Shadowrun

Shadowrun General => Gear => Topic started by: Solarious on <02-03-14/1410:43>

Title: AR Glove Implants?
Post by: Solarious on <02-03-14/1410:43>
This is my 1st post!
Yay!
I'm just getting back into Shadowrun after...oh...15 years so I'm going to have a lit of questions.
I apologize in advance.

Anyway...
I was just wondering about an opinion on wether or not implanted (in flesh or cyber) AR manipulation "fingers" would be a possibilty. It seems like a relatively simple procedure to me given the level of technology in 2075.

I'm thinking they would act like normal gloves but would never be able to be taken off of you and you'll always have them "on" in a short time emergency.

.1 essence, 1 capacity, 500 nuyen sound good?
Title: Re: AR Glove Implants?
Post by: firebug on <02-03-14/1441:56>
There's no real point in doing it, since installing a Datajack will gives you a DNI that allows you to do that while also experiencing all of the other aspects of AR (assuming your commlink has a sim module) like sight, sound, and even taste or smell.

Quote from: SR5 Core, page 222
A direct neural interface, or DNI, connects your brain to
electronic devices. Direct neural interface (along with a sim
module) is required for VR use, but DNI is also useful for AR
in that you don’t need any additional gear like earbuds or an
image link to see or hear augmented reality objects.
How do you sign up? You get DNI by wearing trodes, or
having an implanted datajack, commlink, or cyberdeck. And if
you’re using a sim module along with your DNI, you can get a
sort of “super AR mode” where you can also feel, smell, and
taste your AR experience.
Title: Re: AR Glove Implants?
Post by: Lysanderz on <02-03-14/1559:05>
Not true, a DNI requires a physical link. These would allow for totally wireless interaction.
Title: Re: AR Glove Implants?
Post by: Solarious on <02-03-14/1613:19>
That's pretty much my take on it .
Plus I have to say trying to use AR gloves and something like gecko or hardline gloves at the same time sounds improbable even though I suppose it's possible under the rules
Title: Re: AR Glove Implants?
Post by: RHat on <02-03-14/1648:17>
Not true, a DNI requires a physical link. These would allow for totally wireless interaction.

That is nowhere in the rules - at least, not that I could find searching out every mention of the term DNI.  As the rules stand, you CAN use DNI wirelessly; there's in fact no reason to think otherwise, otherwise there'd be explicit mention of things like having to wire in your smartgun to get a DNI connection.
Title: Re: AR Glove Implants?
Post by: Lysanderz on <02-03-14/1658:47>
A datajack, in and of itself, can allow for DNI to work. But they wouldn't come with a meter of cable in them if they allowed for you to wireless access your DNI without an implanted Commlink or Deck.
Title: Re: AR Glove Implants?
Post by: RHat on <02-03-14/1701:52>
...  No.  Just no.  Leaving aside the fact that that cable has a completely different purpose, that would not create a rule that you needed a wired connection for DNI unless it explicitly stated as much.
Title: Re: AR Glove Implants?
Post by: Lysanderz on <02-03-14/1703:26>
So what? You spend .1 essence and suddenly you're a living wifi detector? Care to explain how a hole linked to your brain somehow allows that to be possible?
Title: Re: AR Glove Implants?
Post by: RHat on <02-03-14/1709:22>
Considering that the datajack has enough compute power to reduce Noise penalties, it's obviously more than just a hole linked to the brain.  The question, though, is whether you can actually find a reference to this idea that DNI requires a wired connection - I know I can't.
Title: Re: AR Glove Implants?
Post by: Dakka on <02-03-14/1728:04>
Trodes, page 493, allow a DNI with no hole in your head at all.  "Useful if you’re too squeamish to get a hole drilled in your head for a datajack". It's just wireless mesh, so clearly a DNI is possible without cables.  You CAN plug your smartgun into your datajack and disable it's wireless functions to prevent hacking, but you don't have to.
Title: Re: AR Glove Implants?
Post by: Lysanderz on <02-03-14/1732:35>
Not arguing that DNI's can be built without cables. But I don't see how DNI's can go wireless without some sort of broadcasting device. A commlink, a deck SOMETHING to broadcast signal. I can't see how something that serves as the bridge between mind and machine can magically all-in-one become a router as well. Trodes, MAYBE, but a datajack on its own should not allow for random wireless capabilities. And everyone who I've dealt with until now has agreed on that point as a "We all understand that this is how it works" sort of deal.

I can't provide an in-the-book answer to the question so I'm just gonna have to keep this in mind and alert new players to my table that this is some form of a house rule that we keep.
Title: Re: AR Glove Implants?
Post by: Lysanderz on <02-03-14/1733:08>
Side note: When are we gonna see those magnet implants we heard about in Assassin's primer? Those things were tight.
Title: Re: AR Glove Implants?
Post by: RHat on <02-03-14/1736:08>
Not arguing that DNI's can be built without cables. But I don't see how DNI's can go wireless without some sort of broadcasting device. A commlink, a deck SOMETHING to broadcast signal. I can't see how something that serves as the bridge between mind and machine can magically all-in-one become a router as well. Trodes, MAYBE, but a datajack on its own should not allow for random wireless capabilities. And everyone who I've dealt with until now has agreed on that point as a "We all understand that this is how it works" sort of deal.

