group’s base camp.  They moved as quickly as possible, but they were too late.  While Merril’s Marauders had inflicted a 3 to 1 casualty ratio, it hadn’t been enough.  Aisha and her group of ten were the only ones left over from a battalion of over 800 and she was now the ranking officer.  There wasn’t much they could do and after burying the remains of their fellow soldiers, Aisha brought the rest of the battalion back to the nearest city for transport back to their main base in Europe.  There she disbanded Merril’s Marauders, sold the base and divided the money among the survivors and the descendents of the dead.  She didn’t want to build up the group again and she also had no desire to lead them.

Now she had to get on by herself and found herself drawn to the shadows.  Life as a wage-mage didn’t appeal to her as she was used to the thrill of special operations.  She started out in Europe but soon she was back in the UCAS, first Washington DC and after that Seattle.
[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-02-13/1453:13>
Lol, I thought we didn't know eachother... This is a prequel, no? :p
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-02-13/1607:47>
Lol, I thought we didn't know eachother... This is a prequel, no? :p
i will play as if i do not know the dark side of Silk. :P and i just re-posted the old text :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-02-13/1629:25>
Lol, I thought we didn't know eachother... This is a prequel, no? :p

I assumed since we kept karma and such (at least, that's how I understood it), that we actually knew each other.  Of course, we can know each other from something other than the previous run.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-02-13/1646:56>
Lol, I thought we didn't know eachother... This is a prequel, no? :p

I assumed since we kept karma and such (at least, that's how I understood it), that we actually knew each other.  Of course, we can know each other from something other than the previous run.
one way or another there will be a second introduction,if we do one now.

Habu is no secret to anyone i think, you all have seen my char-sheet, and Xzy and Faro know how i play it :)

It's up to the GM whether we know it or not.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-02-13/1659:10>
Ren, what are you wearing? (Do you have a charsheet up somewhere? I know what the rest is...)
How many hours a day were to be spent on extended tests?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-02-13/1700:47>
And well, bleh, now stuff's just weird, since Kour described 'Meda not knowing Silk...
*head explodes*
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-02-13/1708:44>
Notice how I hinted that this is you guys remembering this run and things aren't all ways remembered in complete accuracy, especially between different people reminiscing over the same thing? welcome to the confusion that is THIS PREQUEL. Stuff like that is constantly going to be effected by what you guys decide, and in that respect, improv is even more important than normal.

ill grab the sensor ratings out of this old drone for you kouryuu, but for the doberman check the core book or arsenal, i forget which its in.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-02-13/1714:00>
Ren, what are you wearing? (Do you have a charsheet up somewhere? I know what the rest is...)
...From under the raincoat, some well-made and probably expensive clothes were revealed. A jacket, a tight pant, sturdy boots, not really designer clothing but well-known brands all of them, with some quality AR overlays.
The picture was only disturbed by the presence of the tail, which could be a cybernetic implant but somehow it felt like it wasnt. The movements were not the uncontrolled swing of balance tails but seemed more to represent some of the mood of the little guy...
Will also post the finished char in my first post of this topic in a few minutes.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-02-13/1729:00>
Why does this stuff happen when I don't keep an eye on the OOC posts.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-02-13/1736:19>
The hachiman has sensor 2
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-02-13/1739:16>
Not sure what, if anything, she can really accomplish, but she'll at least try a combination of cleaning, fixing and then makeup, paints and disguise to make him look as presentable as she can.
Not going to roll leadership, you decide if he follows and obeys or not... needless to say, she's trying to boss you around and usually succeeds pretty well at that.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-02-13/1739:40>
ill grab the sensor ratings out of this old drone for you kouryuu, but for the doberman check the core book or arsenal, i forget which its in.

I thought you might have modified it, so i asked. will add basic sensor suite for both.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-02-13/1741:31>
Not sure what, if anything, she can really accomplish, but she'll at least try a combination of cleaning, fixing and then makeup, paints and disguise to make him look as presentable as she can.
Not going to roll leadership, you decide if he follows and obeys or not... needless to say, she's trying to boss you around and usually succeeds pretty well at that.
Sorry, was your IC post directed at Gibbon? I feel quite confused because the dwarf actually wears expensive clothes if not tres chic. (Yes, definitely not a suit.) Please clarify.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-02-13/1742:28>
Not sure what, if anything, she can really accomplish, but she'll at least try a combination of cleaning, fixing and then makeup, paints and disguise to make him look as presentable as she can.
Not going to roll leadership, you decide if he follows and obeys or not... needless to say, she's trying to boss you around and usually succeeds pretty well at that.
Sorry, was your IC post directed at Gibbon? I feel quite confused because the dwarf actually wears expensive clothes if not tres chic. (Yes, definitely not a suit.) Please clarify.
Ah, now i see, i read back to Punch's first IC post :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-02-13/1847:51>
Punch's concealment wet as well as you can imagine on 1 success.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-02-13/1900:55>
What ever happens, happens Xzylvador, I claim no responsibility for his choices, hang on.......
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-02-13/2327:03>
I forgot to announce the rating of sprite in my invisible castle roll. I rolled again with a note of the rating, in case I rolled lower so it didn't look like I was choosing the rating after the roll. (I was planning on three just to get  basic one, nothing too fancy.)

Here are the two rolls, I'd rather take the lower roll (since it's what I rolled first and shouldn't get extra bonuses for forgetting something important).

RES 6 + Compile 6 + Codeslinger 2 + Paragon 1 = (15d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4005047/)
RES 6 + Compiling 6 + Codeslinger 2 + Paragon 1 = 15 vs Rating 3 (15d6.hits(5)=9) (http://invisiblecastle.com/roller/view/4005050/)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-03-13/0235:01>
And well, bleh, now stuff's just weird, since Kour described 'Meda not knowing Silk...
*head explodes*

Between Kour and me, I think we managed to explain it.  ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-03-13/0237:06>
can people offer up their info to farothel for her assenssing while i go to bed, thanks
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-03-13/0557:42>
By the way, just to clarify, currently broadcasting SIN: Takada Del'Shai, Japanese origin, Lawyer.
Could help explain some peronality shifts that might show up later.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-03-13/0728:52>
Isn't the roll for a sprite my dice vs their rating? So I'd need 4 hits? Or is it the sprite rolls 3 dice?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-03-13/1026:37>
The sequence for compiling a sprite is the same as for summoning a spirit:
Step 1. Choose type, rating (maximum twice your Resonance), extra powers (eg. Machine, force 3, Decrypt)
Step 2. Roll compiling test: Resonance + Compiling + modifiers (eg. dice pool 15, 5 hits)
Step 3. Sprite rolls compiling resistance with Rating dice (eg. dice pool 3, 2 hits)
            You get tasks equal to net hits (your hits - sprite's) (eg. 3 tasks)
Step 4. You resist Fading, DV equals two times the number of hits on the sprite's resistance test.
            Damage is stun if rating of sprite is less than or equal to your Resonance, or physical if rating is greater than your Resonance.
            (eg. your resonance is 6, so the DV is 4S)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-03-13/1120:37>
@Farothel: if you get a look at Cookie you will notice that he is in good health, no cyberware or essence loss(we all should know what that suggests) and the fact that he is awakened as well as carrying a weapon focus.
Emotion-wise he seems calm.

@Chrona: when I looked around the room last, I did also mean the other players as well, sorry for not being clear on that, I should've sorted this earlier but I somehow skipped over what you said in the ic chat, my bad.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-03-13/1127:18>
Sprite Rating 3 Resistance Roll (3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4005738/)

With my previous roll of 6 hits, 4 tasks owed, and have used one.

Fading 4S: RES 6 + INT 5 = (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4005740/) Taking 1S from Fading.

Current Tracks: Physical:0/10   Stun:1/10
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-03-13/1222:47>
Punch: then you can get whatever relevant results your assensing did too along with farothels
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-03-13/1230:33>
What was your roll for assensing on each person Punch? I only saw the very first one for the room before anyone arrived.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-03-13/1305:48>
no, I'm just being rusty with the system, I'll just pull this here, next time I'll put them in the IC thread, I was juggling a lot of things last night, also couldn't recall if I was allowed to use this on other players except npc's, long story and I didn't prompt Chrona enough when I mention in the IC thread that was looking at the room again(also didn't make it clear that I meant the occupants).

Quote
assensing+int+2 spec. aura reading
assensing on Gibbon (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4005808/)
assensing roll on silk (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4005812/)
assensing on andromeda (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4005816/)
assensing roll on kitten (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4005838/)
and Legion escapes my all seeing eyes because we haven't met yet.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-03-13/1319:19>
Haha, no worries about being rusty... As you saw I missed a full 2 of 3 rolls needed to compile a sprite :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-03-13/1431:02>
Silk's an adept with a small amount of essence loss due to implants: eyes, ears, hair and something small inside her chest. Depending on when the assensing's done, you might notice her emotional state (pretty much neutral, with small amounts of annoyance) doesn't really match the way she's behaving.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-03-13/1432:22>
As both Silk and Kitten know some spanish, and for the sake of our GM, do you want me to put the translations of the spanish words and expressions i will use in the future in the posts?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-03-13/1438:32>
As both Silk and Kitten know some spanish, and for the sake of our GM, do you want me to put the translations of the spanish words and expressions i will use in the future in the posts?

If it's written I can sometimes make out the meaning (4 years of Latin at school, plus knowing a lot of French help here).  But spoken it's limited to 'Dos cervesas por favor'.  :)  Maybe if you start using whole phrases, but if you just use a word here and there, or if it's just swearing, I wouldn't bother.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-03-13/1445:32>
@Farothel: how old does Kitten look?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-03-13/1600:29>
@Farothel: how old does Kitten look?

Mid-20s.  As for looks, think Michelle Rodriguez.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-03-13/1619:56>
@Farothel: how old does Kitten look?

Mid-20s.  As for looks, think Michelle Rodriguez.
Una chica gustosa! Chacal, muy chacal!  :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-03-13/1623:23>
I know nothing of spanish
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-03-13/1628:07>
Chacal?
Slang? Google translate can't do much with it 'xcept for its literal translation: jackal.
Urban dictionary says it means "Bad MOFO", which also doesn't seem to fit.

For the future, though, that may be a reference: if google can't translate it, put a translation in quote ooc tags or something.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-03-13/1630:49>
OK i will do that. BTW chacal is south american slang (i think Venezuela or from around there) meaning "good".
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-03-13/1719:38>
Please take note that there will be a multiple choice quiz later on
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-03-13/1754:58>
Assensing table

Hits Information Gained
0 • None
1 • The general state of the subject’s health (healthy, injured, ill, etc.).
• The subject’s general emotional state or impression (happy, sad, angry).
• Whether the subject is mundane or Awakened.

Andromeda appears Healthy
Andromeda is a bit curious. a bit sad but mostly you feel she is uncomfortable being here.
Andromeda is Mundane

Also @Chrona
What do you need for a UWB radar look at the mansion?
what should i roll in this case?


Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-03-13/1803:43>
Also @Chrona
What do you need for a UWB radar look at the mansion?
what should i roll in this case?




if you're doing it, perception with the penaltyyou get for using UWB.. (i forget what that is...)
If Habu, then her sensors perception
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-04-13/0700:25>
@Padawan: I know that Legion refers to himself in the plural but Gibbon doesn’t yet, that’s why I posted that way in IC.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-04-13/0924:02>
I know, I responded in a way that he'll be able to start piecing it together :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-04-13/0935:26>
Completely metagamey and ooc (and if I'm out of line here, tell me and I'll shut up) but uhm, Punch, this might be a good moment for Cookie to share his medical expertise...?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-04-13/1117:32>
I've been waiting to see if anyone speaks up about being able to help. If no one does, a tutor spirit inhabiting the man servant drone could help yes?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-04-13/1141:33>
I'm planning to, but I can't act until I get those assensing results
and of course getting a critical glitch on judge intentions probably hasn't helped.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-04-13/1201:38>
I gave you assensing results all ready when I introduced the Johnson
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-04-13/1211:46>
sorry, when reading through last night I completely missed that in the description and my brain just jumped to the highlighted text in bold, I'll post something now, typical that I glitched on my own perception.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-04-13/1429:40>
if you're doing it, perception with the penaltyyou get for using UWB.. (i forget what that is...)
If Habu, then her sensors perception

It's the Shin  (Sedan) in front of the house. most sensors are R6 so i am not sure what sensor rating it gives but i will use 6 dice and then take away dice from the end you think are not in place.

Sensor6+Perception1 (UWB R4) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4007247/)

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-04-13/1628:27>
Ah yes my mistake. Shin can see that the house is mostly empty, the two you've met are likely the only people in the house. Theses what seems to be a few more drones doing chores
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-04-13/1717:08>
anyone with a knowledge skill that might include deliveries, freight work, being a porter, warehouses etc can roll to try to determine how long unpacking and packing a display may take based on the stock list on the hacked transport receipt.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-04-13/1729:44>
Will try a Smuggling Operations roll based on it sometimes needs repacking for changing transportation methods.
[spoiler]INT(5) + Smuggling Operations(3) + Mnemonic enhancer(1) (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4007454/)[/spoiler]

Also would like to ask if the data searches yielded some information.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-04-13/1738:54>
Will try a Smuggling Operations roll based on it sometimes needs repacking for changing transportation methods.
[spoiler]INT(5) + Smuggling Operations(3) + Mnemonic enhancer(1) (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4007454/)[/spoiler]

Also would like to ask if the data searches yielded some information.

Gibbon guesses it'd take about an hour with 5 people, if one person worked on a separate crate each and they were all being careful to keep track of the stocklist to be sure they had everything.

unfortunately the data search didn't do well enough to get the Johnsons name, so the other two couldn't be done.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-04-13/1806:29>
@Chrona

One thing that has changed and i think all the old players will have difficulties with is that Andromeda is now HUMAN
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-04-13/1810:48>
@Chrona

One thing that has changed and i think all the old players will have difficulties with is that Andromeda is now HUMAN

Wow okay i missed that
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-04-13/1831:57>
@Chrona

One thing that has changed and i think all the old players will have difficulties with is that Andromeda is now HUMAN

Wow okay i missed that

LOL
strong impression will help to remember but no harm, just for the future. :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-04-13/1851:27>
I move large containers with several hundred kilograms of shit in them everyday, so im writing what i know here
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-04-13/1854:32>
Well... 'Meda's mostly been a voice over the comms in the previous missions anyway, wouldn't even notice if it happened in game! :p
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-04-13/1905:43>
I move large containers with several hundred kilograms of shit in them everyday, so im writing what i know here
Also worked in a warehouse for a few weeks, during moving the contents, and it wasn't easy. And i know if something can go wrong it eventually will. Therefore Gibbon calculates with situations where things do go wrong. :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-04-13/1952:41>
Drum roll please *starts typing the payment offer*
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-04-13/1953:55>
Added another sense motive. Not really trusting Diego regardless of the outcome, but well , maybe she can at least confirm some suspicions.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-04-13/2004:44>
Sorry i was ninjad by chrona
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-04-13/2008:17>
at the moment you do not know blood claw and joe

Kouryuu, is Kouryuu a connection 5, loyalty 3, or a loyalty 3, connection 5? your sheet doesn't say which way round you're putting the numbers so im not sure
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-04-13/2020:31>
at the moment you do not know blood claw and joe
Err... I took Creepy Joe as a contact. When restarting the campaign you wrote it is mandatory for new characters. Do you want me to choose another contact?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-04-13/2028:19>
at the moment you do not know blood claw and joe
Err... I took Creepy Joe as a contact. When restarting the campaign you wrote it is mandatory for new characters. Do you want me to choose another contact?

No, it's just FLASHBACK LOGIC
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-05-13/0210:02>
at the moment you do not know blood claw and joe

Kouryuu, is Kouryuu a connection 5, loyalty 3, or a loyalty 3, connection 5? your sheet doesn't say which way round you're putting the numbers so im not sure

Than I'll have to change the fixer's name, as I put him down as Bloodclaw.  I'll think on it over the week-end.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-05-13/0237:48>
at the moment you do not know blood claw and joe

Kouryuu, is Kouryuu a connection 5, loyalty 3, or a loyalty 3, connection 5? your sheet doesn't say which way round you're putting the numbers so im not sure
this would be the correct form.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-06-13/1818:39>
If Diego's offer was the result of the Negotiation roll, the "or another option" is a way out.
Don't really know what that would be, suggestions are welcome.
I was thinking along the lines of contacts; either people useful in the Shadows in general -whom Diego obviously knows plenty of- or more related specifically to this run, people working for/with some pull and/or information in/about the museum, which their family would likely know through their apparent interest and influence in this world.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-07-13/0733:57>
@Farothel: seems I forgot to add on Cookies aura description that he does appear to have quite a few old micro-fractures(?) throughout his entire skull and suggestions of repair work, left this out due to literally forgetting to add this in, good thing I read back through the OOC today.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-07-13/0759:00>
Automotive design 4 + Logic 5
thinking what common truck could be used to get this job done? Car/truck that would be best suited for the heist.
Handling; speed; cargo capacity and it's presence in the streets of Seattle. Basically it's possible to steal it and use instead of Habu.
(9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4014448/)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-07-13/0919:57>
At this point feel free to transition yourselves once you have decided where you till go to plan.

The only ground craft capable of moving this load in one go would be a Nordkapp Zugmaschine, or any other Corps model of such a vehicle, Shiawase Jaianto, GMC Hauler, etc. If you were willing to make seperate trips and load and unload more than once, a smaller vehicle could move one or two of the containers at a time, a van could move two, anything else would only take 1
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-07-13/1240:37>
Correct me if I'm wrong, Kour, but Shin is the sportscar, right?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-07-13/1253:21>
Correct me if I'm wrong, Kour, but Shin is the sportscar, right?
sedan - think 5th BMW - 5places  but comfortable only for 4
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-07-13/1637:18>
At this point feel free to transition yourselves once you have decided where you till go to plan.

The only ground craft capable of moving this load in one go would be a Nordkapp Zugmaschine, or any other Corps model of such a vehicle, Shiawase Jaianto, GMC Hauler, etc. If you were willing to make separate trips and load and unload more than once, a smaller vehicle could move one or two of the containers at a time, a van could move two, anything else would only take 1
just looked trough used car lot, but even there i did not find a truck, that could be used in the heist. :(

So To play Andromeda the way She is i will have to try to get an alternative on the transportation. I can not imagine how she would ever agree on risking her Habu on a job like this.

One way would be to steal a one more car like this or at least a trailer, and by god she will try to do that. I think she will recruit Leggion as he knows his drones and together thy could go car-napping while silk and others  take a closer look at the museum security and so forth.

So Chrona i suggest you read the paragraphs in Arsenal about Car stealing and say if you are OK with this

Also one thing you have to state from the start so can make a plan - what are the ways truckers behave in the 2070's are there drivers/riggers actually in the cars themselves,  Are they so friendly as today to each other?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-07-13/1653:03>
Or to hot girls standing at the side of the road with car troubles? ;)

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-07-13/1707:51>
Or to hot girls standing at the side of the road with car troubles? ;)
when the hot girl has Zugmashine truck herself it might be even more of a reason  ;)

but you got the right idea. :))
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-07-13/1739:36>
Some trucks are automated, others have drivers, some have advanced ignitions that require the wageslave driver, some require constant wifi... you might have to just see what you get =P

As for theft, depending on what you pick to go after I'll give you a security rating, which will need to be beaten with a hardware roll (relevant tools like a maglock sequencer will aid this) and an encryption level and fire wall level that will need to be beaten the usual way, followed by taking it off the gridguide, etc , then you just need to do the stuff in Vehicle Anonymity and Vehicle Security to avoid being caught with the vehicle.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-07-13/2211:20>
I have just had a brilliant scheme enter my head... Though it admittedly might end up feeling a bit too "easy". If Legion is put in charge of the getaway, he could always register some machine sprites for however many trucks we need (hopefully not a lot) so that we can either cover the retreat, or those who aren't skilled at driving could give directions while the sprite pilots the car.

Of course, this is because I haven't seen anything about sprites needing to stay in signal range of the Techno, I could very well be wrong. Anyone know if I am before I go about suggesting it IC when the group meets up again?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-08-13/0233:17>
at the moment you do not know blood claw and joe

Kouryuu, is Kouryuu a connection 5, loyalty 3, or a loyalty 3, connection 5? your sheet doesn't say which way round you're putting the numbers so im not sure

Than I'll have to change the fixer's name, as I put him down as Bloodclaw.  I'll think on it over the week-end.

I've moved the plot to that pub.  I've just made something up, but in case you're wondering about the interior, please find attached an example of those kinds of bars.  A bit out of place in Seattle, but in a large metroplex like that you can have strange things.

@Chrona: as I still had one contact that I couldn't have (bloodclaw), can I take the bartender I've just made up (Old Jack) as contact.  I don't think it will affect the mission.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-08-13/0244:48>
Uhm, Faro, ya miss where 'Meda and Silk first wanted to meet in Habu just the three of them? :p

Not that it -really- matters, was just gonna whine about some fluff and point out the obvious ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-08-13/0249:00>
I've moved the plot to that pub.  I've just made something up, but in case you're wondering about the interior, please find attached an example of those kinds of bars.  A bit out of place in Seattle, but in a large metroplex like that you can have strange things.

@Chrona: as I still had one contact that I couldn't have (bloodclaw), can I take the bartender I've just made up (Old Jack) as contact.  I don't think it will affect the mission.
I thought Silk wanted a word with Andromeda and kitten in Private before meeting the guys or we skipping it?

Ii would say we rather do it in PM if that's the case so we do not hold up the Plat progression.
Xzylvador, it's up to you. we will meet in Habu after we drop of the Boys at the bar. We will have 1 h private time in Habu then we rejoin, if that's what you decide.

Or anything like that. :)) you have Habu at your disposal, just do not break it!

Ninjad by Xzylvador :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-08-13/0434:29>
@Padawan: Sprites are like spirits in the sense of completing tasks. They basically have to remain with the technomancer (same node by my read) or they can be sent to perform a remote task which will forfeit any other tasks owed. In the latter case the technomancer can even disconnect from the matrix, but has to make a Resonance + Intuition (3) test to reestablish mental link when reconnecting. (The rules are detailed on p. 240-241 SR4A.)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-08-13/0654:07>
Uhm, Faro, ya miss where 'Meda and Silk first wanted to meet in Habu just the three of them? :p

Not that it -really- matters, was just gonna whine about some fluff and point out the obvious ;)

sorry, forgot about that.  It was Monday morning, not entirely awake and way too many meetings ahead of me.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-08-13/0702:46>
sorry, forgot about that.  It was Monday morning, not entirely awake and way too many meetings ahead of me.  :)
I can understand that very well!  :)

So you up for the private scene in the Habu?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-08-13/0744:08>
That's fine faro
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-08-13/1443:52>
@Kouryuu: your last post IC (not the reserved for Habu scene) was a bit hard to sort out. Did i understand well that the first paragraph was directed to the boys in the bar? Just asking because it was written as speech but you already stated that you left the bar and i reacted in my previous post accordingly (would have been no reason for using the comm if Andromeda and Kitten were still inside).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-08-13/1454:00>
thanks had missed it, now all should be corrected, right? if not then i can reedit it once more :) or just delete the second post altogether.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-08-13/1457:17>
Not the solution i was thinking of but i will shortly edit my post so that it fits.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-08-13/1459:56>
Not the solution i was thinking of but i will shortly edit my post so that it fits.
sorry for the inconvenience but Faro had placed me back in the bar after your post anyway. :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-08-13/1507:10>
No problem.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-08-13/1532:12>
I better go fix my posts too.
edit: done, just let me know if that's ok.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-08-13/1719:06>
Legion is now currently at 2/10 on the stun track. Damned sprite just won't go away!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-08-13/1719:29>
padawan: Don't worry about the fade from the decompile, or decompiling your own sprites if they have a task left, im not a fan of it, if they have a task left just order them to be dismissed.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-08-13/1736:09>
ren can you show me where in the OOC thread, or add to the OOC thread, your updated character sheet please
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-08-13/1813:50>
Sorry, will update in the original post.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-09-13/2006:05>
what do you say, how much time has passed in game?

is it time for the girls to return?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-09-13/2010:05>
if you guys are done with your habu chat then go ahead, ill need to see it though
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-11-13/1537:37>
Planning to do some assensing but invisible castle is down, anyone have have idea why? and how long for? or better yet if there are any other sites like it I can use instead?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-11-13/1606:44>
Afaik, we're done... Anyhow, since that'll be posted in the past anyways, I guess Silk can enter the bar..
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-11-13/1609:31>
Afaik, we're done... Anyhow, since that'll be posted in the past anyways, I guess Silk can enter the bar..
allow me to post the arrival first

Please  ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-11-13/1629:11>
as IC is down we'll use http://rolz.org/group for now
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-11-13/1632:21>
Ick, sorry, crossposts, I posted IC :(
What were you gonna post? If I like it a lot and can get it to fit with my own a bit, I'll remove/edit ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-11-13/1632:48>
Chrona, what room name?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-11-13/1635:24>
Kouryuu's post in on the last on the page just before the current one Xzy. just use Messy Biz as the room
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-11-13/1648:12>
Ick, sorry, crossposts, I posted IC :(
What were you gonna post? If I like it a lot and can get it to fit with my own a bit, I'll remove/edit ;)
managed to get the IC posted first :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-13-13/0516:48>
Leaving for Germany will be back on the 16th

cant promise to post much.

Also the Habu scene is up. :)

here (http://forums.shadowrun4.com/index.php?topic=10484.msg190953#msg190953)

Regards,
Kouryuu
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-13-13/0709:06>
Have a safe trip.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-13-13/1516:27>
Sorry about the sudden disappearance guys. Got caught up in the randomness of life. Going to catch up on what happened and then Legion will be back inside!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-13-13/1621:34>
Yeah Silk has multiple personas and even she can stick to "I"

xD
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-13-13/1812:03>
Haha. But she has memories not involving multiple "consciences" and Legion doesn't :P  And he -can- use the word, it's just very strange to him... oh crap... I mean them! ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-13-13/1915:27>
Pants going on head.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-14-13/1617:02>
Faraday Bomb Avail 6 350¥

Faraday Bomb
Aerosol can that sprays metallic dust and magnetized
particles in a fine fogging mist. As the dust settles, it
creates a layer that blocks signals. Reduce signal rating by
4 for all devices in the room or within fi ve meters of the
bomb if there are no barriers between it and the bomb. The
reduction decreases through air circulation and the breathing
of room occupants at 1 Rating point every eight hours.
In an unoccupied room, that rating decrease is 1 point every
12 hours. Any device that is in the fog for less than 4 hours
will have its signal reduced by 2, which lasts for 4 hours or
until cleaned.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-14-13/1645:17>
Yeah, that's the one! ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-14-13/1649:07>
Not a bad idea going in alone.  Who's the best looking of the two men, so he can do the same (maybe posing as a university student) for the female employees.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-14-13/1653:23>
Thats a tough one but I think i'll go with the monkey.

=P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-14-13/1654:01>
kidding of course, you can base it off body, charisma and character descriptions
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-14-13/1715:48>
Damn, reminds me, I was going to IC Silk thinking she wouldn't be caught dead dating a monkey... Ah well.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-14-13/1717:54>
Damn, reminds me, I was going to IC Silk thinking she wouldn't be caught dead dating a monkey... Ah well.
Still not been alive long enough to go all planet of the apes, huh? Maybe a few more decades from now xD
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-14-13/1718:42>
Damn, reminds me, I was going to IC Silk thinking she wouldn't be caught dead dating a monkey... Ah well.
Not too late to add that :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-14-13/1720:07>
I'm confident I'll get other chances at making fun of monkey boy. :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-14-13/1917:32>
I'm confident that monkey boy will be making them as well :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-14-13/1950:11>
Already planning your next target Xyl? :P (Maybe Legion will get jealous you stopped paying attention to him :P)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-16-13/1554:24>
Back, will post late tomorrow, when i have Put my affairs together with work. now i need to rest a bit.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-16-13/1818:48>
Right mentioned this in IC, anyone who offers to help source Cookie what he needs will get this list.

