NEWS

[5e OOC] Sunt Venatores Venationem

  • 1158 Replies
  • 189991 Views

Malevolence

  • *
  • Ace Runner
  • ****
  • Posts: 1552
  • Matrix Addict
« Reply #720 on: <06-02-15/2008:50> »
If it's regular Invisibility, he resists with Logic + Willpower, but the drones (or the smartgun camera on the rifle) will see right through it, which I think allows him to shoot with a -3 penalty. If it's Improved Invisibility he resists with Intuition + Logic and the drones also resist with their Object Resistance (at least 15 dice). I'll make the rolls for him - he gets 8 dice to resist regular and 9 dice for Improved, so I'll roll 9 dice and we can drop the last one if needed.


Resist (Improved) Invisibility: 9d6t5 5
I'm feeling pretty good about that one. It loses one hit if it isn't Improved Invisibility.
And the drones, in case it matters:
Resist (Improved) Invisibility [drones]: 15d6t5 4
I'm only rolling once for all the drones rather than for each separately since there could be any number of sensors that he could use to spot her - two drones, the Roadmaster, the smartgun link, and so on. Rolling for each sensor would provide an unfair advantage, so I figure all or nothing makes sense here. I'm also not sure if I should be rolling 15 dice for the drone or only 9 dice for the sensor that the drone is using to perceive.
Speech Thought Matrix/Text Astral

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #721 on: <06-02-15/2243:31> »
...in the middle of a "I LIVE, I DIE, I LIVE AGAIN" moment of clarity (if anyone else saw Mad Max).

Going to see it for the third time this weekend.
BEST action movie I've ever seen.

NOTE: I am not including kung fu movies.
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3940
« Reply #722 on: <06-03-15/0245:02> »
I liked it a lot, to the point where I'm still thinking about it two days later.

I don't think I could name a #1 favorite action movie. Let's try to do Top 5, although I can already tell that the list is going to be tinged with nostalgia. Here they are in chronological order:

Die Hard
Terminator 2
The Matrix
Casino Royale
Bourne Ultimatum (the third one)

If pressed, I could name a Top 3 (1, 3, and 5) but I couldn't go any tighter than that. Those would be my desert island action selections.

That's not to say I don't think recent action movies are good. I was terrifically impressed with the Dredd reboot back in 2012.

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #723 on: <06-03-15/0610:08> »
Die Hard
Terminator 2
The Matrix
Casino Royale
Bourne Ultimatum (the third one)

See, I'd list Terminator 2 as sci fi, matrix as a kung fu movie, and Bourne as a spy movie, although i realize that's just splitting hairs.
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

Malevolence

  • *
  • Ace Runner
  • ****
  • Posts: 1552
  • Matrix Addict
« Reply #724 on: <06-03-15/1651:38> »
Something that has been occupying some of my cognitive cycles since certain events with Sam in Tabula Rasa that I'd like to bring up. Mercer is keen on preparation - he hasn't stayed alive for 20+ years of Hunting by being fast or even particularly smart, he's done it by preparing for most any scenario and trying to leave as little as possible to chance. Mostly, he hunts vampires and things are happy, but some of the beasties on the bounty list can Infect you with just a touch (well, cut), which means you are always just one failed defense check away from being on the other side of the Hunt (in a different way than the title of this PbP suggests). Mercer would strongly detest those odds and so would either avoid such bounties where possible ("let the crazies have 'em") or he'd approach them with an abundance of caution (Vera being both the beginning and the end of "abundant" and "cautious"). If he did do such jobs with any regularity, I'd think he'd have some means of making fighting off the Infection more likely.


Toward that end, here are some thoughts:
1. All strains of HMHVV are retroviral. Today, treatment for such viral infections is in its infancy, and from hat I can find on HMHVV, it resists most available treatments anyway, trivializing any progress made over the next 60 years. However, if applied quickly, it may help fight off the disease, though the books don't provide any details that I can find on how this might work crunch wise. What options are available for increasing your resistance to the disease since the most likely vector is injection? Will toxin extractor bioware help? Will a medkit (applied before the first interval)?
2. All Infected have a allergy to sunlight. Would it be reasonable to assume that UVA radiation might also be lethal to the virus itself? If a powerful UV source (including sunlight, but also sterilization strength artificial UV light) is applied to the point of infection immediately (within a minute or so, or a couple CTs), could it help improve the victim's odds of resisting infection?


Strain III, with its power of 6, only needs a dice pool of about 18 to have even odds of defeating it (really 21 since they also have a penetration of 3). That means that Mercer only needs about 11 more dice, which is unlikely, except with R5 toxin extractor (Availability 15) and a R6 medkit providing a bonus equal to their rating. Of course, he can't afford the extractor anyway, so his odds of success are mostly zero. It gets worse for Strain II with power 10. From a metagaming standpoint, I can use edge to not get hit and burn edge to fight off the infection, but in game it's basically dumb luck.


Now, it's good that things be scary - we're hunting monsters, after all. But I just want to make sure that wily ol' Mercer is using, or at least aware of, every tool available to keep himself and his team alive and un-Infected. Prices for such things - wood-fiber gauze! Silver Iodide! UV emitting particles in suspension via IV (mind the radiation poisoning)! UV Dialysis! - would also be useful since I might want to obtain a few. If you want tht risk of Infection to remain high, that's fine too, but Mercer will act appropriately.
Speech Thought Matrix/Text Astral

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #725 on: <06-04-15/1114:51> »
BEST action movie I've ever seen.

Really?  Wow.  Guess I'm going to have to go see it.

