Can Stake do the same thing again? Pop up, take Aim at the SMG dude (since that was the guy that bloody wrecked me), and fire (still keeping cover defense dice bonus)?
Certainly. Any movement forward, or is Stake holding his position?
Stake is staying put, for the moment. Running out in the open with 3 guys still firing at you seems like a bad idea (although, with how my plans have been so far, it probably could be worth a shot).
CT 4; Action Pass 2; Acting on Initiative 8
Simple Action - Take Aim (+1 die, +1 Accuracy) at SMG guy.
Simple Action - Fire Single Shot with Ares Alpha.
Free Action - Text Message [2 out of 4 guards down. Status?] - I assume this is short enough.
Single Fire with Ares Alpha (Agility 6 + Automatics 6 + Specialization 2 + Wireless Smartlink 2 + Take Aim 1 - Wounds 1):
16d6t5 4 [2, 2, 3, 5, 4, 6, 3, 1, 4, 6, 5, 3, 3, 2, 1, 1]
Talk about a change of pace from my normal rolling. Had to happen eventually, I guess.
DV is 11S + Net hits, AP -. The Knockdown effect is based on his Physical Limit - 2 (for Gel Round).
1 Gel Round used in Clip; 31 remaining.
Edit: Actually, can I move just a little bit down the bar? I want to stay behind cover, but make it so that when I pop out, it's a slightly different position. It probably doesn't have a mechanical difference, but it makes sense to how Stake would act in combat, in my head.