[spoiler]

mods:
chameleon coating 1000 ¥ -10F (for the Izom)

endoscope 250  ¥ -8
2 x flash grenades 80 ¥ -6R
30 x plastic restraints -3 ¥
respirator rating 6 150 ¥
2 x gas microgrenades(tear gas) 80 ¥ -8R
stimulant patch rating 3 x 3 225 ¥ -6 (for emergency use only)
tranq patch rating 6 x 6 720 ¥ -12 (for disagreeable types)
Total = 2728 ¥
[/spoiler]

If you see any mistakes or can suggest alternatives I'd be grateful if you point them out, the gun mod isn't a priority, as I can get that and the work done myself but help is always appreciated in character.
edited: added some more, as I couldn't find the costs last night.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-17-13/0736:13>
Right mentioned this in IC, anyone who offers to help source Cookie what he needs will get this list.

[spoiler]

mods:
chameleon coating 1000 ¥ -10F (for the Izom)

endoscope 250  ¥ -8
2 x flash grenades 80 ¥ -6R
30 x plastic restraints -3 ¥
gas mask 200 ¥ -6
2 x gas grenades(tear gas) 80 ¥ -8R
stimulant patch rating 3 x 3 225 ¥ -6 (for emergency use only)
tranq patch rating 6 x 6 720 ¥ -12 (for disagreeable types)
Total = 2778 ¥
[/spoiler]

If you see any mistakes or can suggest alternatives I'd be grateful if you point them out, the gun mod isn't a priority, as I can get that and the work done myself but help is always appreciated in character.
edited: added some more, as I couldn't find the costs last night.

If you want to start throwing gas grenades around, please let us know, so we can get something to protect us as well (unless a rating 6 respirator is sufficient).  :)
I already have 3 thermal smokes and an esprit petite brume (to scare the shit out of magicians who think you're throwing FAB III around, and to obscure astral vision if needed).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-17-13/0805:49>
no worries on that, they're for "emergencies" only, gas masks for everyone if I do though.
edit: also they were meant for the launcher :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-17-13/0823:53>
The only problem with gas masks is they stand out too much where everyone in Seattle carries a respirator if they travel around much. So if you start to take your mask on everyone knows something will happen.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-17-13/0855:09>
True, you should be able to get by with eye protection with tear gas anyway, if I recall correctly.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-17-13/0925:01>
True, you should be able to get by with eye protection with tear gas anyway, if I recall correctly.

and a respirator, as it's not fun when the gas enters your lungs.  But respirators are fairly common in Seattle, due to polution.  So with a respirator and goggles you should be okay.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-17-13/0939:51>
Fair point and it's better to get stuff that can be reused i'll swap for a respirator, although it wouldn't surprise me if gas masks end up in fashion during the game. :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-19-13/0145:11>
Planning to do some assensing but invisible castle is down, anyone have have idea why? and how long for? or better yet if there are any other sites like it I can use instead?

It's back.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-19-13/0347:36>
Sorry, family life and work are being quite hard on me for the moment...
I'm around and will post when neccesary, but expect a little less initiative coming from Silk for a while. :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-19-13/0504:07>
@farothel: Finally, was hoping the site wasn't permanently dead.

@Xzylvador: No problem, hope you get things sorted.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-19-13/0837:25>
Unless we have to say something during this meeting, I would say to jump to the next day, recon at the museum for those who do that, recon on matrix and acquisition of vehicle for that team.  That way Xzy can also take it a bit slower, as we can do things on our own rhythm.  Maybe even take a whole week off, if he can do that without getting withdrawal symptoms  ;D
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-19-13/0931:45>
I agree, probably wrote all i wanted to say at the meeting.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-19-13/1210:42>
Same Here
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-19-13/1419:13>
Sorry for inactivity but after the trip i had a hell of a week at work, pulling late night shifts just to get all the work done.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-19-13/1515:34>
I may have missed something, but are we sure the stuff is in the museum already? If not, couldn't we try grabbing the truck delivering them?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-19-13/1520:37>
I may have missed something, but are we sure the stuff is in the museum already? If not, couldn't we try grabbing the truck delivering them?

we have the time of the start of the exhibition in 5 days,if the exhibit is there already we do not know, i think but Andromeda thinks it is not.

will do some rereading or editing for it.

Edit: My mistake it has already occured
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-19-13/1718:58>
I may have missed something, but are we sure the stuff is in the museum already? If not, couldn't we try grabbing the truck delivering them?

we have the time of the start of the exhibition in 5 days,if the exhibit is there already we do not know, i think but Andromeda thinks it is not.

will do some rereading or editing for it.

Edit: My mistake it has already occured

IC post where Diego stated the crates are already in the museum (http://forums.shadowrun4.com/index.php?topic=10484.msg190344#msg190344)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-19-13/1728:48>
Right.
Again, sorry for not being at the top of my game...
Stuff.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-19-13/1931:55>
Right.
Again, sorry for not being at the top of my game...
Stuff.

In messy biz missing a detail like that is more than forgivable.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-20-13/0613:33>
I have some issues with my internet connection (now it works, now it doesn't)  :( >:( .  I'll try to post tomorrow.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-21-13/1642:41>
@Chrona: i'd like to try to assess how difficult it is to get into and out of the storerooms undetected. I have good perception and security systems skills for that purpose. Can you please tell me what the treshold might be, approximately? I can make a few rolls just for assessing, if you want me to.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-21-13/1743:48>
@Chrona: i'd like to try to assess how difficult it is to get into and out of the storerooms undetected. I have good perception and security systems skills for that purpose. Can you please tell me what the treshold might be, approximately? I can make a few rolls just for assessing, if you want me to.

It's be an infiltration roll versus the guards perception, so thats as and when, you can tell with a glance that their maglocks are rating 4
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-22-13/1014:26>
@Chrona: i'd like to try to assess how difficult it is to get into and out of the storerooms undetected. I have good perception and security systems skills for that purpose. Can you please tell me what the treshold might be, approximately? I can make a few rolls just for assessing, if you want me to.

It's be an infiltration roll versus the guards perception, so thats as and when, you can tell with a glance that their maglocks are rating 4
What opening method do the locks have? Keycard, keypad, biometric check or a combination of two?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-22-13/1614:18>

What opening method do the locks have? Keycard, keypad, biometric check or a combination of two?
Keypad
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-22-13/2025:30>
Legion has the ability to jump into any wireless capable device. So if I can get in range of the control system, I could probably act as a sort of Spider, though it might be dangerous if there were any other techno/hacker people acting as a Spider during the night.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-22-13/2059:22>
And you'd probably need to hack an account.

probably
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-23-13/0350:13>
You got time to do it the long and safe way, remember. No need for the risky on-the-fly stuff.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-23-13/0807:40>
as far as i know Andromeda is not going to the museum so i will prepare for the Car stealing - post is half-done - but if you show her the feed from the museum, she could take a look. :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-23-13/1843:14>
You can use the usual swag rules to get kouryuu to get you gear.

I'm not sure what a reasonable percentage of a vehicles cost would be for paying someone else to steal one? any ideas?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-23-13/1848:13>
You can use the usual swag rules to get kouryuu to get you gear.

I'm not sure what a reasonable percentage of a vehicles cost would be for paying someone else to steal one? any ideas?
i meant stealing it together either with Legion as a subplot or with NPC's. The deal could be we do the work together but they take that cargo of the truck, Andromeda takes the Truck. witch in most cases would be hot and could bring a lot of trouble.

and Asking Kouryuu first i need you to roll if he has some contacts to give me. as IC is still down could you roll for me, i trust you with this.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-23-13/1856:32>
I've decided to try an alternative roll to working out contacts of contacts, basically roll Connection x2 and then add the result to 6, that's the relevant dicepool of the "professional" they could find for you that time. What do people think?

So if you roll connections 3 looking for a mechanic who is a friend of a friend and got 2 successes, they would have a Dicepool of 8 for vehicle pools.

also you can use http://rolz.org/group to roll anytime invis castle is down, just set the Room to Messy Biz
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-23-13/1905:45>
rolled a 4 hits working out the system, the 3 on the real one :) so i want to understand what it will be, how have you been thinking on it?

how will this work?

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-23-13/1912:43>
Using the 3 it would mean the that the npcs helping you would have a dicepool of 9, which would be the pool used in teamwork tests for you and legion when stealing cars.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-23-13/1917:20>
Using the 3 it would mean the that the npcs helping you would have a dicepool of 9, which would be the pool used in teamwork tests for you and legion when stealing cars.
yeah but i am not sure me or legion are really suited for the stealing part as we are not heavy matrix character.
still i am more interested in the matrix prog and the plates i guess i will have to roll 2 different ones and ad a day to the time as it it is trough a 3rd party.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-23-13/1924:11>
If you want the npcs to do the primary work then youll have to pay them too, hence my original question to everyone about what seems reasonable for this
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-23-13/1944:18>
it seems that i need 3 days to get the spoofchip and the plates charisma + nego = 0 but adding contact it's 5

not sure i need to buy programs, Legion has never said to Andromeda what he can do in this matter :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-23-13/2006:02>
Ok, quick question, swag rules related, contact adds a finders fee to items you order, a commission the exact wording is "equal to the contact’s Connection rating times five percent", (that's as clear as it gets, you can find the rest of it on page 287), my question regards the following, is that five percent of the items value or the connection rating? the part about it being per item is clear, the rest of it is not (I'm reading the 20th anniversary version here fyi) I don't have much experience with this specific rule as my last game the GM fudged the rules a little on swag (and from what I've seen I can understand why, but were playing by the rules so..).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-24-13/0246:32>
Reasonable is what you come up with ;)

But I gotta say... if our professional 'runner team can't manage to steal a single truck that's got little or no security and carries nothing more important than breakfast cereals and BuzzPopTM Coke, we got ourselves a problem.

Kour, 'Meda gonna roll hardware for the vents?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-24-13/0314:19>
Reasonable is what you come up with ;)

But I gotta say... if our professional 'runner team can't manage to steal a single truck that's got little or no security and carries nothing more important than breakfast cereals and BuzzPopTM Coke, we got ourselves a problem.

Kour, 'Meda gonna roll hardware for the vents?

Sorry but Andromeda is the one to build or redo a truck do all the mechanical stuff on it so it can not be traced, but she has almost no progs for hacking or anything like that, so getting the truck itself would be the problem for her.

The problem is that the Nordcups mostly travel in groups of 3 trucks meaning 9 trailers with one rigger controlling them, so i guess there would be security.

My idea at the moment is to get a smart jammer R6 and block all the other signals hoping that the rigger is not in the truck or they do not have any high class ECM Also this would most likely severe any connection to drones that might be guarding the road train. Also One trailer of of Paperclips would be worth at least a couple thousand Nuyen and there are 3. In a wayit would be much easier to steal 3 vans then one Nordcup.

Also forgot about the hardware roll, but it's bad:
(http://rolz.org/embed?3637034)
Industrials mechanics - just as bad:
(http://rolz.org/embed?3637101)
and Engineering knowlage skill:
(http://rolz.org/embed?3637107)

Not my day,  :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-24-13/0400:56>
Please answer my IC question about whether Gibbon should go on and try to get in the storerooms. Or just say that you won't answer. I'd like to go on with that part.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-24-13/0415:50>
Please answer my IC question about whether Gibbon should go on and try to get in the storerooms. Or just say that you won't answer. I'd like to go on with that part.
responded in edit
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-24-13/0709:54>
If the rigger is with the convoy, so much better.  One stunbolt and he doesn't worry about a convoy anymore.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-24-13/0727:14>
Quote from: Nordkapp
Th is is a large tractor trailer intended to convey low-value goods across a highway systems all over the globe. Despite the lack of security, there is still a need for tractor trailer combinations since many places are not conveniently located near railroads. Many Nordkapps have been upgraded with the capability to defend themselves more aggressively, and a single driver/rigger may end up controlling a convoy of 3 tractors and 9 trailers to reduce costs. Still, no matter how little something may be worth to some, to others any cargo is worth trying to hijack.

not sure of we are able to find one with no defenses
what will we do with the cargo?
is Legion able to hack the Nordcap computer as Andromeda does not. she can only hard-wire it.
also Andromeda has the skill but no progs for Matrix combat
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-24-13/1449:17>
If given enough time Legion can register a few sprites, thread some programs, and/or craft a widget to help out with hacking the Nordcap computer. Just let me know how soon you wanna do some vehicle theft Kouryuu ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-24-13/1458:19>
If given enough time Legion can register a few sprites, thread some programs, and/or craft a widget to help out with hacking the Nordcap computer. Just let me know how soon you wanna do some vehicle theft Kouryuu ;)
as soon as I get the stuff  I bought, so 3 days,  and we can do it at the same time they are in the museum?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-24-13/1532:23>
If given enough time Legion can register a few sprites, thread some programs, and/or craft a widget to help out with hacking the Nordcap computer. Just let me know how soon you wanna do some vehicle theft Kouryuu ;)
as soon as I get the stuff  I bought, so 3 days,  and we can do it at the same time they are in the museum?

I would do it just before, so we have the whole team for both jobs.  Always better that way.  And if it's really necessary I'll make the truck invisible while we wait for the museum job.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-24-13/1648:16>
On the same timescale as Kouryuu for gear delivery, so Cookies good to go then too.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-24-13/1652:05>
You guys vastly overestimate how mean ill be to you
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-24-13/1658:34>
And that's why I bring hi-ex minigrenades to the party.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-24-13/1713:58>
overestimate
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-24-13/1743:28>
by the way might i ask Silk to get me a smart jammer R6, i would need 8 days at a almost 100% hit ratio,so Silk might have better negotiation chances for it. :) that would greatly improve our team abilities and the stealing of the NordKap

Andromeda just did not have that kind of money and nego roll to get it in time. if you pay out the up front monay she still would need a bit help monetary wise for the jammer.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Padawan on <04-24-13/2050:56>
I try to always overestimate Chrona, that's how I keep my characters alive ;)

So three days to register some sprites... sounds good! :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-25-13/0341:47>
Sure thing. Chrona, tell me what to roll to get that R6 Smart Jammer? If she can get it?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-25-13/0413:08>
Sure thing. Chrona, tell me what to roll to get that R6 Smart Jammer? If she can get it?

It's Nego roll with a interval of 2 days and a target of 18,very difficult to get if i have only 5 die from my contact and no nego of my own :(

also you can add con value of a connection if you are swagging it if i am not mistaken but the it will cost more - conx5% increase of the 6000k it's price and actually Andromeda has the money if she has her share of the up front money.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-25-13/1654:57>

It's Nego roll with a interval of 2 days and a target of 18,very difficult to get if i have only 5 die from my contact and no nego of my own :(

also you can add con value of a connection if you are swagging it if i am not mistaken but the it will cost more - conx5% increase of the 6000k it's price and actually Andromeda has the money if she has her share of the up front money.
this
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-25-13/1703:40>
Where the hell did you find all that?

Anyway, Silk's social dicepool is 16, so buying hits it'd take 10 days, I'm guessing we want it quicker so we'll have to risk it by rolling.
If Silk's fixer can help find it (mostly spy stuff, smart jammer might fall under that), she's a C4 contact, that'd be 4 extra dice, but 20% extra money? It's your money... if you wanna spend it...
Also, if Silk'd going to spend all that time searching for a toy for 'Meda, you should know she thinks 'Meda owes her.

How many hours a day were to be spent on extended tests?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-25-13/1709:45>
Where the hell did you find all that?

Anyway, Silk's social dicepool is 16, so buying hits it'd take 10 days, I'm guessing we want it quicker so we'll have to risk it by rolling.
If Silk's fixer can help find it (mostly spy stuff, smart jammer might fall under that), she's a C4 contact, that'd be 4 extra dice, but 20% extra money? It's your money... if you wanna spend it...
Also, if Silk'd going to spend all that time searching for a toy for 'Meda, you should know she thinks 'Meda owes her.

How many hours a day were to be spent on extended tests?

its the availability rules, somewhere buried deep in the pages of anniversary.

i think its supposed to be all time not eating and sleeping but lets say 8 hours a day
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <04-25-13/1727:01>
Where the hell did you find all that?

Anyway, Silk's social dicepool is 16, so buying hits it'd take 10 days, I'm guessing we want it quicker so we'll have to risk it by rolling.
If Silk's fixer can help find it (mostly spy stuff, smart jammer might fall under that), she's a C4 contact, that'd be 4 extra dice, but 20% extra money? It's your money... if you wanna spend it...
Also, if Silk'd going to spend all that time searching for a toy for 'Meda, you should know she thinks 'Meda owes her.

How many hours a day were to be spent on extended tests?
Not sure if they are spent at all. Also Andromeda is paying herself and of course she will be in debt to Silk, but a smart jammer is very useful for the team not allowing other groups to have contact while we have radios on. :D

assumed as much but i am not sure if in swag you use your own stats or contacts charisma and nego, if so our contact stats should recieve these as well  as i have not thought of Kouryuu's atributes at all.

At the moment we are just discussing, so Andromeda has not yet Asked silk for help.  but i am waiting on the final rulling on swag. as in Raw you have to use the charisma and nego of your contact and it takes no time from you at all. 20th A page 287
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-25-13/1752:36>

Not sure if they are spent at all.

assumed as much but i am not sure if in swag you use your own stats or contacts charisma and nego, if so our contact stats should recieve these as well  as i have not thought of Kouryuu's atributes at all.

At the moment we are just discussing, so Andromeda has not yet Asked silk for help.  but i am waiting on the final rulling on swag. as in Raw you have to use the charisma and nego of your contact and it takes no time from you at all. 20th A page 287

they are afaik.

also afaik we can just use their connections rating as their dicepool for acquisitions and you can pay more to add dice......... ergh i hate the swag rules, from now on as long as its in their relevant field assume a contact is rolling 6+ connection rating for swag

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-26-13/1819:56>
@Ren, what were you referring to with "Silk's reaction"?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <04-26-13/1838:58>
I was just trying to indicate that Gibbon was totally confounded by how differently Silk was behaving during the meet in the Johnson's house and at the bar. He couldn't get a read on her, so he's quite a bit unsure if the place will be acceptable for her. Generally he's a bit uncertain about everything if it comes to Silk.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-26-13/1853:28>
Aw, don't worry.
She's a very nice person!


Personal @ Chrona: How much would it cost to buy enough acid and a tub large enough to dissolve the body of a drugged female ork? Hypothetically speaking, of course.

@Rest: Don't read that! I said it was personal! :p
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-26-13/2015:46>
The problem with that is none of us are Rest :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-26-13/2202:21>
Personal @ Chrona: How much would it cost to buy enough acid and a tub large enough to dissolve the body of a drugged female ork? Hypothetically speaking, of course.



lemme check arsenal

Compounds Availability Cost
Acid (Rating)R Rating x 500¥


It doesnt say how much you get.... lets say 2 liters per purchase  lets say a bath is 270 litres and R1 will do it, it will just take longer.

67500¥
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-29-13/0218:29>
I moved things to the restaurant.  If people still had things to do at the museum (or somewhere else) either backpost or let me know and I'll remove my post.  I'll leave the description of the restaurant to Ren, after all he's the one who invented it.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-29-13/1149:13>
I moved things to the restaurant.  If people still had things to do at the museum (or somewhere else) either backpost or let me know and I'll remove my post.  I'll leave the description of the restaurant to Ren, after all he's the one who invented it.  :)

I encourage this stuff so no problems with me
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-29-13/1201:41>
No problem here either, still had edit my post though due to a brain fart.

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-30-13/1404:19>
@Chrona: for spirit summoning, do you want to make the resistance rolls for the spirits, or can I do that myself?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-30-13/1713:15>
@Chrona: for spirit summoning, do you want to make the resistance rolls for the spirits, or can I do that myself?

you can do it and invis castle is back up
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <04-30-13/1750:50>
@Ren: quick question for you, how much common knowledge about the restaurant is floating about? for example is it common knowledge that its being run by any of the groups that have Renton under control? I really just want to know what would turn up in a data search when I cross referenced the address and name with local news feeds, as this is something my guy would do..
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <05-01-13/0428:14>
That's not the depth i was givin thought to previously. I don't imagine the restaurant being run by any crime syndicates or big business groups directly, more lika a family business. Probably pays some protection money but who knows. I think these are questions more for our GM.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <05-01-13/0605:37>
Guess who told him to ask you lol
It's just a place to hold part of the planning segment so unless it becomes a regular hang out, don't expect it too get too important for now. I doubt Gibbon would pick it if it was knowingly controlled
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <05-01-13/1004:19>
That's fine, just being over cautious..and I'm not looking back over my shoulder as I type this.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <05-03-13/0047:43>
Defender wins on a draw, so you two dont spot him

edit, oh youd all ready dealt with it, nevermind
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <05-03-13/0303:35>
I think we were the defender in this case. His roll represented the action (trying to sneak upon us) and ours represented the reaction (to determine if we notice him).

I don't mind if it is the other way around though, that much easier to sneak around some guards.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <05-03-13/0519:23>
Yeah, I thought you spotted him too, I double checked the book, it should read as below it's on p.63 of 20thA, on the upside you're right this does make sneaking easier.
[spoiler]
Quote
"In the event of a tie, the action is typically a stalemate, and the
characters have to choose between continuing with another test or
withdrawing. If the gamemaster needs or wants a result on a tie, then
rule in favor of the defending character..."
[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <05-03-13/0716:35>
I had 1 more success, so I actually did spot him.  Of course, after running around in awakened jungles for some time you quickly learn to spot things, otherwise your survival rate isn't all that high.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <05-03-13/0739:37>
It's even lower when the teams non-awakened troll has a chainsaw :V
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <05-03-13/0956:42>
@ren I've always considered the one hiding to be the defender but your explanation makes sense so we'll have perception be the defender now.
@punch you misunderstand, if we do it that way then sneaking is harder. And we are now doing it that way.e
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <05-03-13/1056:40>
If you want to do it that way I'm ok with this, but I don't see anything being mentioned about attacker or defender regarding opposed tests, and yes I should have said that was the case before anyone asks.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <05-03-13/1534:48>
I'm fine with either way, as long as it's established before it becomes important.
As it's written: "the character makes an Opposed Test against the target’s Perception + Intuition" (SR4A 136), it seems to imply that the person doing the sneaking is the one engaging in an action the "target" defends against with perception... In which case 2 Perception beats 2 Infiltration.
But it's easy enough to interpret the other way around.
Not like it changes Silk's reaction ;)
Imo, on the field, successfully sneaking past guards should always be done trying to get as many visibility modifiers as possible from bad light, distraction, distance, camouflage/chameleon, blending in, etc.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <05-04-13/0625:24>
Imo, on the field, successfully sneaking past guards should always be done trying to get as many visibility modifiers as possible from bad light, distraction, distance, camouflage/chameleon, blending in, etc.

improved invisibility, stealth and other spells of that type.  ;)
I have played more spellcasting characters who's first reply to every problem was: I have a spell for that.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <05-05-13/0641:10>
Sorry for being lost for a week
 now i am back :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <05-06-13/1011:18>
Do you know anything about Padawan? He's been out for a week according to his profile. I would like to advance the story IC but it wouldn't be fair to discuss shares without everybody present.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <05-06-13/1036:54>
Hope he finds his way back, as it will be very Hard for Andromeda to steal a nordkapp on her own  ::)

also he is our only matrix guy, and even if Andromeda is able to do something, she still will need to the progs for that, and they do not come cheap

so yeah i hope he will be back
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <05-06-13/1253:57>
I have no clue either where he has gotten to, hope he finds his way back as well :/
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <05-06-13/1611:28>
IIll give him this week before i look for new matrix talent
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <05-07-13/1454:22>
Do we go on hold until then or should we advance the current scene?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <05-07-13/1501:53>
He might be listening in trough on of the less safe coms, Andromeda would, if she could.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <05-07-13/1822:44>
He might be listening in trough on of the less safe coms, Andromeda would, if she could.
advance
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <05-08-13/0746:03>
I apologise on my behalf but Ren left an opening that had to be filled with a meme :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <05-09-13/1145:37>
Sorry, will post something IC tomorrow, today is a hell of a day.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <05-09-13/1152:03>
No problem, hell I've just started my exams.
Title: Re: [RECRUITING] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <05-28-13/2020:35>
We are looking for new matrix talent, hacker or technomancer. PM character sheets to me please.
Title: Re: [RECRUITING] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <05-29-13/0159:59>
Memory roll: logic 3 + willpower 4 =7 (7d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4067404/)
Do I recognise the guy in the picture?
Title: Re: [RECRUITING] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <05-29-13/2233:26>
No you are fairly certain you've not met him
Title: Re: [RECRUITING] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <05-29-13/2245:49>
And for those applying, build is 400 BP chargen, any sourcebook before and including way of the samurai is usable, anything else will need reference and quote if I request (this will also happen if I just plain forget a rule). Who ever is chosen will have have this followed by 61 karma as if you'd been in the game all ready. 2xkarma for 5000 nuyen instead is negotiable depending on what you plan to buy with it.
Title: Re: [RECRUITING] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <05-30-13/1105:13>
Memory test for the guy asking too many questions (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4069770/)
Does Cookie know this guy?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <05-30-13/1341:04>
Recruitment is closed while I decide between the applicants and get a bit more info from some of them. As usual it's a tough choice.