Does No Country For Old Men count as an action movie?  I doubt it, but if so, that'd be my pick.

@Mal, she cast Improved Invisibility.  Mercer can pick her out, but the drones cannot.

@Tec, I applied the penalty that you outlined earlier for the spirit's Dodge Test, but it still avoided the attack easily.

CT 3 AP 1
A 9 (Seize the Initiative)
Achak 25
R 21
Drones 20
S 19
Mercer 18


CT 3 AP 2
A 9 (Seize the Initiative)
Achak 15
R 11
Drones 10
S 9
Mercer 8

Action to Achak.
Speech
Thought
Matrix/Comm
Astral
Subvocal

Malevolence

  • *
  • Ace Runner
  • ****
  • Posts: 1552
  • Matrix Addict
« Reply #726 on: <06-04-15/1257:30> »
I think Mercer's CT3 IP 1 action got skipped there. The last action I see from him is his CT 2 IP 3 Free action to enable the jammer.


He's going to
Free: activate wireless on his cybereyes (for Smartlink)
Move: to front of vehicle
Simple: Aim (to gain benefit of vision magnification)
Simple: Fire at InvisoMage


Aimed Shot [Agi 9 + Longarms 6 + Smartgun 2 - Moving 2 - Sharpshooter 1]: 14d6t5 4


The Fly-Spy has a directional mic, so if it's within 100m of the front door of the church with a clear line of sight, he should be able to hear the mage, in which case he would take cover and then aim rather than aim and fire. He's intensely interested in getting info from these people, but he's leary about leaving a mage conscious. But, if the mage is admitting defeat then Mercer has to think that the other Hunters must have done well enough in the church, so it eases his sense of urgency. He knows that he'll lose her inside the church (and the drones can't see her) if he doesn't take the shot, but if the other Hunters are negotiating from a position of advantage as seems to be the case, then he doesn't want to force their hand unnecessarily.


ETA: As per Tec's post above, I do have to ready weapon. So if he decides to shoot, he'll be replacing Aim with ready weapon, dropping 1 die and 1 hit. If he decides to hold fire, his simple actions will be take cover and ready weapon.
« Last Edit: <06-04-15/1301:11> by Malevolence »
Speech Thought Matrix/Text Astral

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #727 on: <06-04-15/1301:15> »
@Mal, sorry to skip you chummer. The directional mic will indeed pick up what the magician is saying. She's being pretty London order to be heard inside. Does that mean he'll take aim and forgo the immediate shot?
Speech
Thought
Matrix/Comm
Astral
Subvocal

Malevolence

  • *
  • Ace Runner
  • ****
  • Posts: 1552
  • Matrix Addict
« Reply #728 on: <06-04-15/1305:33> »
He'll take cover and ready weapon. I forgot Tec's post indicating that that would be necessary. I'd been assuming that he'd move with it readied but in the confined quarters with such a large weapon, it makes sense that he would have to unready it. Plus, it pretty much requires two hands to hold properly, so in order for him to interact with anything requiring a hand, he would have had to unready it.
Speech Thought Matrix/Text Astral

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3940
« Reply #729 on: <06-04-15/1337:38> »
Per the previously outlined thinking, Achak isn't inclined to slow down or talk, but they're also at a bit of a standoff. If the spirit is flying and out of reach then the club is useless, but he is strongly inclined not to drop the club because he needs it to beat back the spirit should the magician change her mind and order the spirit to engulf him.

I'll use his Free Action to speak and will use Delay Action for the rest. I'll post ICly.

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #730 on: <06-04-15/1535:25> »
@Tec, the spirit isn't quite out of reach. I Don't imagine that the roof of the sanctuary is high enough in a little church like this for him to completely avoid the club. If you'd like to hit it, make a roll
Speech
Thought
Matrix/Comm
Astral
Subvocal

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3940
« Reply #731 on: <06-04-15/1602:26> »
Well in that case, the drugs say GO.

Agility 5 + Clubs 6 + Spec 2 + Focus 3 - 1 Wounds: 15d6t5 5 hits

Mathematically, this could be a long stand-off. I might have one extra die do the Reach advantage but ties go to the defender.

I'll revise the IC.

Base damage is 9P. I don't think AP matters but it is -2. Reach is 1.
« Last Edit: <06-04-15/1606:42> by Tecumseh »

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #732 on: <06-04-15/1633:33> »
Hit.  Spirit takes 8P.  Yikes.

Should I have the magician respond, or will Mercer be taking an action/shot that needs to be resolved first?
Speech
Thought
Matrix/Comm
Astral
Subvocal

Malevolence

  • *
  • Ace Runner
  • ****
  • Posts: 1552
  • Matrix Addict
« Reply #733 on: <06-04-15/1753:47> »
I have to read up on how held actions work, but he'd like to aim and hold the remainder of his actions, but I suppose that he could just as easily hold the aim and just do everything when needed. But yeah, he's watching the mage and listening to the audio, so he'll either follow the lead of the others based on what he can hear or shoot if she starts to do anything that looks offensive in nature (like cast).


If the sounds of combat aren't apparent and she continues as if nothing is happening, then he'll just keep aiming. Since Achak is swinging his club instead of shooting a gun, Mercer probably has little idea what is going on in the church and so can't really respond unless the mage takes action.
Speech Thought Matrix/Text Astral

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3940
« Reply #734 on: <06-05-15/1414:30> »
It sounds like we're moving away from Initiative. I've included more actions than be accommodated in a single Action Pass. If we want to keep progress a little tighter, I can dial it back.

The excessive punctuation is representative of Achak's thought processes on Jazz.