I can't provide an in-the-book answer to the question so I'm just gonna have to keep this in mind and alert new players to my table that this is some form of a house rule that we keep.

It's worth noting that a datajack IS a broadcasting device; it does, in fact, have built in wireless capabilities - including having a wireless bonus.
Title: Re: AR Glove Implants?
Post by: JackVII on <02-03-14/1740:27>
It's worth noting that a datajack IS a broadcasting device; it does, in fact, have built in wireless capabilities - including having a wireless bonus.
This is completely OT, but I always wondered about this. The wireless bonus is Noise Reduction 1. What's the order of operation on that? If you have a standard datajack and are in an area with Noise Rating 3, does the datajack's wireless bonus still work (reducing the Noise to level 2 which would equal the DR for a standard datajack) or does the noise shut off the wireless bonus (and thus not grant the Noise Reduction?)

ETA: Just to provide something on-topic to the thread, I guess you would still get the benefit of being able to pick stuff up and get the whole "weight, temperature, and hardness" deal that AR gloves provide but a DNI does not. That could be useful in certain circumstances (drug dealer, fence, etc).
Title: Re: AR Glove Implants?
Post by: RHat on <02-03-14/1742:31>
It's worth noting that a datajack IS a broadcasting device; it does, in fact, have built in wireless capabilities - including having a wireless bonus.
This is completely OT, but I always wondered about this. The wireless bonus is Noise Reduction 1. What's the order of operation on that? If you have a standard datajack and are in an area with Noise Rating 3, does the datajack's wireless bonus still work (reducing the Noise to level 2 which would equal the DR for a standard datajack) or does the noise shut off the wireless bonus (and thus not grant the Noise Reduction?)

Never made clear, so far as I know - but I'd apply the reduction first.
Title: Re: AR Glove Implants?
Post by: Booze on <03-08-14/0615:21>
In my opinion the discusion about datajack is pointles. Even if it has wireless capabilities your martix persona would be made of glass, so advertising spam could kill it [i hope you were not crazy to sim or hot sim in such mode]. So you conect it to commlink as it is ment to work, and you will have nice firewall ;) [datajack has a 1 meter data ceble for this pourpose]
Title: Re: AR Glove Implants?
Post by: psycho835 on <03-08-14/0634:33>
Out of curiosity, where does that cable go when not used? Retracts back into your head?
Title: Re: AR Glove Implants?
Post by: Xenon on <03-08-14/0707:51>
Not true, a DNI requires a physical link. These would allow for totally wireless interaction.
Wait.. what?
No, in order to properly link your DNI you need wireless ON.
In SR5 things goes slower if you use a physical link (free actions become simple actions).

Not arguing that DNI's can be built without cables. But I don't see how DNI's can go wireless without some sort of broadcasting device.
In SR5 all devices have wireless capabilities.
No device in SR5 require that you first hook them up to a commlink
In fact, in SR5 it is not even clear if you can hook up a device to a commlink and get wireless capability by proxy.

In SR4 this was mandatory. You connected all your devices to a router that throttled all your wireless communication. In SR5, this is not at all the case.

In SR4 your devices acted more like a wireless network devices connected to a single matrix hot-spot node.
In SR5 devices act more like blue-tooth devices (but with unlimited range), making matrix connections (and routing traffic for other matrix devices) on their own.

...What's the order of operation on that? If you have a standard datajack and are in an area with Noise Rating 3, does the datajack's wireless bonus still work (reducing the Noise to level 2 which would equal the DR for a standard datajack) or does the noise shut off the wireless bonus (and thus not grant the Noise Reduction?)
It apply it's noise reduction first.
Clarified by Aaron in the FAQ thread.

In my opinion the discusion about datajack is pointles. Even if it has wireless capabilities your martix persona would be made of glass, so advertising spam could kill it [i hope you were not crazy to sim or hot sim in such mode]. So you conect it to commlink as it is ment to work, and you will have nice firewall ;) [datajack has a 1 meter data ceble for this pourpose]
You can't use just a Data Jack to replace AR Gloves.
You can not use cold-sim or hot-sim VR with just a datajack.
You need a sim module.
Data Jack does not come with sim module nor can they be upgraded to fit one.

To get a sim module you need a cyberdeck, control rig or a commlink upgraded with a sim module.

You connect your datajack with your commlink wireless (not by wire).
This is SR5.
The cable is just there if you want to establish a direct connection with another device.
For example if you want to have a private mental conversation that can not be hacked.

Out of curiosity, where does that cable go when not used? Retracts back into your head?
Yes.
The data jack have a physical access port. Often on the side of your skull.