In the running are

MaxKojote - Fang, a Class III canine Changeling and Technomancer, new to the biz and Seattle.
Raiden - Hax, an Ex-Corp Kid, Adept Hacker, struggling with transhumanism and revenge.
RHat - Technomancer

Feel free to post your sheets and character descriptions here now, I like to let the players have input on the selection process.

much to Xzy's dismay.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <05-30-13/2137:54>
[spoiler] == Info ==
Street Name: Hax
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human male Age 20
Height 6'1" Weight 185
Composure: 5
Judge Intentions: 5
Lift/Carry: 5 (30 kg/20 kg)
Memory: 10
Nuyen: 2400

== Attributes ==
BOD: 3
AGI: 3 (4)
REA: 3 (4)
STR: 2
CHA: 2
INT: 3
LOG: 5 (7)
WIL: 3
EDG: 2
MAG: 4

== Derived Attributes ==
Essence:                   5.04
Initiative:                6 (7)
IP:                        1 (2)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         7
Matrix IP:                 3
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 3
Armorer                    : 1                      Pool: 8
Artisan                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 3
Blades                     : 0                      Pool: 3
Climbing                   : 2                      Pool: 4
Clubs                      : 0                      Pool: 3
Computer                   : 4                      Pool: 11
Con                        : 0                      Pool: 1
Cybercombat                : 4                      Pool: 11
Cybertechnology            : 2 [Cyberlimbs]         Pool: 9 (11)
Data Search                : 4                      Pool: 11
Demolitions                : 1                      Pool: 8
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 3
Electronic Warfare         : 4                      Pool: 11
Escape Artist              : 0                      Pool: 3
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 6
Flight                     : 2                      Pool: 4
Forgery                    : 0                      Pool: 3
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 2                      Pool: 6
Hacking                    : 6                      Pool: 15
Hardware                   : 4                      Pool: 11
Heavy Weapons              : 0                      Pool: 3
Infiltration               : 0                      Pool: 3
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 3
Longarms                   : 0                      Pool: 3
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 2
Perception                 : 3                      Pool: 6
Pilot Ground Craft         : 1                      Pool: 5
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 3 [Semi-Automatics]    Pool: 7 (9)
Riding                     : 0                      Pool: 3
Running                    : 2                      Pool: 4
Shadowing                  : 0                      Pool: 2
Software                   : 4                      Pool: 11
Survival                   : 0                      Pool: 2
Swimming                   : 2                      Pool: 4
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 3

== Knowledge Skills ==
Biology                    : 1                      Pool: 8
Business                   : 1                      Pool: 8
Chemistry                  : 1                      Pool: 8
Data Havens                : 2 [Matrix]             Pool: 5 (7)
Economics                  : 1                      Pool: 8
Engineering                : 1                      Pool: 8
English                    : N                      Pool: 0
Gaming                     : 2                      Pool: 5
Japanese                   : 3 [Speak]              Pool: 6 (8)
Korean                     : 1 [Read/Write]         Pool: 4 (6)
Music                      : 1                      Pool: 4
Russian                    : 1 [Read/Write]         Pool: 4 (6)
Security Companies         : 1                      Pool: 8
Security Design            : 1                      Pool: 4
Shadow Community           : 1 [Rumours]            Pool: 4 (6)

== Contacts ==
Raymond (2, 3)

== Qualities ==
Adept
Born Rich
Day Job (10 hrs/week)
Dependent (Inconvenience)
Poor Self Control (Thrill Seeker)
Restricted Gear (Rating 2)
Signature
Vendetta

== Powers ==
Analytics Rating: 2
Eidetic Sense Memory
Improved Ability (Non-Combat) (Hacking) Rating: 2
Improved Reflexes 1
Memory Displacement
Multi-Tasking
Sustenance
Three-Dimensional Memory

== Lifestyles ==
Middle  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Synthetic Full Arm (BOD 3, AGI 9, STR 7) (Right)
   +Customized Agility Rating 9
   +Customized Strength Rating 5
   +Enhanced Strength Rating 2
   +Scanner System Rating 4
   +Taser

== Armor ==
Form-Fitting Half-Body Suit4/1
   +Nonconductivity 4
   +YNT SoftWeave
Helmet                    1/2
   +AR Enhanced
Lined Coat                6/4
   +Chemical Protection 2
   +Fire Resistance 4
   +YNT SoftWeave
SecureTech Vitals Protector1/1

== Weapons ==
Grenade: Flash-Bang
   Pool: 3   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: Smoke
   Pool: 3   DV: (10m Radius)   AP: -   RC: 0
Ruger Super Warhawk
   +Concealable Holster
   +Speed Loader
   +Firing Selection Change, Small Mod (SA)
   +Increased Cylinder
   +Personalized Grip
   +Smartgun System
   Pool: 9(11)   DV: 6P   AP: -2   RC: 1
Taser
   +Smartgun System
   Pool: 0   DV: 6S(e)   AP: -half   RC: 0
Unarmed Attack
   Pool: 3   DV: 1S   AP: -   RC: 0

== Commlink ==
Custom Commlink (3, 6, 6, 5)
   +Analyze Rating 6 [Copy Protection 6, Registration]
   +Biofeedback Filter Rating 5 [Copy Protection 5, Registration]
   +Decrypt Rating 6 [Copy Protection 6, Registration]
   +Attack Rating 6 [Copy Protection 6, Registration]
   +Black Hammer Rating 5 [Copy Protection 5, Registration]
   +Exploit Rating 6 [Copy Protection 6, Registration]
   +Encrypt Rating 6 [Copy Protection 6, Registration]
   +Firewall Rating 6 [Copy Protection 6, Registration]
   +Spoof Rating 6 [Copy Protection 6, Registration]
   +Stealth Rating 5 [Copy Protection 5, Registration]
   +Track Rating 5 [Copy Protection 5, Registration]
   +Edit Rating 5 [Copy Protection 5, Registration]
   +Scan Rating 5 [Copy Protection 5, Registration]
   +Defuse Rating 5 [Copy Protection 5, Registration]
   +Browse Rating 5 [Copy Protection 5, Registration]
   +Command Rating 6 [Copy Protection 6, Registration]
   +Armor Rating 5 [Copy Protection 5, Registration]
   +Corrupt Rating 5 [Copy Protection 5, Registration]
   +Trodes
   +Subvocal Microphone
   +Sim Module (Hot)
   +AR Gloves
   +Satellite Link
   +Biometric Reader
Renraku Sensei (2, 2, 2, 4)
   +Renraku Ichi

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x100
Ammo: Gel Rounds (Heavy Pistols) x100
Concealable Holster
Datachip x5
Expendable Jammer, Area Rating 3 x2
Fake License (Ruger Super Warhawk) Rating 4
Fake License (Taser) Rating 4
Fake License (Enhanced Strength) Rating 4
Fake License (Smartgun System) Rating 4
Fake License (Taser) Rating 4
Fake SIN (Akio Ryuu) Rating 4
Gentleman's Cane
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Smartlink
   +Low Light
   +Image Link
Grenade: Flash-Bang x5
Grenade: Smoke x5
Hacker Gum x5
Headphones Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Jammer, Directional Rating 4 x2
Laser Trip Beam, Infrared x10
Laser Trip Beam, Visible x10
Respirator Rating 6
Software Programming Suite Rating 1
Tag Eraser
Virus Rating 4 x2
Voice Mask
Wireless Adapter

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Anti-Theft
   +Engine Customization, Speed
   +Firewall 6
   +Morphing License Plate
   +Motorcycle Gyro Stabilization
   +Racing Tires Rating 1
   +Rigger Adaptation
   +Vehicle Sensor[/spoiler]

was not entirely sure about the power level of the campaign so I went about average.
character backstory summary below. sorry for grammatical errors summarized it last night and just got home today so haven't been able to proofread is fully.
'
                Hax -grew up in love with tech. he loved hacking into public access points and causing trouble and was usually able to get in and out without getting caught. His father, a CEO of a prestigious AA corp rising quickly capitalized on this, having the best tutors his money could buy come in and teach his son scripting, coding, programming, anything and everything about computers. Eventually he began studying biomedicine and cybernetics he was able to learn at such a remarkable rate that many tutors had very short lived employment. He was able to recall whole buildings wall for wall after seeing them once or twice, remember schematics he glanced at months after the fact. At the age of 18 his world crashed down as a AAA corp made a hostile takeover from within the own companies ranks, after this coup his father and mother were killed. His father’s right hand man, at his father’s own request pulled the trigger, and earned a prominent place among the new AA corp owners. The public knows little of this and the AA corp still produces normally though all profits now go to the AAA corp.  Raymond, Hax’s father’s right hand man took hax and his young sister of age 10 into hiding. During the incident hax lost his right arm. Thanks to Raymond’s position hax is allowed access to some top tier gear including a fully synthetic right arm replacement kitted up to the max. After 2 years Hax has grown quickly his skills increasing at an alarming rate from top of the line everyday hacker to professional grade able to hack just about anything you need giving the tools and the time. The loss of his arm, though limiting his magical potential has allowed him to become a much better marksman than he used to be though his meat body is still par average in terms of physical abilities his intellect has grown even more due to a cerebral implant. Due to this he is having a difficult decision whether to apply more tech to his body or not.  He is out to reclaim what is rightfully his families and take revenge for the loss of his life. He visits his sister regularly and dearly loves her as his only remaining blood relative and all his funds he makes from his petty day job as a PC repairman goes to her. He has always had a tendency to get into trouble due to his thrill seeking even before the incident though he is trying to bring it in check now. Hax acts like a rather happy go lucky guy non-chalet honest and kind though he is a very serious person when the time calls for it. He is rather socially awkward having had little interaction with people his age and being more often than not, vastly superior in intellect either finds talking to some horrible wastes of time or runs others off with his sometimes overzealous statements. He feels a connection with people who have been wronged and my go out of his way to attempt to befriend them, usually ending in failure. Sometimes seen as a know-it-all by others he is still gaining a reputation as being highly skilled at what he does and has gained respect from those who know him. Hax is also an avid gamer. Thankfully for Hax, the corp. believes him to be dead. (the AAA corp. involved will be left up to the GM) if you want the full in depth book story just ask :3 im sure I can find it somewhere. No one except Raymond knows or remembers Hax’s real name, and he is content to keep it that way. At least for now.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <05-31-13/0300:42>
Interesting background. I have some food for thought, hope you don't mind.
- The corporate contact in high position, i think it should have a connection rating of at least 4, unless he is just a figurehead. In which case he wouldn't be able to help too much.
- I don't understand why the improved reflexes. For those points you could've taken more powers fitting your theme. A few examples: Analytics, Improved Ability for more hacking-related skills
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: MaxKojote on <05-31-13/0540:10>
[spoiler=Charsheet]Name: Maxwell Kojote
Alias: Fang
Race: Human (Changeling)
Sex: Male
Nationality: German
Lifestyle: Advanced Low.
In Tune.
Resonance Well.
AI in Residence
No Forwarding Address
This isn’t Big Bob’s Autos
Sprite Magnet (rank 1)
Karma Spent:: 0
Physical  Description: If it weren’t for his fur hiding it somewhat, Fang would appear almost emaciated. At 5’ 10” and 120lbs, the changeling is fairly scrawny. The SURGE hit him fairly severely, completing removing almost any humanity except for the mind.  Earthy tones of dark brown to black mottle his fur, making it somewhat difficult to see him in darker locations; silvery-green eyes peer out of his face, almost constantly slightly distracted by the flow of information he can see in the Matrix, however these are slightly disguised by the visor-like classes he ears, almost matching the set of headphones on his head.
The animalistic appearance is visible throughout his entire body, from the pointed canine ears on the top of his head, the nose and muzzle shape of a vomeronasal organ; down to the claws on his hands, digitigrade legs and tail behind him, twitching constantly as he walks. Bushy black hair explodes from his scalp, matching the fur growing over his body.
(https://dl.dropbox.com/s/gcnga1xpf3ov9md/maxfuchs_commission_small.png)

Attributes

BodyAgilityReactionStrength
3221
CharismaIntuitionLogicWillpower
3552
EdgeResonanceEssenceInitiative (Matrix)
2667 (11)

Positive Qualities
Analytical Mind
Keen-Eared
Paragon (01)
Technomancer
Changeling (Class III SURGE)
-   Animal Pelage (Camo Fur)
-   Claws
-   Fangs
-   Functional Tail (Balance)
-   Vomeronasal Organ

Negative Qualities
Dependent (Nuisance)
Reality Impaired
Virtual Personality (Rating 2)
Allergy (Uncommon, Moderate) (Silver)
-   Distinctive Style
-   Extravagant Eyes
-   Impaired Attribute (STR)
-   Impaired Attribute (BOD)
-   Unusual Hair


Active Skills
Electronics Skill Group4
Compiling4
Electronic Warfare1
Hacking6(+2 Exploit)
Perception4(+2 Hearing)
Registering4
Knowledge Skills
Data Havens5
Matrix Chat Rooms3
Matrix Theory5
Street Drugs1 (+2 BTL Chips)

Language Skills
GermanN
English3
Japanese3
Russian1


Complex Forms
Complex Form Notes
Shield 6
Simrig
Analyze 6
Command 6
Encrypt 6
Disarm 6Mute Program Option
Exploit 6Mute Program Option
Stealth 6

Submersion
Submersion Grade:0
Echoes

Gear (XXXXX¥)
Chameleon Suit8000¥
Mossberg AM-CMDT6000¥
+Internal Smartgun System1000¥
+Pilot Upgrade Rating 11000¥
Satellite Link500¥
DocWagon Contract: Basic5000¥
Fake SIN: Rating 4 (Maxwell Kojote)4000¥
+Fake License: Rating 4 (Chameleon Suit)400¥
+Fake License: Rating 4 (Mossberg AM-CMDT)400¥
+Fake License: Rating 4 (Smartgun System, Internal)400¥
+Fake License: Rating 4 (Pilot Upgrade Rating 1)400¥
+Fake License: Rating 4 (Smartlink)400¥
+Fake License: Rating 4 (Ammo: Regular Ammo)400¥
Glasses (Rating 4)825¥
+Low Light
+Smartlink
+Image Link
+Vision Magnification
Datachip
Renraku Sensei1600¥Response 2, Signal 4
+Renraku Ichi600¥System 2, Firewall 2
Headphones (Rating 3)550¥
+Spacial Recognizer
+Audio Enhancement (Rating 3)
120 Regular Ammo (Shotguns)240¥
3 Medkit (Rating 6)1200¥
5 Fiberoptic Cable25¥
5 Spare Clip (Mossberg AM-CMDT)25¥
Vehicles
Rover 2068
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
120/35140213102(Signal: 5)625000¥
Modifications
Amenities, High
Off-Road Suspension
Passenger Protection (Rating 2)
Anti-Theft
Vehicle Sensor

Contacts
ContactC/L
Joel Newson - Fixer2/2
Sandra Fletcher – Ms. Johnson2/1
[/spoiler]

[spoiler=Backstory summary]Ulrich was born in Germany during the last Surge. His mother died in giving birth to him, and his father had no wish for a child that cost the life of his lover. As such, Ulrich was tossed out on the street, but luckily taken in by a young lady who practically ran a small orphanage.  Ulrich spent most of his life there, always remaining shy. The shyness only worsened some time after he turned 10 and the SURGE hit, transforming him entirely into what the other children thought a monster. As a result he found himself on the Matrix almost all of his time awake, soon handling requests the matron of the orphanage gave him. Then the Crash happened. The technomancery abilities caused him to become even more reserved as a result, not wanting to reveal his abilities to people who already saw him as a freak.

Eventually he had to leave, as there was little opportunity for him in Germany except the possibility of being acquired by Saeder-Krupp. He travelled to Seattle, in hope for a better future, but found little better there. The dislike of changelings was still around, and he had little presence in or knowledge of the area. Eventually he found himself feeling gloomy inside a small, changeling-friendly nightclub, asking the bartender if there was any possible work for a matrix specialist. The bartender called the owner, who came down and surprised the young technomancer. A changeling himself, the owner quickly saw potential in having a matrix specialist as an ally, and one that didn't look too bad either. The two ended up becoming lovers a little while after the owner directed Fang to an available fixer.
There were one or two odd jobs available, one of which eventually netting him another contact in the form of a Mr Johnson for possible future work. The owner also helped Fang to find a small apartment as his home, while cheap it had amazing resources to a technomancer and Fang had no issues with this. Happy with his situation, Fang nevertheless made sure to keep work and pleasure seperate, specifically making sure he and his partner were never in contact while Fang was on the job except in an emergency. He didn't want the one who helped him and made him happy to be in danger.[/spoiler]

I do have an extended backstory... Somewhere on my drive. But it's a bit long for a post.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <05-31-13/0649:50>
And here we are, with a brief bit of background attached...

[spoiler]
== Info ==
Street Name: Pulse
Name: Sergei
Movement: 8/20, Swim: 4
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf Male Age 32
Height 1.4m
Composure: 6
Judge Intentions: 7
Lift/Carry: 6 (45 kg/30 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 3
CHA: 3
INT: 4
LOG: 4 (7)
WIL: 3
EDG: 2
RES: 5

== Derived Attributes ==
Essence:                   5.175
Initiative:                7
IP:                        1
Matrix Initiative:         9
Matrix IP:                 3
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Armorer                    : 1                      Pool: 12
Compiling                  : 4                      Pool: 9
Computer                   : 1                      Pool: 12
Cybercombat                : 1                      Pool: 12
Data Search                : 1                      Pool: 14
Decompiling                : 1                      Pool: 6
Electronic Warfare         : 1                      Pool: 12
First Aid                  : 1                      Pool: 12
Hacking                    : 6                      Pool: 17
Hardware                   : 1                      Pool: 12
Pistols                    : 4                      Pool: 7
Registering                : 4                      Pool: 9
Software                   : 4                      Pool: 17

== Knowledge Skills ==
Cantonese                  : 2                      Pool: 9
Data Havens                : 2 [Shadows]            Pool: 9 (11)
English                    : N                      Pool: 0
Gaming                     : 3                      Pool: 10
Japanese                   : 2                      Pool: 9
Matrix Security            : 2                      Pool: 13
Matrix Theory              : 6                      Pool: 17
Security Design            : 2 [Corporate]          Pool: 9 (11)
Sioux                      : 2                      Pool: 9

== Qualities ==
Analytical Mind
In Debt (30,000¥)
Paragon (Flow)
SINner (Standard)
Technomancer
Thermographic Vision

== Complex Forms ==
(Tradition: Sourcerors, Resist Fading with LOG + RES (12))
Analyze Rating: 5
Command Rating: 5
Disarm Rating: 5
Encrypt Rating: 5
Exploit Rating: 5 (Mute)
Shield Rating: 5
Smartlink Rating: 1
Spoof Rating: 5
Stealth Rating: 5

== Lifestyles ==
Apartment  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Low
   Security:      Middle
   Qualities:     Free Access [1LP]
                  In Tune [5LP]
                  Security Conscious [2LP]
                  Workplace [1LP]
                  Defective CHN [-1LP]
                  Loud Neighborhood [-1LP]
                  Network Bottleneck [-1LP]
                  Poor Condition [-1LP]
                  Rough Neighborhood [-1LP]
                  This Isn't Big Bob's Autos [-1LP]

== Cyberware/Bioware ==
Cerebral Booster Rating 3
Enhanced Protein Exchange, PuSHeD
Obvious Hand (Left)
   +Nanohive Rating 2

== Armor ==
Form-Fitting Full-Body Suit6/2
Lined Coat                6/4
   +YNT SoftWeave

== Weapons ==
Ruger Thunderbolt w/ Smartgun
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   Pool: 7   DV: 5P   AP: -1   RC: 4
Survival Knife
   Pool: 2   DV: 3P   AP: -1   RC: 0
Unarmed Attack
   Pool: 2   DV: 2S   AP: -   RC: 0

== Commlink ==
Living Persona (4 (5), 5, 3, 3)
   +Living Persona
   +Biofeedback Filter Rating 3
Meta Link (1, 1, 1, 2)
   +Vector Xim

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x50
Ammo: Gel Rounds (Heavy Pistols) x50
Ammo: Regular Ammo (Blades) x50
Ammo: Stick-n-Shock (Heavy Pistols) x50
Biomonitor
Contact Lenses Rating 3
   +Low Light
   +Flare Compensation
Datachip x25
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake License (Ruger Thunderbolt w/ Smartgun) Rating 4
Fake License (Drugs) Rating 4
Fake SIN Rating 4
Fiberoptic Cable x10
Goggles Rating 6
   +Vision Enhancement Rating 3
   +Vision Magnification
Medkit Rating 6
Mesh Tags x20
Microphone Rating 6
   +Spatial Recognizer
Nanomemory x3
Neural Amplifiers, Limbic Rating 3
Neural Amplifiers, Neocortical Rating 3
Overdrive x3
Spare Clip (Ruger Thunderbolt w/ Smartgun) x6
Trance x3
Wireless Adapter

== Background ==
It’s all just washed away in the rain.

Sergei’s life story was all about wasted potential. He was always a bit bright, but never seemed to do anything with it. He scored highly on his aptitude tests, but not highly enough to score himself a scholarship; without that his family couldn’t afford to send him to college, leaving him to make his own way. Best he could do for himself, lacking as he was in education, was a gig with some low-rent tech support company in Boston. He didn’t do horribly for himself, but he wasn’t really all that good at it; it seemed like it was just going to be the wageslave life for him, until the Crash hit.

He was just driving to work when everything went pearshaped. The GridGuide systems went down, causing a massive crash that Sergei got caught in. He attempted to swerve out of the way of an out of control vehicle, but with the rain that was falling his car couldn’t get traction, sliding into oncoming traffic. Metal screeched around him, and everything went black as blood mixed with acid rain. When he finally woke up, he had this horrible pain in his left arm; he managed to figure out that he was in a hospital and started calling for a nurse. When he finally got the attention of the nursing staff and asked why his arm hurt, he was just told that they’d be getting his doctor. He reasoned that it was probably just some medical thing that they wanted the doctor to explain, managing to calm himself, at least until he started to hear the voices. There was nobody else awake in the room, but somehow he could hear something all the same - just little whispers here and there.

The doc finally showed - seemed like she was a pretty busy elf that day - who started talking to him about phantom pain. It took a while before she just straight out told him that his left arm had been horribly mangled in the pileup, and that they’d had to amputate below the elbow. He took it poorly, and begged the doctor to tell everyone to be quiet - but she couldn’t hear anything. It didn’t take him too long to figure out that only he was hearing it, so he simply stopped saying anything and the whole thing was chalked up to a hit he’d taking to the head, and he was released from the hospital before too long because he couldn’t keep paying.

Determined to figure out what was going on with him, he left for Seattle, took out a loan to replace his arm, and stepped into the shadows, never looking back as he let his old life be washed away in the rain.
[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <05-31-13/1212:40>
Interesting background. I have some food for thought, hope you don't mind.
- The corporate contact in high position, i think it should have a connection rating of at least 4, unless he is just a figurehead. In which case he wouldn't be able to help too much.
- I don't understand why the improved reflexes. For those points you could've taken more powers fitting your theme. A few examples: Analytics, Improved Ability for more hacking-related skills

I meant to have it at 3-3 4-3 or 4-4 would make sense though the 2 was a slip.  as for the reflexes I may have left it out of the summary but he had -some- training in combat though he never liked it much and did not devote himself to it, and after being on the street for 2 years he realized that a little extra speed in the meat can go a long way. :3 hope that makes sense. sorry I try to keep the the character as best I can when it comes to the stat stuff. (note he always knew he was magical, at least a bit, never really pushed far that way until recently (the lower magic) due to need. 

PS: the corp connection is still only AA. he doesn't have the TOP of the line gear laying around, he may have some, some almost top tier stuff he can get out easily enough. he probably would not be able to get delta or beta grade ware, at least not easily though It was mostly a communications company (again if I left out the general theme of what the AA corp mostly did I apologize) so the stuff related to that would probably be slightly better.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <05-31-13/1240:15>
after some feedback and re checking the sheet to make sure everything is ok. I think I have everything right this time. sorry again. also a few things were changed from my other too accommodate a few changes. if, god forbid, you spot anything out of line please let me know. :-\
thanks again!
[spoiler] == Info ==
Street Name: Hax
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 6
Judge Intentions: 5
Lift/Carry: 5 (30 kg/20 kg)
Memory: 11
Nuyen: 1700

== Attributes ==
BOD: 3
AGI: 3
REA: 3 (4)
STR: 2
CHA: 2
INT: 3
LOG: 5 (7)
WIL: 4
EDG: 2
MAG: 4

== Derived Attributes ==
Essence:                   5.04
Initiative:                6 (7)
IP:                        1 (2)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         7
Matrix IP:                 3
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 6
Artisan                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 2
Blades                     : 0                      Pool: 2
Climbing                   : 2                      Pool: 4
Clubs                      : 0                      Pool: 2
Computer                   : 4                      Pool: 11
Con                        : 0                      Pool: 1
Cybercombat                : 4                      Pool: 11
Cybertechnology            : 1                      Pool: 8
Data Search                : 4                      Pool: 11
Demolitions                : 0                      Pool: 6
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 3
Electronic Warfare         : 4                      Pool: 11
Escape Artist              : 0                      Pool: 2
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 6
Flight                     : 2                      Pool: 4
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 2                      Pool: 5
Hacking                    : 6                      Pool: 13
Hardware                   : 4                      Pool: 11
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 0                      Pool: 2
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Palming                    : 0                      Pool: 2
Parachuting                : 0                      Pool: 2
Perception                 : 3                      Pool: 6
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 3 [Revolvers]          Pool: 6 (8)
Riding                     : 0                      Pool: 3
Running                    : 2                      Pool: 4
Shadowing                  : 0                      Pool: 2
Software                   : 4                      Pool: 11
Survival                   : 0                      Pool: 3
Swimming                   : 2                      Pool: 4
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==

== Contacts ==
(4, 3)

== Qualities ==
Adept
Born Rich
Day Job (10 hrs/week)
Dependent (Inconvenience)
Poor Self Control (Thrill Seeker)
Restricted Gear (Rating 2)
Signature
Vendetta

== Powers ==
Improved Reflexes 1

== Lifestyles ==
Middle  3 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Synthetic Full Arm (BOD 3, AGI 9, STR 7) (Right)
   +Customized Strength Rating 5
   +Customized Agility Rating 9
   +Enhanced Strength Rating 2
   +Scanner System Rating 4
   +Taser
   +Snake Fingers

== Armor ==
Form-Fitting Full-Body Suit6/2
   +Nonconductivity 5
   +YNT SoftWeave
Helmet                    1/2
Mortimer of London: Greatcoat Line6/5
   +Chemical Protection 2
   +Fire Resistance 4
   +Insulation 2
   +YNT SoftWeave
SecureTech Vitals Protector1/1

== Weapons ==
Grenade: Flash-Bang
   Pool: 2   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: Smoke
   Pool: 2   DV: (10m Radius)   AP: -   RC: 0
Ruger Super Warhawk
   +Concealable Holster
   +Speed Loader
   +Firing Selection Change, Small Mod (SA)
   +Increased Cylinder
   +Personalized Grip
   +Smartgun System
   Pool: 8 (10)   DV: 6P   AP: -2   RC: 1
Taser
   +Smartgun System
   Pool: 0   DV: 6S(e)   AP: -half   RC: 0
Unarmed Attack
   Pool: 2   DV: 1S   AP: -   RC: 0

== Commlink ==
Custom Commlink (5, 6, 6, 5)
   +Analyze Rating 6 [Copy Protection 6, Registration]
   +Armor Rating 6 [Copy Protection 6, Registration]
   +Biofeedback Filter Rating 6 [Copy Protection 6, Registration]
   +Blackout Rating 6 [Copy Protection 6, Registration]
   +Attack Rating 6 [Copy Protection 6, Registration]
   +Data Bomb Rating 5 [Copy Protection 5, Registration]
   +Sniffer Rating 6 [Copy Protection 6, Registration]
   +Spoof Rating 6 [Copy Protection 6, Registration]
   +Stealth Rating 6 [Copy Protection 6, Registration]
   +Track Rating 6 [Copy Protection 6, Registration]
   +Decrypt Rating 6 [Copy Protection 6, Registration]
   +Exploit Rating 6 [Copy Protection 6, Registration]
   +Browse Rating 5 [Copy Protection 5, Registration]
   +Command Rating 6 [Copy Protection 6, Registration]
   +Encrypt Rating 6 [Copy Protection 6, Registration]
   +Scan Rating 6 [Copy Protection 6, Registration]
   +Defuse Rating 6 [Copy Protection 6, Registration]
   +AR Gloves
   +Biometric Reader
   +Trodes
   +Satellite Link
   +Sim Module (Hot)
   +Subvocal Microphone
   +Tactical Satellite Mapping Software Rating 4 [Copy Protection 4, Registration]
   +Agent Rating 4 [Copy Protection 4, Registration]
Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x80
Ammo: Gel Rounds (Heavy Pistols) x160
AR Wristboard
Camera Neutralizer Rating 6
Contact Lenses Rating 2
   +Low Light
   +Flare Compensation
Datachip x20
Expendable Jammer, Area Rating 4 x4
Fake License (Ruger Super Warhawk) Rating 4
Fake License (Taser) Rating 4
Fake License (Smartgun System) Rating 4
Fake License (Scanner System) Rating 4
Fake SIN Rating 6
False-bottomed Attaché Case
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Smartlink
   +Image Link
Grenade: Flash-Bang x5
Grenade: Smoke x5
Hacker Gum x5
Headphones Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Hollowed Book
Laser Trip Beam, Infrared x10
Laser Trip Beam, Visible x10
Respirator Rating 6
Skinlink
Software Programming Suite Rating 5
Steampunk Accessories
Tacsoft Rating 2
Virtual Pet
Virtual Weather
Voice Mask
Wall Space

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Anti-Theft
   +Engine Customization, Speed
   +Firewall 6
   +Morphing License Plate
   +Motorcycle Gyro Stabilization
   +Racing Tires Rating 1
   +Rigger Adaptation
   +Vehicle Sensor
[/spoiler]
cannot post an image since the file is to large for attachment and have not tinkered with it enough yet to get it working lol.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <05-31-13/1305:54>
I'm very, very, sorry but I'm afraid my decreasing motivation to roleplay as well as a multitude of things going on IRL have dropped my level of activity to below what I think is acceptable or respectful for the rest of you.
As such, I've got little choice but to bow out of this game.
Chrona, thank you incredibly much for your time and effort. You were great and I had a lot of fun with you both as a GM and as a player.
The rest of you, thanks for being awesome fellow players!
Sorry to fail you all, I hope you have a lot of fun with your future gaming!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <05-31-13/1652:24>
Sad to see you go Xzy...um well i guess now i need a face too

no emotitoys and/or empathy software
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <06-01-13/0551:51>
I'm very, very, sorry but I'm afraid my decreasing motivation to roleplay as well as a multitude of things going on IRL have dropped my level of activity to below what I think is acceptable or respectful for the rest of you.
As such, I've got little choice but to bow out of this game.
Chrona, thank you incredibly much for your time and effort. You were great and I had a lot of fun with you both as a GM and as a player.
The rest of you, thanks for being awesome fellow players!
Sorry to fail you all, I hope you have a lot of fun with your future gaming!

Hey, don't worry, it happens to everybody.  I haven't done anything in my Play-by-email games for months (but neither has anybody else so I guess that's okay then).  It's a shame to see you go and I hope you do get back at one point.  Good luck.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <06-01-13/1252:29>
Yeah, the same here and I hope things get sorted out for you Xzylvador.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <06-01-13/2104:20>
Okay i think the easiest way to do this is to pick our hacker and then that means anyone not chosen could then also apply t be the face if they wanted too.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <06-03-13/1903:33>
[spoiler]I'm very, very, sorry but I'm afraid my decreasing motivation to roleplay as well as a multitude of things going on IRL have dropped my level of activity to below what I think is acceptable or respectful for the rest of you.
As such, I've got little choice but to bow out of this game.
Chrona, thank you incredibly much for your time and effort. You were great and I had a lot of fun with you both as a GM and as a player.
The rest of you, thanks for being awesome fellow players!
Sorry to fail you all, I hope you have a lot of fun with your future gaming![/spoiler]

I will miss you, and hope you will be back very soon.
I just had 2 weeks with no time to do anything else as to work sleep eat and work, i hope you get back too.
Wish you all the best.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-07-13/1730:26>
hate to be the guy that asks but any news on the consensus about the new techie? not trying rush anyone just curious  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <06-07-13/1825:18>
im waiting for the whole team to vote
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-07-13/1905:46>
that's cool. sorry to ask again  ;D
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <06-10-13/1023:44>
Who are we waiting for? Padawan and Xzylvador are out, and there are 5 votes (for 4 players and the GM).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <06-11-13/1824:15>
2 votes are from applicants looking at the results, so someone hasnt voted.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-11-13/1857:24>
so I have to vote to see the results?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <06-13-13/1236:37>
Screw it, my computer is going into a repair shop on Monday which will make posting hard or impossible so i'm speeding this up. With 2 real votes, RHat is our new matrix character, to be inserted into the plot as gracefully as i can asap. Max, Raiden, you can still apply for the face slot now if you have a face to offer, there's currently one other face applicant who ill pm.
I'm also calling a roll call on Punch, Ren, Kouryuu and farothel to be sure everyone else is around.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <06-13-13/1243:34>
Yeah, I'm still all in on this.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <06-13-13/1253:05>
Back, but not very active  :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <06-13-13/2026:52>
Right then, I'll switch the character over to finished status and spend Karma as soon as I get home tonight.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <06-22-13/0450:51>
Sorry for the delay here, folks - it's my own fault, just waiting for Chrona to get back to me on something at the moment and then should be good.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <06-22-13/0724:23>
np, as for some reason I'm not getting forum updates in my email
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <06-22-13/0919:46>
Irl strikes again but its the weekend now and after some lunch I will catch up and do an IC post.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <06-22-13/1547:04>
Punch, you are not aware of the situation
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <06-23-13/0000:25>
Sorry read through the damn thing with a migraine and missed that, deleted my reply, apologies to everyone.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <06-23-13/0452:14>
And as all seems to be said and done...

[spoiler]
== Info ==
Street Name: Pulse
Name: Sergei
Movement: 8/20, Swim: 4
Karma: 61
Street Cred: 6
Notoriety: 0
Public Awareness: 2
Dwarf Male Age 32
Height 1.4m
Composure: 6
Judge Intentions: 7
Lift/Carry: 6 (45 kg/30 kg)
Memory: 9
Nuyen: 2400

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 3
CHA: 3
INT: 4
LOG: 4 (6)
WIL: 3
EDG: 2
RES: 6

== Derived Attributes ==
Essence:                   5.375
Initiative:                7
IP:                        1
Matrix Initiative:         9
Matrix IP:                 3
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Armorer                    : 1                      Pool: 11
Compiling                  : 4                      Pool: 10
Computer                   : 1                      Pool: 11
Cybercombat                : 1                      Pool: 11
Data Search                : 1                      Pool: 13
Decompiling                : 1                      Pool: 7
Disguise                   : 1                      Pool: 7
Electronic Warfare         : 1                      Pool: 11
First Aid                  : 2                      Pool: 12
Hacking                    : 6                      Pool: 16
Hardware                   : 1                      Pool: 11
Perception                 : 1                      Pool: 7
Pistols                    : 4 [Semi-Automatics]    Pool: 7 (9)
Registering                : 4                      Pool: 10
Software                   : 4 [Threading]          Pool: 16 (18)

== Knowledge Skills ==
Cantonese                  : 2                      Pool: 8
Data Havens                : 2 [Shadows]            Pool: 8 (10)
English                    : N                      Pool: 0
Gaming                     : 3                      Pool: 9
Japanese                   : 2                      Pool: 8
Matrix Security            : 2                      Pool: 12
Matrix Theory              : 6                      Pool: 16
Security Design            : 2 [Corporate]          Pool: 8 (10)
Sioux                      : 2                      Pool: 8

== Contacts ==
Diane King (2, 1)

== Qualities ==
Analytical Mind
In Debt (30,000¥)
Paragon (Flow)
SINner (Standard)
Technomancer
Thermographic Vision

== Complex Forms ==
(Tradition: Sourcerors, Resist Fading with LOG + RES (12))
Analyze Rating: 5
Command Rating: 5
Disarm Rating: 5
Encrypt Rating: 5
Exploit Rating: 5 (Mute)
Shield Rating: 5
Smartlink Rating: 1
Spoof Rating: 5
Stealth Rating: 5

== Lifestyles ==
Apartment  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Low
   Security:      Middle
   Qualities:     Free Access [1LP]
                  In Tune [5LP]
                  Security Conscious [2LP]
                  Workplace [1LP]
                  Defective CHN [-1LP]
                  Loud Neighborhood [-1LP]
                  Network Bottleneck [-1LP]
                  Poor Condition [-1LP]
                  Rough Neighborhood [-1LP]
                  This Isn't Big Bob's Autos [-1LP]

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Enhanced Protein Exchange, PuSHeD
Obvious Hand (Left)
   +Nanohive Rating 2

== Armor ==
Form-Fitting Full-Body Suit6/2
Lined Coat                6/4
   +YNT SoftWeave

== Weapons ==
Ruger Thunderbolt w/ Smartgun
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   Pool: 7   DV: 5P   AP: -1   RC: 4
Survival Knife
   Pool: 2   DV: 3P   AP: -1   RC: 0
Unarmed Attack
   Pool: 2   DV: 2S   AP: -   RC: 0

== Commlink ==
Living Persona (4 (5), 6, 3, 3)
   +Living Persona
   +Biofeedback Filter Rating 3
Meta Link (1, 1, 1, 2)
   +Vector Xim

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x50
Ammo: Gel Rounds (Heavy Pistols) x50
Ammo: Regular Ammo (Blades) x50
Ammo: Stick-n-Shock (Heavy Pistols) x50
Biomonitor
Contact Lenses Rating 3
   +Low Light
   +Flare Compensation
Cram x10
Datachip x25
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake License (Ruger Thunderbolt w/ Smartgun) Rating 4
Fake License (Drugs) Rating 4
Fake SIN Rating 4
Fiberoptic Cable x10
Goggles Rating 6
   +Vision Enhancement Rating 3
   +Vision Magnification
Medkit Rating 6
Mesh Tags x20
Microphone Rating 6
   +Spatial Recognizer
Nanomemory x3
Neural Amplifiers, Limbic Rating 2
Neural Amplifiers, Neocortical Rating 3
Overdrive x3
Spare Clip (Ruger Thunderbolt w/ Smartgun) x6
Trance x3
Wireless Adapter
[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-25-13/1358:45>
Hey guys, looks like I am going to be the new face/pistolslinger, heres rorek.

[spoiler] == Info ==
Street Name: Rorek Ryuu,
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 61
Street Cred: 6
Notoriety: 0
Public Awareness: 2
Human male Age 21
Height 6'1" Weight 210
Composure: 9
Judge Intentions: 9
Lift/Carry: 8 (45 kg/30 kg)
Memory: 7
Nuyen: 500

== Attributes ==
BOD: 5
AGI: 5 (7)
REA: 3 (5)
STR: 3
CHA: 4
INT: 3
LOG: 2
WIL: 5
EDG: 2
MAG: 4

== Derived Attributes ==
Essence:                   5.01
Initiative:                6 (8)
IP:                        1 (3)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         11

== Active Skills ==
Archery                    : 0                      Pool: 6
Armorer                    : 1                      Pool: 3
Artisan                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 6
Blades                     : 0                      Pool: 6
Climbing                   : 2                      Pool: 5
Clubs                      : 0                      Pool: 6
Computer                   : 0                      Pool: 1
Con                        : 4                      Pool: 12
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 4
Dodge                      : 0                      Pool: 4
Escape Artist              : 0                      Pool: 6
Etiquette                  : 4                      Pool: 12
First Aid                  : 0                      Pool: 1
Flight                     : 2                      Pool: 5
Forgery                    : 0                      Pool: 6
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 2                      Pool: 9
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 6
Infiltration               : 4 [Urban]              Pool: 13 (15)
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 3
Leadership                 : 4                      Pool: 12
Locksmith                  : 0                      Pool: 6
Longarms                   : 0                      Pool: 6
Navigation                 : 0                      Pool: 2
Negotiation                : 6 [Diplomacy]          Pool: 16 (18)
Palming                    : 2                      Pool: 9
Parachuting                : 0                      Pool: 4
Perception                 : 4 [Visual]             Pool: 7 (9)
Pilot Ground Craft         : 0                      Pool: 4
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 5 [Revolvers]          Pool: 14 (16)
Running                    : 2                      Pool: 5
Shadowing                  : 0                      Pool: 2
Survival                   : 0                      Pool: 4
Swimming                   : 2                      Pool: 5
Throwing Weapons           : 0                      Pool: 6
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 6

== Knowledge Skills ==
Alcohol                    : 1 [Wines]              Pool: 4 (6)
English                    : 3 [Speak]              Pool: 6 (8)
French                     : 2                      Pool: 5
Gangs                      : 1                      Pool: 4
Japanese                   : N                      Pool: 0
Mafia                      : 1 [Politics]           Pool: 4 (6)
Mafia                      : 1 [Politics]           Pool: 4 (6)
Music                      : 1                      Pool: 4
News                       : 1 [Underworld]         Pool: 4 (6)
Spanish                    : 1                      Pool: 4
Sports                     : 1                      Pool: 4

== Contacts ==
arms dealer, Lennart hart (2, 2)
Fixer, Garen knight (2, 3)
Matrix spec. lilly (1, 2)

== Qualities ==
Adept
Flashbacks (Uncommon)
Lost Loved One (Sister)
Poor Self Control (Thrill Seeker)
Restricted Gear (Rating 1)
SINner (Standard)
The Speaker's Way
Vendetta
Wanted (Mob)

== Powers ==
Commanding Voice
Improved Ability (Combat) (Pistols) Rating: 2
Improved Ability (Non-Combat) (Negotiation) Rating: 2
Improved Ability (Non-Combat) (Infiltration) Rating: 2
Improved Reflexes 2
Kinesics Rating: 2

== Lifestyles ==
Middle  1 months

== Cyberware/Bioware ==
Muscle Toner Rating 2
Platelet Factories
Sleep Regulator
Tailored Pheromones Rating 2

== Armor ==
Form-Fitting Full-Body Suit6/2
   +Nonconductivity 4
   +YNT SoftWeave
Mortimer of London: Greatcoat Line10/8
   +Carbon-Boron
   +Chemical Protection 2
   +Delta-Amyloid
   +Fire Resistance 4
   +Insulation 2
   +YNT SoftWeave
SecureTech Forearm Guards 0/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1

== Weapons ==
Ruger Super Warhawk
   +Concealable Holster
   +Ceramic Components Rating 3
   +Firing Selection Change, Small Mod (SA)
   +Increased Cylinder
   +Personalized Grip
   +Smartgun System
   Pool: 16 (18)   DV: 6P   AP: -2   RC: 1
Unarmed Attack
   Pool: 6   DV: 2S   AP: -   RC: 0

== Commlink ==
Hermes Ikon (4, 3, 6, 3)
   +Iris Orb
   +AR Gloves
   +Subvocal Microphone
   +Trodes
   +Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x80
Ammo: Gel Rounds (Heavy Pistols) x160
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Fake License (Ruger Super Warhawk) Rating 4
Fake License (Ammo: Gel Rounds) Rating 4
Fake License (Glasses) Rating 4
Fake SIN Rating 4
Glasses Rating 4
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Smartlink
   +Image Link
Respirator Rating 6

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Anti-Theft
   +Motorcycle Gyro Stabilization
   +Racing Tires Rating 1
   +Vehicle Sensor[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-25-13/1709:25>
here is rorek's story

Rorek comes from a very wealthy and high end family. he grew up well off, but was taught the value of a dollar by his father. in school he was always one of the best athletes in the school all the way through high school faster and more agile than just about anyone in school his reaction times were the talk of the place. He was considered  the most popular kid in the area and was able to charm just about anyone with his amazing looks and his ability to tell just what needed to be said. throughout school he worked on his physical prowess using his innate magic to boost his reflexes and  even and his social skills, unfortunately this left little time for study or mental training and he fell behind somewhat in the logical thinking department and due to this he can easily become frustrated when a problem he is confronted with cannot be solved physically. otherwise things were looking great for the kid with friends and sports scholarships everywhere. Then it happened, the mob broke in late night one night and killed his parents. it all happened so fast one minute he was sleeping the next he woke to the breaking of glass and doors. when he got up he was able to get to his door when he heard a cry and gunshots. when he opened the door a mobster talked him, fortunately Rorek was able to subdue him and rushed out with a bat to meet the end of a trolls fist. when he woke he heard his sister crying and found he was strapped down to an IV, then he saw who he assumed was the brains behind this smiling and looking at him. "good, your awake, I just wanted to let you know your parents are dead, and your sister is coming with us." the mobster took a breath, "now this was rather messy and we can't be giving the cops reason to come after us, so you will be our scapegoat, everyone around here knows how good of a shot you are, it will be a sad case of overdose when trying a new drug, sadly you killed your own parents during the trip, your sister ran and was never seen again. what do ya think of that?" "nothing personal with you kid, just business ya know?" he shakes his head, "we coulda used a kid like you, its a waste, a real waste. Just think of it this way kid you will be famous, well in a sense." he motions to the ork off to his left and he flips a switch, Rorek feels the drug flow into his arm and feels the burning sensation, he struggles against his restraints as he sees his sister dragged off, he begins to see spots of colors and becomes light headed and soon the world grows dark. after an unknown amount of time he awakes in a small room, the smell of incense filling his nose, his head was throbbing and he only throbbed worse when he looked around. He saw a dwarf with his back turned, the dwarf looked somewhat familiar but he just couldn't place him through the pain. The dwarf turned at the sound of movement and smiled, "ah so ya did come around, thank the spirits. You had me scared for the longest time there laddie. I had to pull just about every trick, magical and mundane I knew on ya after they pumped so much of that stuff in ya. "Doc"? groaned rorek, remembering finally the dwarf mage and doctor in the area that he had befriended when he was young, he was like his uncle. "the hell you think would drag your ass 10 blocks? sanaty claus?" I found you passed out not long before the cops got there. lemme tell ya, you are one hell of a tough kid, most would have been dead before I gotem here. but, I got some bad news.". Doc takes a deep breath, "It seems that the mob has enough of the cops around here in there pockets to keep the blame pinned on you, your old life is over unless you wanna do 40+ years or risk it all on a miracle, but I have some friends in places you don't know about. I used to do stuff you only hear about in movies kid. I wouldn't want that life for anyone, but sometimes life doesn't care what you want. It pays well, and ya learn a lot of things in the biz if ya live long enough kido." Rorek groaned out a reply "but, I didn't kill them. Why would they think I did?" Doc shook his head, your a lot of things kid, but your not street smart, not as much as you should be. Your dad was a brave man, he did what he thought was right, and in doing so made enemies, lots of enemies. I was able to get you some of the cash your parents had left for you, but the corps and law are gonna have your account frozen for a long while, and unless you have a pro hacker good luck getting to it." Doc smiles wistfully, "as I was saying, I know a place for ya. It ain't pretty, but I think your touch enough and cool enough to handle it long as ya keep your head down. ever heard of a Shadowrunner kid?"
that was when Rorek was 18, he was thrust into the shadow world with only his physical prowess, his good looks, and his social skills. since then he has learned a lot including the street smarts. he still lusts for revenge on the men and the family that took everything away from him, he was going to make them pay, he was going to find his sister and get her back, he would do it, even if it killed him. this one is better :3. I could go on but I figure I needed to keep it kinda short. if ya wanna read more lemme know XD.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <06-25-13/1812:28>
 :o Adept with cyber - those are a pain, Chummer always forgets to take away power points, at least mine does.

But the char itself looks cool, and the story, cool how you have used the Q you have taken to form a story or the other way around. :)

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-25-13/1832:40>
the Q? sorry that confused me just a bit, I have been out of it all day though. and as far as I know chummer drops the magic and the PP as it should. for me anyways lol.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <06-25-13/1834:15>
Qualities, I think is what was meant.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-25-13/1835:13>
ah I shaped the qualities around the story, all most all my characters are like that.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <06-25-13/1835:53>
the Q? sorry that confused me just a bit, I have been out of it all day though. and as far as I know chummer drops the magic and the PP as it should. for me anyways lol.
Q=qualities :)
lucky you, i had to scrap a mystic adept shapeshifter - dronemage just because it did not.

Do you need some door opener for entering? Andromeda could know you in a way :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <06-25-13/1838:20>
I expect Chrona may have a plan for that which would be implemented behind the scenes.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-25-13/1838:31>
I think Chrona was gonna fit me in. so lets see if he gets something done before any shenanigans lol XD
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <06-27-13/1559:30>
OK, the dry run was my idea and if you have any questions you can ask them here as well, but i hope i have explained it IC as much as possible
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-30-13/0053:29>
So uh, the hold up was totally my bad. sorry guys! shall be fixed soon.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <06-30-13/0501:48>
That's ok, I'm a bit disorganised myself, since I just realised I haven't had time to put my gun in the shop in game since were on the first day,  so it would be the next day it would be in the shop (so Chrona  can add +1 derp to me as I am armed in the restaurant).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-30-13/1620:54>
is the place we are at busy and crowded or is it fairly emptyish.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <06-30-13/1743:35>
is the place we are at busy and crowded or is it fairly emptyish.

It is fairly busy, I hadn't noticed that punch had spent edge on an entirely unimportant roll against a soon to be team member just to hide behind a curtain...... so ignore rorek having spotted him
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <06-30-13/2212:58>
I don't know why, but I feel I should make it clear that I'm acting under the assumption that there's some plan for how Rorek gets on the team that my actions aren't interfering with.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-30-13/2225:10>
I honestly don't know. lol. I was hoping my charms and word play would get people thinking, hey maybe we COULD use this guy  :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <06-30-13/2233:12>
Part of the issue with that plan, I suppose, is that you've got no one vouching for you - and as you probably noticed from the response, it wasn't exactly the greatest of first impressions to begin with.  A fixer contact on your end could help, but someone would have to make contact with someone about needing a new Face first.

All that said - once the whole "how you get onto the team" thing is resolved, this first impression might make for some fun RP.  :P

And, of course, I'm always concerned that I'm coming off incredibly poorly - in this case that I might seem like an ass.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <06-30-13/2244:43>
I was told to do either of two things,due to some things one was impossible lol. it was a long shot, but you know. I suppose I could roll stuff to make you guys wanna let me come in :3 lol
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <06-30-13/2319:44>
Technically i gave you three options heh. Silk has all ready sent a message to the team saying they need a new face. I was hoping to introduce Rorek in a more ad hoc way of being met when he is needed rather than going the same route I did with Pulse.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <06-30-13/2324:46>
Well, the team could still reach out to their own contacts instead of calling up Johnson and Johnson
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <06-30-13/2328:41>
Well, the team could still reach out to their own contacts instead of calling up Johnson and Johnson
Don't worry i realized silk would probably have taken the initiative on her own replacement
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <06-30-13/2347:55>
That would make perfect sense, yeah.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <07-01-13/1141:43>
@chrona: yeah sorry about that I had in and out of character moment of paranoia, anyhow now that Rorek has his foot in the door we can start working him over :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <07-01-13/1151:18>
Or he can work you guys over ;) lol
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <07-01-13/1206:56>
You guys did here him introduce himself as rorek before he left :3
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <07-01-13/1952:18>
I hope I am getting across the happyish go lucky feel for him, and not just coming off as a womanizer XD. Though rorek would like the Ladies, he has a tendency to joke around though usually not when he thinks things are serious.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <07-01-13/2110:48>
You come over as over your head in trouble and not knowing that. Andromeda and Gibbon are not joking around here, so neither should you.
Remember you do not know these people, and just some stranger gave you the name and the place, are they warned?
did they agree to it?
So many questions Rorek has no answers. Play with it, put your social abilities to the test.
Remember Role-play - it is not enough to say, "and then he convinces the group to take him on"

Basically what Andromeda has in her mind is,you are some hacker who has spoofed a message from her, just to get in that room, to join the team. She is not good at reading people, but she knows that go lucky types are trouble in the shadows.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <07-01-13/2130:49>
Yes I realize its not that simple. at he moment he is trying to play if off, once he realizes his contact hasn't informed you all enough he may tighten up. Still, he is a cocky SoB. first time playing a face in PbP as well so been trying to make him sound like he is used to talking and the like. but the coming over as not knowing is good, at least for the guy, he doesn't like people knowing what he thinks/knows. I'll see what kind of verbal magic I can work lol.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <07-01-13/2136:31>
Best just tell us all of by proving why we need you. that is if you can. For now you will have a lot of work to build up your reputation with Andromeda. She is not the trusting type, and now she believes you might be a spy, or a jack ass, not sure with one is worse. ;D
Be ready to Face some Hard times with her.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-01-13/2141:15>
Basically, look at this situation as an audition, and act accordingly.  His first impression was stumbling right into a private meeting, after all, so he's not starting off from the greatest position.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <07-01-13/2156:33>
Working on something. Lol. It "should" work out if nothing unfortunate happens
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <07-01-13/2201:02>
Working on something. Lol. It "should" work out if nothing unfortunate happens
Like Andromeda Tasering you for a stupid remark?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <07-01-13/2206:52>
that may occur in the future  ::). though I hope as the job goes on I start to rub off on her, it not thats possibly a failure of me to play the character quite like he should be :3
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-01-13/2208:11>
Dude, I beg of you - please use proper line breaks, capitalization, and quotation marks, at least for the IC stuff.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <07-01-13/2221:04>
ah sorry dude I'll fix it I am normally good at that stuff
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-01-13/2222:22>
No worries - I just read the forum a bit zoomed out, so the compacted text like that gets very frustrating.

That, and I can occasionally get a little too worried about people's grammar.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <07-01-13/2227:52>
I try to keep proper grammar, though it is my weakest area book wise. I tend to start typing/writing as I think and try to use commas when I shouldn't lol. and yeah, reading a big block of text is like whoaa. no worries sometimes I need to be kept in line in that aspect. The longer the post the more likely I to bugger it up somewhere :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-01-13/2252:06>
That, and I can occasionally get a little too worried about people's grammar.

Prepare to hate me.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <07-02-13/0517:08>
me too when i am posting from phone :D

@Ren Andromeda is willing to lend Gibbon her modded Taser for nonlethal stealth weapon. She is much better with the Sniper anyway. :D
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <07-02-13/1630:54>
and me, you forgot me too :V
[spoiler]
edit:
Also Invisible Castle just got back off the floor so here's the astral perception roll on pulse

[int+assen.+aura reading] taking a look at pulse (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4114106/)
[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <07-06-13/0454:56>
"You all have AR, yes? Splendid", he brings up an AR overlay in front of him for you all to see, it's inside info stamped with Aztechnologies symbol. It appears to detail a shipment of items being moved from South America to Seattle, the shipping has all ready occurred and arrived if the dates are to be trusted.
"Many years ago I was part of an archaeologically dig, and we uncovered a huge discovery of Aztec relics, never before found. It was a priceless find, such finds were thought to have all been found, you see."
The overlay changes to show a Matrix advert for the Seattle Museum of History, where it says a large display of never before seen ancient treasures will be put on display by Aztechnology 5 days from now. The exhibition is scheduled to last 1 week.

so do we have an update on the situation or is it another shipment?
this is just a remainder for everyone

so far we know:

the items are in the museum already
they will be there at least 12 days -
5 days till exhibit
+ 7 days exhibit
+ 0-... to prepare it and move it to Aztechnology.

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-06-13/0456:31>
Information from the guard's commlink places delivery at 3 days hence in-game, with the exhibit beginning the morning of the following day.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <07-06-13/0458:04>
and if they need a delivery man, I assume that the stuff is not yet in the museum.  It stands to reason that the all-controlling organisation that Aztec is won't want to get those items out of their hands before they really have to.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <07-06-13/0507:10>
and if they need a delivery man, I assume that the stuff is not yet in the museum.  It stands to reason that the all-controlling organisation that Aztec is won't want to get those items out of their hands before they really have to.  :)
true, but it might as well be a different shipment, could it not?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-06-13/1151:04>
Day 1 - The Meet
Day 2 - Casing and Tahlia's
Day 3 -
Day 4 -
Day 5 - Delivery
Day 6 - Display opens
Day 7 -
Day 8 -
Day 9 -
Day 10 -
Day 11 -
Day 12 - Display ends
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <07-08-13/0111:36>
Just and advance warning: from 21 until 26 of July I will be on holiday with limited internet access (if at all).  I will try to post during that time, but I'm not sure if I will be able to.  So not to worry if you don't hear from me during that week.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-08-13/0249:34>
Rolls are up.

[Spoiler]
Healing Test (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4121775/)
One box healed during the meal

First Aid (17d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4121776/)
Two boxes healed via first aid

Threading Scan (18d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4121780/)
Using 3 hits

Fading Resistance, DV 3S (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4121827/)
Fully resisted

Detect Hidden Nodes (Area) (10d6.hits(5)=3, 10d6.hits(5)=2, 10d6.hits(5)=3, 10d6.hits(5)=4, 10d6.hits(5)=2, 10d6.hits(5)=2, 10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4121797/)

All nodes in 400m that are in signal range of Pulse are detected.
[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <07-10-13/1226:21>
hehe got the perfect nick name for gibbon >:3
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-11-13/1138:01>
Ah the ever loved "We should probably tell them."
"Yeh, you're right."
"You Tell them." "You Tell them." "You Tell them." "You Tell them." "You Tell them." "You Tell them."
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <07-11-13/1153:11>
Gibbon will do it, but seeing how Andromeda reacted to the new guys, he just didn't want to do it without consent. Chrona, do you want me to make a complete IC description of the task, or is it ok if i just summarize it in a few sentences, then Raiden and RHat can read back?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <07-11-13/1236:56>
Ah the ever loved "We should probably tell them."
"Yeh, you're right."
"You Tell them." "You Tell them." "You Tell them." "You Tell them." "You Tell them." "You Tell them."

Kitten has never been the talkative type.  And as officer she had other people to do the explaining for her.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-11-13/1656:38>
It might be fun to see how it goes with them getting the information second hand, they were not at the meeting so they won't know it in the same way as none of them have spoken to Diego, as your pay has been confirmed to be secure. But I understand that can be a lot to type, fortunately cookie is a paranoid bastard so you couldhave it that he  recorded the meet, in which case you could use quotes to add in parts from earlier in the chapter, to speed up filling them in. If neither of these appeal to you then summarise and rhat and raiden can read back
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <07-11-13/1751:54>
Doubtful Cookie did that much but he probably made enough notes and took some pictures from the meet with Johnson and Johnson to get by after he became doubtful of Johnson juniors angle, everything else has been one bad thing after another for him and he has the social common sense of a brick....
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-11-13/1808:56>
Doubtful Cookie did that much but he probably made enough notes and took some pictures from the meet with Johnson and Johnson to get by after he became doubtful of Johnson juniors angle, everything else has been one bad thing after another for him and he has the social common sense of a brick....

It was just to help the narrative.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <07-11-13/1810:40>
Sorry, but you will have to wait for tomorrow for the summary, it's a bit late and i'm out. I will try and do a good one to make up for the delay.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <07-11-13/1842:21>
No problem Ren and Chrona,I understand where you were coming from, I just don't think he would start having a moment unless the trigger conditions are fulfilled.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-17-13/2026:54>
Are we specifically waiting on anything?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <07-17-13/2104:21>
Not sure.lol
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-17-13/2315:15>
Sorry, should have posted sooner - been unexpectedly busy recently.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-17-13/2326:12>
Sorry, should have posted sooner - been unexpectedly busy recently.

No problem, hope you don't feel it was aimed at you
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-17-13/2350:25>
Sorry, should have posted sooner - been unexpectedly busy recently.

No problem, hope you don't feel it was aimed at you

Didn't feel it was aimed, but did feel there's a decent chance the hold up was my fault.  Hence, apology.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <07-18-13/0453:12>
For the next 72 hours, i will be mainly in a read only mode. There is a slight chance i will be able to post but don't count on it.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-18-13/1246:48>
For the next 72 hours, i will be mainly in a read only mode. There is a slight chance i will be able to post but don't count on it.
Understood.

Let's assume we move onto the next day here guys, so choose what you want to do, I think Pulse all ready knows.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <07-18-13/1411:42>
Unless anyone needs someone for a distraction or backup for what they have planned Cookie will  otherwise offer to run some exterior surveillance of the building for at least one day(we don't want too black spots in the security footage) of the time we have (mostly just walking around, must some parks or something in that part of town he can hang around in, want to get an idea when all the employees go home, start work and whether there are any exterior patrols besides the usual), will also suggest that someone else does the same to compare notes on a regular basis, maybe we'll find something exploitable.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-19-13/0112:01>
I still haven't dealt with the access log on the guard's commlink before moving forward...
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-19-13/0131:08>
Thats fine, im not going to jump forward. This has just been a loooong scene. You're able to finish up


A lot of our players are getting busy so things might slow down
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <07-19-13/1526:27>
In which case I'm going to wait to see what everyone else is doing on the IC, then post something there instead probably to the same effect.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <07-20-13/0354:09>
I'm going to do that application for the museum once the fake SIN comes in, and otherwise support whoever needs it.

Also, I will be gone from tomorrow the 21st until the 26th (included).  I'm not sure if I will have internet access, but even if I have it, I will only be online rarely.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <07-24-13/1438:28>
Just food for thought: I usually don't like to use social skills on fellow player characters but i feel that this (trying to break the arguing (http://forums.shadowruntabletop.com/index.php?topic=10484.msg218234#msg218234)) would be a perfect place for a leadership check. Might even need enhancement with Edge as things go.  8)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <07-24-13/1536:06>
Just food for thought: I usually don't like to use social skills on fellow player characters but i feel that this (trying to break the arguing (http://forums.shadowruntabletop.com/index.php?topic=10484.msg218234#msg218234)) would be a perfect place for a leadership check. Might even need enhancement with Edge as things go.  8)
do it,  I have to play out a unsocial paranoid teen,  whos good friend just got replaced.

She needs some one who takes charge.

Also she will overreact when she feels Rorek ducks up.

This is nothing personal.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <07-24-13/1625:20>
Just food for thought: I usually don't like to use social skills on fellow player characters but i feel that this (trying to break the arguing (http://forums.shadowruntabletop.com/index.php?topic=10484.msg218234#msg218234)) would be a perfect place for a leadership check. Might even need enhancement with Edge as things go.  8)
do it,  I have to play out a unsocial paranoid teen,  whos good friend just got replaced.
OK, i'll assume the following modifiers (please correct me if i'm wrong): +2 for Andromeda being friendly with Gibbon, -1 for the result being annoying to her, and another -1 for not being of the same social strata. I'll complete my last IC post with the test.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-24-13/1916:39>

OK, i'll assume the following modifiers (please correct me if i'm wrong): +2 for Andromeda being friendly with Gibbon, -1 for the result being annoying to her, and another -1 for not being of the same social strata. I'll complete my last IC post with the test.

 I love having players competent enough to handle their own reasonable modifiers
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-29-13/2339:23>
Sorry it took me so long to get this post up, guys.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-30-13/0009:07>
Sorry it took me so long to get this post up, guys.

No problem
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <07-30-13/1113:23>
@Punch: What time is it when Cookie texts Gibbon?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <07-30-13/1334:54>
Sorry should have made that clear, say about 3 hours before we are supposed to meet, so about 6-ish.

Also for future reference I'll time stamp things like this in game, so if I fail to do that you have my permission to hit me with a "proverbial" brick.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <07-30-13/1357:44>
I wrote a short IC post to leave you room to decide if you'd bug him more that early or you wait for the appointed meeting time.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <07-30-13/1414:05>
Np, doubtful he will just yet, unless Gibbon is late.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-30-13/1924:56>
So am I able to see the access ID used with that security account?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-30-13/1926:58>
with a matrix perception test, yes, as you're an admin
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-30-13/1938:36>
If I were to attempt to Track that Access ID, would I be able to get my Analytical Mind bonus to the action?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-30-13/1944:18>
If I were to attempt to Track that Access ID, would I be able to get my Analytical Mind bonus to the action?

Yes, ill allow analytical mind for some track actions
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <07-31-13/1218:11>
@Chrona: I want to try a medical roll to see if cookie knows about  soaking a bandanna in anything mildly acidic ie lemon juice or vinegar etc will help protect people from CS gas exposure for several minutes , eyes aren't such a problem as they can be sluiced out with sterile saline or water, it's the lungs that are the main concern.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <07-31-13/1634:15>
per your message

Medicine roll to see if I know about preventative measures using cloth+mild acid ie vinegar, lemon juice to neutralise CS gas before it gets in the lungs. (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4155314/)

gets me 1 hit, can't see this being treated as an extended test.

edit: this is now being treated as an extended test, I'll be working on this in my downtime between scenes when at home.
Gonna make six of these, 5 successes per filter with a half hour interval (5*6= 30), I'm already at 1 so.
day 1(or the day we check the drop off, that evening):
CS Gas filter production run 1 (two hours the next evening will be taken up by this and so on) (7d6.hits(5)=3, 7d6.hits(5)=2, 7d6.hits(5)=2, 7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4155338/)
gives a total of 11 hits, no glitches

day 2:
day 2 cs gas filter production, another 2 hours (7d6.hits(5)=2, 7d6.hits(5)=2, 7d6.hits(5)=0, 7d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4155348/)
total hits are at 20 now, no glitches

day 3:
day 3 cs gas fiter production, 2 hours (7d6.hits(5)=2, 7d6.hits(5)=3, 7d6.hits(5)=3, 7d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4155350/)

total hits 33, production run complete

for everyone's reference I got the idea from here http://chemistry.about.com/od/chemicalweapons/a/teargasexposure.htm (http://chemistry.about.com/od/chemicalweapons/a/teargasexposure.htm) under what to do second paragraph.

Each filter cost 100 nuyen to make, they count as rating 3 against cs gas only and will only work for a few minutes at best, emergency use only.

This do Chrona?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-31-13/1723:25>
Ive decided to be slightly more lenient, for 1 minute these will protect you from the gas like a gas mask, but if it is not inert or you are still in the cloud by then it will only count as a rating 3 respirator which will degrade by a rating every 2 combat turns
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-31-13/1726:44>
Which cuts our window in half.

Question occurs to me:  Would Corrupt work against the triggering programs?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-31-13/1733:36>
I didn't say you couldn't just put another one on after it degrades =P

Question occurs to me:  Would Corrupt work against the triggering programs?

 I don't see why not
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-31-13/1736:08>
Well, there's also the other reason I like the actual chem gear for this - reusability; we can keep that stuff after the job and be able to make use of it as needed.

Still wondering if Corrupt would work on the program triggers - the exact rules text technically specifies files.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-31-13/1741:06>
Well, there's also the other reason I like the actual chem gear for this - reusability; we can keep that stuff after the job and be able to make use of it as needed.

Still wondering if Corrupt would work on the program triggers - the exact rules text technically specifies files.

Id allow it
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <07-31-13/1750:05>
Btw does anyone have any requests for chem gear just so I know to make a start on that too.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <07-31-13/1751:09>
Btw does anyone have any requests for chem gear just so I know to make a start on that too.

It canbe added to the same order if you pay the same price for every new set
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <07-31-13/1754:22>
Btw does anyone have any requests for chem gear just so I know to make a start on that too.

Well, Pulse is asking about the price...
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-01-13/1907:01>
Quote from: OOC
All items with are not F or R can be bought freely, if the Avalibility is low - like 0 for Gas masks - you can get it in every supermarket.

Have a free edge point for realizing this and stopping me tricking nuyen out of people =P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-01-13/2044:32>
Quote from: OOC
All items with are not F or R can be bought freely, if the Avalibility is low - like 0 for Gas masks - you can get it in every supermarket.

Have a free edge point for realizing this and stopping me tricking nuyen out of people =P
Edge is full, but some Karma would be nice  ::)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-01-13/2048:00>

Edge is full, but some Karma would be nice  ::)
Go rob a museum then =P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-01-13/2050:20>

Edge is full, but some Karma would be nice  ::)
Go rob a museum then =P
On my Way :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <08-02-13/0121:51>
I have a rating 6 respirator and I'll pick up some goggles in the local stuffer shack.  Put on some good clothes and it should keep me functional enough to get out of the cloud in time.
Even if I put low light vision and flare comp on them, that gives an availability of 6.  I'll just have to find the correct shop, but I don't think it's going to be much of a problem (and if it is, I'll just take the regular ones, which have availability 0).  And as mage I can't use vision enhancers anyways.  :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-02-13/0131:11>
I have a rating 6 respirator and I'll pick up some goggles in the local stuffer shack.  Put on some good clothes and it should keep me functional enough to get out of the cloud in time.
Even if I put low light vision and flare comp on them, that gives an availability of 6.  I'll just have to find the correct shop, but I don't think it's going to be much of a problem (and if it is, I'll just take the regular ones, which have availability 0).  And as mage I can't use vision enhancers anyways.  :(

yeah thats fine, you should be ale to roll 6 successes in 1 or 2 rolls, so you'll have them in 2 days at the latest
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-02-13/0217:36>
Quote from: OOC
All items with are not F or R can be bought freely, if the Avalibility is low - like 0 for Gas masks - you can get it in every supermarket.
The only problem with buying the masks legally is that it can be checked later. You will surely be required to broadcast your SIN openly. And if you buy gas masks and the museum gets robbed by people in gas masks a few days later - even KE isn't that daft. The SIN with which you bought the masks is probably forfeit. Or you can count on at least a few serious questions.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-02-13/0424:41>
More likely serious questions by KE in this case most likely after picking you up in a sweep, still needs to be avoided mind.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-02-13/0439:00>
Of course, we could con a proxy into buying them for us, and use a disguise or illusion to make sure he  doesn't know any real faces.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-02-13/0456:41>
"Pssst, hey kid, you and your friends wanna make some nuyen?" You mean :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <08-02-13/1001:54>
I am good on chem prot. Gear ATM respirator just need something for eyes.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <08-07-13/1603:13>
I doubt KE will check every purchase of gas masks in the whole Seattle area.  If you can buy those things in regular shops, that means they are sold quite a lot.  Anyways, I'll just get myself some goggles (even more sold than gas masks) and I have a good respirator so no problems there.

@Chrona: anything on the salary question?  :)  She's going to accept, but she has at least to give the impression of negotiation about salary, right?  ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-07-13/1623:34>
I doubt KE will check every purchase of gas masks in the whole Seattle area.  If you can buy those things in regular shops, that means they are sold quite a lot.  Anyways, I'll just get myself some goggles (even more sold than gas masks) and I have a good respirator so no problems there.

@Chrona: anything on the salary question?  :)  She's going to accept, but she has at least to give the impression of negotiation about salary, right?  ;)

heh didnt mean to leave you hanging there, im just honestly not sure what their minimum wage would be.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-07-13/1734:43>
Might want to glance at the Day Job quality for that.  Under that, a 40 hour a week job nets you 5000 a month, or exactly enough to maintain a Middle lifestyle.  For minimum...  At most, I'd figure enough to maintain a Low lifestyle.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-07-13/1746:28>
thanks, I wonder if she can get through the other side of this with a job
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-07-13/1823:01>
My moneys on it ending in an emergency "extraction".
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-07-13/1838:24>
...  Or we fake a hostage situation.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-07-13/1841:38>
true, whichever works with what we have at the time.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <08-08-13/0114:11>
We'll see.  At least we now have someone on the inside.  And as a former Belgian prime minister used to say: we'll deal with the problems when they arrive.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-08-13/0116:33>
I'm just trying to think through Pulse's next step.  His job for the day was to size up their Matrix security, which he's done along with a brief but useful foray into their physical security.  There didn't appear to be any evidence of a locally isolated system, so it's not like he has much need to go and poke around on-site either...
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <08-08-13/0121:09>
If there is a separate system, I'll let you know as soon as I know.  And yeah, I'm also about done for the day.  But you might try to check out that transport company that will do the actual transport.  Sniff around their systems to see what you can find out.  And if I recall correctly, a probing attack in VR is an extended test with a 1 hour interval, so that should eat up quite a bit of your day.  I think I go bind a couple of spirits, just to have some back-up if we have to.

@Chrona: I'll do that when I get home from work tonight, as I don't have my books here.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-08-13/0123:17>
Yeah, and by the same token it couldn't hurt to register a sprite or two, just in case.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-08-13/1327:10>
I hope you guys don't mind when i leave you to your own devices like this.

The hack on the Shipping company will be versus Firewall 5 with an Analyze 5, which you can roll when you need to as i will probably be at work when you get round to posting

On a similar vein, Faro you can roll your spirits resistance as usual.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <08-08-13/1403:30>
I've just reread the rules and I'm not going to bind spirits.  My stats are too bad for binding.  I'll think of something else to do.

FYI: the first week of September I will be in London.  While I will have internet, I'll probably won't be posting all that much (they probably don't like it all that much in the Globe Theatre if you start doing that).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-08-13/1427:28>
@farothel: i don't necessarily agree. Binding a weaker spirit has its uses, just usually not in combat situations, as they are not as badass as their bigger brothers. Of course, if you want to be very successful at binding, it might be worth to spend Edge on the test, but not obligatory. Don't forget, that you only have to get a single net hit for binding, and the spirit keeps its services from the summoning test, adding any more net hits on binding.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-08-13/1642:37>
Yeah, even Force 3 spirits can have good enough stats to be reasonably useful.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-08-13/1819:21>
I've just reread the rules and I'm not going to bind spirits.  My stats are too bad for binding.  I'll think of something else to do.

FYI: the first week of September I will be in London.  While I will have internet, I'll probably won't be posting all that much (they probably don't like it all that much in the Globe Theatre if you start doing that).

Im from London =D, Live in Dover now though. Have a good time, if the heist has started by then we'll wing it
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <08-09-13/0115:28>
Yeah, even Force 3 spirits can have good enough stats to be reasonably useful.

Yes, but I roll 7 dice against the spirit's 6, so I can't be sure to actually win this.  That's why I'm not going to do it.  Also since I need 2 edge to downgrade a glitch or critical glitch (thanks to my mentor spirit) I have to be careful with how I spend it.  And I also rather not spend my whole reward on binding materials to do 10 re-bindings to get enough services.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-10-13/1309:44>
@all: if you need me, let me know where you are and I'll drop by in the astral.  For the rest of the day, I'll be studying.
She quickly downloaded a high quality datasoft on logistics and started reading.  She already knew the basics, but mostly on how they applied to mercenary operations, so it wouldn't hurt her to read up on those parts she wasn't all that familiar with, like storeroom management and such things.  It could never hurt to be prepared.

[spoiler]
OOC: I download a rating 6 datasoft.  They have availability - and cost 60 nuyen, so I don't think it will take me all that long to find one.  I then spent the rest of the day studying, unless someone needs me.
PS: Chrona, I'll probably buy up the logistics knowledge skill on 1 after this mission.
[/spoiler]
sounds good to me
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-11-13/1711:01>
want me rolling something?
 ???
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-11-13/1711:56>
want me rolling something?
 ???

No itd only be if you tried anything fancy

well anything like you were doing before it started raining xD
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-13-13/0142:09>
[spoiler]Theading Browse, using no more than 3 hits (23d6.hits(5)=7, 12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4172649/)

Data Search for any available information on the shipping company (12d6.hits(5)=3, 12d6.hits(5)=5, 12d6.hits(5)=7, 12d6.hits(5)=7, 12d6.hits(5)=3, 12d6.hits(5)=4, 12d6.hits(5)=4, 12d6.hits(5)=3, 12d6.hits(5)=6, 12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4172661/)[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-13-13/1859:58>
The shipping company is well respected for small time (Non-A) Corp deliveries for a few years. They're owned by Aztechnology, but what isn't in this market. The same company delivers to stuffer shacks sometimes, so the company itself seems to be non-suspicious.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <08-13-13/1937:02>
sorry been very busy here lately, haha. I'll try to catch up, chrona, does he have enough time to find a taser and then head to the museum or no?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-13-13/1943:10>
using the usual availability rules, only the Defiance Protector  and Jupiter Taser Club have availability, so you can easily buy a Defiance EX Shocker, Yamaha Pulsar or Cavalier SafeGuard from any arms store in the sprawl.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <08-13-13/2148:54>
ah, but how difficult would it be to find one with those mods/accessories
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-13-13/2151:01>
ah, but how difficult would it be to find one with those mods/accessories
you would have to use arsenal to work out the modified price (and therefore interval) and availability, then roll an extended negotiation test
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <08-14-13/0126:43>
sorry been very busy here lately, haha. I'll try to catch up, chrona, does he have enough time to find a taser and then head to the museum or no?

I already have the job at the museum, so there's no need to go there.  Unless you want to do something else in there.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-14-13/0723:41>
@Chrona: Any information about the Brain Eaters, like are they a racial gang, what their size (members and turf) is, etc.? Their name’s creepy and I don’t want to run into an all-ghoul gang when not prepared. Or at all.

@Raiden: I will gather all components, prices, and availabilities later today.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-14-13/1059:07>
roll me a gang knowledge skill again, i want it to represent Gibbon focusing on this one gang in particular.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-14-13/1308:16>
Gang knowledge: INT(5) + Gangs(4) + Mnemonic(1) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4174380/)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-14-13/1318:54>
The Brain Eaters are a Thrill Gang but a pretty tame one, they're tech heads that are the Redmond Barrens only Hacker Gang, they'll do anything for the latest wiz new ware.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-14-13/1400:51>
@raiden:
Gear/modCostAvailabilitySlots
Defiance EX Shocker150-6
- metahuman customization50--1
- firing selection change, small modification (SA)3004R-1
- smartgun system, internal1506R-1
- improved rangefinder10006-1
- skinlink506-1
Altogether16506R (max)1 remaining
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Raiden on <08-14-13/1420:05>
cool.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-15-13/1300:56>
The Brain Eaters are a Thrill Gang but a pretty tame one, they're tech heads that are the Redmond Barrens only Hacker Gang, they'll do anything for the latest wiz new ware.

And i thought we could give them the 18 uzi for protection :(
but it's more like they gona hack our rides.

DO NOT EVEN THINK ON DOING IT!!!!!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-15-13/1324:43>
Quote
Quote
Quote from: Chrona on August 14, 2013, 06:18:54 PM
The Brain Eaters are a Thrill Gang but a pretty tame one, they're tech heads that are the Redmond Barrens only Hacker Gang, they'll do anything for the latest wiz new ware.
And i thought we could give them the 18 uzi for protection :(
but it's more like they gona hack our rides.

DO NOT EVEN THINK ON DOING IT!!!!!


Good thing my knife is great for hacking.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-15-13/1704:29>
Andromeda Perception while driving around the block few times, rolls for Vehicle sensors and for her own cybereys witch i forgot to add in the bonus for vision enchantment(1 hit (http://invisiblecastle.com/roller/view/4176032/)) and actively looking(1 hit (http://invisiblecastle.com/roller/view/4176033/)) for both.

Sensors 4 + perception 1 = 1 hit
and
INT 5 + perception 1 = 3 hits
(http://invisiblecastle.com/roller/view/4176027/)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-15-13/1813:54>
The Brain Eaters are a Thrill Gang but a pretty tame one, they're tech heads that are the Redmond Barrens only Hacker Gang, they'll do anything for the latest wiz new ware.

And i thought we could give them the 18 uzi for protection :(
but it's more like they gona hack our rides.

DO NOT EVEN THINK ON DOING IT!!!!!

Could always get the hacker to play security.  :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-15-13/1820:09>
Most people, even gangers, are getting out of the rain, so any joint you find is likely packed. The places of note are Crusher 495 and The Downfall.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-15-13/1935:07>
Unfortunately Raiden is having to leave the game due to time constraints. This will be written into the plot when appropriate and an alternative face will be found, again.
Title: Re: [RECRUITING A FACE] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-15-13/1948:57>
Possible runners, check the first post of this thread.
Title: Re: [RECRUITING A FACE] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Lumen on <08-15-13/2122:23>
I have a SURGE II face posted somewhere. I'll see if I can dig him up.

Apparently he's a human adept in this version. I can adapt him as needed but here he is.
[Spoiler]
= Info == Street Name: CheshireName: Jacob DurdenMovement: 10/25, Swim: 5Karma: 0Street Cred: 0Notoriety: 1Public Awareness: 0Human Male Age 25Height 1.60m Weight 60kgComposure: 11Judge Intentions: 11Lift/Carry: 5 (30 kg/20 kg) Memory: 7Nuyen: 0== Attributes == BOD: 3AGI: 2 (7) REA: 3 (4) STR: 2CHA: 6INT: 3LOG: 2WIL: 5EDG: 2MAG: 5== Derived Attributes == Essence:                   5.1Initiative:                6 (7) IP:                        1 (2) Astral Initiative:         6Astral IP:                 3Matrix Initiative:         7Matrix IP:                 1Physical Damage Track:     10Stun Damage Track:         11== Active Skills == Animal Handling            : 0                      Pool: 2Animal Training            : 0                      Pool: 2Archery                    : 0                      Pool: 6Armorer                    : 0                      Pool: 1Artisan                    : 0                      Pool: 2Automatics                 : 0                      Pool: 6Blades                     : 0                      Pool: 6Climbing                   : 0                      Pool: 1Clubs                      : 0                      Pool: 6Computer                   : 0                      Pool: 1Con                        : 4                      Pool: 14Cybercombat                : 0                      Pool: 1Data Search                : 0                      Pool: 1Demolitions                : 0                      Pool: 1Disguise                   : 0                      Pool: 2Diving                     : 0                      Pool: 2Dodge                      : 4 [Ranged Combat]      Pool: 8 (10)Escape Artist              : 0                      Pool: 6Etiquette                  : 4                      Pool: 14First Aid                  : 0                      Pool: 1Flight                     : 0                      Pool: 1Forgery                    : 0                      Pool: 6Gunnery                    : 0                      Pool: 6Gymnastics                 : 1                      Pool: 8Hacking                    : 0                      Pool: 1Heavy Weapons              : 0                      Pool: 6Infiltration               : 2                      Pool: 10Instruction                : 0                      Pool: 5Intimidation               : 0                      Pool: 5Leadership                 : 4                      Pool: 15Locksmith                  : 0                      Pool: 6Longarms                   : 0                      Pool: 6Navigation                 : 0                      Pool: 2Negotiation                : 4                      Pool: 14Palming                    : 0                      Pool: 6Parachuting                : 0                      Pool: 2Perception                 : 4                      Pool: 7Pilot Ground Craft         : 1                      Pool: 5Pilot Watercraft           : 0                      Pool: 3Pistols                    : 4 [Semi-Automatics]    Pool: 11 (13)Riding                     : 0                      Pool: 3Running                    : 0                      Pool: 1Shadowing                  : 2                      Pool: 6Survival                   : 0                      Pool: 4Swimming                   : 0                      Pool: 1Throwing Weapons           : 0                      Pool: 6Tracking                   : 0                      Pool: 2Unarmed Combat             : 0                      Pool: 6== Knowledge Skills == == Contacts == Bartender/Owner (4, 4) Fixer (3, 3) Ganger (2, 1) Horizon Wage Slave (2, 2) Wiseguy (3, 2) == Qualities == Addiction (Mild) (Tobacco)AdeptCatlikeGeas (Ritual)Poor Self Control (Compulsive - Low Danger) (Appearance Obsessed)Records on File (Horizon)SINner (Standard) (Jacob Durden)The Speaker's WayTrustworthy (1 Skill) (Leadership)== Powers == Commanding VoiceGreat Leap Rating: 1Improved Physical Attribute (AGI) Rating: 3Improved Reflexes 1Kinesics Rating: 2Voice Control== Lifestyles == Middle  1 months == Cyberware/Bioware == Commlink   +DatajackMuscle Toner Rating 2Tailored Pheromones Rating 2== Armor == SecureTech Arm Casings    0/1SecureTech Leg Casings    0/1SecureTech Shin Guards    0/1Vashon Island: Synergist Longcoat (Ensemble)6/3   +Nonconductivity 4   +Concealable Holster== Weapons == Ares Predator IV   +Spare Clips   +Spare Clips   +Spare Clips   +Personalized Grip   +Reduced Weight   +Silencer   +Skinlink   +Smartgun System   Pool: 13 (15)   DV: 5P   AP: -1   RC: 1Cavalier SafeGuard   +Spare Clips   +Spare Clips   +Laser Sight   Pool: 12   DV: 5S(e)   AP: -half   RC: 0Unarmed Attack   Pool: 6   DV: 1S   AP: -   RC: 0== Commlink == Fairlight Caliban (4, 4, 3, 5)    +Novatech Navi   +Agent Rating 4 [Copy Protection 4, Registration, Suite: Pro User]    +Subvocal Microphone== Gear == Ammo: Gel Rounds (Heavy Pistols) x90Ammo: Regular Ammo (Heavy Pistols) x30Ammo: Taser Dart (Tasers) x30Earbuds Rating 3   +Select Sound Filter Rating 3   +Spatial RecognizerFake License (Ares Predator IV) Rating 3Fake License (Drivers) Rating 3Fake SIN (Rico Wilder) Rating 3Glasses Rating 4   +Smartlink   +Vision Enhancement Rating 3   +Vision Magnification   +Flare CompensationMedkit Rating 6Security Tags x20Smart PackSmart Pouch System, Ammunition Pouch x2Standard RFID Tags x20Stealth Tags x20Stimulant Patch Rating 4 x2Tranq Patch Rating 6 x3Trauma Patch x2== Vehicles == Suzuki Mirage (Racing Bike)   +GridLink   +Improved Sensor Array   +Manual Control Override, Manual Controls   +Morphing License Plate   +Pilot Program Rating 3   +Smart Tires Rating 1   +Extra-Large Vehicle Sensor== Description ==This wirey little human is slick looking and finely dressed. His black hair slicked back and the finely tailored Synergist Business Line long coat may at first make him look like a young wage slave but it doesn't take long before his stunning smile and silver tongue quickly set him apart.== Background ==Born and raised in Downtown Seattle City Jacob grew up on the pulse of the Metroplex. Shortly after puberty and his awakening he began to dip his toes in the shadows. The first big score he claimed, about four years ago, was smooth talking an aging ork into selling his club to his cousin for an unbelievable price in prime downtown territory. After that it was just a matter of time before he was chumming up the shadows making friends and acquaintances in all aspects of the underworld. He began to make a name for himself and that name was Cheshire. == Concept ==Skinny human with a silver tongue and a pinache for leadership.
[/spoiler]

I apologize for the format I'm copy/pasting on my phone.
Title: Re: [RECRUITING A FACE] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-16-13/0416:26>
Almost afraid to say it, but I kind of regretted dropping out of this game the moment I did so.
So, well, Silk's still game if she can be re-inserted with the group. (Would I be allowed to "fix" her though, made quite a few mistakes when I made her for the original Mezzy Biz game some years ago)
Would certainly understand if you want to give someone else -someone who hasn't bailed out- a chance, though.
Title: Re: [RECRUITING A FACE] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-16-13/0429:39>
Almost afraid to say it, but I kind of regretted dropping out of this game the moment I did so.
So, well, Silk's still game if she can be re-inserted with the group. (Would I be allowed to "fix" her though, made quite a few mistakes when I made her for the original Mezzy Biz game some years ago)
Would certainly understand if you want to give someone else -someone who hasn't bailed out- a chance, though.
Rommy is ready to crack some skulls to get you back. :)
Gel Round the hell out of a Sec Guard or taser a Face :)
Title: Re: [RECRUITING A FACE] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-16-13/0431:08>
<.<  >.>

I still have that backdoor into that security guard's commlink.
Title: Re: [RECRUITING A FACE] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-16-13/0447:34>
I don't have anything against Xzylvador rejoining. One more vote for Silk. :D
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-16-13/0459:28>
Most people, even gangers, are getting out of the rain, so any joint you find is likely packed. The places of note are Crusher 495 and The Downfall.
Anything notable on the mechanical side?
some priceless Technical Treasures Romy notices - totaled old Mustang, something that would pick her interest?


Also - Shin uses his UWB radar as well so it means that i should be able to see inside the warehouse as well, and if I mange to do so, i will keep Cookie out of it, as there is no need to check it twice :)
Also picking up joints with heavy weapon presence things like that. :)
Title: Re: [RECRUITING A FACE] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-16-13/0610:59>
Except he wants to get astral on it, unless someone wants to project over to peek inside.
Title: Re: [RECRUITING A FACE] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-16-13/0905:09>
Almost afraid to say it, but I kind of regretted dropping out of this game the moment I did so.
So, well, Silk's still game if she can be re-inserted with the group. (Would I be allowed to "fix" her though, made quite a few mistakes when I made her for the original Mezzy Biz game some years ago)
Would certainly understand if you want to give someone else -someone who hasn't bailed out- a chance, though.

Ohgodyesplease
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-16-13/0909:13>
Most people, even gangers, are getting out of the rain, so any joint you find is likely packed. The places of note are Crusher 495 and The Downfall.
Anything notable on the mechanical side?
some priceless Technical Treasures Romy notices - totaled old Mustang, something that would pick her interest?


Also - Shin uses his UWB radar as well so it means that i should be able to see inside the warehouse as well, and if I mange to do so, i will keep Cookie out of it, as there is no need to check it twice :)
Also picking up joints with heavy weapon presence things like that. :)

UWB would show it is mostly empty, save for one well shielded, wirelessly inhibited room.

You don't see anything worth salvaging, the local gangs and SINless seem to strip everything down to scrap as fast as animals and a corpse

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-16-13/0910:15>
LAES THE GUARD SO WE CAN GET SILK BACK
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-16-13/1049:12>
Starting tomorrow, i may not be able to post for three days. I'll try to get to a computer but i can't guarantee success.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-16-13/1054:30>
Starting tomorrow, i may not be able to post for three days. I'll try to get to a computer but i can't guarantee success.

No problem, i was planning on having Gibbon kidnapped anyway
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-16-13/1140:35>
LAES THE GUARD SO WE CAN GET SILK BACK

I was thinking of Silk making sure the guard'd get food poisoning and be out for a week or most (had it happen not too long ago IRL). Losing memory (or just, you know, killing her) tends to cause a bit of suspicion...
Whatever works is good though :)

If I'm getting back, I'll also again be the annoying player who asks the others to please please please post their character names in their posts?
If nothing else, just end or start with "XXXX said" or "XXXX said over the comms" or whatever, but it really makes things to much easier to follow. (Or even just start the post with 'XXXX:  <return> <post>")

(Oh, and Chrona, updating and fixing Silk = OK?)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <08-16-13/1440:39>
As long as you guys don't let me know I have to pop in to have a look, I'm not doing anything.  I'll post something anyways next week just to let you guys know I'm still alive (presuming I am by next week, as I'm going to airsoft tomorrow  :) ).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-16-13/1500:21>
LAES THE GUARD SO WE CAN GET SILK BACK

I was thinking of Silk making sure the guard'd get food poisoning and be out for a week or most (had it happen not too long ago IRL). Losing memory (or just, you know, killing her) tends to cause a bit of suspicion...
Whatever works is good though :)

If I'm getting back, I'll also again be the annoying player who asks the others to please please please post their character names in their posts?
If nothing else, just end or start with "XXXX said" or "XXXX said over the comms" or whatever, but it really makes things to much easier to follow. (Or even just start the post with 'XXXX:  <return> <post>")

(Oh, and Chrona, updating and fixing Silk = OK?)

That was actually exactly what i was going to have silk do in your absence heh.
Actually im thinking of bringing back the time code we used to use, if i can hunt it down. but basically all posts should end with

Quote
NAME, ESTIMATED TIME, LOCATION, COMM STATUS (Hidden, etc), CHAMELEON ON/OFF, PHYS DAM, STUN DAM, WOUND PENALTIES, SUSTAINING, FOCI, SPIRITS

etc etc etc obviously not everything all the time, but pertinent info.

And yes reworking Silk is fine, that got lost in all my excitement
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-16-13/1520:15>
I find nothing objectionable in any of the preceding events. :D

edit: those regarding Xzylvador, I got a bit overexcited >_<
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-20-13/1108:38>
"Guys, i got us a name. ARB's the leader of the Brain Eaterz, this is their turf, so he might know more about our target.

I think i'm unclear as to who the target is to be honest. also to not clutter IC, the orks name is Huck
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-20-13/1223:40>
I referred to the warehouse as the target of this surveillance, sorry if i was a bit unclear.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-20-13/1226:38>
"Guys, i got us a name. ARB's the leader of the Brain Eaterz, this is their turf, so he might know more about our target.

I think i'm unclear as to who the target is to be honest. also to not clutter IC, the orks name is Huck
Does gibbon gets him as a contact?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-20-13/1228:56>
I referred to the warehouse as the target of this surveillance, sorry if i was a bit unclear.

Ah yes the, apparently, ominous warehouse you are all, for some reason, terrified of.

"Guys, i got us a name. ARB's the leader of the Brain Eaterz, this is their turf, so he might know more about our target.

If he wants him to be, Drug Dealer Huck 1/1

I think i'm unclear as to who the target is to be honest. also to not clutter IC, the orks name is Huck
Does gibbon gets him as a contact?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-20-13/1502:46>
Out of curiosity, what happened IC (and maybe OOC?) to the Face you got in Silk's place? Just so I know what to do with that in game.
Pretty much done with Silk v2.0... Chrona/Kour/Faro happen to know how much nuyen we collected from the previous runs?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-20-13/1531:14>
Out of curiosity, what happened IC (and maybe OOC?) to the Face you got in Silk's place? Just so I know what to do with that in game.
Pretty much done with Silk v2.0... Chrona/Kour/Faro happen to know how much nuyen we collected from the previous runs?
It was averaged to about 7000 liquid, with all your hardware stolen still in Habu for selling.

Rorek didn't make a good first impression and is being put to the test by the team, being sent to the barrens to talk to a gang leader it seems.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-20-13/1922:13>
Quote
Rorek offers to go there on his own, hoping to impress you by also talking his way to the Brain Eaters crib and to ARB.

[spoiler]
Unfortunately you don't hear from him no matter how many times you try to contact him for the rest of the scene.
[/spoiler]
It has now been 45 minutes since you first started staking out the warehouse.

Then I assume it's okay to allow Cookie in that time period to get a look at the astral on the building exterior and then call down kitten to have a look inside as an astral traveler? More importantly do you want me to roll for this? because I'm happy to trade for hits otherwise( I'd only get 1 hit though because of that -2).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-20-13/2044:15>
you can roll but this isn't during the time its from now onwards, you were just sitting in the car talking and driving around the area while gibbon was on the streets. If you wanted to do it then you should have just done it.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-21-13/0652:38>
@Chrona: things develop very fast. I planned on providing support for Rorek during the meet with ARB, being there at the meeting place if it is not somewhere secluded. And even then, I’d be inclined to sneak in with completely turned-off wireless functionality.

I didn’t have the opportunity to state this IC, but if this is the place where you just write Rorek out of the story, I don’t want to mess it up for you. In that case, could you please put in some IC reason why Gibbon couldn't be there at the meet?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-21-13/0709:48>
@Chrona: things develop very fast. I planned on providing support for Rorek during the meet with ARB, being there at the meeting place if it is not somewhere secluded. And even then, I’d be inclined to sneak in with completely turned-off wireless functionality.

I didn’t have the opportunity to state this IC, but if this is the place where you just write Rorek out of the story, I don’t want to mess it up for you. In that case, could you please put in some IC reason why Gibbon couldn't be there at the meet?

Not Only Gibbon, but Cookie and Andromeda too.

Ok on the other Hand i doubt Rorek Would like Andromeda having her sniper-rifle pointing in his general direction.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-21-13/1140:25>
@Chrona: No that's fine, just unsure if we were time skipping again, beside I think we can consider that planned action interrupted due to Rorek having his meeting.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-21-13/1151:38>
There i'm hoping stealth explosives and racial profiling will be good enough reason.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-21-13/1436:40>
There i'm hoping stealth explosives and racial profiling will be good enough reason.

you sure want to keep us at distance from there :D
Fine by me.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-21-13/1446:39>
No problems here either.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-22-13/1716:54>
at least this time you will allow us to cover the face going in?   ???
Promise not to shoot her!  ::)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-22-13/1723:37>
lol sure I guess so.
So to be clear, your aim now is to go to ARBs and sell him the guns in return for.......?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-22-13/1740:43>
lol sure I guess so.
So to be clear, your aim now is to go to ARBs and sell him the guns in return for.......?
Protection in a way
The plan is to place a ambush in the barrens. Nordkapp can not outrun, hide from or defeat modern patrol cars. But they can be stopped by shooting them to hell and back. Choppers would be a problem thou.

Also it never hurts to make friends. With fellow tech-lovers ::)

Still hope we can make a clean get away, but contingensy is good to have.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-22-13/1805:03>
Still working on char, sorry :(
Hoping to have it finished tonight or at worst this weekend...
Could play already as long as it doesn't require rolls, I suppose, if that's okay.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-22-13/1837:36>
yes thatd be fine
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-23-13/1724:13>
Barring mistakes / GM edits, Silk's done, I think (http://forums.shadowruntabletop.com/index.php?topic=487.msg29310#msg29310)
Might need to find another pic, this is too combaty, I guess...
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-23-13/1725:50>
Barring mistakes / GM edits, Silk's done, I think (http://forums.shadowruntabletop.com/index.php?topic=487.msg29310#msg29310)
Might need to find another pic, this is too combaty, I guess...

You one shot a drone from medium range into pitch darkness. This picture seems perfect

No more perception boosting gum i see xD Everything looks fine. Good thing that dodge scoot can drive itself.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-23-13/1730:48>
Well, she also avoided execution after an ambush by breaking down and crying like a little girl!

...

Of course, that still ended in a bloodbath...


I guess it's good for now ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-23-13/1736:41>
Well, she also avoided execution after an ambush by breaking down and crying like a little girl!

...

Of course, that still ended in a bloodbath...


I guess it's good for now ;)

I do miss our psychotic little gnome but i think theres still plenty of fun murder times ahead when we get back to organlegging.

Also if this wasn't an on going game and i didn't want to make everyone convert their characters and lost half they're stuff, id totally switch to 5th. Maybe one day if the campaign is still going, someone wants to prime runner retire charters and there's some sourcebooks out making technomancers more viable and more qualities.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-23-13/1804:47>
Hmm

(http://ememdem.net/uploads/images/00/00/01/2012/09/21/090553.jpg)

(http://www.runtimedna.com/images/P/LFTTornShirt01.jpg)

(http://s019.radikal.ru/i624/1205/62/8b511fa3c010.jpg)

(http://th01.deviantart.net/fs42/PRE/f/2009/130/a/f/Pure_Poison_by_DesignsByEve.jpg)

(http://joliecoeurfrfr.j.o.pic.centerblog.net/57rznd84.jpg)

Got plenty more...
Choises, choises.


Also, completely uninterested in 5th for the time being, to be honest... Not enough expansions yet, I suppose... Also waiting for an .5 or anniversary or second edition to fix all the stuff that's wrong with it... if the FAQ/questions threads are anything to go by, it looks like a mess.
Waiting with buying it until I know it's finished, not interested in being a beta-tester.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-23-13/1806:56>
Understandable on 5th Ed. fyi found this, wonder if they'll add something like this to 5th Ed. in "drones" :B
http://www.extremetech.com/extreme/162678-harvard-creates-brain-to-brain-interface-allows-humans-to-control-other-animals-with-thoughts-alone
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-23-13/1809:09>

Got plenty more...
Choises, choises.
Also, completely uninterested in 5th for the time being, to be honest... Not enough expansions yet, I suppose... Also waiting for an .5 or anniversary or second edition to fix all the stuff that's wrong with it... if the FAQ/questions threads are anything to go by, it looks like a mess.
Waiting with buying it until I know it's finished, not interested in being a beta-tester.

I pretty much agree, like i said it'd need sourcebooks before i run a PbP of it ever. I will run a RL game given the chance but that's simply because I am at the point where i cant remember all of 4ths gear and want something new to do.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-23-13/1809:36>
Lotsa creepy stuff with brains & computers going on.
Like those rats with their brains wired and communicating over the internet.
Freaky, freaky stuff.

Q: What's improved in 5th?

Also, any pics you prefer?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-23-13/1810:25>
Oh also great pictures, these are basically Silk on any given day depending on the persona shes using.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-23-13/1812:30>
I have have no prefs. on the pics myself, one sec.

*saves*

:P

edit: also imagine a legion of spiders modded with that tech controlled by a spider :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-23-13/1814:17>
Heh. So far my "Pics I might possibly use for shadowrun one day" folder has 3437 pics ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-23-13/1833:44>
Pics: as much as i've seen of her, #1 and #4 are totally Silk, #3 is close, #2 is iffy, and #5 is totally not her. (Numbers are top to bottom.)

On 5th ed.: lots changed. Biggest was maybe how matrix and rigging is handled. And now, hits are not only limited on spellcasting tests, but all. And they brought back the priority system for chargen, although a lot changed there as well. Augmentation prices were almost completely rewritten. Combat is slightly different, and initiative changed, it's closer to what it was in 3rd ed.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-23-13/1839:48>
Pics: as much as i've seen of her, #1 and #4 are totally Silk, #3 is close, #2 is iffy, and #5 is totally not her. (Numbers are top to bottom.)

On 5th ed.: lots changed. Biggest was maybe how matrix and rigging is handled. And now, hits are not only limited on spellcasting tests, but all. And they brought back the priority system for chargen, although a lot changed there as well. Augmentation prices were almost completely rewritten. Combat is slightly different, and initiative changed, it's closer to what it was in 3rd ed.

Congrats on 500 posts
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-24-13/0339:50>
Weekend in Nijmegen - medieval festival, so expect no or limited activity on my part.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-24-13/0542:25>
Damned, that's this weekend? My wife wanted to go, completely forgot about it :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <08-24-13/0619:04>
It's a bit far to drive to now, although I probably know some people there.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-24-13/0623:14>
Always wanted to go to one of those, never get the chance to, always seem to miss them. :(
Anyway, have a good time this weekend Kouryuu.
:)

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-24-13/1325:16>
Damned, that's this weekend? My wife wanted to go, completely forgot about it :(

You are welcome to join. Me, Dragonfly and Caramelle will have a concert in the church at 12:30.

if you decide to join give me a pm and i will try to give my contact information tonight.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-24-13/1346:20>
"In Return we might use their help when we need to get rid of everyone tailing us when we come to the warehouse with the goods. What do you think, can we achieve something like that?"
Wait what? What are you taking to what warehouse?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-24-13/1502:15>
Damned, that's this weekend? My wife wanted to go, completely forgot about it :(

You are welcome to join. Me, Dragonfly and Caramelle will have a concert in the church at 12:30.

if you decide to join give me a pm and i will try to give my contact information tonight.
Sound great, but I'll have to pass. Already made different plans now.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-24-13/1504:04>
FYI, Silk didn't recommend Rorek, doesn't even know him. A fixer they have in common came up with him as a replacement.
(That's how I understand it anyhow.)

"In Return we might use their help when we need to get rid of everyone tailing us when we come to the warehouse with the goods. What do you think, can we achieve something like that?"
Wait what? What are you taking to what warehouse?
She's talking to Silk over comms.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-24-13/1538:14>
FYI, Silk didn't recommend Rorek, doesn't even know him. A fixer they have in common came up with him as a replacement.
(That's how I understand it anyhow.)

"In Return we might use their help when we need to get rid of everyone tailing us when we come to the warehouse with the goods. What do you think, can we achieve something like that?"
Wait what? What are you taking to what warehouse?
She's talking to Silk over comms.

Yeah, it was originally more Silk vetting the fixer than Rorek himself............................ You wanted to shoot Rorek, I may have made things sound better than they were.

And yes, I am aware shes telling silk her plan... i just don't know anything about this plan myself. Im in the same boat as Silk right now.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-24-13/1542:51>
Yeah, Silk's question is valid both IC and OOC.
I honestly don't understand what's going on, lol.
Tried re-re-re-reading both threads and I still feel like I'm missing stuff... You guys haven't been planning over Skype or something have you?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-24-13/1556:00>
Yeah, Silk's question is valid both IC and OOC.
I honestly don't understand what's going on, lol.
Tried re-re-re-reading both threads and I still feel like I'm missing stuff... You guys haven't been planning over Skype or something have you?
I think their paranoia has spawned a mind net like form of team over preparation.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-24-13/1736:00>
Ii's simple. There's this warehouse in Redmond, where we have to hand the goods we're going to take from the museum over to the Johnson. We're trying to survey the area, and we were thinking of hiring the Brain Eaterz as a precaution, to throw off possible pursuit. I will get this up IC as well, unless someone does it sooner, i'll probably get to it tomorrow.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-24-13/1739:58>
There's this warehouse in Redmond, where we have to hand the goods we're going to take from the museum over to the Johnson.

You know that's not the ware house you are at, right? The Johnson still had not told you where to take it.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-24-13/1750:59>
I think me and Ren may have made the same mistake, probably because things got so dragged out >_<
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-24-13/1816:33>
Sorry, i was under the - apparently false - impression that we know where we have to take the stuff. The whole Redmond hike was totally pointless if we don't. And i would've nagged the J about it for some time.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-24-13/1817:52>
You know that's not the ware house you are at, right? The Johnson still had not told you where to take it.

AHA!
That's one warehouse we know won't be the place!
Another couple of thousands to go, and we'll know where we need to be!
:p

You guys understand Silk will whop you all over your heads if all your gangwar stuff turns out to be for nothing, right? :p
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-24-13/1822:08>
Yes neither Johnson specified what warehouse to take it too. The warehouse you are at is where all the gear the team just bought has been dropped off for you to pick up.

Man i wondered why you were so paranoid about just going in to get it
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-24-13/1826:29>
ROFLMAO

Well... Other than respond to the new guy, I'll let you guys figure out how to handle this messy confusion while Silk takes a shower. :p
Sorry, no pics.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-24-13/1829:28>
So...  I should probably run a search for the holdings of shell companies owned by Johnson and/or Junior to figure out possible drop-off locations, eh?

Also, I may have a use for the hacker gang yet: Since the museum's Matrix security is outsourced, we could have them hit other clients of the same company to draw attention away from whatever we're doing...
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-24-13/1830:27>
So...  I should probably run a search for the holdings of shell companies owned by Johnson and/or Junior to figure out possible drop-off locations, eh?

good idea, maybe you can pretend to silk that everything is all according to plan... if its still near the Brain Eaterz turf.......
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-24-13/1914:57>
In short, my father wishes the entire display be stolen from their confines at the museum and transported to an abandoned warehouse in Redmond, either from the storeroom before they are on display or once they all ready are, and transported to an abandoned warehouse in Redmond.
we thought we have the coordinates because of this and you went along with us going to Redmond to check out the warehouse so that's why our impression was even more strong.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-24-13/1919:51>
Yes that was the same post i looked up to check that I hadn't accidentally given you a location. And I had not. I went a long with you going to the Barrens because i thought you guys just had some reason to be really worried about a gear pick up.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-24-13/1928:15>
Yes that was the same post i looked up to check that I hadn't accidentally given you a location. And I had not. I went a long with you going to the Barrens because i thought you guys just had some reason to be really worried about a gear pick up.
OK, no reall location, but still, Andromeda had planed to use the gang to keep any followers at distance when entering the warehouse.

1)the plan is to bring any sec force that is trying to stop them following and shooting them into the barrens,
2)the brain eaters make an ambush. the sec force has to fight their way out, but we have a clear way and have no problem going trough.
3)we make our escape and hide in the warehouse in Redmond. before the Sec have gotten trough the Brain eaters if at all.

hope this makes the plan more understandable.
remember Andromeda is very bad at speaking and ugly as hell - Charisma 1 :-[
Chorona can give me 10 Karma and i wil mprove it right away.  ::)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-24-13/1930:41>
Yes that was the same post i looked up to check that I hadn't accidentally given you a location. And I had not. I went a long with you going to the Barrens because i thought you guys just had some reason to be really worried about a gear pick up.
OK, no reall location, but still, Andromeda had planed to use the gang to keep any followers at distance when entering the warehouse.

1)the plan is to bring any sec force that is trying to stop them following and shooting them into the barrens,
2)the brain eaters make an ambush. the sec force has to fight their way out, but we have a clear way and have no problem going trough.
3)we make our escape and hide in the warehouse in Redmond. before the Sec have gotten trough the Brain eaters if at all.

hope this makes the plan more understandable.
remember Andromeda is very bad at speaking and ugly as hell - Charisma 1 :-[
Chorona can give me 10 Karma and i wil mprove it right away.  ::)

it is still a useful plan, definitely, see all this wasn't a waste at all. I even know exactly what the Brain Eaters will want
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-24-13/1956:10>
Ok, reminder for Cookies Piemaker order:

flash grenades x 2, 2 x cs minigrenades(for the launcher), 3 x rating 3 stimulant patches, 6 x rating 6 tranq patches, endoscope, respirator rating 6 and dropping the gun off to get chameleon coating done (parts arrived on the day too).

I may want to borrow an Uzi off of Andromeda as a loaner unless she would want paying for it, which is cool.

edit: also yes workable plan, Cookie would go for this is all I can say.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-24-13/1959:59>
Andromeda's R6 Smart Jammer, Spoof Trip and Changing Plates wil have been delivered there too, for ease.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <08-25-13/0436:23>
And my job at the museum will give us precious time as our resident hacker doesn't have to hack in to get the doors open.  I'll do that with the RFID card I will probably get.

@Chrona: I don't know exactly what time it is in game.  But I'll make it to the museum on time (if not a bit early just to be sure).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-25-13/0447:20>
And my job at the museum will give us precious time as our resident hacker doesn't have to hack in to get the doors open.  I'll do that with the RFID card I will probably get.

Well, the upside of pre-hacking is that I can deal with any connected system without needing to take time to do it.  Hackers get a LOT of value out of prep time.

Of course, if we really want to be clever, we could go ahead and copy someone else's keycard, effectively pinning the blame on someone else to give us a nice little smokescreen.

And that's a good question:  What time IS it ingame?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-25-13/1123:12>
im rounding it up to be 10am in the Barrens, Kitten was to be at work at 5pm
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-25-13/1332:07>
Q: Since CS gas by RAW has a Contact vector as well as Inhalation, that means gasmasks alone won't work? Or do eye & inhalation cover suffice?

Full body contact is kind of BS since in places like Egypt, people protect themselves against it by wearing diving goggles and covering their mouths with cloth drenched in lemon juice or vinegar...
But if we're going by RAW to keep it simple, I understand.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-25-13/1337:57>
Q: Since CS gas by RAW has a Contact vector as well as Inhalation, that means gasmasks alone won't work? Or do eye & inhalation cover suffice?

Full body contact is kind of BS since in places like Egypt, people protect themselves against it by wearing diving goggles and covering their mouths with cloth drenched in lemon juice or vinegar...
But if we're going by RAW to keep it simple, I understand.

This has been brought up and just being careful with your clothing will be good enough for dealing with the contact vector, you only need breathing appratus and eye covers, Punch has also been manufacturing home made temporary gas masks like those for emergency use
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-25-13/1351:13>
'kay, cool, just checking.
I figured with security design and security tactics knowledge, Silk'd know.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-25-13/1358:33>
'kay, cool, just checking.
I figured with security design and security tactics knowledge, Silk'd know.

Yup
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-25-13/1857:19>
<<Pulse here.  Museum security looks pretty light - Matrix side is outsourced, too, which might create a couple options.  Shipping company is looking a lot tougher; I'm gearing up to take a run at them, but I'm thinking I'd be better off not doing this one from home.  Being mobile would be useful, actually - any location trace over wireless is is imprecise, only gets you within 50m.>>
well, isnt there one who wants to get to Habu  :o
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-25-13/1911:15>
<<Pulse here.  Museum security looks pretty light - Matrix side is outsourced, too, which might create a couple options.  Shipping company is looking a lot tougher; I'm gearing up to take a run at them, but I'm thinking I'd be better off not doing this one from home.  Being mobile would be useful, actually - any location trace over wireless is is imprecise, only gets you within 50m.>>
well, isnt there one who wants to get to Habu  :o

You have other cars lol
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-25-13/1918:09>
but that would mean he would always need to change the nodes he is contacted with, and that would make it really problematic to hack at full power.

The satellite up-link gives a stable connection even in matrix dead zones, a comlink in a driving car can cause Lag that could end lethally for the one fighting inside the matrix.

But i guess i am over-thinking what he said anyway :D

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-25-13/1937:52>
Not in 4th edition.
In 5th, maybe with noise. But in 4th he'd just need to still be in range.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-25-13/2029:59>
Technomancers don't need Response much, so lag's not typically a concern.  Though I need to go back through my posts now , because I'm can't recall if he mentioned that he's a technomancer or not.

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-26-13/1024:07>
Don't want Personalised handgrips on the Defiance Ex for RC?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-26-13/1120:22>
I do, but i thought it would be hard to get without Gibbon being present to get a measure of his hands. If you can make it happen, please do.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-26-13/1354:28>
I do, but i thought it would be hard to get without Gibbon being present to get a measure of his hands. If you can make it happen, please do.
in the future you just need to take the gun in your hand and it will personalize to the first to do it.  bind to it's owner if you will. the system how it's done is nowhere to be seen, so i guess it's up to Chrona to say if you need to be present
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-26-13/1355:44>
I do, but i thought it would be hard to get without Gibbon being present to get a measure of his hands. If you can make it happen, please do.
in the future you just need to take the gun in your hand and it will personalize to the first to do it.  bind to it's owner if you will. the system how it's done is nowhere to be seen, so i guess it's up to Chrona to say if you need to be present

i dont mind the idea of it setting to your grip when you pick it up. i don't want to spend the rest of the campaign on how you guys buy gear xD
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <08-26-13/1406:47>
It's probably a nano-system.  Use it while you still can, as it's all gone in 5th.  ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-26-13/1432:16>
It's probably a nano-system.  Use it while you still can, as it's all gone in 5th.  ;)

fuck i hadnt thought of that. god fucking damn it


*may have spent all day trying to make the street samurai street legal for my demo at a shop opening at the weekend and trying to find any reason whatsoever that makes drones worth it in 5th, so may be slightly angry at the edition right now*
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-26-13/1433:41>
actually look up Veriflex® E(http://www.crgrp.com/tech-center/veriflex-shape-memory-polymer), wouldn't surprise me if shape memory polymers like this could in a future setting like shadowrun be permanently fixed to a certain shape ( Veriflex® E can but returns to it original shape upon heating again).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-26-13/1437:17>
actually look up Veriflex® E(http://www.crgrp.com/tech-center/veriflex-shape-memory-polymer), wouldn't surprise me if shape memory polymers like this could in a future setting like shadowrun be permanently fixed to a certain shape ( Veriflex® E can but returns to it original shape upon heating again).
Yeah but most things like this in shadowrun, like the memory alloy weapons were probably nanofab.


No bug spirits in the museum, promise.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-26-13/1447:06>
and another reason for #corp_hate or 
corp: "You appear to be trying to create advances for the greater good of meta-humanity however I'm sorry but we own the patent, please stay where you are; Lonestar will be with you shortly."
Inventor: "But no ones invented this? how do you own the patent?"
corp:"Please stay where you are; Lonestar will be with you shortly."
inventor: "......."
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-26-13/1452:23>
Well we cant yet blame this on the corps, maybe Celedyr, as Nanites just don't work anymore and the corps want them to
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-26-13/1601:26>
How do you want the gear-getting handled?
I have to agree it's a stupid thing to waste too much game-time on. You just want me to roll?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-26-13/1608:16>
How do you want the gear-getting handled?
I have to agree it's a stupid thing to waste too much game-time on. You just want me to roll?
Yes roll either using your stats or a reasonable contact swag pool, and after this warehouse debacle just assume you have it by the time the extended test is over, frag pickups.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-26-13/1624:34>
Avail is 6R even with all the mods. With the personalized grip, it should come at 1750 normal price.
Technically, Gibbon should be able to walk into a gunstore (wait, this is AmericaUCAS, even a grocery store will do) and just buy it or order it.

Nego + Cha (16d6.hits(5)=8) (http://invisiblecastle.com/roller/view/4193693/)
Success at 1st roll.
FedEx should be able to have it in Gibbon's mailbox in 2 days. (At least, that's the interval.)
That right?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-26-13/1641:25>
sounds good to me
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-26-13/1819:20>
Oh, what do we have to bargain with, by the way?
I understand 18 Uzi's? Ammo? Mods? Accessories?
Anything else? We willing to spend money or other gear as well?
Maybe even favors, like hurting the Nukes?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-27-13/0337:27>
Everything is on the table. The Uzi IV with smartgun, is the main course. Not sure if we should give away all 18 thou.

More info on the guns in my sheet - first page ooc
There are 2 predators Hpistols as well.
We cann offer help. Rommy on tech stuff. Muscle for fighting.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <08-27-13/0634:25>
I don’t have anything to offer for the Brain Eaterz. Unfortunately, they wouldn’t even accept my services in the current situation. However, if they want that, I would be able to help out with some surveillance for them, even on the Nukes, where Gibbon being kind of a dwarf might even be an advantage.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <08-27-13/1111:46>
I don’t have anything to offer for the Brain Eaterz. Unfortunately, they wouldn’t even accept my services in the current situation. However, if they want that, I would be able to help out with some surveillance for them, even on the Nukes, where Gibbon being kind of a dwarf might even be an advantage.
mwahaha
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <08-28-13/0236:34>
Did I pick up somewhere that this is a hacker gang?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <08-28-13/0303:26>
Did I pick up somewhere that this is a hacker gang?

That's my understanding.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-29-13/1714:24>
PUNCH, Andromeda does not have Cookies house address.
If you could foward us to your place. I will bring us to Silk after that.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <08-29-13/1748:04>
urp, sorting that that now, I'll edit into my last.
edit: done.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <08-29-13/1950:25>
urp, sorting that that now, I'll edit into my last.
edit: done.
thanks
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-04-13/0722:48>
So uhm, all this players among themselves stuff can be pretty fun, but what do you all say we give Chrona some work and actually get on with the job?
What do we need to achieve?
- Gang backup -> We want physical or Matrix? Could ask for both, but it'll cost more. (And I don't think we'll get a refund or an IOU if it turns out we don't need them)
- Museum, do we have an in, an out? Do we have a truck for transport (and can we load it)?
- Do we have a plan and the stuff we need to do the job without raising alarms? What do we do when that plan fails?

Chrona, what happened to the female guard Silk was working? Silk wanted to meet her at work a couple more times, check out the place, patrol schedules, procedures and make nice with the rest of the guards, make sure they wouldn't immediately mistrust her should they catch her backstage... and then go with the food poisoning later.
Things are kind of different now though, so just checking...
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-04-13/1052:11>
If you want to do that you still can, you've definitely done enough to have her commcode and attention.

Also im going to be nice. Punch, Kouryuu, you still need to have Cookie and Romy pick up their orders from the warehouse.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <09-04-13/1452:43>
As long as Silk tells Kitten when She's going to do the food poisoning as she will work there as well
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-04-13/1626:35>
Won't do it at the museum!
Just, you know, go out for a bite or prepare a meal or whatever and make sure she gets sick...
Hmm. Reminds me, got to buy some food certain to make her sick.
Too bad Silk hasn't met Bloodclaw yet, bet he'd have a way.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <09-05-13/0300:18>
You can simply buy some laxatives.  It won't kill her, although she might wish she was. :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-05-13/1000:51>
Okay so putting off the brain eaters meeting is fine, after all the pick ups and driving around im calling it as Midday in game. Pulses magical matrix journey, i.e. a proper hack, is next up right? I gave you the results of your peak into their security earlier, so whenever you are ready you can begin your node dive.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <09-05-13/1120:47>
2hat? What do you mean by putting the meet with the brain eaters off?

We are 2 posts away from it.

As soon as Andromda gets the address we will be there.

Or am I missing something?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-05-13/1123:13>
RHat suggested he do his matrix poking procedure against the delivery company first, so that anything that comes to light can be included in any negotiation with what you may or may not need the brain eaters to help with.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <09-05-13/1144:01>
Ohh, that i did not remember,

Must sleep more.  :'(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <09-05-13/1509:33>
I didn't so much say first - just that I shouldn't be at home to do it.  It's an hours long process, so tying up the rest of the team while I do that doesn't seem good.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-05-13/1526:35>
Well then we are back to what are you all going to do next?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-05-13/1629:39>
Shopping! Let's hit Zoé's first, then on our way to Mortimer there's this great boutique....

Not an option?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <09-05-13/1706:57>
Not for Cookie, on the other hand your probably better of leaving him in the car with the window down.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-05-13/1849:41>
Hey if you WANT to go to Bellevue with this lot be my guest
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <09-07-13/0657:12>
SILK IS BACK BITCHES

yesssss
Just noticed this.  ;D
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-07-13/0727:06>
????
Haven't even gotten the chance to torture anyone yet :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <09-07-13/0749:22>
And cookie just escaped for a bit.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-07-13/0946:35>
SILK IS BACK BITCHES

yesssss
Just noticed this.  ;D

I was wondering when someone would
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-09-13/0815:26>
Okay, if no one has anything to do now I will change the scene to brain eaters territory
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-09-13/0820:25>
To be honest, I don't know what else to do. Could hang out in/around the museum again, but it seems like the others are certain they know enough about it already...
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-09-13/0824:53>
Is there anything you feel I've not been clear about or left out?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-09-13/0830:49>
No, no. Certainly not any mistake of yours.
Probably more because of my own lack of imagination. Sandboxes confuse me ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-09-13/0846:49>
No, no. Certainly not any mistake of yours.
Probably more because of my own lack of imagination. Sandboxes confuse me ;)
Maybe i'll railroad you next time.
Not that Silk would need any help against a mustache twirling villain trying to chain her to the tracks.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <09-09-13/0907:53>
I do not get why we can not go to the meet. :(
i just do not get it, and Andromeda would not get it either from what i saw in the IC.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-09-13/0915:14>
I thought it was because we're not yet certain whether the gang'd be more practical as physical backup or as matrix assistance.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <09-09-13/0926:40>
I thought it was because we're not yet certain whether the gang'd be more practical as physical backup or as matrix assistance.
But anyway we would use them only when we need their help. on the day of the Job. - till then we have a lot of scouting to do and a Truck needs to be stolen.

Witch brings me to think, that we might steal the truck and Pulse could get helping on that and while Andromeda Works on it he could hack.

But Right now we all are prepared for the meet, but have started second-guessing it bit too late.

I think we should test the water first with the Gang, see what they agree on if they want to cooperate at all.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <09-09-13/0944:30>
I was under the impression that we were waiting for the hacking to be done originally myself, hence what I wrote down in IC, otherwise I'll just go with whoever looks like they're in charge in the IC thread.
edit: iow everybody else.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-10-13/1225:47>
More news nearer to the time, but i have been asked to join a Shadowrun podcast. it a secret from the other people on it except the guy who runs it so i cannot say anymore yet.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-10-13/1536:15>
Interested to hear it when it's available.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-11-13/1413:29>
Any visible weapons on these guys? If so, what kind? Would feel kind of silly offering a bunch of Uzi's if they're wielding Battle Rifles.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-11-13/1514:58>
None of them are obviously carrying, so give me a perception roll.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-11-13/1532:16>
Anyone who wants podcast details PM me
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-11-13/1636:14>
Active Visual Perception (13d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4213551/) Looking for weapons.

Figured I'd have better odds with trying again at -2, if allowed: Active Visual Perception Again (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4213552/)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-11-13/1653:36>
Active Visual Perception (13d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4213551/) Looking for weapons.

Figured I'd have better odds with trying again at -2, if allowed: Active Visual Perception Again (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4213552/)
yeah thats fine, as far as Silk can tell there is a concealed holster on Dothash, you cant make out the Pistol though, as his clothing doesn't sway open enough as he walks. The other gangers scattered around have more obvious heavy pistols hidden under their coats or behind their backs, with the usual popular brands making their appearance.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <09-11-13/1729:45>
am I the only one feeling a little doubtful at the statement Dothash just made? time for a judge intentions.
edit: for the sake of clarification the statement I meant was this one.
Quote
"We're used to multitasking and honestly, the muscle might get fragged off when this stuff happens, but ARB isn't worried. We barely consider it an open gang war or anything. If the Nukes wanted someone dead today, there'd be more than rubble in that room, i got enough respect for their skill with firecrackers to know that. They're trying to scare us to get some more turf, simple as." He pats the ork on the shoulder and Ronny nods at Silk then stands by the door after shutting it. Dothash takes his seat casually, "Though I didn't know you were Runners, I guess with seeing such a mix in your car, it makes sense. I also wasn't aware there was any side job involved? Huck only mentioned hardware."

[spoiler]
sense motive on dothash (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4213609/)
also why do I keep calling it sense motive >_<
[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-11-13/1732:33>
Ahaha, lamest joke EVAR!
But I wanted to tell it ever since I read you guys were going to trade away the guns :p
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-11-13/1738:07>
am I the only one feeling a little doubtful at the statement Dothash just made? time for a judge intentions.
edit: for the sake of clarification the statement I meant was this one.
Quote
"We're used to multitasking and honestly, the muscle might get fragged off when this stuff happens, but ARB isn't worried. We barely consider it an open gang war or anything. If the Nukes wanted someone dead today, there'd be more than rubble in that room, i got enough respect for their skill with firecrackers to know that. They're trying to scare us to get some more turf, simple as." He pats the ork on the shoulder and Ronny nods at Silk then stands by the door after shutting it. Dothash takes his seat casually, "Though I didn't know you were Runners, I guess with seeing such a mix in your car, it makes sense. I also wasn't aware there was any side job involved? Huck only mentioned hardware."

[spoiler]
sense motive on dothash (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4213609/)
also why do I keep calling it sense motive >_<
[/spoiler]

As far as Cookie can tell, hes telling the truth
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <09-11-13/1739:47>
Ahaha, lamest joke EVAR!
But I wanted to tell it ever since I read you guys were going to trade away the guns :p

Dunno, I found it pretty funny.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <09-11-13/1742:08>
I hurt everywhere, I'm blaming you for this :V
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-11-13/1742:48>
So did Dothash, he just isn't one for raucous laughter.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <09-14-13/0709:59>
Did not find where silk promised uzi to him,  yet, but might have missed it again.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <09-14-13/0738:11>
End of the joke.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <09-14-13/0746:35>
I always am  :V
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <09-14-13/1302:55>
I follow the car with the guns in it right?  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Kouryuu on <09-18-13/0811:05>
might have noticed that i only post seldom and from handheld,

my work is taking up all my free time again so i say that i will not be very active until 25.09
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-18-13/0853:17>
That should be fine
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <09-20-13/1734:57>
My bad with the delay, one part me and the other being that I just started a new job this week, sadly only a temporary one, so it shouldn't affect my post count too much unless I get a load of overtime (which I will get advance warning about).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <09-21-13/0450:26>
I also post infrequently, but for me it's because I don't have much to do here at the moment.

PS: Chrona, I'll try not to be late for work, so what's the in-game time at the moment?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <09-21-13/0522:52>
Yeah, I haven't got much to post about right now either.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <09-21-13/1604:38>
Around 2pm now, so you still have time Faro
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <09-27-13/1714:00>
full derp moments, typing Silk instead of Andromeda  >_<
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <10-01-13/1056:30>
Guys, please tell me you didn't all go MIA.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-01-13/1059:50>
I'm still here, wondering the same.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-01-13/1200:22>
Present and really hoping for this game to get back on its rails.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-01-13/1201:31>
I wanted to give kouryuu a chance but Its been a while so i am going to push ahead, expect an IC post in the next 7 or so hours. I know Ren, Farothel, Punch, Xzy and RHat are all around so i don't need a headcount.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <10-01-13/1330:48>
I basically have nothing to do before my start at the museum.  Then it will be busy I guess.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-01-13/1350:53>
Quote
What do you plan to do with the rest of your day?
What's Evangeline doing?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-01-13/1451:14>
Did we ask the Johnson for the delivery location already? And did you guys pick up your crap at your delivery point?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-01-13/1538:59>
Cookie will be picking his crap up and probably chatting to piemaker about a few bits.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <10-01-13/1554:06>
Just to be sure, how many of those Uzis did we hand over, and what are they worth?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-01-13/1705:01>
I actually only wanted to hand over the three I thought we took along (? where'd I get that number) and do the rest later when the services were rendered... hm.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-01-13/1740:45>
I thought you were handing them all over, so, yes you brought 3 uzis. meaning you secured 3 people physical or 6 people matrix. (or a split like 1 physical, 4 matrix or 2 matrix, 2 physical etc).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-01-13/1741:45>
Did we ask the Johnson for the delivery location already? And did you guys pick up your crap at your delivery point?
No and no but im tired of it so i am just assuming they have it.

(almost missed this on the previous page)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <10-02-13/0137:40>
warding roll, force 4 ward on apartment,-2 to roll (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4242177/)
The whole thing takes 4 hours and lasts 1 week, have fun with a force 4 ward guys :P


Give me a combat round or two  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-02-13/0321:24>
I thought you were handing them all over, so, yes you brought 3 uzis. meaning you secured 3 people physical or 6 people matrix. (or a split like 1 physical, 4 matrix or 2 matrix, 2 physical etc).
Oh, wow, I'd gotten that all wrong...
I thought the rating was 2 uzi : 1 hacker, not the other way around.
Wow, Silk's so much better than I thought she was! lol :p
Man, I need sleep.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-02-13/1241:34>
Quote
Quote from: Punch on October 01, 2013, 09:10:29 PM
warding roll, force 4 ward on apartment,-2 to roll (7d6.hits(5)=1)
The whole thing takes 4 hours and lasts 1 week, have fun with a force 4 ward guys :P


Give me a combat round or two  :)

Damn mages :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <10-07-13/1309:19>
Shall I simply assume that Pulse's mobility issue was handled and make my rolls?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-07-13/1422:20>
I think this is the second day, but I could be wrong since I went MIA for a little while *shame*
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-07-13/1506:35>
Shall I simply assume that Pulse's mobility issue was handled and make my rolls?

I'm thinking due to Kouryuus absence, just assume she let you stay in the shin so you can get hacking.

Hrm... Day 1 was the casing of the museum and the restaurant meet, Day 2 was Nise and the brain eaters.
So yes it is day 2, and we are keeping to schedule great, the display arrives Friday night and begins Saturday morning.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-07-13/1521:19>
And day two is... which day?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-07-13/1542:00>
whoops sorry i forgot to make the distinction. It is currently Day 2, Wednesday. Day 4, Friday, is the delivery that night. Day 5, Saturday, is the start of the display.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-09-13/0855:08>
Farothel: Welcome to my irl job.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-09-13/0948:44>
lol, I know the feeling
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <10-09-13/1306:42>
Oh, don't worry, I also had to whine about two years to get a new computer.  I finally got one when I showed them that something that takes 90 minutes on one of the new ones took about 6 hours to run on mine.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <10-13-13/1643:11>
sorry for my lack of activity, school's been busy and it's a holiday weekend up here.  Should have something up tomorrow at the latest.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-13-13/1806:39>
no problem
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <10-14-13/0124:59>
Chrona: following Xzy's questions, are there some systems on voice control?  Given their state of technology, I would say no, but it always pays to ask.  :)
And do I get any information about any extra guards in the museum while the Azzie stuff is there?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-14-13/1210:13>
The voice recognition allows you to tell the system what has been put from a delivery onto display, and removed from display back into boxes and cages to be transported away. They also allow you to mark items as damaged to be removed that way. This is of course all logged to the record of whoever is logged in at the time to the headset, though only the delivery team sych as yourself use them, everyone in the museum has a personal  log on passphrase incase extra help is needed.

It seems like security will be remaining the same, any extra security will be on the Azzie paid for truck itself, but not staying at the museum.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-14-13/1225:05>
one less headache then but with a new one to replace.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-14-13/1350:57>
You can record the voices faro.

I dont have an official map for this, so I will draw up a terrible one later. Anyone know any free, good interior map creators?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <10-14-13/1355:28>
You can record the voices faro.

I dont have an official map for this, so I will draw up a terrible one later. Anyone know any free, good interior map creators?

If you want to do it as an actual floorplan, you could check out Google Sketchup or AutoCAD WS, both of which I'm reasonably sure are free...
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-14-13/1418:19>
I dont have an official map for this, so I will draw up a terrible one later. Anyone know any free, good interior map creators?

Try this one (http://openofficespace.icovia.com/).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-14-13/1431:09>
thanks guys
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-14-13/1529:38>
You made that map in that short time?
Lol... I'm in the process of planning my apartment's renovation and spent the better of the day just drawing my exterior walls...
If I scan you my floorplan, would you make it? ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-14-13/1542:34>
You made that map in that short time?
Lol... I'm in the process of planning my apartment's renovation and spent the better of the day just drawing my exterior walls...
If I scan you my floorplan, would you make it? ;)

I started with their HR Office example, made it bigger, added in the computers and delivery space, changed a small office to a bathroom, moved some stuff around, changed another office to a break room and made the last a sec office by deleting everything. the walls were annoying, i couldn't get everything exactly straight and the doors dont seem to have an option to be in a higher layer than walls, but after a while i just used the "Fuck it" adjustment.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-15-13/0303:35>
I wonder what sensors are in that freight elevator, also could clear this easily with just four people less if we know where people are around on the night in question.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-15-13/0310:12>
Chrona, any info on the truck/trucking company?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <10-15-13/0855:45>
Here are my questions regarding the delivery area:
-   Are there any patrols down there or just the Security office personnel? How many guards down there?
-   Is the freight elevator controlled by wireless commands or directly from the Security office?
-   Is this the Security office for the whole establishment or just the Staff only area?
-   Is there any regular astral presence down there?
-   What kind of security checks do you have to pass when entering for your shift?
-   What is the procedure for a delivery? Who authorizes giving out stuff? Who checks incoming wares? Are there any guards present throughout the whole handover and loading/unloading process?
-   Please note camera and sensor positions if possible.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <10-15-13/0913:47>
I should be able to get an answer on all those questions during my first day (well, night  :) ).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-15-13/1055:05>
Here are my questions regarding the delivery area:
-   Are there any patrols down there or just the Security office personnel? How many guards down there? One Guard will remain at the delivery entrance, inside, while the door remains open, otherwise there are usually 2 to 3 guards inside the office.
-   Is the freight elevator controlled by wireless commands or directly from the Security office? There is a very old hardwired control panel next to it, with an override in the office in case it breaks. This is not for security, just for cutting costs.
-   Is this the Security office for the whole establishment or just the Staff only area? All security is coordinated from here.
-   Is there any regular astral presence down there? kitten roll assensing
-   What kind of security checks do you have to pass when entering for your shift? They are pretty lax with the more well known staff, but kitten will be searched and made to empty out all bags, pockets, etc, on the way out. Nothing happens on the way in, except for the ground floor door scanner you all all ready saw on your visit
-   What is the procedure for a delivery? Who authorizes giving out stuff? Who checks incoming wares? Are there any guards present throughout the whole handover and loading/unloading process? There is the one guard at the door, and the aforementioned number of guards patrolling the floors. Kitten's team leader signs off on each of the delivery cages you aim to steal, then puts it in the lift and sends it to the floor, where kitten and the team take them out one by one while getting started, and then continuing, to put it all in the right places, guided by the voice recog headsets.
-   Please note camera and sensor positions if possible. it seems to be clear of sensors, cameras are covering the delivery door, attached to the corner of the opposite wall, and a second at the far end of the corridor. there are no cameras inside the individual rooms. There may be inside the security office, but it is too suspicious for kitten to check.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-15-13/1055:44>
Chrona, any info on the truck/trucking company?

Rhat is working on that now.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <10-15-13/1214:18>
-   Is there any regular astral presence down there? kitten roll assensing

intuition 5 + assensing 3 =8 (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4258550/)

Spill it  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-15-13/1241:16>
It would seem that the spirits occasionally check into the security room. By going through the ceiling, naturally. There is a maximum of 3, all spirits of Man. There is no discernible pattern to it.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-16-13/1035:06>
A few question,
1. any emergency escape hatches in either of the lifts?
(options, open)
2. fire exits, I'm seeing none but the warehouse entrance/exit, kitten could inquire into this?
(wondering if we can set off the fire alarm on that level only and heard them all into one location, that being the warehouse, well.)
3. We know they use gas on the premises do the guards on warehouse detail appear to actively carry masks of some kind?
(It would be ironic since I have CS gas grenades turning up for the launcher or we can just taser or stick n'shock them)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-16-13/1812:20>
A few question,
1. any emergency escape hatches in either of the lifts? only the employee one which only goes between the staff area and the ground floor
(options, open)
2. fire exits, I'm seeing none but the warehouse entrance/exit, kitten could inquire into this?
(wondering if we can set off the fire alarm on that level only and heard them all into one location, that being the warehouse, well.) for the staff area that is the only fire exit
3. We know they use gas on the premises do the guards on warehouse detail appear to actively carry masks of some kind?
(It would be ironic since I have CS gas grenades turning up for the launcher or we can just taser or stick n'shock them) not obviously, no
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-16-13/1838:18>
cool more options, even if people don't like the idea of setting the fire alarm off, there are other methods we can use if we get the chance.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <10-16-13/1957:21>
Is there any information on the pickup from the museum?  Does it have the specific date?  Any notion of how the guards will be equipped, or what sort of training they have?  Is it mentioned whether there's a driver in the truck, or if it's remotely rigged?  Are the Aztechnology guards relieved before or after the shipment has been offloaded?  Is there already a particular truck assigned to the job?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-16-13/2017:06>
Is there any information on the pickup from the museum?  Does it have the specific date?  Any notion of how the guards will be equipped, or what sort of training they have?  Is it mentioned whether there's a driver in the truck, or if it's remotely rigged?  Are the Aztechnology guards relieved before or after the shipment has been offloaded?  Is there already a particular truck assigned to the job?

The pick up seems to have not been filed yet.
The training of the guards or their armaments are not listed
A Driver is listed, a Mr. Terry Mann. though most trucks of this type are rigging equipped too.
They are relived before it is offloaded.
No particular truck has been assigned in the documents.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-18-13/1320:43>
Right, I'm making a profession military roll to work out what the guards will roughly be armed with and out of them how many are most likely to be left behind as extra security from cookies point of view, as skewed as it is.
[spoiler]
trying to determine how many guards are most likely to be left behind out of the 20 and roughly what they will be armed with. (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4262591/)
no glitches, 3 hits.
[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-18-13/1649:16>
might not get to post tonight, ill, early start etc etc
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-18-13/1657:13>
np, would rather a gm that isn't ill anyway, so get well soon.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-18-13/1757:14>
I'm feeling completely lost in this game regardless of its speed. No worries, I'll be here when you get back :)
Get well soon!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-18-13/1932:25>
Is there anything  ican help with in regards to the being lost? i know things have gotten super split up, and my time lining for this job was all ways inherently flawed but it was supposed to be a pretty awkward job.

The last team i ran similar for just blew a hole in the side of the museum and levitated everything out the same day they got the job.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-19-13/0456:35>
OH!
This is a pink mohawk game?!?!
Why didn't you tell me?!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-19-13/0513:34>
If you really, really want pink mohawk;  just encourage Cookie to do something insane under the pretext of a distraction.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <10-19-13/0514:19>
Let's keep it sneaky for now, shall we.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <10-19-13/0516:04>
I have a lovely little plan forming in my head:  Hack into the truck, wait until the Azzies can no longer intervene without catching serious hell, and then just drive the truck away before they have the chance to offload anything.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-19-13/0801:38>
Are you implying you want Cookie to go nutso at them with a grenade launcher by any chance?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-20-13/1522:53>
I have a lovely little plan forming in my head:  Hack into the truck, wait until the Azzies can no longer intervene without catching serious hell, and then just drive the truck away before they have the chance to offload anything.

That would be nice... Could buy ourselves some extra time if we mess up that voice recognition system. The whole way they got the place set up seems easy to disturb.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-20-13/1702:08>
See i am totally capable of providing multiple possible angles to work with.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-24-13/0259:28>
  Anyone got an idea as to why they'd have so much security on the transport, and then not at the museum?  Is there something they'd be worried about at that stage, but not later on?>>[/color]

I seem to remember the Haloweeners were a problem on the way to the museum?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <10-24-13/0309:05>
  Anyone got an idea as to why they'd have so much security on the transport, and then not at the museum?  Is there something they'd be worried about at that stage, but not later on?>>[/color]

I seem to remember the Haloweeners were a problem on the way to the museum?

Yes, but Pulse doesn't have the knowledge skills to know that.  :P
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-24-13/1938:41>
Yeah if anyone has local area or street gangs, you can roll to help Pulse out.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-25-13/0231:38>
This do?

[spoiler]
(area knowledge - seattle) why all the security. (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4271855/)
[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <10-25-13/0736:11>
Sorry for the long pause, guys, I just felt a little out of depth in the last part of the conversation (don’t know why). I’ll try to get into rhythm now.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-25-13/0849:34>
The museum, I'm guessing it's an old building?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-25-13/1029:38>
Yes it has been renovated a few times to keep to a more modern standard and matrix support, buts its main components, foundations, etc are decades and decades old.

Not to worry Ren, its getting verrryyy detailed.

Yes  Ren and Punch, you can know IC that the Halloweeners will chase anything they think might score them some cash (or burn well) into downtown from the docks. Their Stupidity and Bravery matched only by their firepower. As one of Seattles more dangerous gangs, and well known, Aztech may be hoping to deter them with a slightly overestimated security team. If it does deter them, they dont expect trouble in the middle of downtown, so they don't feel the security is needed once at the museum.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-27-13/0810:51>
@all: So we can't deal with a prolonged fight  then? Pulse you also seem to imply you can delay the Azzie's vehicles departure? if you can, is there anyway we can get in that warehouse before the delivery truck arrives? essentially just to hide until the delivery is off the vehicle. Since after that azzie security team leaves, we're going to need two groups playing hide n'seek, one to deal with the delivery floor and one to deal with the driver and any remaining Azzie security with Pulse on overwatch whilst jamming them at the same time, which I assume is possible?. Combine that with our friendly gangers hitting the outsourced security, well that should provide a significant distraction as we go in fast and hard, so any holes that people can see in this? Gibbon in particular because you've done this probably way more than I've ever done.
Can someone explain the plan step by step, please, 'cuz I'm really starting to get lost here... And I am actually paying attention, I swear!
Delay Azzie departure? Don't we want 'em gone asap?
Hide in warehouse until delivery is off the vehicle? I thought we didn't want it offloaded at all, but that we'd heist the truck when it arrives (and after the Azzies leave).
Gangers hitting security? At the museum? I thought we wanted them to keep any followers off of our backs once we can near the delivery warehouse. (Do we have an address yet, by the way?)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-27-13/1026:46>

Xylvador:
1.delaying the truck departure, hopefully the azzie security team will clock off when it arrives (as we believe they will in character)
2.the truck not the security team, a few may hang around whilst the  driver works out what is wrong.
3.we may end having to let them off load or partially off load until the azzie team is clear.
4.they outsource the security offsite because they appear to have a moron in charge of the museum security who is more interested in saving money than having matrix/spider security in house (the truth is they want both).


Lastly we may want the gang for help getting away if things go really bad as well, so we don't want a really big job on the outsourced matrix security..

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <10-27-13/1345:43>
Block the entrance to the loading dock of the museum.  If the gates don't open, the truck can't offload (but can stand on the museum grounds).  Azzie team leaves (probably some museum guards will go outside to keep an eye on the truck) and then we come in to get the truck out.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-27-13/1620:00>
Can block the entrance or that voice control system. Silk might be able to do the second by  mimicking false commands, Pulse can probably do either...
But blocking the entrance might make the azzies stay, if they notice the goods aren't being accepted.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <10-28-13/0410:52>
Not necessarily, but I can tell you to hold if they do and as soon as it's 'fixed', we can move in.  We'll have to accept at that time that some of the things will be offloaded, but they will probably still be in the loading area and therefore easily put back on the truck (especially if the freight elevator inside is also not working).

We still have a couple of days IC, so I can use those to gather more information.  Our resident hacker can use it to probe the museum system (takes longer than hacking on the fly, but is lots safer) and install a backdoor so he can get in quickly the evening of the heist.  If I have to plant a bug (a microtapper for instance) let me know and I can do that during a short break.  We're searched going out, not coming in.  Also more information on the truck they're going to use might come in handy.

Silk can do the same (probing) with her pet guard.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <10-28-13/0428:13>
I already have that backdoor into the museum - hit that one before the stuff with the brain eaters.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-28-13/0547:21>
The only other thing which we've forgotten, is the museums hired in security mage but I doubt he'll be that much of a problem.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <10-28-13/0637:30>
those spirits might be, as I assume they are bound.  But if their response is to report to the mage, we just have to take out the mage and it should be okay.

@Chrona: can I talk to those spriits without it being obvious (except to the spirits of course)?  They just might answer when I ask what their task is.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <10-28-13/0707:37>
Just a question: how many SMGs did we hand over to the Brain Eaterz? Because the number of people we can get from them limits our options in using them.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-28-13/1636:16>
So far 3 but they did expect the whole batch.

Or at least i did.

I am giving Silk, as the negotiatior, final say on how many you handed over in the end and as its further into the day, we will assume they have been exchanged without hassle. This was originally assumed by me to have all ready happened earlier  but there had been some confusion over it.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <10-28-13/1638:01>
those spirits might be, as I assume they are bound.  But if their response is to report to the mage, we just have to take out the mage and it should be okay.

@Chrona: can I talk to those spriits without it being obvious (except to the spirits of course)?  They just might answer when I ask what their task is.  :)

You are welcome to talk to the security spirits if you want to reveal you are awakened (they are never manifested, they seem to have not given any thought to the fact you are awakened though)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <10-29-13/1338:46>
I just asked the number of Uzis because I pondered how to set the gangers to the task. So my suggestion would be: 1 Uzi for distraction (1 hacker attacking some other site the museum’s security spider watches), 5 Uzis for shaking pursuit (1 hacker trying to frag with the pursuer’s vehicles from matrix and 2 people waiting in position to rain bullets on the tires of the pursuing cars, or propellers, or anything slowing them down). If the first hacker finished with distraction, he can hop in and help with the second hacker, and I don’t think we should pay extra for that, because if the hackers trying to stop pursuit will do their jobs properly, there won’t be a need to shoot at the vehicles.

That is 6 Uzis altogether. Handing over about 20k worth of weapons would have been somewhat of an overkill, as well as a stretch on our profit, i think.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <10-29-13/1401:35>
Reasonable, considering the long term implications.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <10-29-13/1549:47>
I'm thinking we gave A LOT more than that...
First of all, apparently we had no one with actual knowledge on what these guns are worth, at least no one spoke when Silk asked.
Second, if we do know the value, make sure to adjust its value. Fenced gear starts at 30% value. Adjust that for being used, stolen and used in a crime that's being investigated... the modifier in the book for that is -50% (and that's using a very generous -10% considering the severity of the crime: a veritable bloodbath in a popular nightclub during opening hours).
Third, we were in a very poor bargaining position, not knowing what we need, how much of it we'll be needing or when we'll need it. Their flexibility is worth quite a bit too.
And there is of course the fact that they're a gang of criminals who we want to be on our good side, so being a bit more generous than 'by the book' prices makes sense.
On top of that, on a personal matter, Silk would've never taken those guns from a crime scene this hot in the first place. They're the only things tying her (if memory serves me right) to the murder of over a dozen of civilians, an entire squad of mercenaries (also over a dozen people) and the attempted assassination of a politician who's also high-level humanis leader. Ever since she found out Andromeda and LJ had conspired to take those guns, she's been looking for a way to get rid of the damned things as quick and clean as possible. This looked like a golden opportunity.
All in all, getting anything positive out of these weapons is already a positive surprise if you ask me -or Silk, for that matter-.

So she gave 'em all of the Uzi's except maybe the one or two someone (sorry, forgot who) was borrowing while looking for a better gun.

(Also, pure metagame, the guns were LJ's/Andromeda's... Since both players are now gone from the game, I already feel slightly dirty still using them. But since this was set in motion before Kouryuu went up in smoke...)

If any of you have a problem with that, that's perfectly okay. Most of you(r characters) don't know the story behind these guns.
But then again most of you(r characters) also weren't present at the negotiations either...
Feel free to comment to Silk on IC if you don't like the results she got. She's a nice girl, I swear she will take the criticism with a smile and an apology.
Or, you know, poke holes in my reasoning here on OOC.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <10-29-13/1844:34>
It's OK, it was you who was there bargaining. But as there was no exact amount set, i wasn't sure.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <11-03-13/1426:14>
So what's going on?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <11-03-13/1939:01>
I was waiting to see if anyone said anything to silk about it IC but as no one has i am going to progress the day along to the next day. There isn't much point in a GM IC post as I have nothing new to present, it is still very much your show in what you want to do and who you want to contact.

The important things I can think of summarizing are
You gave all the guns due to how hot they were.
It is dry this morning but it is stated to be raining again by the afternoon until around midnight.
Kitten has work again at 17:00, a small delivery for cafeteria food and some general display items, nothing fancy.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <11-04-13/0211:56>
Just a small post on my work night.
@Chrona: if I have to roll something, please let me know.  With gate and elevator I mean the freight elevator and the gate the trucks put themselves against to offload.  I hope this was clear.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <11-04-13/0704:16>
Had some things Silk wanted to get out of Evangeline:
What I can come up with right now:
A duty roster and description and anything else that can give the best idea of what (kind of) opposition we're to expect and where. ("Hey, how are you working the rest of the week week? Wow, do you always make that many hours? Does everyone have to do that or just the really good guards? So, is always the same thing, doesn't that get boring? You never get any interesting stuff that requires special attention? Wow, you got the most exciting job ever! etc."
Obviously not exactly like that and certainly not at the same time, but more subtle and spread across different conversations and topics... Work always comes up eventually, certainly when working 70 hour weeks or whatever wageslaves do nowadays, no?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <11-05-13/1100:29>
If I remember well, this is the day when Silk said my shiny new taser will be delivered. If yes, I will go where I have to take it from.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <11-05-13/1142:08>
I believe I have something to collect as well and drop off.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <11-05-13/1242:32>
If you have items to be collected, please just summarize them in an OOC post and I will do an IC post for the retrieval. Anyone with stuff to get will be going at the same time to the same place to meet the same person for pick up of the deliveries.

Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <11-06-13/0651:08>
flash grenades x 2,
2 x cs minigrenades(for the launcher)
3 x rating 3 stimulant patches
6 x rating 6 tranq patches
30 x plastic restraints
 endoscope
 respirator rating 6

and dropping the SMG off to get chameleon coating done (parts arrived on the day too, will be done by the time of the delivery so can collect back that evening just before(hopefully)), Cookie did also ask if a
a cyberware tool kit  could be slung in the order and if they had any machine pistols lying around (nothing fancy)
he'll happily pay for them of course plus the finders fee.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <11-06-13/0803:10>
I only have a taser-delivery pending. (Defiance EX Shocker with customization for a dwarf, semi-automatic capability, smartgun system and improved rangefinder, skinlink, and a personalized grip.)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <11-20-13/1550:13>
Except for looking for cyber in the guards, anything else I should be checking (which I can check) while I'm 'at work'?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <11-20-13/1900:28>
Honestly, I don't know.
I was gonna write about feeling more confident if we could get into their security system and all that, but then I realize I could be wrong.
Are we really happy with what we have now?
So, truck arrives to deliver goods.
Then what? Where are we? Do we just walk up? What if they close the doors? Rely only on one person inside to get them open for us? Do we all come from one direction? Easy to pin down or possible even blockade until law/reinforcement arrives. Will the azzies be gone quick enough? Doubt we can take 'em. Are we confident we can delay the offloading of the truck and can we load if if they do unload?

And more importantly, is this game still on? I don't doubt Chrona is still active, but he certainly seems to be wanting more from us... But sorry, Silk's full of doubt and all out of ideas.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <11-20-13/1929:50>
There was one side plot element i was hoping would get some more feedback, it is in PM so I am moving on for now BUT I also do not have much reason to post myself except to enforce active posting by the group, which is waning. I have also messaged Kouryuu to no avail.

This really is your show though people, if you aren't going to be around, if you are waiting for someone or something else, tell us. I check the game every single day, especially as i just started the new day but we seem to have stalled once again IC and OOC.

I am calling a role call here in OOC to be sure we are all active (I don't need excuses or reasons, just a simple Here, and then carry on playing), and i hope that people are still interested in what is going on.

If you want me to just fast forward and drop you into the Job I can but i thought you would like the time to do what you can before hand to prepare and feel confidant in your plan.

Xzy, all good questions and certainly something you should discuss. You have been given a map remember, and it opens out into the street after a short upward ramp, use this to try to work out what you want to do. This is Downtown, it is Busy during the day but this is the cultural part of town, it is quiet at night as all attractions are closed.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <11-21-13/0241:13>
I'm still here.

As for Silk's questions concerning angles of attack and such things, Kitten can have a look around.  She did small unit attacks (which we resemble) for some time, so the correct placing of people is something she can do.  I'll see tonight if I can find back that map somewhere and make a knowledge check.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <11-21-13/0359:56>
I'm still here, just woken up but still here.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <11-21-13/0536:31>
Still here.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <11-21-13/2029:14>
I'm here, I've just been horrendously busy with school recently - should be letting up in a day or two.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <11-23-13/1524:49>
(http://24.media.tumblr.com/b37236598ad8ac6a514a58173c5ef340/tumblr_mu4024lNGS1rxa6lco1_r2_500.gif)


...


(http://24.media.tumblr.com/3ed53fdad52b009deb68ae5f1a5a4257/tumblr_mwacxt60Yj1rvr5jyo1_500.gif)

ALL RIGHT EVERYONE IS HERE. TIME TO BEGIN.


You really all must post IC asap or contribute to fleshing out, tightening up and finishing your plan here, you need to get the ball rolling. i can tell you to post all i damn want but everyone who wants to post is waiting on everyone who hasn't. I don't need to spell it out who is on what side, you know yourself if you have been holding up the game and you do not need to apologize, you just need to put the effort in.
If you do not have the time for the game, tell me.


If you, or some of you are not confident in how the run is going to go, how well do you think it is going to go, huh?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <11-23-13/1543:44>
Think it's possible to give us a bit of a, how do the americans say it... right!
A 'sitrep', brilliant word, that.

I know we fucked this up, ourselves. But with so much time passed since actual planning and play, I fear future play might get messy and confusing if we've all got different ideas on what's actually done, going on and likely to happen...
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <11-23-13/1613:59>
[spoiler](http://24.media.tumblr.com/da0a02845e63872d2e8b67c2c9f3b87b/tumblr_mu4708OWuZ1qeumowo1_500.gif)

(http://24.media.tumblr.com/3cfc465514ec975d935e26e34441c10b/tumblr_mwdbxdqp191sn5jpho1_500.gif)

(http://31.media.tumblr.com/5c32c2269c5dc5b838cec248f7c63f2e/tumblr_mwmry8GHDq1s307p6o3_250.gif)[/spoiler]

I can agree with your suggestion. Any information listed below that does not follow anything previously stated is now whatever I say here, from here on.


Now, I go to dinner.
[spoiler](http://24.media.tumblr.com/2e03e57bd218a3cf5c86e88313c0c54f/tumblr_mwbxdaHFjO1s3x41po1_500.gif)[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <11-23-13/1817:26>
Awesome and thanks a lot!
That was much more than I was hoping for!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <11-23-13/1824:09>
To Silks question in AR, any UCAS residents for longer than a year, McHughs.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: GrimWulf on <11-24-13/2206:14>
Hey just thought I'd poke my head in here.  Apologize for the double disappearance and say how awesome it is you're still rocking the game. Keep it up.  ;D
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <11-24-13/2214:14>
Thanks!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <11-26-13/0119:56>
@Ren: you came up with the Peacable Kingdom.  If I do a quick matrix search on that, what will I find (like address and menu and such)?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <11-26-13/0459:05>
Peaceable Kingdom (from p.78 Seattle 2072): Tacoma Avenue & South Thirty-seventh Street; A charming American-Chinese style restaurant with traditional decorations and soft, atmospheric Asian woodwind and string music adding to the ambience. The menu offers a wide range of Chinese, Japanese, and Thai dishes, moderately priced, and varying in heat from mild to spicy. Private dining rooms and bookings for large parties are available. (I assumed my character doesn’t know about the details given in the comments section.)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <11-26-13/1216:50>
And as i don't have the book, neither do I.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <11-28-13/1936:25>
Its Black Friday and I work retail (We do not get it as bad as america but it is still gonna be bad), If i do not post I am afraid i am asleep every moment I am not working until Sunday.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <11-29-13/0105:49>
We're currently in a 'talk amongst ourselves' phase, so no worries.  Have fun.  ::)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <11-29-13/1637:58>
Chrona, same stuff I wrote in the Flood game applies here...
I really do want to play, but I honestly can't predict how active I can be the next couple of... period of time.
I'll probably be more active as player than as GM, takes a lot less time to do.

Don't have that much time for thought though, so please don't hate me if Silk stops trying to manipulate everyone into doing what she wants, she might be a bit more , uhm, docile as long as this RL crap is going on.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <11-29-13/1757:47>
No problem Xzy, good luck and i hope things improve.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <11-30-13/0711:53>
Hope the same here Xyzvaldor as what Chrona said.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <12-02-13/1427:50>
This job is perfectly doable without Kouryuu btw, I made sure of that.

Sure it might narrow your options, but I had enough possibilities in place for you guys.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <12-02-13/1545:10>
I know you're a good enough GM to make sure of that, or provide with another option at least.
Silk though... I'm not sure what she'd think of you if she'd break to the 4th wall... Seduce you, sure. But what'd happen when you don't make the world fall at her feet?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <12-02-13/1559:36>
Oh Silks doomed, that is a given.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <12-03-13/1551:22>
So, 2 hits on Judge Intentions?  I'd say you can tell that he's worried, and a bit anxious - like he's not certain of his next move.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <12-14-13/0532:33>
Just a heads up - my posting's gonna be pretty erratic for a little bit; my father's in the hospital right now (fell and broke his leg quite severely, needs surgery and physio), suffice it to say things are a little out of whack.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <12-14-13/0832:38>
No problem, take your time.
I hope your father gets a quick & good recovery.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <12-14-13/0837:57>
No worries, here's to a speedy recovery then on his part.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <12-14-13/1819:41>
No problem RHat.

I cannot afford Gun Haven 3 at that price right now for a PDF only product so consider the guns in it off the table for in game for now.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <12-18-13/0240:07>
Thanks, guys.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <12-25-13/1134:00>
Merry Christmas guys!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <12-25-13/1606:57>
Merry Christmas everyone!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <12-25-13/1630:53>
Merry Christmas!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <01-01-14/1228:52>
Happy New Year!
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <01-01-14/2356:21>
Happy New Year!

And in other news, I'm not quite sure what we're waiting on right now...
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <01-02-14/0827:18>
There has been some stuff to wait on and deal with for everyone, holidays and less pleasant things. As of now Xzy is having to concentrate on IRL for now, and i wish them the best with it.
As such, much of whats going on IC is still in the court of the other players, we can work around Silk for now and deal with it in an appropriate manner but you guys have to actually go get stuff done IC or ask for me to skip ahead.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <01-02-14/1110:24>
I'm one of the last to reply, so I'm waiting for a bit more conversation to which I can reply again.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <02-09-14/1805:32>
So... you guys quit? :'(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <02-09-14/1828:42>
Welp they all went silent, yes.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <02-10-14/0258:06>
I was waiting for others to reply and unless someone sees something, I'm ready to move from planning to execution.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <02-10-14/0300:32>
I have the last post, so I can't really be the next one to say anything...
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <02-10-14/0544:09>
I'm around, been was waiting for others to say things for over a month as I have nothing I could have added to the conversation before the post at the end of December then RL decided to cause me problems that have just settled.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <02-10-14/0909:51>
Seems like everybody was waiting for everybody else, me included. I will post IC shortly, hopefully this will restart the flow.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <02-12-14/2004:22>
Dont forget guys, you have my summary a few pages back including all known maps.

I am thinking though that this whole job is in a bit of a funk, so I might skip time ahead faster than I was. I am pretty busy irl myself at the moment, and this game is basically on life support right now, but so long as you guys keep posting this game wont completely die.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <02-13-14/0322:09>
Kinda wrote Silk walking outside for "fresh air" and calling Cheyenne as a possible IC exit.
Will see if I can convince her to go back inside later today.

That said, we can do all the talking we want, but it seems to me we've kind of reached a point where the talking's kind of over and we either need to acquire new information in some way, or start the mission based on what we got and pray for the best. Both options will need a GM.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <02-13-14/0326:58>
Yeah, I've got things to do that somewhat rely on GMing (like looking for Andromeda).
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <02-13-14/0613:25>
Maybe that's something we should downplay a bit?
Don't really want to derail the game too far; if Chrona is busy IRL, chasing sideplots (no matter how important they may be IC) makes the task of GM'ing even harder than it already  is.
Players dropping out is enough of a b*tch without having it completely derail the game from what  it's actually about... At least that's the way I see it.

Was going to have Silk suggest dropping it -at least for now- unless you all think we really should follow  this first.
Sorry if this is meta-gaming, but I think we should focus on getting the game back on rails before we go building sidetracks.
If Chrona wants, he could build the next mission on finding out what happened to Rommy and Legion.... Though Silk would still prefer a paying job ;p
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <02-13-14/0712:12>
I don't like to drop IC events for completely metagame reasons but i understand Xzylvador's point. There are several possible solutions for this, as i see it, all needing a decision by the GM. Chrona, i hope you don't mind me making a few suggestions:
1) the matrix is vast, and looking for something takes time. Finding someone in a city is like finding a needle in a haystack, only worse. It can take hours or even days for Pulse and we can't afford that much now.
2) We simply can't find her.
3) We find some information that needs further investigation for which we have no time.
4) We find evidence that her disappearance is unrelated to the current job.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <02-13-14/1142:25>
She lived in a truck so she can be anywhere.  Also, she had one contact she was quite cozy with, but I'm not sure if any of us know this person.  If anybody does, it's Silk.  So essentially we don't know where she is or might be.  I would say we first do the job and then go search for Andromeda, provided no clues come our way.  For our current job we are on a timeframe, so I think it's best to concentrate on that.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <02-14-14/0530:58>
Correct me if I’m wrong, but camera neutralizers don’t fry cameras, they just make them temporarily useless, until removed from their vicinity.

Still, if we could hide one adequately in one of the rooms of the museum, it could serve as a distraction during the job: if we get in a pinch, we can activate it remotely and the guards will hopefully have to split their attention.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <02-14-14/0719:39>
crap :(

Last book I read (I think it was Spy Games?) had a version which effectively destoyed camera's. Was stuck with that in mind :(

Will edit. later.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Punch on <02-14-14/0744:55>
Shame we don't have more time to prepare and I doubt anyone in character is going to let cookie keep the security teams distracted now as I was gearing him up to deal with that possibility alongside making records of all the camera locations. :/
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <02-14-14/0850:31>
The locations of the cameras we have, from the first time we went in the museum to survey it.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <02-21-14/0822:07>
Okay, after a parental visit and some of the usual how-has-this-many-days-gone-by I am here.

We will deal with the IC concern for Andromeda after the job, the time frame your on is getting smaller and smaller, as is your overall morale in and out of character and confidence in your ability to do this job.
Punch is in a game with me as GM IRL, he can attest to the fact I will not screw you on a job I feel you are prepared for unless it is appropriate. Your only concern should be if you have knowably fragged up the prep all ready. As it stands they still have no idea you are breaking in and you have a pretty solid set of options for how you want to handle it, including an inside mage.

One problem here is It seems to me you still have not decided on your plan for the heist, your using every resource you have right now to prepare for it but you have not decided what you are going to do on the night.
This is of course in large part due to Andromeda's disappearance taking the truck from you but you have still never gone ahead with trying to steal another, getting another or planning to trust your skills to improvise stealing the truck on the night.

You have a very competent technomancer, a more than capable manipulator and characters who can hold their own in a fight, stealing is an option.
I actually introduced an NPC who would be very appropriate to call on right now.
You are all very skilled players with skilled characters, you are unlikely to fail taking the truck on the night if you did try. You have set up so much inside the museum that you will likely be in control of everything but the human element by the night and Azzie and the guards won't expect hijackers to be waiting INSIDE the museum.

Give up on Romy for now, and as for Punch's contact's request, it is simply Risk versus Risk. Risk stealing it on the night and messing up the job, or risk Punch having to deal with his contact after the job sometime, it doesn't need to be debated for months.

I have probably failed to answer questions in this post but this is where i stand at the moment.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <02-25-14/0519:08>
Sorry about my lack of activity here - if we're doing a timeskip to job time, I guess we should just gloss over Pulse actually acquring the spy drone?  :P

Not that it's much of a practical issue; delivery time on a pretty reasonable spy drone or two fits pretty easily into the time before the job, so it would just be a matter of digging into the advance for that.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <02-25-14/0826:11>
Yes you are highly unlikely to fail getting them, so just deduct the cash.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <02-25-14/1213:16>
sorry, I thought you already had them, which is why I moved on.  :-[
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <02-25-14/1817:45>
My fault - intended to bring it up IC.

Chrona - I know we don't know which specific truck they'll be using, but had there been any indication of the model?  Knowing would let me register a sprite for that, which would be useful (as I could still compile an additional sprite on the fly if needed).  Also, is there an availability limit for what I can get in terms of a drone and mods?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <02-27-14/1539:10>
Lets keep the availability to 12 without asking, if you want something higher just ask here first and I will consider it.

The name of an Aztec Model Zuggmashine slips my mind, but you got that much from your hacking, enough to register a sprite for.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <03-05-14/1929:35>
So, let's say an MCT Fly-Spy with Chameleon Coating, and get the Clearsight and Covert Ops autosofts for it (Maneuver being given to the sprite, so that it can't really be run on automatic without it).

[spoiler]
Compile Machine Sprite Rating 5 with optional Complex Form Maneuver (Fly-Spy) (14d6.hits(5)=7, 5d6.hits(5)=0, 12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4421575/)
Register Sprite (14d6.hits(5)=4, 10d6.hits(5)=2, 12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4421577/)

First one compiled and registers with no fading; owes 9 tasks.

Compile Rating 5 Machine Sprite with optional Complex Form Maneuver(whatever the truck is) (14d6.hits(5)=3, 5d6.hits(5)=2, 12d6.hits(5)=7) (http://invisiblecastle.com/roller/view/4421581/)
Register Machine Sprite (14d6.hits(5)=3, 10d6.hits(5)=2, 12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4421582/)

Second one only owes 2 tasks; might need to be replaced on the fly or something (worst comes to worst, I can thread the hell out of a command program and use the other sprite for Assist Operation).
[/spoiler]
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <03-06-14/1759:18>
Okay...
Still recovering from surgery, but I think I'll be able to post again on a regular basis.
How y'all doin'? :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <03-07-14/0259:00>
counting down to my holiday actually.  :)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <03-10-14/1307:06>
To be clear: I still want to play this game, I really really do. But the only one of us really doing much the next day will be Kitten and faro'll be on holiday... or am I missing something?

Oh wait, scratch that... I might have an idea too... What kind of lock was on the security door?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <03-10-14/1316:21>
I think I had neglected to say before as no one asked, Card Key Maglock.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <03-10-14/1323:47>
Damn :(
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <03-11-14/0453:00>
Do guards have their keycards visible, like an ID tag?
Or has Silk or anyone else of the team ever seen them use it? (Just a creditcard-like item with a chip or magnet strip in their pockets or something more involved?)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <03-11-14/0923:43>
They are magstrip cards on a lanyard, guards dont take them with them when they leave usually (you noticed this from your Orkish friend)

It is my birthday and my plans have fallen through so i am not feeling great, hopefully this wont effect my posting.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <03-11-14/1200:46>
I'll be on holiday from tomorrow until the 26th of March, probably without internet access.  Should this change (the internet access I mean, as my holiday will be canceled only if I'm in hospital or dead), I'll let you know.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <03-11-14/1208:06>
no problem faro
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <03-11-14/1211:10>
Should kitten be needed, you can play her Chrona.  Just don't kill her off please.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <03-11-14/1313:33>
I need her around, shes safe.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <03-11-14/1938:47>
Happy Birthday, Chrona!
Sorry for plans going to waste; they tend to do that sometimes :(

Have a beer on me, tell the bartender to send me a bill on Paypal ;)
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <03-11-14/1940:39>
Happy birthday!

I'm feeling like I need to post something - actually, feeling like I've been neglecting things here and feeling very bad about that - I'll try to figure out exactly what some time tonight or after my exams tomorrow.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <03-17-14/2242:07>
Okay, before I post I want to confirm the plan here - I've been assuming the plan is to steal the truck used for the delivery before things are offloaded; are people on board with that?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <03-18-14/0514:48>
I think so, yeah.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <03-21-14/1036:23>
That is plan A yes
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Ren on <03-25-14/0656:26>
Gibbon is ready to do anything needed to steal a truck (except driving it, that would be a bad idea), just point him the right way.
For the questioning, you probably thought about it, but it might be useful to question Evangeline about the protocols for high-value transports. I’m sure most of the details were/will be told to Kitten, but maybe the guard can give additional ideas because she must have seen more of these in the past.
Also, as we discussed earlier, we have to calculate in our schedule that Gibbon has to sneak in and hide the camera neutralizer in the museum, preferably on one of the higher floors, during opening hours the next day, to use as diversionary tactics.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Xzylvador on <04-11-14/1602:20>
Chrona... you waiting for anything specific?
Silk's played her pre-heist part to the best of my ability/knowledge, think the same can be said for the rest.
We move to heist day?
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: RHat on <04-11-14/1712:45>
Hey, sorry for my radio silence here, I've been busy as all hell.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: farothel on <04-12-14/0312:29>
We just need the data that spy drone collected in the security room and then I think we can indeed move to the day itself.

Plan I thought about:
-wait until the truck with stuff arrives and the Aztec guards have left.
-Kitten to try and stall the unloading (with the state the equipment is in, this shouldn't be too hard).
-steal the truck with everything in it.
Title: Re: [OOC] Messy Biz Chapter 0 - Those Damn Aztecs.
Post by: Chrona on <04-15-14/1311:33>
The spy drone shows you that the room is all ways occupied by 1 guard, who keeps an eye on the nexus and the security cameras feeds to it, the gun locker inside contains every guards gun until taken for their shift. They are returned afterwards.The guards switch shifts every 4 hours, but it is manned 24 hours a day.